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-rw-r--r--engines/cruise/actor.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/cruise/actor.h b/engines/cruise/actor.h
index 750d2a8282..3c2f2a5037 100644
--- a/engines/cruise/actor.h
+++ b/engines/cruise/actor.h
@@ -42,32 +42,32 @@ struct actorStruct {
struct actorStruct* next;
struct actorStruct* prev;
- int16 var4;
- int16 type;
- int16 overlayNumber;
- int16 x_dest;
- int16 y_dest;
- int16 x;
- int16 y;
- int16 startDirection;
- int16 nextDirection;
- int16 endDirection;
- int16 stepX;
- int16 stepY;
- int16 pathId;
- animPhase phase;
- int16 counter;
- int16 poly;
- int16 flag;
- int16 start;
- int16 freeze;
+ int16 idx;
+ int16 type;
+ int16 overlayNumber;
+ int16 x_dest;
+ int16 y_dest;
+ int16 x;
+ int16 y;
+ int16 startDirection;
+ int16 nextDirection;
+ int16 endDirection;
+ int16 stepX;
+ int16 stepY;
+ int16 pathId;
+ animPhase phase;
+ int16 counter;
+ int16 poly;
+ int16 flag;
+ int16 start;
+ int16 freeze;
};
typedef struct actorStruct actorStruct;
int16 mainProc13(int overlayIdx, int param1, actorStruct* pStartEntry, int param2);
actorStruct* findActor(int overlayIdx, int param1, actorStruct* pStartEntry, int param2);
-void processActors(void);
+void processAnimation(void);
void getPixel(int x, int y);
} // End of namespace Cruise