diff options
Diffstat (limited to 'engines/cryo/eden.cpp')
-rw-r--r-- | engines/cryo/eden.cpp | 728 |
1 files changed, 406 insertions, 322 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index b8e191c50b..9bd2e8db3b 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -48,12 +48,11 @@ namespace Cryo { -int16 _torchTick = 0; -int16 _glowIndex = 0; -int16 _torchCurIndex = 0; - -bool _allowDoubled = true; -int _cursCenter = 11; +#define CRYO_DAT_VER 1 // 1 byte +#define Z_RESET -3400 +#define Z_STEP 200 +#define Z_UP 1 +#define Z_DOWN -1 EdenGame::EdenGame(CryoEngine *vm) : _vm(vm), kMaxMusicSize(2200000) { static uint8 statTab2CB1E[8][4] = { @@ -168,6 +167,14 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm), kMaxMusicSize(2200000) { for (int j = 0; j < 4; j++) tab_2CB1E[i][j] = statTab2CB1E[i][j]; } + + _translationZ = Z_RESET; + _zDirection = Z_UP; + + _torchTick = 0; + _glowIndex = 0; + _torchCurIndex = 0; + _cursCenter = 11; } void EdenGame::removeConsole() { @@ -280,7 +287,7 @@ void EdenGame::displayFollower(Follower *follower, int16 x, int16 y) { void EdenGame::characterInMirror() { Icon *icon1 = &_gameIcons[3]; Icon *icon = &_gameIcons[_roomIconsBase]; - Follower *suiveur = followerList; + Follower *suiveur = _followerList; int16 num = 1; for (int i = 0; i < 16; i++) { if (_globals->_party & (1 << i)) @@ -300,7 +307,7 @@ void EdenGame::characterInMirror() { displayFollower(suiveur, suiveur->sx, suiveur->sy); for (; suiveur->_id != -1; suiveur++) { perso_t *perso; - for (perso = kPersons; perso != &kPersons[PER_UNKN_156]; perso++) { + for (perso = _persons; perso != &_persons[PER_UNKN_156]; perso++) { if (perso->_id != suiveur->_id) continue; @@ -356,7 +363,7 @@ void EdenGame::flipMode() { if (_personTalking) { endCharacterSpeech(); if (_globals->_displayFlags == DisplayFlags::dfPerson) { - if (_globals->_characterPtr == &kPersons[PER_TAU] && _globals->_phaseNum >= 80) + if (_globals->_characterPtr == &_persons[PER_TAU] && _globals->_phaseNum >= 80) displaySubtitles(); else { getDataSync(); @@ -508,7 +515,7 @@ void EdenGame::deplaval(uint16 roomNum) { if (c1 == 0xFF) { _globals->_eventType = EventType::etEventE; showEvents(); - if (!kPersons[PER_ELOI]._roomNum && checkEloiReturn()) + if (!_persons[PER_ELOI]._roomNum && checkEloiReturn()) setChrono(800); return; } @@ -524,9 +531,9 @@ void EdenGame::deplaval(uint16 roomNum) { newRoomNum |= 1; _globals->_newRoomNum = newRoomNum; if (newAreaNum == Areas::arTausCave) - gotoPlace(&gotos[0]); + gotoPlace(&_gotos[0]); else { - for (Goto *go = gotos + 1; go->_curAreaNum != 0xFF; go++) { + for (Goto *go = _gotos + 1; go->_curAreaNum != 0xFF; go++) { if (go->_curAreaNum == curAreaNum) { gotoPlace(go); break; @@ -705,7 +712,7 @@ void EdenGame::actionChoose() { // Original name: dinaparle void EdenGame::handleDinaDialog() { - perso_t *perso = &kPersons[PER_DINA]; + perso_t *perso = &_persons[PER_DINA]; if (perso->_partyMask & (_globals->_party | _globals->_partyOutside)) { if (_globals->_frescoNumber < 3) _globals->_frescoNumber = 3; @@ -871,7 +878,7 @@ void EdenGame::actionGetTablet() { // Original name: voirlac void EdenGame::actionLookLake() { - perso_t *perso = &kPersons[PER_MORKUS]; + perso_t *perso = &_persons[PER_MORKUS]; Room *room = _globals->_roomPtr; Area *area = _globals->_areaPtr; int16 vid = _globals->_curObjectId == Objects::obApple ? 81 : 54; @@ -1608,7 +1615,7 @@ void EdenGame::drawTopScreen() { // Draw top bar (location / party / map) noclipax(36, 83, 0); noclipax(_globals->_areaPtr->_num - 1, 0, 0); noclipax(23, 145, 0); - for (perso_t *perso = &kPersons[PER_DINA]; perso != &kPersons[PER_UNKN_156]; perso++) { + for (perso_t *perso = &_persons[PER_DINA]; perso != &_persons[PER_UNKN_156]; perso++) { if ((perso->_flags & PersonFlags::pfInParty) && !(perso->_flags & PersonFlags::pf80)) noclipax(perso->_targetLoc + 18, perso->_lastLoc + 120, 0); } @@ -1622,7 +1629,7 @@ void EdenGame::drawTopScreen() { // Draw top bar (location / party / map) void EdenGame::displayValleyMap() { // Draw mini-map if (_globals->_areaPtr->_type == AreaType::atValley) { noclipax(_globals->_areaPtr->_num + 9, 266, 1); - for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { + for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (((perso->_roomNum >> 8) == _globals->_areaNum) && !(perso->_flags & PersonFlags::pf80) && (perso->_flags & PersonFlags::pf20)) displayMapMark(33, perso->_roomNum & 0xFF); @@ -1714,7 +1721,7 @@ void EdenGame::saveAdamMapMark(int16 x, int16 y) { bool EdenGame::istrice(int16 roomNum) { char loc = roomNum & 0xFF; int16 area = roomNum & 0xFF00; - for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso != &kPersons[PER_UNKN_372]; perso++) { + for (perso_t *perso = &_persons[PER_UNKN_18C]; perso != &_persons[PER_UNKN_372]; perso++) { if ((perso->_flags & PersonFlags::pf80) || (perso->_flags & PersonFlags::pfTypeMask) != PersonFlags::pftTriceraptor) continue; if (perso->_roomNum == (area | (loc - 16))) @@ -1733,7 +1740,7 @@ bool EdenGame::istyran(int16 roomNum) { char loc = roomNum & 0xFF; int16 area = roomNum & 0xFF00; // TODO: orig bug: this ptr is not initialized when first called from getsalle - // PC version scans kPersons[] directly and is not affected + // PC version scans _persons[] directly and is not affected if (!_tyranPtr) return false; @@ -1755,7 +1762,7 @@ bool EdenGame::istyran(int16 roomNum) { void EdenGame::istyranval(Area *area) { byte areaNum = area->_num; area->_flags &= ~AreaFlags::HasTyrann; - for (perso_t *perso = &kPersons[PER_UNKN_372]; perso->_roomNum != 0xFFFF; perso++) { + for (perso_t *perso = &_persons[PER_UNKN_372]; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; @@ -1806,7 +1813,7 @@ bool EdenGame::canMoveThere(char loc, perso_t *perso) { continue; if (!(room->_flags & RoomFlags::rf01)) return false; - for (perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { + for (perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; if (perso->_roomNum == roomNum) @@ -1847,7 +1854,7 @@ void EdenGame::scrambleDirections() { } bool EdenGame::naitredino(char persoType) { - for (perso_t *perso = &kPersons[PER_MORKUS]; (++perso)->_roomNum != 0xFFFF;) { + for (perso_t *perso = &_persons[PER_MORKUS]; (++perso)->_roomNum != 0xFFFF;) { char areaNum = perso->_roomNum >> 8; if (areaNum != _globals->_citadelAreaNum) continue; @@ -1877,7 +1884,7 @@ void EdenGame::newCitadel(char area, int16 level, Room *room) { // Original name: citaevol void EdenGame::evolveCitadel(int16 level) { Room *room = _globals->_curAreaPtr->_citadelRoomPtr; - perso_t *perso = &kPersons[PER_UNKN_372]; + perso_t *perso = &_persons[PER_UNKN_372]; byte loc = room->_location; if (level >= 80 && !istrice((_globals->_citadelAreaNum << 8) | loc)) { room->_level = 79; @@ -1897,7 +1904,7 @@ void EdenGame::evolveCitadel(int16 level) { } room->_level = level; newCitadel(_globals->_citadelAreaNum, level, room); - byte speed = kDinoSpeedForCitaLevel[room->_level >> 4]; + byte speed = _dinoSpeedForCitadelLevel[room->_level >> 4]; for (; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; @@ -1908,7 +1915,7 @@ void EdenGame::evolveCitadel(int16 level) { // Original name: citacapoute void EdenGame::destroyCitadelRoom(int16 roomNum) { - perso_t *perso = &kPersons[PER_UNKN_18C]; + perso_t *perso = &_persons[PER_UNKN_18C]; Room *room = _globals->_curAreaPtr->_citadelRoomPtr; room->_flags |= RoomFlags::rf01; room->_flags &= ~RoomFlags::rfHasCitadel; @@ -1972,7 +1979,7 @@ void EdenGame::buildCitadel() { Room *room = _globals->_curAreaPtr->_citadelRoomPtr; byte loc = room->_location; - _tyranPtr = &kPersons[PER_UNKN_372]; + _tyranPtr = &_persons[PER_UNKN_372]; if (istyran((_globals->_citadelAreaNum << 8) | loc)) { if (!(_globals->_curAreaPtr->_flags & AreaFlags::TyrannSighted)) { addInfo(_globals->_citadelAreaNum + ValleyNews::vnTyrannIn); @@ -2039,7 +2046,7 @@ void EdenGame::moveDino(perso_t *perso) { // Original name: deplaalldino void EdenGame::moveAllDino() { - for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { + for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (((perso->_roomNum >> 8) & 0xFF) != _globals->_citadelAreaNum) continue; if ((perso->_flags & PersonFlags::pf80) || !perso->_targetLoc) @@ -2058,7 +2065,7 @@ void EdenGame::moveAllDino() { void EdenGame::newValley() { static int16 roomNumList[] = { 2075, 2080, 2119, -1}; - perso_t *perso = &kPersons[PER_UNKN_372]; + perso_t *perso = &_persons[PER_UNKN_372]; int16 *ptr = roomNumList; int16 roomNum = *ptr++; while (roomNum != -1) { @@ -2069,7 +2076,7 @@ void EdenGame::newValley() { roomNum = *ptr++; } perso->_roomNum = 0xFFFF; - kAreasTable[7]._flags |= AreaFlags::HasTyrann; + _areasTable[7]._flags |= AreaFlags::HasTyrann; _globals->_worldHasTyran = 32; } @@ -2138,7 +2145,7 @@ void EdenGame::placeVava(Area *area) { } void EdenGame::vivredino() { - for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { + for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (((perso->_roomNum >> 8) & 0xFF) != _globals->_citadelAreaNum) continue; if (perso->_flags & PersonFlags::pf80) @@ -2173,7 +2180,7 @@ void EdenGame::vivredino() { case PersonFlags::pftVelociraptor: if (perso->_flags & PersonFlags::pf10) { if (perso->_roomNum == _globals->_roomNum) { - perso_t *perso2 = &kPersons[PER_UNKN_372]; + perso_t *perso2 = &_persons[PER_UNKN_372]; bool found = false; for (; perso2->_roomNum != 0xFFFF; perso2++) { if ((perso->_roomNum & ~0xFF) == (perso2->_roomNum & ~0xFF)) { @@ -2188,7 +2195,7 @@ void EdenGame::vivredino() { if (found) continue; } else { - _tyranPtr = &kPersons[PER_UNKN_372]; + _tyranPtr = &_persons[PER_UNKN_372]; if (istyran(perso->_roomNum)) { if (_globals->_phaseNum < 481 && (perso->_powers & (1 << (_globals->_citadelAreaNum - 3)))) { _tyranPtr->_flags |= PersonFlags::pf80; @@ -2228,7 +2235,7 @@ void EdenGame::vivredino() { void EdenGame::vivreval(int16 areaNum) { _globals->_citadelAreaNum = areaNum; - _globals->_curAreaPtr = &kAreasTable[areaNum - 1]; + _globals->_curAreaPtr = &_areasTable[areaNum - 1]; _globals->_citaAreaFirstRoom = &_gameRooms[_globals->_curAreaPtr->_firstRoomIdx]; moveAllDino(); buildCitadel(); @@ -2357,7 +2364,7 @@ void EdenGame::addanim() { _globals->_curCharacterAnimPtr = _globals->_persoSpritePtr; getanimrnd(); _animationActive = true; - if (_globals->_characterPtr == &kPersons[PER_KING]) + if (_globals->_characterPtr == &_persons[PER_KING]) return; setCharacterSprite(_globals->_persoSpritePtr + READ_LE_UINT16(_globals->_persoSpritePtr)); //TODO: GetElem(0) _mouthAnimations = _imageDesc + 200; @@ -2654,7 +2661,7 @@ void EdenGame::closeCharacterScreen() { // Original name: af_fondsuiveur void EdenGame::displayBackgroundFollower() { char id = _globals->_characterPtr->_id; - for (Follower *follower = followerList; follower->_id != -1; follower++) { + for (Follower *follower = _followerList; follower->_id != -1; follower++) { if (follower->_id == id) { int bank = 326; if (follower->sx >= 320) @@ -2669,7 +2676,7 @@ void EdenGame::displayBackgroundFollower() { void EdenGame::displayNoFollower(int16 bank) { if (bank) { useBank(bank); - if (_globals->_characterPtr == &kPersons[PER_UNKN_156]) + if (_globals->_characterPtr == &_persons[PER_UNKN_156]) noclipax_avecnoir(0, 0, 16); else noclipax(0, 0, 16); @@ -2680,7 +2687,7 @@ void EdenGame::displayNoFollower(int16 bank) { void EdenGame::displayCharacterBackground1() { byte bank; char *ptab; - if (_globals->_characterPtr == &kPersons[PER_ELOI]) { + if (_globals->_characterPtr == &_persons[PER_ELOI]) { _gameIcons[0].sx = 0; _characterRects[PER_ELOI].left = 2; bank = _globals->_characterBackgroundBankIdx; @@ -2692,14 +2699,14 @@ void EdenGame::displayCharacterBackground1() { _gameIcons[0].sx = 60; _characterRects[PER_ELOI].left = 62; } - if (_globals->_characterPtr == &kPersons[PER_TAU]) { + if (_globals->_characterPtr == &_persons[PER_TAU]) { bank = 37; if (_globals->_curObjectId == Objects::obShell) { displayNoFollower(bank); return; } } - ptab = kPersoRoomBankTable + _globals->_characterPtr->_roomBankId; + ptab = _personRoomBankTable + _globals->_characterPtr->_roomBankId; bank = *ptab++; if (!(_globals->_characterPtr->_partyMask & _globals->_party)) { while ((bank = *ptab++) != 0xFF) { @@ -2710,7 +2717,7 @@ void EdenGame::displayCharacterBackground1() { ptab++; } if (bank == 0xFF) { - ptab = kPersoRoomBankTable + _globals->_characterPtr->_roomBankId; + ptab = _personRoomBankTable + _globals->_characterPtr->_roomBankId; bank = *ptab++; } } @@ -2731,7 +2738,7 @@ void EdenGame::setCharacterIcon() { if (_globals->_iconsIndex == 4) return; - if (_globals->_characterPtr == &kPersons[PER_ELOI] && _globals->_eventType == EventType::etEventE) { + if (_globals->_characterPtr == &_persons[PER_ELOI] && _globals->_eventType == EventType::etEventE) { _globals->_iconsIndex = 123; return; } @@ -2756,7 +2763,7 @@ void EdenGame::showCharacter() { loadCharacter(perso); setCharacterIcon(); displayCharacterBackground(); - if (perso == &kPersons[PER_TAU] && _globals->_curObjectId == Objects::obShell) { + if (perso == &_persons[PER_TAU] && _globals->_curObjectId == Objects::obShell) { displaySubtitles(); updateCursor(); _paletteUpdateRequired = true; @@ -2773,10 +2780,10 @@ void EdenGame::showCharacter() { } _restartAnimation = true; animCharacter(); - if (perso != &kPersons[PER_UNKN_156]) + if (perso != &_persons[PER_UNKN_156]) updateCursor(); _paletteUpdateRequired = true; - if (perso != &kPersons[PER_UNKN_156]) + if (perso != &_persons[PER_UNKN_156]) rundcurs(); display(); } else { @@ -2799,10 +2806,10 @@ void EdenGame::displayCharacterPanel() { if (_globals->_drawFlags & DrawFlags::drDrawFlag8) return; animCharacter(); - if (perso != &kPersons[PER_UNKN_156]) + if (perso != &_persons[PER_UNKN_156]) updateCursor(); display(); - if (perso != &kPersons[PER_UNKN_156]) + if (perso != &_persons[PER_UNKN_156]) rundcurs(); _globals->_drawFlags |= DrawFlags::drDrawFlag8; _globals->_iconsIndex = 112; @@ -3247,7 +3254,7 @@ void EdenGame::parle_moi() { if (!ok) { parlemoiNormalFlag = true; if (_globals->_var60) { - if (_globals->_characterPtr == &kPersons[PER_ELOI]) { + if (_globals->_characterPtr == &_persons[PER_ELOI]) { _globals->_dialogType = DialogType::dtTalk; if (_globals->_eloiHaveNews) parlemoi_normal(); @@ -3276,7 +3283,7 @@ void EdenGame::initCharacterPointers(perso_t *perso) { void EdenGame::perso1(perso_t *perso) { _globals->_phaseActionsCount++; - if (perso == &kPersons[PER_TAU]) + if (perso == &_persons[PER_TAU]) _globals->_phaseActionsCount--; _globals->_characterPtr = perso; initCharacterPointers(perso); @@ -3292,7 +3299,7 @@ void EdenGame::perso_normal(perso_t *perso) { // Original name: persoparle void EdenGame::handleCharacterDialog(int16 pers) { - perso_t *perso = &kPersons[pers]; + perso_t *perso = &_persons[pers]; _globals->_characterPtr = perso; _globals->_dialogType = DialogType::dtInspect; uint16 idx = perso->_id * 8 | _globals->_dialogType; @@ -3306,53 +3313,53 @@ void EdenGame::handleCharacterDialog(int16 pers) { // Original name: roi void EdenGame::actionKing() { - perso_normal(&kPersons[PER_KING]); + perso_normal(&_persons[PER_KING]); } // Original name: dina void EdenGame::actionDina() { - perso_normal(&kPersons[PER_DINA]); + perso_normal(&_persons[PER_DINA]); } // Original name: thoo void EdenGame::actionThoo() { - perso_normal(&kPersons[PER_TAU]); + perso_normal(&_persons[PER_TAU]); } // Original name: monk void EdenGame::actionMonk() { - perso_normal(&kPersons[PER_MONK]); + perso_normal(&_persons[PER_MONK]); } // Original name: bourreau void EdenGame::actionTormentor() { - perso_normal(&kPersons[PER_JABBER]); + perso_normal(&_persons[PER_JABBER]); } // Original name: messager void EdenGame::actionMessenger() { - perso_normal(&kPersons[PER_ELOI]); + perso_normal(&_persons[PER_ELOI]); } // Original name: mango void EdenGame::actionMango() { - perso_normal(&kPersons[PER_MUNGO]); + perso_normal(&_persons[PER_MUNGO]); } // Original name: eve void EdenGame::actionEve() { - perso_normal(&kPersons[PER_EVE]); + perso_normal(&_persons[PER_EVE]); } // Original name: azia void EdenGame::actionAzia() { - perso_normal(&kPersons[PER_SHAZIA]); + perso_normal(&_persons[PER_SHAZIA]); } // Original name: mammi void EdenGame::actionMammi() { perso_t *perso; - for (perso = &kPersons[PER_MAMMI]; perso->_partyMask == PersonMask::pmLeader; perso++) { + for (perso = &_persons[PER_MAMMI]; perso->_partyMask == PersonMask::pmLeader; perso++) { if (perso->_roomNum == _globals->_roomNum) { perso_normal(perso); break; @@ -3362,23 +3369,23 @@ void EdenGame::actionMammi() { // Original name: gardes void EdenGame::actionGuards() { - perso_normal(&kPersons[PER_GUARDS]); + perso_normal(&_persons[PER_GUARDS]); } // Original name: bambou void EdenGame::actionBamboo() { - perso_normal(&kPersons[PER_BAMBOO]); + perso_normal(&_persons[PER_BAMBOO]); } // Original name: kabuka void EdenGame::actionKabuka() { - if (_globals->_roomNum == 0x711) perso_normal(&kPersons[PER_KABUKA]); + if (_globals->_roomNum == 0x711) perso_normal(&_persons[PER_KABUKA]); else actionBamboo(); } // Original name: fisher void EdenGame::actionFisher() { - if (_globals->_roomNum == 0x902) perso_normal(&kPersons[PER_FISHER]); + if (_globals->_roomNum == 0x902) perso_normal(&_persons[PER_FISHER]); else actionKabuka(); } @@ -3403,13 +3410,13 @@ void EdenGame::actionDino() { waitEndSpeak(); if (_vm->shouldQuit()) return; - perso = &kPersons[PER_MUNGO]; + perso = &_persons[PER_MUNGO]; if (!(_globals->_party & PersonMask::pmMungo)) { - perso = &kPersons[PER_DINA]; + perso = &_persons[PER_DINA]; if (!(_globals->_party & PersonMask::pmDina)) { - perso = &kPersons[PER_EVE]; + perso = &_persons[PER_EVE]; if (!(_globals->_party & PersonMask::pmEve)) { - perso = &kPersons[PER_GUARDS]; + perso = &_persons[PER_GUARDS]; } } } @@ -3434,13 +3441,13 @@ void EdenGame::actionTyran() { _globals->_roomCharacterFlags = perso->_flags; _globals->_characterPtr = perso; initCharacterPointers(perso); - perso = &kPersons[PER_MUNGO]; + perso = &_persons[PER_MUNGO]; if (!(_globals->_party & PersonMask::pmMungo)) { - perso = &kPersons[PER_DINA]; + perso = &_persons[PER_DINA]; if (!(_globals->_party & PersonMask::pmDina)) { - perso = &kPersons[PER_EVE]; + perso = &_persons[PER_EVE]; if (!(_globals->_party & PersonMask::pmEve)) { - perso = &kPersons[PER_GUARDS]; + perso = &_persons[PER_GUARDS]; } } } @@ -3452,15 +3459,15 @@ void EdenGame::actionTyran() { // Original name: morkus void EdenGame::actionMorkus() { - perso_normal(&kPersons[PER_MORKUS]); + perso_normal(&_persons[PER_MORKUS]); } void EdenGame::comment() { - perso_t *perso = &kPersons[PER_DINA]; + perso_t *perso = &_persons[PER_DINA]; if (!(_globals->_party & PersonMask::pmDina)) { - perso = &kPersons[PER_EVE]; + perso = &_persons[PER_EVE]; if (!(_globals->_party & PersonMask::pmEve)) { - perso = &kPersons[PER_GUARDS]; + perso = &_persons[PER_GUARDS]; if (!(_globals->_party & PersonMask::pmThugg)) return; } @@ -3501,12 +3508,12 @@ void EdenGame::actionAdam() { updateRoom(_globals->_roomNum); } else { _globals->_dialogType = DialogType::dtHint; - perso1(&kPersons[PER_EVE]); + perso1(&_persons[PER_EVE]); } break; case Objects::obShell: _globals->_dialogType = DialogType::dtHint; - perso1(&kPersons[PER_TAU]); + perso1(&_persons[PER_TAU]); break; case Objects::obFlute: case Objects::obTrumpet: @@ -3526,7 +3533,7 @@ void EdenGame::actionAdam() { if ((_globals->_partyOutside & PersonMask::pmDina) && _globals->_curObjectId == Objects::obTablet1 && _globals->_phaseNum == 370) incPhase(); - char *objvid = &kTabletView[(_globals->_curObjectId - Objects::obTablet1) * 2]; + char *objvid = &_tabletView[(_globals->_curObjectId - Objects::obTablet1) * 2]; object_t *object = getObjectPtr(*objvid++); int16 vid = 84; if (!object->_count) @@ -3548,7 +3555,7 @@ void EdenGame::actionAdam() { case Objects::obDrum: if (_globals->_party & PersonMask::pmThugg) { _globals->_dialogType = DialogType::dtHint; - perso1(&kPersons[PER_GUARDS]); + perso1(&_persons[PER_GUARDS]); } break; default: @@ -3585,7 +3592,7 @@ void EdenGame::specialEmptyNest(perso_t *perso) { perso->_flags |= PersonFlags::pf10; _globals->_roomCharacterFlags |= PersonFlags::pf10; _globals->_gameFlags |= GameFlags::gfFlag400; - if (_globals->_characterPtr == &kPersons[PER_EVE]) { + if (_globals->_characterPtr == &_persons[PER_EVE]) { _globals->_areaPtr->_flags |= AreaFlags::afFlag4; _globals->_curAreaFlags |= AreaFlags::afFlag4; perso->_flags |= PersonFlags::pfInParty; @@ -3599,7 +3606,7 @@ void EdenGame::specialEmptyNest(perso_t *perso) { // Original name: SpcNido void EdenGame::specialNestWithEggs(perso_t *perso) { - if (perso == &kPersons[PER_GUARDS]) + if (perso == &_persons[PER_GUARDS]) giveObject(); } @@ -3628,7 +3635,7 @@ void EdenGame::specialGold(perso_t *perso) { // Original name: SpcPrisme void EdenGame::specialPrism(perso_t *perso) { - if (perso == &kPersons[PER_DINA]) { + if (perso == &_persons[PER_DINA]) { if (_globals->_partyOutside & PersonMask::pmMonk) _globals->_gameFlags |= GameFlags::gfPrismAndMonk; } @@ -3636,13 +3643,13 @@ void EdenGame::specialPrism(perso_t *perso) { // Original name: SpcTalisman void EdenGame::specialTalisman(perso_t *perso) { - if (perso == &kPersons[PER_DINA]) + if (perso == &_persons[PER_DINA]) addToParty(PER_DINA); } // Original name: SpcMasque void EdenGame::specialMask(perso_t *perso) { - if (perso == &kPersons[PER_BAMBOO]) { + if (perso == &_persons[PER_BAMBOO]) { dialautoon(); parlemoiNormalFlag = true; } @@ -3652,7 +3659,7 @@ void EdenGame::specialMask(perso_t *perso) { void EdenGame::specialBag(perso_t *perso) { if (_globals->_textToken1 != 3) return; - if (perso == &kPersons[PER_KABUKA] || perso == &kPersons[PER_MAMMI_3]) + if (perso == &_persons[PER_KABUKA] || perso == &_persons[PER_MAMMI_3]) loseObject(_curSpecialObject->_id); } @@ -3680,14 +3687,14 @@ void EdenGame::specialWeapons(perso_t *perso) { void EdenGame::specialInstrument(perso_t *perso) { if (!isAnswerYes()) return; - if (perso == &kPersons[PER_MONK]) { + if (perso == &_persons[PER_MONK]) { _globals->_partyInstruments &= ~1; //TODO: check me if (_curSpecialObject->_id == Objects::obRing) { _globals->_partyInstruments |= 1; _globals->_monkGotRing++; //TODO: |= 1 ? } } - if (perso == &kPersons[PER_GUARDS]) { + if (perso == &_persons[PER_GUARDS]) { _globals->_partyInstruments &= ~2; if (_curSpecialObject->_id == Objects::obDrum) _globals->_partyInstruments |= 2; @@ -3776,7 +3783,7 @@ void EdenGame::dialautooff() { void EdenGame::follow() { if (_globals->_roomCharacterType == PersonFlags::pfType12) { - debug("follow: hiding person %ld", _globals->_roomCharacterPtr - kPersons); + debug("follow: hiding person %ld", _globals->_roomCharacterPtr - _persons); _globals->_roomCharacterPtr->_flags |= PersonFlags::pf80; _globals->_roomCharacterPtr->_roomNum = 0; _globals->_gameFlags |= GameFlags::gfFlag8; @@ -3797,7 +3804,7 @@ void EdenGame::dialonfollow() { // Original name: abortdial void EdenGame::abortDialogue() { _globals->_varF6++; - if (_globals->_roomCharacterType != PersonFlags::pftTriceraptor || _globals->_characterPtr != &kPersons[PER_EVE]) + if (_globals->_roomCharacterType != PersonFlags::pftTriceraptor || _globals->_characterPtr != &_persons[PER_EVE]) return; _globals->_areaPtr->_flags |= AreaFlags::afFlag4; _globals->_curAreaFlags |= AreaFlags::afFlag4; @@ -3829,11 +3836,11 @@ void EdenGame::handleNarrator() { } _globals->_varF5 |= 0x80; _globals->_varF2 &= ~1; //TODO: check me - _globals->_characterPtr = &kPersons[PER_UNKN_156]; + _globals->_characterPtr = &_persons[PER_UNKN_156]; _globals->_var60 = 0; _globals->_eventType = 0; _globals->_var103 = 69; - if (dialogEvent(&kPersons[PER_UNKN_156])) { + if (dialogEvent(&_persons[PER_UNKN_156])) { _globals->_narratorDialogPtr = _globals->_dialogPtr; dialautoon(); _globals->_varF2 |= 1; @@ -3899,7 +3906,7 @@ byte *EdenGame::getPhrase(int16 id) { // Original name: gotocarte void EdenGame::actionGotoMap() { - Goto *go = &gotos[_curSpot2->_objectId]; + Goto *go = &_gotos[_curSpot2->_objectId]; endCharacterSpeech(); byte newArea = go->_areaNum; _globals->_newRoomNum = (go->_areaNum << 8) | 1; @@ -3933,7 +3940,7 @@ void EdenGame::record() { if (_globals->_curObjectId) return; - if (_globals->_characterPtr >= &kPersons[PER_UNKN_18C]) + if (_globals->_characterPtr >= &_persons[PER_UNKN_18C]) return; if (_globals->_eventType == EventType::etEventE || _globals->_eventType >= EventType::etGotoArea) @@ -3956,9 +3963,9 @@ void EdenGame::record() { } perso_t *perso = _globals->_characterPtr; - if (perso == &kPersons[PER_EVE]) - perso = _globals->_phaseNum >= 352 ? &kPersons[PER_UNKN_372] - : &kPersons[PER_UNKN_402]; + if (perso == &_persons[PER_EVE]) + perso = _globals->_phaseNum >= 352 ? &_persons[PER_UNKN_372] + : &_persons[PER_UNKN_402]; tape->_textNum = _globals->_textNum; tape->_perso = perso; tape->_party = _globals->_party; @@ -4016,7 +4023,7 @@ bool EdenGame::dial_scan(Dialog *dial) { if (!skipFl) { perso_t *perso; - for (perso = kPersons; !(perso->_partyMask == mask && perso->_roomNum == _globals->_roomNum); perso++) + for (perso = _persons; !(perso->_partyMask == mask && perso->_roomNum == _globals->_roomNum); perso++) ; //Find matching _globals->_characterPtr = perso; @@ -4087,7 +4094,7 @@ bool EdenGame::dialogEvent(perso_t *perso) { // Original name: stay_here void EdenGame::characterStayHere() { - if (_globals->_characterPtr == &kPersons[PER_DINA] && _globals->_roomNum == 260) + if (_globals->_characterPtr == &_persons[PER_DINA] && _globals->_roomNum == 260) _globals->_gameFlags |= GameFlags::gfFlag1000; removeCharacterFromParty(); } @@ -4160,9 +4167,9 @@ void EdenGame::setChrono(int16 t) { // Original name: prechargephrases void EdenGame::preloadDialogs(int16 vid) { - perso_t *perso = &kPersons[PER_MORKUS]; + perso_t *perso = &_persons[PER_MORKUS]; if (vid == 170) - perso = &kPersons[PER_UNKN_156]; + perso = &_persons[PER_UNKN_156]; _globals->_characterPtr = perso; _globals->_dialogType = DialogType::dtInspect; int num = (perso->_id << 3) | _globals->_dialogType; @@ -4601,7 +4608,7 @@ void EdenGame::loadIconFile(uint16 num, Icon *buffer) { debug("* Loading icon - Resource %d (%s) at 0x%X, %d bytes", num, file->_name.c_str(), offs, size); _bigfile.seek(offs, SEEK_SET); - int count = size / sizeof(Icon); + int count = size / 18; // sizeof(Icon) for (int i = 0; i < count; i++) { if (_vm->getPlatform() == Common::kPlatformMacintosh) { buffer[i].sx = _bigfile.readSint16BE(); @@ -4636,7 +4643,7 @@ void EdenGame::loadRoomFile(uint16 num, Room *buffer) { debug("* Loading room - Resource %d (%s) at 0x%X, %d bytes", num, file->_name.c_str(), offs, size); _bigfile.seek(offs, SEEK_SET); - int count = size / sizeof(Room); + int count = size / 14; // sizeof(Room) for (int i = 0; i < count; i++) { buffer[i]._id = _bigfile.readByte(); for (int j = 0; j < 4; j++) @@ -4727,17 +4734,68 @@ void EdenGame::convertMacToPC() { } void EdenGame::loadpermfiles() { + Common::File f; + const int kNumIcons = 136; + const int kNumRooms = 424; + const int kNumFollowers = 15; + const int kNumLabyrinthPath = 70; + const int kNumDinoSpeedForCitaLevel = 16; + const int kNumTabletView = 12; + const int kNumPersoRoomBankTable = 84; + const int kNumGotos = 130; + const int kNumObjects = 42; + const int kNumObjectLocations = 45; + const int kNumPersons = 58; + const int kNumCitadel = 7; + const int kNumCharacterRects = 19; + const int kNumCharacters = 20; + const int kNumAreas = 12; + // tab_2CEF0 + // tab_2CF70 + const int kNumActionCursors = 299; + + const int expectedDataSize = + kNumIcons * 18 + // sizeof(Icon) + kNumRooms * 14 + // sizeof(Room) + kNumFollowers * 16 + // sizeof(Follower) + kNumLabyrinthPath + + kNumDinoSpeedForCitaLevel + + kNumTabletView + + kNumPersoRoomBankTable + + kNumGotos * 5 + // sizeof(Goto) + kNumObjects * 12 + // sizeof(object_t) + kNumObjectLocations * 2 + + kNumPersons * 18 + // sizeof(perso_t) + kNumCitadel * 34 + // sizeof(Citadel) + kNumCharacterRects * 8 + + kNumCharacters * 5 + + kNumAreas * 10 + // (sizeof(Area) - 4) + 64 * 2 + + 64 * 2 + + kNumActionCursors + + 12 + + 3 * 6 * 2 * 3 * 2; + + if (f.open("cryo.dat")) { + const int dataSize = f.size() - 8 - 4; // CRYODATA + version + char headerId[9]; + + f.read(headerId, 8); + headerId[8] = '\0'; + if (strcmp(headerId, "CRYODATA")) + error("Invalid cryo.dat aux data file"); + + if (f.readUint32LE() != CRYO_DAT_VER) + error("Incorrect data version for cryo.dat"); + + if (dataSize != expectedDataSize) + error("Mismatching data in cryo.dat aux data file (got %d, expected %d)", dataSize, expectedDataSize); + } else + error("Can not load cryo.dat"); + switch (_vm->getPlatform()) { case Common::kPlatformDOS: - { // Since PC version stores hotspots and rooms info in the executable, load them from premade resource file - Common::File f; - - if (f.open("led.dat")) { - const int kNumIcons = 136; - const int kNumRooms = 424; - if (f.size() != kNumIcons * sizeof(Icon) + kNumRooms * sizeof(Room)) - error("Mismatching aux data"); for (int i = 0; i < kNumIcons; i++) { _gameIcons[i].sx = f.readSint16LE(); _gameIcons[i].sy = f.readSint16LE(); @@ -4748,7 +4806,7 @@ void EdenGame::loadpermfiles() { _gameIcons[i]._objectId = f.readUint32LE(); } - for (int i = 0; i <kNumRooms; i++) { + for (int i = 0; i < kNumRooms; i++) { _gameRooms[i]._id = f.readByte(); for (int j = 0; j < 4; j++) _gameRooms[i]._exits[j] = f.readByte(); @@ -4760,22 +4818,111 @@ void EdenGame::loadpermfiles() { _gameRooms[i]._location = f.readByte(); _gameRooms[i]._backgroundBankNum = f.readByte(); } - - f.close(); - } else - error("Can not load aux data"); - } break; case Common::kPlatformMacintosh: loadIconFile(2498, _gameIcons); loadRoomFile(2497, _gameRooms); loadRawFile(2486, _gameLipsync); convertMacToPC(); + + // Skip the icons and rooms of the DOS version + f.skip(kNumIcons * 14 + kNumRooms * 11); break; default: error("Unsupported platform"); } + // Read the common static data + + for (int i = 0; i < kNumFollowers; i++) { + _followerList[i]._id = f.readSByte(); + _followerList[i]._spriteNum = f.readSByte(); + _followerList[i].sx = f.readSint16LE(); + _followerList[i].sy = f.readSint16LE(); + _followerList[i].ex = f.readSint16LE(); + _followerList[i].ey = f.readSint16LE(); + _followerList[i]._spriteBank = f.readSint16LE(); + _followerList[i].ff_C = f.readSint16LE(); + _followerList[i].ff_E = f.readSint16LE(); + } + + f.read(_labyrinthPath, kNumLabyrinthPath); + f.read(_dinoSpeedForCitadelLevel, kNumDinoSpeedForCitaLevel); + f.read(_tabletView, kNumTabletView); + f.read(_personRoomBankTable, kNumPersoRoomBankTable); + f.read(_gotos, kNumGotos * 5); // sizeof(Goto) + + for (int i = 0; i < kNumObjects; i++) { + _objects[i]._id = f.readByte(); + _objects[i]._flags = f.readByte(); + _objects[i]._locations = f.readUint32LE(); + _objects[i]._itemMask = f.readUint16LE(); + _objects[i]._powerMask = f.readUint16LE(); + _objects[i]._count = f.readSint16LE(); + } + + for (int i = 0; i < kNumObjectLocations; i++) { + _objectLocations[i] = f.readUint16LE(); + } + + for (int i = 0; i < kNumPersons; i++) { + _persons[i]._roomNum = f.readUint16LE(); + _persons[i]._actionId = f.readUint16LE(); + _persons[i]._partyMask = f.readUint16LE(); + _persons[i]._id = f.readByte(); + _persons[i]._flags = f.readByte(); + _persons[i]._roomBankId = f.readByte(); + _persons[i]._spriteBank = f.readByte(); + _persons[i]._items = f.readUint16LE(); + _persons[i]._powers = f.readUint16LE(); + _persons[i]._targetLoc = f.readByte(); + _persons[i]._lastLoc = f.readByte(); + _persons[i]._speed = f.readByte(); + _persons[i]._steps = f.readByte(); + } + + for (int i = 0; i < kNumCitadel; i++) { + _citadelList[i]._id = f.readSint16LE(); + for (int j = 0; j < 8; j++) + _citadelList[i]._bank[j] = f.readSint16LE(); + for (int j = 0; j < 8; j++) + _citadelList[i]._video[j] = f.readSint16LE(); + } + + for (int i = 0; i < kNumCharacterRects; i++) { + _characterRects[i].left = f.readSint16LE(); + _characterRects[i].top = f.readSint16LE(); + _characterRects[i].right = f.readSint16LE(); + _characterRects[i].bottom = f.readSint16LE(); + } + + f.read(_characterArray, kNumCharacters * 5); + + for (int i = 0; i < kNumAreas; i++) { + _areasTable[i]._num = f.readByte(); + _areasTable[i]._type = f.readByte(); + _areasTable[i]._flags = f.readUint16LE(); + _areasTable[i]._firstRoomIdx = f.readUint16LE(); + _areasTable[i]._citadelLevel = f.readByte(); + _areasTable[i]._placeNum = f.readByte(); + _areasTable[i]._citadelRoomPtr = nullptr; + _areasTable[i]._visitCount = f.readSint16LE(); + } + + for (int i = 0; i < 64; i++) { + tab_2CEF0[i] = f.readSint16LE(); + } + + for (int i = 0; i < 64; i++) { + tab_2CF70[i] = f.readSint16LE(); + } + + f.read(_actionCursors, kNumActionCursors); + f.read(_mapMode, 12); + f.read(_cubeTextureCoords, 3 * 6 * 2 * 3 * 2); + + f.close(); + loadRawFile(0, _mainBankBuf); loadRawFile(402, _gameFont); loadRawFile(404, _gameDialogs); @@ -4878,7 +5025,7 @@ void EdenGame::expandHSQ(byte *input, byte *output) { // Original name: ajouinfo void EdenGame::addInfo(byte info) { byte idx = _globals->_nextInfoIdx; - if (kPersons[PER_ELOI]._roomNum) + if (_persons[PER_ELOI]._roomNum) info |= 0x80; _infoList[idx] = info; if (idx == _globals->_lastInfoIdx) @@ -5146,7 +5293,7 @@ void EdenGame::displaySingleRoom(Room *room) { if (addIcon) { icon->_actionId = b0; icon->_objectId = b0; - icon->_cursorId = kActionCursors[b0]; + icon->_cursorId = _actionCursors[b0]; int16 x = READ_LE_UINT16(ptr); ptr += 2; int16 y = READ_LE_UINT16(ptr); @@ -5246,14 +5393,14 @@ void EdenGame::specialout() { if (_globals->_phaseNum >= 32 && _globals->_phaseNum < 48) { if (_globals->_newLocation == 9 || _globals->_newLocation == 4 || _globals->_newLocation == 24) { - kPersons[PER_ELOI]._roomNum = 263; + _persons[PER_ELOI]._roomNum = 263; return; } } if ((_globals->_phaseNum == 434) && (_globals->_newLocation == 5)) { removeFromParty(PER_JABBER); - kPersons[PER_JABBER]._roomNum = 264; + _persons[PER_JABBER]._roomNum = 264; return; } @@ -5285,7 +5432,7 @@ void EdenGame::specialin() { _gameRooms[129]._exits[0] = 0; _gameRooms[129]._exits[2] = 1; _globals->_roomNum = 3074; - kPersons[PER_MUNGO]._roomNum = 3074; + _persons[PER_MUNGO]._roomNum = 3074; _globals->_eventType = EventType::etEvent5; updateRoom(_globals->_roomNum); return; @@ -5297,7 +5444,7 @@ void EdenGame::specialin() { if (_globals->_roomNum == 259 && _globals->_phaseNum == 129) _globals->_narratorSequence = 12; if (_globals->_roomNum >= 289 && _globals->_roomNum < 359) - _globals->_labyrinthDirections = kLabyrinthPath[(_globals->_roomNum & 0xFF) - 33]; + _globals->_labyrinthDirections = _labyrinthPath[(_globals->_roomNum & 0xFF) - 33]; if (_globals->_roomNum == 305 && _globals->_prevLocation == 103) _globals->_gameFlags &= ~GameFlags::gfFlag2000; if (_globals->_roomNum == 304 && _globals->_prevLocation == 105) @@ -5334,7 +5481,7 @@ void EdenGame::getdino(Room *room) { assert(tab_2CEF0[4] == 0x25); room->_flags &= ~0xC; - for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { + for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) { if (perso->_flags & PersonFlags::pf80) continue; if (perso->_roomNum != _globals->_roomNum) @@ -5408,7 +5555,7 @@ void EdenGame::initPlace(int16 roomNum) { _globals->_gameFlags |= GameFlags::gfFlag4000; _gameIcons[18]._cursorId |= 0x8000; _globals->_lastAreaPtr = _globals->_areaPtr; - _globals->_areaPtr = &kAreasTable[((roomNum >> 8) & 0xFF) - 1]; + _globals->_areaPtr = &_areasTable[((roomNum >> 8) & 0xFF) - 1]; Area *area = _globals->_areaPtr; area->_visitCount++; _globals->_areaVisitCount = area->_visitCount; @@ -5733,19 +5880,18 @@ void EdenGame::signon(const char *s) { void EdenGame::FRDevents() { _vm->pollEvents(); - if (_allowDoubled) { + #if 0 // CLKeyboard_IsScanCodeDown currently always returns false - if (_vm->isScanCodeDown(0x30)) { //TODO: const - if (!_keyboardHeld) { - _doubledScreen = !_doubledScreen; - _mainView->_doubled = _doubledScreen; - CLBlitter_FillScreenView(0); - _keyboardHeld = true; - } - } else + if (_vm->isScanCodeDown(0x30)) { //TODO: const + if (!_keyboardHeld) { + _doubledScreen = !_doubledScreen; + _mainView->_doubled = _doubledScreen; + CLBlitter_FillScreenView(0); + _keyboardHeld = true; + } + } else #endif - _keyboardHeld = false; - } + _keyboardHeld = false; int16 mouseY; int16 mouseX; @@ -6219,19 +6365,19 @@ void EdenGame::showMovie(char arg1) { CLBlitter_CopyView2Screen(_hnmView); assert(_vm->_screenView->_pitch == 320); _vm->pollEvents(); - if (_allowDoubled) { + #if 0 // CLKeyboard_IsScanCodeDown currently always returns false - if (_vm->isScanCodeDown(0x30)) { //TODO: const - if (!_keyboardHeld) { - _doubledScreen = !_doubledScreen; - _hnmView->_doubled = _doubledScreen; //TODO: but mainview ? - CLBlitter_FillScreenView(0); - _keyboardHeld = true; - } - } else + if (_vm->isScanCodeDown(0x30)) { //TODO: const + if (!_keyboardHeld) { + _doubledScreen = !_doubledScreen; + _hnmView->_doubled = _doubledScreen; //TODO: but mainview ? + CLBlitter_FillScreenView(0); + _keyboardHeld = true; + } + } else #endif - _keyboardHeld = false; - } + _keyboardHeld = false; + if (arg1) { if (_vm->isMouseButtonDown()) { if (!_mouseHeld) { @@ -6366,23 +6512,23 @@ void EdenGame::handleHNMSubtitles() { switch (_globals->_curVideoNum) { case 170: frames = kFramesVid170; - perso = &kPersons[PER_UNKN_156]; + perso = &_persons[PER_UNKN_156]; break; case 83: frames = kFramesVid83; - perso = &kPersons[PER_MORKUS]; + perso = &_persons[PER_MORKUS]; break; case 88: frames = kFramesVid88; - perso = &kPersons[PER_MORKUS]; + perso = &_persons[PER_MORKUS]; break; case 89: frames = kFramesVid89; - perso = &kPersons[PER_MORKUS]; + perso = &_persons[PER_MORKUS]; break; case 94: frames = kFramesVid94; - perso = &kPersons[PER_MORKUS]; + perso = &_persons[PER_MORKUS]; break; default: return; @@ -6685,7 +6831,7 @@ void EdenGame::lostObject() { // Original name: objecthere bool EdenGame::isObjectHere(int16 id) { object_t *object = getObjectPtr(id); - for (_currentObjectLocation = &kObjectLocations[object->_locations]; *_currentObjectLocation != 0xFFFF; _currentObjectLocation++) { + for (_currentObjectLocation = &_objectLocations[object->_locations]; *_currentObjectLocation != 0xFFFF; _currentObjectLocation++) { if (*_currentObjectLocation == _globals->_roomNum) return true; } @@ -6736,7 +6882,7 @@ void EdenGame::putObject() { void EdenGame::newObject(int16 id, int16 arg2) { object_t *object = getObjectPtr(id); - uint16 e, *t = &kObjectLocations[object->_locations]; + uint16 e, *t = &_objectLocations[object->_locations]; while ((e = *t) != 0xFFFF) { e &= ~0x8000; if ((e >> 8) == arg2) @@ -6747,7 +6893,7 @@ void EdenGame::newObject(int16 id, int16 arg2) { void EdenGame::giveobjectal(int16 id) { if (id == Objects::obKnife) - kObjectLocations[2] = 0; + _objectLocations[2] = 0; if (id == Objects::obApple) _globals->_stepsToFindAppleNormal = 0; if (id >= Objects::obEyeInTheStorm && id < (Objects::obRiverThatWinds + 1) && _globals->_roomCharacterType == PersonFlags::pftVelociraptor) { @@ -6802,7 +6948,7 @@ void EdenGame::newEmptyNest() { if (_objects[Objects::obNest - 1]._count) return; object_t *obj = getObjectPtr(Objects::obNest); - for (uint16 *ptr = kObjectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) { + for (uint16 *ptr = _objectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) { if ((*ptr & ~0x8000) >> 8 != _globals->_citadelAreaNum) continue; *ptr &= ~0x8000; @@ -6826,7 +6972,7 @@ void EdenGame::newNestWithEggs() { if (_objects[Objects::obNest - 1]._count) return; object_t *obj = getObjectPtr(Objects::obFullNest); - for (uint16 *ptr = kObjectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) { + for (uint16 *ptr = _objectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) { if ((*ptr & ~0x8000) >> 8 != _globals->_citadelAreaNum) continue; *ptr &= ~0x8000; @@ -6934,9 +7080,9 @@ void EdenGame::cancel2() { void EdenGame::testvoice() { _globals->_frescoNumber = 0; - _globals->_characterPtr = kPersons; + _globals->_characterPtr = _persons; _globals->_dialogType = DialogType::dtInspect; - int16 num = (kPersons[PER_KING]._id << 3) | _globals->_dialogType; + int16 num = (_persons[PER_KING]._id << 3) | _globals->_dialogType; dialoscansvmas((Dialog *)getElem(_gameDialogs, num)); restoreUnderSubtitles(); displaySubtitles(); @@ -7002,9 +7148,9 @@ void EdenGame::initafterload() { _gameIcons[18]._cursorId |= 0x8000; if (_globals->_curAreaType == AreaType::atValley) _gameIcons[18]._cursorId &= ~0x8000; - kPersoRoomBankTable[30] = 27; + _personRoomBankTable[30] = 27; if (_globals->_phaseNum >= 352) - kPersoRoomBankTable[30] = 26; + _personRoomBankTable[30] = 26; _animateTalking = false; _animationActive = false; _globals->_var100 = 0; @@ -7059,9 +7205,9 @@ void EdenGame::panelrestart() { _gameIcons[18]._cursorId |= 0x8000; if (_globals->_curAreaType == AreaType::atValley) _gameIcons[18]._cursorId &= ~0x8000; - kPersoRoomBankTable[30] = 27; + _personRoomBankTable[30] = 27; if (_globals->_phaseNum >= 352) - kPersoRoomBankTable[30] = 26; + _personRoomBankTable[30] = 26; _animateTalking = false; _animationActive = false; _globals->_var100 = 0; @@ -7372,9 +7518,9 @@ void EdenGame::displayTopPanel() { // Original name: affresult void EdenGame::displayResult() { restoreUnderSubtitles(); - _globals->_characterPtr = &kPersons[19]; + _globals->_characterPtr = &_persons[19]; _globals->_dialogType = DialogType::dtInspect; - int16 num = (kPersons[PER_UNKN_156]._id << 3) | _globals->_dialogType; + int16 num = (_persons[PER_UNKN_156]._id << 3) | _globals->_dialogType; if (dialoscansvmas((Dialog *)getElem(_gameDialogs, num))) displaySubtitles(); _globals->_varCA = 0; @@ -7450,7 +7596,7 @@ void EdenGame::evenements(perso_t *perso) { if (_globals->_var113) return; - if (perso >= &kPersons[PER_UNKN_18C]) + if (perso >= &_persons[PER_UNKN_18C]) return; if (!dialogEvent(perso)) @@ -7493,7 +7639,7 @@ void EdenGame::rangermammi(perso_t *perso, Room *room) { } void EdenGame::perso_ici(int16 action) { - perso_t *perso = &kPersons[PER_UNKN_156]; + perso_t *perso = &_persons[PER_UNKN_156]; // room_t *room = p_global->last_area_ptr->room_ptr; //TODO: compiler opt bug? causes access to zero ptr??? last_area_ptr == 0 switch (action) { case 0: @@ -7512,7 +7658,7 @@ void EdenGame::perso_ici(int16 action) { rangermammi(perso, _globals->_lastAreaPtr->_citadelRoomPtr); break; } - perso = kPersons; + perso = _persons; do { if (perso->_roomNum == _globals->_roomNum && !(perso->_flags & PersonFlags::pf80)) { switch (action) { @@ -7539,7 +7685,7 @@ void EdenGame::perso_ici(int16 action) { // Original name: setpersohere void EdenGame::setCharacterHere() { - debug("setCharacterHere, perso is %ld", _globals->_characterPtr - kPersons); + debug("setCharacterHere, perso is %ld", _globals->_characterPtr - _persons); _globals->_partyOutside = 0; _globals->_party = 0; _globals->_roomCharacterPtr = nullptr; @@ -7565,7 +7711,7 @@ void EdenGame::faire_suivre(int16 roomNum) { // Original name: suis_moi5 void EdenGame::AddCharacterToParty() { - debug("adding person %ld to party", _globals->_characterPtr - kPersons); + debug("adding person %ld to party", _globals->_characterPtr - _persons); _globals->_characterPtr->_flags |= PersonFlags::pfInParty; _globals->_characterPtr->_roomNum = _globals->_roomNum; _globals->_party |= _globals->_characterPtr->_partyMask; @@ -7575,14 +7721,14 @@ void EdenGame::AddCharacterToParty() { // Original name: suis_moi void EdenGame::addToParty(int16 index) { perso_t *old_perso = _globals->_characterPtr; - _globals->_characterPtr = &kPersons[index]; + _globals->_characterPtr = &_persons[index]; AddCharacterToParty(); _globals->_characterPtr = old_perso; } // Original name: reste_ici5 void EdenGame::removeCharacterFromParty() { - debug("removing person %ld from party", _globals->_characterPtr - kPersons); + debug("removing person %ld from party", _globals->_characterPtr - _persons); _globals->_characterPtr->_flags &= ~PersonFlags::pfInParty; _globals->_partyOutside |= _globals->_characterPtr->_partyMask; _globals->_party &= ~_globals->_characterPtr->_partyMask; @@ -7592,7 +7738,7 @@ void EdenGame::removeCharacterFromParty() { // Original name: reste_ici void EdenGame::removeFromParty(int16 index) { perso_t *old_perso = _globals->_characterPtr; - _globals->_characterPtr = &kPersons[index]; + _globals->_characterPtr = &_persons[index]; removeCharacterFromParty(); _globals->_characterPtr = old_perso; } @@ -7601,8 +7747,8 @@ void EdenGame::removeFromParty(int16 index) { void EdenGame::handleEloiDeparture() { removeFromParty(PER_ELOI); _globals->_gameFlags &= ~GameFlags::gfFlag4000; - kPersons[PER_ELOI]._roomNum = 0; - _globals->_partyOutside &= ~kPersons[PER_ELOI]._partyMask; + _persons[PER_ELOI]._roomNum = 0; + _globals->_partyOutside &= ~_persons[PER_ELOI]._partyMask; if (_globals->_roomNum == 2817) setChrono(3000); _globals->_eloiDepartureDay = _globals->_gameDays; @@ -7625,8 +7771,8 @@ bool EdenGame::checkEloiReturn() { // Original name: eloirevient void EdenGame::handleEloiReturn() { - if (_globals->_areaPtr->_type == AreaType::atValley && !kPersons[PER_ELOI]._roomNum) - kPersons[PER_ELOI]._roomNum = (_globals->_roomNum & 0xFF00) + 1; + if (_globals->_areaPtr->_type == AreaType::atValley && !_persons[PER_ELOI]._roomNum) + _persons[PER_ELOI]._roomNum = (_globals->_roomNum & 0xFF00) + 1; } //// phase.c void EdenGame::incPhase() { @@ -7670,7 +7816,7 @@ void EdenGame::incPhase() { void EdenGame::phase113() { removeFromParty(PER_DINA); - kPersons[PER_DINA]._roomNum = 274; + _persons[PER_DINA]._roomNum = 274; } void EdenGame::phase130() { @@ -7681,7 +7827,7 @@ void EdenGame::phase130() { void EdenGame::phase161() { Area *area = _globals->_areaPtr; addToParty(PER_MAMMI); - kPersons[PER_MAMMI]._flags |= PersonFlags::pf10; + _persons[PER_MAMMI]._flags |= PersonFlags::pf10; area->_flags |= AreaFlags::afFlag1; _globals->_curAreaFlags |= AreaFlags::afFlag1; } @@ -7700,8 +7846,8 @@ void EdenGame::phase257() { void EdenGame::phase353() { removeFromParty(PER_DINA); - kPersons[PER_DINA]._roomNum = 0; - kTabletView[1] = 88; + _persons[PER_DINA]._roomNum = 0; + _tabletView[1] = 88; } void EdenGame::phase369() { @@ -7742,8 +7888,8 @@ void EdenGame::phase418() { void EdenGame::phase433() { dialautoon(); - kPersons[PER_MAMMI_4]._flags &= ~PersonFlags::pf80; - kPersons[PER_JABBER]._flags &= ~PersonFlags::pf80; + _persons[PER_MAMMI_4]._flags &= ~PersonFlags::pf80; + _persons[PER_JABBER]._flags &= ~PersonFlags::pf80; setCharacterHere(); _globals->_chronoFlag = 0; _globals->_chrono = 0; @@ -7857,11 +8003,11 @@ void EdenGame::phase48() { void EdenGame::phase64() { addToParty(PER_DINA); - kPersons[PER_ELOI]._roomNum = 259; + _persons[PER_ELOI]._roomNum = 259; } void EdenGame::phase80() { - kPersons[PER_TAU]._roomNum = 0; + _persons[PER_TAU]._roomNum = 0; } void EdenGame::phase96() { @@ -7892,7 +8038,7 @@ void EdenGame::phase176() { void EdenGame::phase192() { Area *area = _globals->_areaPtr; addToParty(PER_MAMMI_1); - kPersons[PER_MAMMI_1]._flags |= PersonFlags::pf10; + _persons[PER_MAMMI_1]._flags |= PersonFlags::pf10; dialautoon(); area->_flags |= AreaFlags::afFlag1; _globals->_curAreaFlags |= AreaFlags::afFlag1; @@ -7911,7 +8057,7 @@ void EdenGame::phase224() { void EdenGame::phase240() { Area *area = _globals->_areaPtr; addToParty(PER_MAMMI_2); - kPersons[PER_MAMMI_2]._flags |= PersonFlags::pf10; + _persons[PER_MAMMI_2]._flags |= PersonFlags::pf10; area->_flags |= AreaFlags::afFlag1; _globals->_curAreaFlags |= AreaFlags::afFlag1; } @@ -7927,7 +8073,7 @@ void EdenGame::phase272() { void EdenGame::phase288() { setChoiceYes(); - kPersons[PER_MUNGO]._roomNum = 0; + _persons[PER_MUNGO]._roomNum = 0; removeFromParty(PER_MUNGO); addToParty(PER_ELOI); _globals->_narratorSequence = 8; @@ -7937,7 +8083,7 @@ void EdenGame::phase304() { Area *area = _globals->_areaPtr; addToParty(PER_EVE); addToParty(PER_MAMMI_5); - kPersons[PER_MAMMI_5]._flags |= PersonFlags::pf10; + _persons[PER_MAMMI_5]._flags |= PersonFlags::pf10; dialautoon(); area->_flags |= AreaFlags::afFlag1; _globals->_curAreaFlags |= AreaFlags::afFlag1; @@ -7955,10 +8101,10 @@ void EdenGame::phase336() { } void EdenGame::phase352() { - kPersoRoomBankTable[30] = 26; - kPersons[PER_EVE]._spriteBank = 9; - kPersons[PER_EVE]._targetLoc = 8; - followerList[13]._spriteNum = 2; + _personRoomBankTable[30] = 26; + _persons[PER_EVE]._spriteBank = 9; + _persons[PER_EVE]._targetLoc = 8; + _followerList[13]._spriteNum = 2; dialautoon(); _gameRooms[288]._exits[0] = 0xFF; _gameRooms[289]._exits[0] = 0xFF; @@ -7969,8 +8115,8 @@ void EdenGame::phase352() { void EdenGame::phase368() { removeFromParty(PER_EVE); dialautoon(); - kPersons[PER_ELOI]._roomNum = 1811; - kPersons[PER_DINA]._roomNum = 1607; + _persons[PER_ELOI]._roomNum = 1811; + _persons[PER_DINA]._roomNum = 1607; } void EdenGame::phase384() { @@ -7985,10 +8131,10 @@ void EdenGame::phase384() { void EdenGame::phase400() { dialonfollow(); - kPersons[PER_KING]._roomNum = 0; - kPersons[PER_MONK]._roomNum = 259; + _persons[PER_KING]._roomNum = 0; + _persons[PER_MONK]._roomNum = 259; _globals->_eloiHaveNews = 0; - kObjectLocations[20] = 259; + _objectLocations[20] = 259; } void EdenGame::phase416() { @@ -8000,9 +8146,9 @@ void EdenGame::phase416() { void EdenGame::phase432() { _globals->_narratorSequence = 3; - kPersons[PER_MAMMI_4]._flags |= PersonFlags::pf80; - kPersons[PER_JABBER]._flags |= PersonFlags::pf80; - kPersons[PER_ELOI]._roomNum = 257; + _persons[PER_MAMMI_4]._flags |= PersonFlags::pf80; + _persons[PER_JABBER]._flags |= PersonFlags::pf80; + _persons[PER_ELOI]._roomNum = 257; _gameRooms[0]._exits[0] = 0xFF; _globals->_drawFlags |= DrawFlags::drDrawTopScreen; } @@ -8015,7 +8161,7 @@ void EdenGame::phase448() { void EdenGame::phase464() { _globals->_areaPtr->_flags |= AreaFlags::afFlag1; _globals->_curAreaFlags |= AreaFlags::afFlag1; - kPersons[PER_MAMMI_6]._flags |= PersonFlags::pf10; + _persons[PER_MAMMI_6]._flags |= PersonFlags::pf10; addToParty(PER_SHAZIA); _globals->_citadelAreaNum = _globals->_areaNum; naitredino(8); @@ -8025,7 +8171,7 @@ void EdenGame::phase480() { giveObject(); newValley(); handleEloiReturn(); - kTabletView[1] = 94; + _tabletView[1] = 94; } void EdenGame::phase496() { @@ -8058,7 +8204,7 @@ void EdenGame::phase544() { } void EdenGame::phase560() { - kPersons[PER_ELOI]._roomNum = 3073; + _persons[PER_ELOI]._roomNum = 3073; _gameRooms[127]._exits[1] = 0; } @@ -8086,23 +8232,23 @@ h->write(ptr, *size); size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]); CLFile_Write(handle, &_gameIcons[123], &size); lieuoffsetout(); - size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); - CLFile_Write(handle, &kAreasTable[0], &size); + size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]); + CLFile_Write(handle, &_areasTable[0], &size); size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); CLFile_Write(handle, &_gameRooms[0], &size); size = (char *)(&_objects[42]) - (char *)(&_objects[0]); CLFile_Write(handle, &_objects[0], &size); - size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); - CLFile_Write(handle, &kObjectLocations[0], &size); - size = (char *)(&followerList[14]) - (char *)(&followerList[13]); - CLFile_Write(handle, &followerList[13], &size); - size = (char *)(&kPersons[PER_UNKN_3DE]) - (char *)(&kPersons[PER_KING]); - CLFile_Write(handle, &kPersons[PER_KING], &size); + size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]); + CLFile_Write(handle, &_objectLocations[0], &size); + size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]); + CLFile_Write(handle, &_followerList[13], &size); + size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]); + CLFile_Write(handle, &_persons[PER_KING], &size); bandeoffsetout(); size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]); CLFile_Write(handle, &_tapes[0], &size); - size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]); - CLFile_Write(handle, &kTabletView[0], &size); + size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]); + CLFile_Write(handle, &_tabletView[0], &size); size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240 CLFile_Write(handle, &_gameDialogs[0], &size); @@ -8130,8 +8276,8 @@ void EdenGame::loadrestart() { size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]); loadpartoffile(2495, &_gameIcons[123], offs, size); offs += size; - size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); - loadpartoffile(2495, &kAreasTable[0], offs, size); + size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]); + loadpartoffile(2495, &_areasTable[0], offs, size); offs += size; lieuoffsetin(); size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); @@ -8140,21 +8286,21 @@ void EdenGame::loadrestart() { size = (char *)(&_objects[42]) - (char *)(&_objects[0]); loadpartoffile(2495, &_objects[0], offs, size); offs += size; - size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); - loadpartoffile(2495, &kObjectLocations[0], offs, size); + size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]); + loadpartoffile(2495, &_objectLocations[0], offs, size); offs += size; - size = (char *)(&followerList[14]) - (char *)(&followerList[13]); - loadpartoffile(2495, &followerList[13], offs, size); + size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]); + loadpartoffile(2495, &_followerList[13], offs, size); offs += size; - size = (char *)(&kPersons[PER_UNKN_3DE]) - (char *)(&kPersons[PER_KING]); - loadpartoffile(2495, &kPersons[PER_KING], offs, size); + size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]); + loadpartoffile(2495, &_persons[PER_KING], offs, size); offs += size; size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]); loadpartoffile(2495, &_tapes[0], offs, size); offs += size; bandeoffsetin(); - size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]); - loadpartoffile(2495, &kTabletView[0], offs, size); + size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]); + loadpartoffile(2495, &_tabletView[0], offs, size); offs += size; size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240 loadpartoffile(2495, &_gameDialogs[0], offs, size); @@ -8179,24 +8325,24 @@ void EdenGame::loadgame(char *name) { vavaoffsetin(); size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]); CLFile_Read(handle, &_gameIcons[123], &size); - size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); - CLFile_Read(handle, &kAreasTable[0], &size); + size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]); + CLFile_Read(handle, &_areasTable[0], &size); lieuoffsetin(); size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); CLFile_Read(handle, &_gameRooms[0], &size); size = (char *)(&_objects[42]) - (char *)(&_objects[0]); CLFile_Read(handle, &_objects[0], &size); - size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); - CLFile_Read(handle, &kObjectLocations[0], &size); - size = (char *)(&followerList[14]) - (char *)(&followerList[13]); - CLFile_Read(handle, &followerList[13], &size); - size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]); - CLFile_Read(handle, &kPersons[0], &size); + size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]); + CLFile_Read(handle, &_objectLocations[0], &size); + size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]); + CLFile_Read(handle, &_followerList[13], &size); + size = (char *)(&_persons[55]) - (char *)(&_persons[0]); + CLFile_Read(handle, &_persons[0], &size); size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]); CLFile_Read(handle, &_tapes[0], &size); bandeoffsetin(); - size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]); - CLFile_Read(handle, &kTabletView[0], &size); + size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]); + CLFile_Read(handle, &_tabletView[0], &size); size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240 CLFile_Read(handle, &_gameDialogs[0], &size); @@ -8221,11 +8367,11 @@ void EdenGame::vavaoffsetout() { OFSOUT(_globals->_nextRoomIcon, _gameIcons, Icon); OFSOUT(_globals->_roomPtr, _gameRooms, Room); OFSOUT(_globals->_citaAreaFirstRoom, _gameRooms, Room); - OFSOUT(_globals->_areaPtr, kAreasTable, Area); - OFSOUT(_globals->_lastAreaPtr, kAreasTable, Area); - OFSOUT(_globals->_curAreaPtr, kAreasTable, Area); - OFSOUT(_globals->_characterPtr, kPersons, perso_t); - OFSOUT(_globals->_roomCharacterPtr, kPersons, perso_t); + OFSOUT(_globals->_areaPtr, _areasTable, Area); + OFSOUT(_globals->_lastAreaPtr, _areasTable, Area); + OFSOUT(_globals->_curAreaPtr, _areasTable, Area); + OFSOUT(_globals->_characterPtr, _persons, perso_t); + OFSOUT(_globals->_roomCharacterPtr, _persons, perso_t); } void EdenGame::vavaoffsetin() { @@ -8237,33 +8383,33 @@ void EdenGame::vavaoffsetin() { OFSIN(_globals->_nextRoomIcon, _gameIcons, Icon); OFSIN(_globals->_roomPtr, _gameRooms, Room); OFSIN(_globals->_citaAreaFirstRoom, _gameRooms, Room); - OFSIN(_globals->_areaPtr, kAreasTable, Area); - OFSIN(_globals->_lastAreaPtr, kAreasTable, Area); - OFSIN(_globals->_curAreaPtr, kAreasTable, Area); - OFSIN(_globals->_characterPtr, kPersons, perso_t); - OFSIN(_globals->_roomCharacterPtr, kPersons, perso_t); + OFSIN(_globals->_areaPtr, _areasTable, Area); + OFSIN(_globals->_lastAreaPtr, _areasTable, Area); + OFSIN(_globals->_curAreaPtr, _areasTable, Area); + OFSIN(_globals->_characterPtr, _persons, perso_t); + OFSIN(_globals->_roomCharacterPtr, _persons, perso_t); } void EdenGame::lieuoffsetout() { for (int i = 0; i < 12; i++) - OFSOUT(kAreasTable[i]._citadelRoomPtr, _gameRooms, Room); + OFSOUT(_areasTable[i]._citadelRoomPtr, _gameRooms, Room); } void EdenGame::lieuoffsetin() { for (int i = 0; i < 12; i++) - OFSIN(kAreasTable[i]._citadelRoomPtr, _gameRooms, Room); + OFSIN(_areasTable[i]._citadelRoomPtr, _gameRooms, Room); } void EdenGame::bandeoffsetout() { for (int i = 0; i < 16; i++) { - OFSOUT(_tapes[i]._perso, kPersons, perso_t); + OFSOUT(_tapes[i]._perso, _persons, perso_t); OFSOUT(_tapes[i]._dialog, _gameDialogs, Dialog); } } void EdenGame::bandeoffsetin() { for (int i = 0; i < 16; i++) { - OFSIN(_tapes[i]._perso, kPersons, perso_t); + OFSIN(_tapes[i]._perso, _persons, perso_t); OFSIN(_tapes[i]._dialog, _gameDialogs, Dialog); } } @@ -8691,77 +8837,15 @@ int EdenGame::nextVal(char **ptr, char *error) { } void EdenGame::selectMap(int16 num) { - static const char mapMode[12] = { 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 2, 0 }; - // Cube faces to texture coords mapping - // each entry is num_polys(6) * num_faces_per_poly(2) * vertex_per_face(3) * uv(2) - - static const int16 cube_texcoords[3][6 * 2 * 3 * 2] = { - { - 32, 32, 0, 32, 0, 0, - 32, 32, 0, 0, 32, 0, - - 0, 32, 0, 0, 32, 0, - 0, 32, 32, 0, 32, 32, - - 32, 32, 0, 32, 0, 0, - 32, 32, 0, 0, 32, 0, - - 32, 0, 32, 32, 0, 32, - 32, 0, 0, 32, 0, 0, - - 0, 0, 32, 0, 32, 32, - 0, 0, 32, 32, 0, 32, - - 0, 32, 0, 0, 32, 0, - 0, 32, 32, 0, 32, 32 - }, { - 32, 32, 0, 32, 0, 0, - 32, 32, 0, 0, 32, 0, - - 32, 0, 32, 32, 0, 32, - 32, 0, 0, 32, 0, 0, - - 32, 0, 32, 32, 0, 32, - 32, 0, 0, 32, 0, 0, - - 0, 32, 0, 0, 32, 0, - 0, 32, 32, 0, 32, 32, - - 32, 0, 32, 32, 0, 32, - 32, 0, 0, 32, 0, 0, - - 32, 0, 32, 32, 0, 32, - 32, 0, 0, 32, 0, 0 - }, { - 30, 30, 2, 30, 2, 2, - 30, 30, 2, 2, 30, 2, - - 2, 30, 2, 2, 30, 2, - 2, 30, 30, 2, 30, 30, - - 30, 30, 2, 30, 2, 2, - 30, 30, 2, 2, 30, 2, - - 30, 2, 30, 30, 2, 30, - 30, 2, 2, 30, 2, 2, - - 2, 2, 30, 2, 30, 30, - 2, 2, 30, 30, 2, 30, - - 2, 30, 2, 2, 30, 2, - 2, 30, 30, 2, 30, 30 - } - }; - _cursCurPCMap = num; int16 k = 0; - int mode = mapMode[num]; + int mode = _mapMode[num]; int16 x = (num & 7) * 32; int16 y = (num & 0x18) * 4; for (int i = 0; i < 6 * 2; i++) { for (int j = 0; j < 3; j++) { - _cube._faces[i]->_uv[j * 2 ] = x + cube_texcoords[mode][k++]; - _cube._faces[i]->_uv[j * 2 + 1] = y + cube_texcoords[mode][k++]; + _cube._faces[i]->_uv[j * 2 ] = x + _cubeTextureCoords[mode][k++]; + _cube._faces[i]->_uv[j * 2 + 1] = y + _cubeTextureCoords[mode][k++]; } } } @@ -8809,14 +8893,14 @@ void EdenGame::Eden_dep_and_rot() { case 5: _rotationAngleZ = 0; _rotationAngleX = 0; - _translationZ += flt_2DF84; - if ((_translationZ < -3600.0 + flt_2DF80) || _translationZ > flt_2DF80) - flt_2DF84 = -flt_2DF84; + _translationZ += _zDirection * Z_STEP; + if ((_translationZ < -3600 + Z_RESET) || _translationZ > Z_RESET) + _zDirection = -_zDirection; break; case 6: _rotationAngleZ = 0; _rotationAngleX = 0; - _translationZ = flt_2DF80; + _translationZ = Z_RESET; break; case 7: _rotationAngleZ -= 2; @@ -8828,22 +8912,22 @@ void EdenGame::Eden_dep_and_rot() { case 8: _rotationAngleZ = 0; _rotationAngleX = 0; - _translationZ = flt_2DF80; + _translationZ = Z_RESET; break; case 9: _rotationAngleZ = 0; _rotationAngleX = 0; - _translationZ = flt_2DF80; + _translationZ = Z_RESET; break; } } void EdenGame::restoreZDEP() { - flt_2DF84 = 200.0; - if (_translationZ < flt_2DF80) - _translationZ += flt_2DF84; - if (_translationZ > flt_2DF80) - _translationZ -= flt_2DF84; + _zDirection = Z_UP; + if (_translationZ < Z_RESET) + _translationZ += _zDirection * Z_STEP; + if (_translationZ > Z_RESET) + _translationZ -= _zDirection * Z_STEP; } // Original name: affiche_polygone_mapping |