diff options
Diffstat (limited to 'engines/cine/object.cpp')
-rw-r--r-- | engines/cine/object.cpp | 75 |
1 files changed, 59 insertions, 16 deletions
diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp index 7666f05352..c02e01c8ce 100644 --- a/engines/cine/object.cpp +++ b/engines/cine/object.cpp @@ -99,21 +99,36 @@ int removeOverlay(uint16 objIdx, uint16 param) { /*! \brief Add new overlay sprite to the list * \param objIdx Associate the overlay with this object - * \param param Type of new overlay + * \param type Type of new overlay * \todo Why are x, y, width and color left uninitialized? */ -void addOverlay(uint16 objIdx, uint16 param) { +void addOverlay(uint16 objIdx, uint16 type) { Common::List<overlay>::iterator it; overlay tmp; for (it = overlayList.begin(); it != overlayList.end(); ++it) { + // This is done for both Future Wars and Operation Stealth if (objectTable[it->objIdx].mask >= objectTable[objIdx].mask) { break; } + + // There are additional checks in Operation Stealth's implementation + if (g_cine->getGameType() == Cine::GType_OS && (it->type == 2 || it->type == 3)) { + break; + } + } + + // In Operation Stealth's implementation we might bail out early + if (g_cine->getGameType() == Cine::GType_OS && it != overlayList.end() && it->objIdx == objIdx && it->type == type) { + return; } tmp.objIdx = objIdx; - tmp.type = param; + tmp.type = type; + tmp.x = 0; + tmp.y = 0; + tmp.width = 0; + tmp.color = 0; overlayList.insert(it, tmp); } @@ -122,24 +137,22 @@ void addOverlay(uint16 objIdx, uint16 param) { * \param objIdx Associate the overlay with this object * \param param source background index */ -void addGfxElementA0(int16 objIdx, int16 param) { +void addGfxElement(int16 objIdx, int16 param, int16 type) { Common::List<overlay>::iterator it; overlay tmp; for (it = overlayList.begin(); it != overlayList.end(); ++it) { - // wtf?! - if (objectTable[it->objIdx].mask == objectTable[objIdx].mask && - (it->type == 2 || it->type == 3)) { + if (objectTable[it->objIdx].mask >= objectTable[objIdx].mask || it->type == 2 || it->type == 3) { break; } } - if (it != overlayList.end() && it->objIdx == objIdx && it->type == 20 && it->x == param) { + if (it != overlayList.end() && it->objIdx == objIdx && it->type == type && it->x == param) { return; } tmp.objIdx = objIdx; - tmp.type = 20; + tmp.type = type; tmp.x = param; tmp.y = 0; tmp.width = 0; @@ -153,11 +166,11 @@ void addGfxElementA0(int16 objIdx, int16 param) { * \param param Remove overlay using this background * \todo Check that it works */ -void removeGfxElementA0(int16 objIdx, int16 param) { +void removeGfxElement(int16 objIdx, int16 param, int16 type) { Common::List<overlay>::iterator it; for (it = overlayList.begin(); it != overlayList.end(); ++it) { - if (it->objIdx == objIdx && it->type == 20 && it->x == param) { + if (it->objIdx == objIdx && it->type == type && it->x == param) { overlayList.erase(it); return; } @@ -170,8 +183,12 @@ void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint1 objectTable[objIdx].mask = param3; objectTable[objIdx].frame = param4; - if (removeOverlay(objIdx, 0)) { - addOverlay(objIdx, 0); + if (g_cine->getGameType() == Cine::GType_OS) { + resetGfxEntityEntry(objIdx); + } else { // Future Wars + if (removeOverlay(objIdx, 0)) { + addOverlay(objIdx, 0); + } } } @@ -199,9 +216,12 @@ void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue) { case 3: objectTable[objIdx].mask = newValue; - // TODO: Check this part against disassembly - if (removeOverlay(objIdx, 0)) { - addOverlay(objIdx, 0); + if (g_cine->getGameType() == Cine::GType_OS) { // Operation Stealth specific + resetGfxEntityEntry(objIdx); + } else { // Future Wars specific + if (removeOverlay(objIdx, 0)) { + addOverlay(objIdx, 0); + } } break; case 4: @@ -221,6 +241,29 @@ void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue) { } } +/** + * Check if at least one of the range B's endpoints is inside range A, + * not counting the starting and ending points of range A. + * Used at least by Operation Stealth's opcode 0x8D i.e. 141. + */ +bool compareRanges(uint16 aStart, uint16 aEnd, uint16 bStart, uint16 bEnd) { + return (bStart > aStart && bStart < aEnd) || (bEnd > aStart && bEnd < aEnd); +} + +uint16 compareObjectParamRanges(uint16 objIdx1, uint16 xAdd1, uint16 yAdd1, uint16 maskAdd1, uint16 objIdx2, uint16 xAdd2, uint16 yAdd2, uint16 maskAdd2) { + assert(objIdx1 < NUM_MAX_OBJECT && objIdx2 < NUM_MAX_OBJECT); + const objectStruct &obj1 = objectTable[objIdx1]; + const objectStruct &obj2 = objectTable[objIdx2]; + + if (compareRanges(obj1.x, obj1.x + xAdd1, obj2.x, obj2.x + xAdd2) && + compareRanges(obj1.y, obj1.y + yAdd1, obj2.y, obj2.y + yAdd2) && + compareRanges(obj1.mask, obj1.mask + maskAdd1, obj2.mask, obj2.mask + maskAdd2)) { + return kCmpEQ; + } else { + return 0; + } +} + uint16 compareObjectParam(byte objIdx, byte type, int16 value) { uint16 compareResult = 0; int16 objectParam = getObjectParam(objIdx, type); |