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-rw-r--r--engines/cruise/polys.cpp323
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diff --git a/engines/cruise/polys.cpp b/engines/cruise/polys.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ *
+ * cinE Engine is (C) 2004-2005 by CinE Team
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "cruise/cruise_main.h"
+
+namespace Cruise {
+
+#include <stdlib.h>
+#include <math.h>
+
+typedef char ColorP;
+
+#define SCREENHEIGHT 200
+#define MAXPTS 10
+#define putdot(x,y) {if ((y >= 0) && (y < SCREENHEIGHT)) dots[y][counters[y]++] = x;}
+#define SWAP(x,y) {int temp = x; x = y; y = temp;}
+
+int MAX(int x, int y) {if(x>y){return x;}else{return y;}}
+int MIN(int x, int y) {if(x<y){return x;}else{return y;}}
+
+void hline(int x1, int x2, int y, char c) {
+ for (; x1 <= x2; x1++) {
+ pixel(x1, y, c);
+ }
+}
+
+void vline(int x, int y1, int y2, char c) {
+ for (; y1 <= y2; y1++) {
+ pixel(x, y1, c);
+ }
+}
+
+void bsubline_1(int x1, int y1, int x2, int y2, char c) {
+ int x, y, ddx, ddy, e;
+ ddx = abs(x2 - x1);
+ ddy = abs(y2 - y1) << 1;
+ e = ddx - ddy;
+ ddx <<= 1;
+
+ if (x1 > x2) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+ for (x = x1, y = y1; x <= x2; x++) {
+
+ pixel(x, y, c);
+ if (e < 0) {
+ y++;
+ e += ddx - ddy;
+ } else {
+ e -= ddy;
+ }
+ }
+
+}
+void bsubline_2(int x1, int y1, int x2, int y2, char c) {
+
+ int x, y, ddx, ddy, e;
+ ddx = abs(x2 - x1) << 1;
+ ddy = abs(y2 - y1);
+ e = ddy - ddx;
+ ddy <<= 1;
+
+ if (y1 > y2) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+
+ for (y = y1, x = x1; y <= y2; y++) {
+
+ pixel(x, y, c);
+ if (e < 0) {
+ x++;
+ e += ddy - ddx;
+ } else {
+ e -= ddx;
+ }
+ }
+
+}
+
+void bsubline_3(int x1, int y1, int x2, int y2, char c) {
+
+ int x, y, ddx, ddy, e;
+
+ ddx = abs(x1 - x2) << 1;
+ ddy = abs(y2 - y1);
+ e = ddy - ddx;
+ ddy <<= 1;
+
+ if (y1 > y2) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+
+ for (y = y1, x = x1; y <= y2; y++) {
+
+ pixel(x, y, c);
+ if (e < 0) {
+ x--;
+ e += ddy - ddx;
+ } else {
+ e -= ddx;
+ }
+ }
+
+}
+
+void bsubline_4(int x1, int y1, int x2, int y2, char c) {
+
+ int x, y, ddx, ddy, e;
+
+ ddy = abs(y2 - y1) << 1;
+ ddx = abs(x1 - x2);
+ e = ddx - ddy;
+ ddx <<= 1;
+
+ if (x1 > x2) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+ for (x = x1, y = y1; x <= x2; x++) {
+
+ pixel(x, y, c);
+ if (e < 0) {
+ y--;
+ e += ddx - ddy;
+ } else {
+ e -= ddy;
+ }
+ }
+}
+
+void line(int x1, int y1, int x2, int y2, char c) {
+
+ float k;
+
+ if ((x1 == x2) && (y1 == y2)) {
+ pixel(x1, y1, c);
+ return;
+ }
+
+ if (x1 == x2) {
+ vline(x1, MIN(y1, y2), MAX(y1, y2), c);
+ return;
+ }
+
+ if (y1 == y2) {
+ hline(MIN(x1, x2), MAX(x1, x2), y1, c);
+ return;
+ }
+
+ k = (float)(y2 - y1) / (float)(x2 - x1);
+
+ if ((k >= 0) && (k <= 1)) {
+ bsubline_1(x1, y1, x2, y2, c);
+ } else if (k > 1) {
+ bsubline_2(x1, y1, x2, y2, c);
+ } else if ((k < 0) && (k >= -1)) {
+ bsubline_4(x1, y1, x2, y2, c);
+ } else {
+ bsubline_3(x1, y1, x2, y2, c);
+ }
+}
+
+void fillpoly(short int* datas, int lineCount, ColorP color)
+{
+ static int dots[SCREENHEIGHT][MAXPTS];
+ static int counters[SCREENHEIGHT];
+ short int x1, y1, x2, y2;
+ int i, j, k, dir = -2;
+ double step, curx;
+
+ switch (lineCount)
+ {
+ case 0: // do nothing
+ return;
+ case 1: // draw pixel
+ pixel(datas[0], datas[1], color);
+ return;
+ case 2: // draw line
+ line(datas[0], datas[1], datas[2], datas[3], color);
+ return;
+ default: // go on and draw polygon
+ break;
+ }
+
+ // Reinit array counters
+
+ for (i = 0; i < SCREENHEIGHT; i++)
+ {
+ counters[i] = 0;
+ }
+ // Drawing lines
+
+ x2 = datas[lineCount * 2 - 2];
+ y2 = datas[lineCount * 2 - 1];
+
+ for (i = 0; i < lineCount; i++) {
+ x1 = x2;
+ y1 = y2;
+ x2 = datas[i * 2];
+ y2 = datas[i * 2 + 1];
+
+ // line(x1, y1, x2, y2, color);
+ // continue;
+
+ if (y1 == y2)
+ {
+ // printf("Horizontal line. x1: %i, y1: %i, x2: %i, y2: %i\n", x1, y1, x2, y2);
+ if (dir)
+ {
+ putdot(x1, y1);
+ dir = 0;
+ }
+ }
+ else
+ {
+ step = (double) (x2 - x1) / (y2 - y1);
+
+ // printf("x1: %i, y1 = %i, x2 = %i, y2 = %i, step: %f\n", x1, y1, x2, y2, step);
+
+ curx = x1;
+
+ if (y1 < y2) {
+ for (j = y1; j < y2; j++, curx += step) {
+ // printf("j = %i, curx = %f\n", j, curx);
+ putdot((int)(curx + 0.5), j);
+ }
+ if (dir == -1) {
+ // printf("Adding extra (%i, %i)\n", x1, y1);
+ putdot(x1, y1);
+ }
+ dir = 1;
+ } else {
+ for (j = y1; j > y2; j--, curx -= step) {
+ // printf("j = %i, curx = %f\n", j, curx);
+ putdot((int)(curx + 0.5), j);
+ }
+ if (dir == 1) {
+ // printf("Adding extra (%i, %i)\n", x1, y1);
+ putdot(x1, y1);
+ }
+ dir = -1;
+ }
+ }
+ }
+
+ x1 = x2;
+ y1 = y2;
+ x2 = datas[0];
+ y2 = datas[1];
+
+ if (((y1 < y2) && (dir == -1)) || ((y1 > y2) && (dir == 1)) || ((y1 == y2) && (dir == 0))) {
+ // printf("Adding final extra (%i, %i)\n", x1, y1);
+ putdot(x1, y1);
+ }
+
+ // NOTE: all counters should be even now. If not, this is a bad (color) thing :-P
+
+ // Sorting datas
+
+ for (i = 0; i < SCREENHEIGHT; i++) {
+ // Very bad sorting... but arrays are very small (0, 2 or 4), so it's no quite use...
+ for (j = 0; j < (counters[i] - 1); j++) {
+ for (k = 0; k < (counters[i] - 1); k++) {
+ if (dots[i][k] > dots[i][k + 1])
+ {
+ int temp;
+ temp = dots[i][k];
+ dots[i][k] = dots[i][k + 1];
+ dots[i][k + 1] = temp;
+ }
+ }
+ }
+ }
+
+ // Drawing.
+
+ for (i = 0; i < SCREENHEIGHT; i++) {
+ if (counters[i]) {
+ // printf("%i dots on line %i\n", counters[i], i);
+ for (j = 0; j < counters[i] - 1; j += 2) {
+ // printf("Drawing line (%i, %i)-%i\n", dots[i][j], dots[i][j + 1], i);
+ hline(dots[i][j], dots[i][j + 1], i, color);
+#ifdef DEBUGGING_POLYS
+ if ((!dots[i][j]) || !(dots[i][j + 1])) {
+ printf("fillpoly: BLARGH!\n");
+ exit(-1);
+ }
+#endif
+ }
+ }
+ }
+}
+
+} // End of namespace Cruise
+