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Diffstat (limited to 'engines/composer/composer.h')
-rw-r--r-- | engines/composer/composer.h | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/engines/composer/composer.h b/engines/composer/composer.h new file mode 100644 index 0000000000..5d4233a1ba --- /dev/null +++ b/engines/composer/composer.h @@ -0,0 +1,197 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef COMPOSER_H +#define COMPOSER_H + +#include "common/config-file.h" +#include "common/random.h" +#include "common/system.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/textconsole.h" +#include "common/rect.h" + +#include "engines/engine.h" +#include "engines/util.h" + +#include "graphics/surface.h" + +#include "audio/mixer.h" + +#include "composer/resource.h" + +namespace Audio { + class QueuingAudioStream; +} + +namespace Composer { + +struct ComposerGameDescription; + +enum GameType { + GType_ComposerV1, + GType_ComposerV2 +}; + +class Archive; +class ComposerEngine; + +class Sprite { +}; + +struct AnimationEntry { + uint32 dword0; + uint16 op; + uint16 word6; + uint16 counter; + uint16 word10; +}; + +struct Animation { + Animation(Common::SeekableReadStream *stream, uint16 id, Common::Point basePos, uint32 eventParam); + ~Animation(); + + void seekToCurrPos(); + + uint16 _id; + Common::Point _basePos; + uint32 _eventParam; + + uint32 _state; + + Common::Array<AnimationEntry> _entries; + + uint32 _offset; + Common::SeekableReadStream *_stream; +}; + +struct PipeResourceEntry { + uint32 size; + uint32 offset; +}; + +struct PipeResource { + Common::Array<PipeResourceEntry> entries; +}; + +class Pipe { +public: + Pipe(Common::SeekableReadStream *stream); + void nextFrame(); + + Animation *_anim; + + bool hasResource(uint32 tag, uint16 id) const; + Common::SeekableReadStream *getResource(uint32 tag, uint16 id, bool buffering); + +protected: + Common::SeekableReadStream *_stream; + + typedef Common::HashMap<uint16, PipeResource> ResourceMap; + typedef Common::HashMap<uint32, ResourceMap> TypeMap; + TypeMap _types; + + uint32 _offset; +}; + +class Button { +public: + Button(ComposerEngine *vm, uint16 id); +}; + +struct Library { + uint _id; + Archive *_archive; +}; + +struct QueuedScript { + uint32 _baseTime; + uint32 _duration; + uint32 _count; + uint16 _scriptId; +}; + +class ComposerEngine : public Engine { +protected: + Common::Error run(); + +public: + ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc); + virtual ~ComposerEngine(); + + virtual bool hasFeature(EngineFeature f) const; + + int getGameType() const; + const char *getGameId() const; + uint32 getFeatures() const; + Common::Language getLanguage() const; + + const ComposerGameDescription *_gameDescription; + +private: + Common::RandomSource *_rnd; + + Audio::SoundHandle _soundHandle; + Audio::QueuingAudioStream *_audioStream; + + Graphics::Surface _surface; + Common::ConfigFile _bookIni; + Common::List<Library> _libraries; + + Common::Array<uint16> _stack; + Common::Array<uint16> _vars; + + Common::Array<QueuedScript> _queuedScripts; + Common::List<Animation *> _anims; + Common::List<Pipe *> _pipes; + + Common::String getStringFromConfig(const Common::String §ion, const Common::String &key); + Common::String getFilename(const Common::String §ion, uint id); + void loadLibrary(uint id); + + bool hasResource(uint32 tag, uint16 id); + Common::SeekableReadStream *getResource(uint32 tag, uint16 id); + + void runEvent(uint16 id, int16 param1, int16 param2, int16 param3); + int16 runScript(uint16 id, int16 param1, int16 param2, int16 param3); + + int16 getArg(uint16 arg, uint16 type); + void setArg(uint16 arg, uint16 type, uint16 val); + void runScript(uint16 id); + int16 scriptFuncCall(uint16 id, int16 param1, int16 param2, int16 param3); + + void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3); + void playWaveForAnim(uint16 id, bool bufferingOnly); + void processAnimFrame(); + + void loadCTBL(uint id, uint fadePercent); + void decompressBitmap(uint16 type, Common::SeekableReadStream *stream, byte *buffer, uint32 size); + void drawBMAP(uint id, uint x, uint y); +}; + +} // End of namespace Composer + +#endif |