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-rw-r--r--engines/composer/composer.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/engines/composer/composer.h b/engines/composer/composer.h
index 03e895b59e..0f53258289 100644
--- a/engines/composer/composer.h
+++ b/engines/composer/composer.h
@@ -69,6 +69,7 @@ class Button {
public:
Button() { }
Button(Common::SeekableReadStream *stream, uint16 id, uint gameType);
+ Button(Common::SeekableReadStream *stream);
bool contains(const Common::Point &pos) const;
@@ -94,11 +95,23 @@ enum {
kEventKeyUp = 7
};
+struct KeyboardHandler {
+ uint16 keyId;
+ uint16 modifierId;
+ uint16 scriptId;
+};
+
+struct RandomEvent {
+ uint16 weight;
+ uint16 scriptId;
+};
+
struct Library {
uint _id;
Archive *_archive;
Common::List<Button> _buttons;
+ Common::List<KeyboardHandler> _keyboardHandlers;
};
struct QueuedScript {
@@ -116,6 +129,19 @@ struct PendingPageChange {
bool _remove;
};
+struct OldScript {
+ OldScript(uint16 id, Common::SeekableReadStream *stream);
+ ~OldScript();
+
+ uint16 _id;
+
+ uint32 _size;
+ Common::SeekableReadStream *_stream;
+
+ uint16 _zorder;
+ uint32 _currDelay;
+};
+
class ComposerEngine : public Engine {
protected:
Common::Error run();
@@ -149,15 +175,20 @@ private:
uint _directoriesToStrip;
Common::ConfigFile _bookIni;
+ Common::String _bookGroup;
Common::List<Library> _libraries;
Common::Array<PendingPageChange> _pendingPageChanges;
Common::Array<uint16> _stack;
Common::Array<uint16> _vars;
+ Common::List<OldScript *> _oldScripts;
Common::Array<QueuedScript> _queuedScripts;
Common::List<Animation *> _anims;
Common::List<Pipe *> _pipes;
+ Common::Array<Common::SeekableReadStream *> _pipeStreams;
+
+ Common::HashMap<uint16, Common::Array<RandomEvent> > _randomEvents;
void onMouseDown(const Common::Point &pos);
void onMouseMove(const Common::Point &pos);
@@ -188,17 +219,25 @@ private:
void setArg(uint16 arg, uint16 type, uint16 val);
void runScript(uint16 id);
int16 scriptFuncCall(uint16 id, int16 param1, int16 param2, int16 param3);
+ void runOldScript(uint16 id, uint16 wait);
+ void stopOldScript(uint16 id);
+ void tickOldScripts();
+ bool tickOldScript(OldScript *script);
void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3);
void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false);
void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly);
void processAnimFrame();
+ void playPipe(uint16 id);
+ void stopPipes();
+
bool spriteVisible(uint16 id, uint16 animId);
Sprite *addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos);
void removeSprite(uint16 id, uint16 animId);
const Sprite *getSpriteAtPos(const Common::Point &pos);
const Button *getButtonFor(const Sprite *sprite, const Common::Point &pos);
+ void setButtonActive(uint16 id, bool active);
void dirtySprite(const Sprite &sprite);
void redraw();