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-rw-r--r--engines/cruise/cell.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/engines/cruise/cell.h b/engines/cruise/cell.h
index e03953b6e9..3f7b947e75 100644
--- a/engines/cruise/cell.h
+++ b/engines/cruise/cell.h
@@ -22,8 +22,8 @@
*
*/
-#ifndef _CELL_H_
-#define _CELL_H_
+#ifndef CRUISE_CELL_H
+#define CRUISE_CELL_H
#include "common/stdafx.h"
#include "common/scummsys.h"
@@ -32,16 +32,15 @@ namespace Cruise {
struct gfxEntryStruct;
-struct cellStruct
-{
- struct cellStruct* next;
- struct cellStruct* prev;
+struct cellStruct {
+ struct cellStruct *next;
+ struct cellStruct *prev;
int16 idx;
int16 type;
- int16 overlay ;
- int16 field_A ;
- int16 field_C ;
- int16 spriteIdx ;
+ int16 overlay;
+ int16 field_A;
+ int16 field_C;
+ int16 spriteIdx;
int16 field_10;
int16 backgroundPlane;
int16 freeze;
@@ -59,15 +58,17 @@ struct cellStruct
int16 field_2C;
int16 currentAnimDelay;
int16 field_30;
- gfxEntryStruct* gfxPtr;
+ gfxEntryStruct *gfxPtr;
};
extern cellStruct cellHead;
-void resetPtr(cellStruct* ptr);
+void resetPtr(cellStruct * ptr);
void loadSavegameDataSub2(FILE * f);
-cellStruct* addCell(int16 overlayIdx,int16 param2,cellStruct* pHead,int16 scriptType,int16 scriptNumber,int16 scriptOverlay, int16 param3, int16 param4);
+cellStruct *addCell(int16 overlayIdx, int16 param2, cellStruct * pHead,
+ int16 scriptType, int16 scriptNumber, int16 scriptOverlay, int16 param3,
+ int16 param4);
-}
+} // End of namespace Cruise
#endif