diff options
Diffstat (limited to 'engines/cryomni3d')
-rw-r--r-- | engines/cryomni3d/detection.cpp | 149 | ||||
-rw-r--r-- | engines/cryomni3d/detection_tables.h | 103 | ||||
-rw-r--r-- | engines/cryomni3d/versailles/engine.cpp | 85 | ||||
-rw-r--r-- | engines/cryomni3d/versailles/engine.h | 2 | ||||
-rw-r--r-- | engines/cryomni3d/versailles/saveload.cpp | 18 |
5 files changed, 94 insertions, 263 deletions
diff --git a/engines/cryomni3d/detection.cpp b/engines/cryomni3d/detection.cpp index 11c78ba303..1a47b0d6cb 100644 --- a/engines/cryomni3d/detection.cpp +++ b/engines/cryomni3d/detection.cpp @@ -45,24 +45,6 @@ struct CryOmni3DGameDescription { uint32 features; }; -/** - * The fallback game descriptor used by the meta engine's fallbackDetector. - * Contents of this struct are overwritten by the fallbackDetector. - */ -static CryOmni3DGameDescription s_fallbackDesc = { - { - "", - "", - AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor - Common::UNK_LANG, - Common::kPlatformUnknown, - ADGF_UNSTABLE, - GUIO0() - }, - 0, - 0 -}; - const char *CryOmni3DEngine::getGameId() const { return _gameDescription->desc.gameId; } @@ -104,28 +86,13 @@ class CryOmni3DMetaEngine : public AdvancedMetaEngine { public: CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions, sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) { - _maxScanDepth = 1; + _directoryGlobs = directoryGlobs; + _maxScanDepth = 5; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override { - - ADDetectedGame game; - - SearchMan.addDirectory("CryOmni3DMetaEngine::fallbackDetect", fslist.begin()->getParent()); - debug("Adding to SearchMan: %s", fslist.begin()->getParent().getPath().c_str()); - - // Detect Versailles - game = fallbackDetectVersailles(fslist.begin()->getParent()); - if (game.desc) { - SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect"); - return game; - } - - SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect"); - - // Fallback to standard fallback detection - return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased); + return detectGameFilebased(allFiles, fslist, fileBased); } const char *getEngineId() const { @@ -145,118 +112,8 @@ public: virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const { return 999; } virtual void removeSaveState(const char *target, int slot) const; - - bool addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const; - - ADDetectedGame fallbackDetectVersailles(const Common::FSNode &root) const; }; -bool CryOmni3DMetaEngine::addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const { - Common::File testFile; - FileProperties fileProps; - - if (!testFile.open(node)) { - return false; - } - - fileProps.size = (int32)testFile.size(); - fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes); - - game.hasUnknownFiles = true; - game.matchedFiles[node.getName()] = fileProps; - - return true; -} - -ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNode &root) const { - debug("Checking for OBJETS/VS1.HLZ"); - if (!root.getChild("OBJETS").getChild("VS1.HLZ").exists()) { - debug("not found"); - return ADDetectedGame(); - } - debug("found !"); - - Common::FSNode node; - const ADGameDescription *gameDesc = &s_fallbackDesc.desc; - ADDetectedGame game(gameDesc); - - s_fallbackDesc.desc.gameId = "versailles"; - s_fallbackDesc.desc.extra = "fallback"; - s_fallbackDesc.desc.language = Common::UNK_LANG; - s_fallbackDesc.desc.flags = ADGF_UNSTABLE; - s_fallbackDesc.desc.platform = Common::kPlatformUnknown; - s_fallbackDesc.desc.guiOptions = GUI_OPTIONS_VERSAILLES; - - s_fallbackDesc.gameType = GType_VERSAILLES; - - // Sounds good, determine platform - node = root.getChild("VERSAILL.PGM"); - if (node.exists()) { - addUnknownFile(node, game); - - s_fallbackDesc.desc.platform = Common::kPlatformDOS; - } - node = root.getChild("VERSAILL.EXE"); - if (node.exists()) { - addUnknownFile(node, game); - - s_fallbackDesc.desc.platform = Common::kPlatformWindows; - } - node = root.getChild("PROGRAM.Z"); - if (node.exists()) { - addUnknownFile(node, game); - - s_fallbackDesc.desc.platform = Common::kPlatformWindows; - } - node = root.getChild("Versailles"); - if (node.exists()) { - addUnknownFile(node, game); - - s_fallbackDesc.desc.platform = Common::kPlatformMacintosh; - } - - // Determine language - // Use fonts set C as helvet12 contains more characters than fruitL - uint8 fontsSet = GF_VERSAILLES_FONTS_SET_B; - node = root.getChild("GTO").getChild("DIALOG1.GTO"); - if (node.getChild("DIALOG1.GTO").exists()) { - s_fallbackDesc.desc.language = Common::FR_FRA; - } else if (node.getChild("DIALOG1.ALM").exists()) { - s_fallbackDesc.desc.language = Common::DE_DEU; - } else if (node.getChild("DIALOG1.GB").exists()) { - s_fallbackDesc.desc.language = Common::EN_ANY; - } else if (node.getChild("DIALOG1.SP").exists()) { - s_fallbackDesc.desc.language = Common::ES_ESP; - } else if (node.getChild("DIALOG1.ITA").exists()) { - s_fallbackDesc.desc.language = Common::IT_ITA; - fontsSet = GF_VERSAILLES_FONTS_SET_C; - } - - // Determine game flags - s_fallbackDesc.features = 0; - node = root.getChild("FONTS").getChild("FONT01.CRF"); - if (node.exists()) { - // Add file to report to let developers set appropriate game flags - addUnknownFile(node, game); - - s_fallbackDesc.features |= GF_VERSAILLES_FONTS_NUMERIC; - } else { - s_fallbackDesc.features |= fontsSet; - } - - node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV"); - if (node.exists()) { - // Add file to report to let developers set appropriate game flags - addUnknownFile(node, game); - - s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_YES; - } else { - s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING_NO; - } - - return game; -} - bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) diff --git a/engines/cryomni3d/detection_tables.h b/engines/cryomni3d/detection_tables.h index 1435c25560..01fce77d81 100644 --- a/engines/cryomni3d/detection_tables.h +++ b/engines/cryomni3d/detection_tables.h @@ -20,10 +20,27 @@ * */ -namespace CryOmni3D { +// This file is included in CryOmni3D namespace #define GUI_OPTIONS_VERSAILLES GUIO3(GUIO_NOMIDI, GUIO_NOSFX, GUIO_NOASPECT) +// To correctly detect root we need files from various places: CD1, CD2, HDD, on-CD install files +// We use files common to all installations except the documentation links and the binary +// We only check the file presence to simplify and use program to discriminate the version +#define VERSAILLES_ENTRY(f, x, s, lien_doc_ext) { \ + { "11D_LEB1.HNM", 0, nullptr, -1}, \ + { "COFBOUM.HNM", 0, nullptr, -1}, \ + { "lien_doc." lien_doc_ext, 0, nullptr, -1}, \ + { f, 0, x, s}, \ + AD_LISTEND} + +#define VERSAILLES_ENTRY_DEF(f, x, s) VERSAILLES_ENTRY(f, x, s, "txt") + + +// To add new entries, you should check which fonts are loaded by the binary by looking at strings in it +// and you should check if audio files have underscores to pad to 8.3 format +// The simplest is to request a "tree /f" or "find ." and check which files are present +// From experience, numeric should be used when available static const CryOmni3DGameDescription gameDescriptions[] = { // Versailles 1685 // French Windows 95 from hybrid Win95/DOS CD @@ -32,7 +49,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.EXE", "3775004b96f056716ce615b458b1f394", 372736), + VERSAILLES_ENTRY_DEF("VERSAILL.EXE", "3775004b96f056716ce615b458b1f394", 372736), Common::FR_FRA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -49,7 +66,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "a07b5d86af5f3a8883ba97db2bade87d", 293223), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "a07b5d86af5f3a8883ba97db2bade87d", 293223), Common::FR_FRA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -66,7 +83,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 630431), + VERSAILLES_ENTRY_DEF("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 630431), Common::FR_FRA, Common::kPlatformDOS, ADGF_NO_FLAGS, @@ -83,7 +100,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 598767), + VERSAILLES_ENTRY_DEF("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 598767), Common::FR_FRA, Common::kPlatformDOS, ADGF_NO_FLAGS, @@ -100,7 +117,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("Versaill.exe", "09b4734ce473e4cb78738677ce39f536", 346624), + VERSAILLES_ENTRY_DEF("Versaill.exe", "09b4734ce473e4cb78738677ce39f536", 346624), Common::FR_FRA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -117,7 +134,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "167ac4d6e60856ee84d7369107d858d4", 230056), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "167ac4d6e60856ee84d7369107d858d4", 230056), Common::FR_FRA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -134,7 +151,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("Versailles", "f81935517b1bbb58acf70f25efa5c7f3", 375868), + VERSAILLES_ENTRY_DEF("Versailles", "f81935517b1bbb58acf70f25efa5c7f3", 375868), Common::FR_FRA, Common::kPlatformMacintosh, ADGF_NO_FLAGS, @@ -151,7 +168,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("Versaill.exe", "5c3c10ec821b8d96016041ab649af8c7", 377856), + VERSAILLES_ENTRY_DEF("Versaill.exe", "5c3c10ec821b8d96016041ab649af8c7", 377856), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -168,7 +185,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("Versailles", "7fa3cb6a3c18f6b4ba6be85dcd433cff", 366199), + VERSAILLES_ENTRY_DEF("Versailles", "7fa3cb6a3c18f6b4ba6be85dcd433cff", 366199), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_NO_FLAGS, @@ -185,7 +202,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 598639), + VERSAILLES_ENTRY_DEF("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 598639), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, @@ -202,7 +219,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "f5327cb860a67a24a52b6125ddc5e00b", 256146), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "f5327cb860a67a24a52b6125ddc5e00b", 256146), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -219,7 +236,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 710467), + VERSAILLES_ENTRY_DEF("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 710467), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, @@ -236,7 +253,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "daeeb8bce80fe74fe28ecc22b6a97f83", 237679), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "daeeb8bce80fe74fe28ecc22b6a97f83", 237679), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -253,7 +270,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 603023), + VERSAILLES_ENTRY_DEF("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 603023), Common::IT_ITA, Common::kPlatformDOS, ADGF_NO_FLAGS, @@ -270,7 +287,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "8b0dcf71a7eb21b8378add8b16857bae", 237878), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "8b0dcf71a7eb21b8378add8b16857bae", 237878), Common::IT_ITA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -287,7 +304,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("Versailles", "f1aa0603e7f71404f936e4189b4c5b2b", 348614), + VERSAILLES_ENTRY("Versailles", "f1aa0603e7f71404f936e4189b4c5b2b", 348614, "ALM"), Common::DE_DEU, Common::kPlatformMacintosh, ADGF_NO_FLAGS, @@ -304,7 +321,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "2e1a40237f8b28cb6ef29cff137fa561", 238041), + VERSAILLES_ENTRY("PROGRAM.Z", "2e1a40237f8b28cb6ef29cff137fa561", 238041, "ALM"), Common::DE_DEU, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -321,7 +338,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.EXE", "78d90d656ec3b76f158721d38bc68083", 346112), + VERSAILLES_ENTRY_DEF("VERSAILL.EXE", "78d90d656ec3b76f158721d38bc68083", 346112), Common::ES_ESP, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -338,7 +355,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "9e7c0c3125124010d45dde9dc62744ef", 237800), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "9e7c0c3125124010d45dde9dc62744ef", 237800), Common::ES_ESP, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -355,7 +372,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 715887), + VERSAILLES_ENTRY_DEF("VERSAILL.PGM", "1c992f034f43418a5da2e8ebd0b92620", 715887), Common::ES_ESP, Common::kPlatformDOS, ADGF_NO_FLAGS, @@ -372,7 +389,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("Versaill.exe", "49aa4581b8c652aa88c633b6c5fe84ea", 346112), + VERSAILLES_ENTRY_DEF("Versaill.exe", "49aa4581b8c652aa88c633b6c5fe84ea", 346112), Common::PT_BRA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -389,7 +406,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { { "versailles", "", - AD_ENTRY1s("PROGRAM.Z", "013eabf30fdec7bb7302a5312d094c64", 237952), + VERSAILLES_ENTRY_DEF("PROGRAM.Z", "013eabf30fdec7bb7302a5312d094c64", 237952), Common::PT_BRA, Common::kPlatformWindows, ADGF_NO_FLAGS, @@ -398,10 +415,40 @@ static const CryOmni3DGameDescription gameDescriptions[] = { GType_VERSAILLES, GF_VERSAILLES_FONTS_NUMERIC | GF_VERSAILLES_AUDIOPADDING_YES, }, - { AD_TABLE_END_MARKER, 0, 0 } }; +static const char *directoryGlobs[] = { + /** Versailles 1685 **/ + /* DATAS_V/ANIMACTI/LEVEL1/11D_LEB1.HNM + * DATAS_V/ANIMACTI/LEVEL7/COFBOUM.HNM */ + "DATAS_V", + /* When user doesn't want to overwrite */ + "DATAS_V1", + "DATAS_V2", + "ANIMACTI", + "LEVEL1", + "LEVEL7", + /* PC Setup */ + /* INSTALL/DATA/TEXTES/LIEN_DOC.TXT + * INSTALL/WIN/PROGRAM.Z + * INSTALL/DOS/VERSAILL.PGM */ + "INSTALL", + "DATA", + "WIN", + "DOS", + /* Mac Setup */ + /* Versailles Folder/DATAV_HD/TEXTES/LIEN_DOC.TXT + * Versailles Folder/Versailles */ + "*Versailles*", + "DATAV_HD", + /* lien_doc.* */ + "TEXTES", + + /** End of list **/ + nullptr +}; + ////////////////////////////// //Fallback detection ////////////////////////////// @@ -409,7 +456,7 @@ static const CryOmni3DGameDescription gameDescriptions[] = { static const CryOmni3DGameDescription fallbackDescs[] = { { { - "", + "versailles", "", AD_ENTRY1(0, 0), Common::UNK_LANG, @@ -423,7 +470,9 @@ static const CryOmni3DGameDescription fallbackDescs[] = { }; static const ADFileBasedFallback fileBased[] = { + { &fallbackDescs[0].desc, { "11D_LEB1.HNM", "COFBOUM.HNM", "VERSAILL.PGM", 0 } }, + { &fallbackDescs[0].desc, { "11D_LEB1.HNM", "COFBOUM.HNM", "PROGRAM.Z", 0 } }, + { &fallbackDescs[0].desc, { "11D_LEB1.HNM", "COFBOUM.HNM", "VERSAILL.EXE", 0 } }, + { &fallbackDescs[0].desc, { "11D_LEB1.HNM", "COFBOUM.HNM", "Versailles", 0 } }, { 0, { 0 } } }; - -} // End of Namespace CryOmni3D diff --git a/engines/cryomni3d/versailles/engine.cpp b/engines/cryomni3d/versailles/engine.cpp index ea0d2a8702..e8f7728359 100644 --- a/engines/cryomni3d/versailles/engine.cpp +++ b/engines/cryomni3d/versailles/engine.cpp @@ -74,54 +74,16 @@ bool CryOmni3DEngine_Versailles::hasFeature(EngineFeature f) const { || (f == kSupportsLoadingDuringRuntime); } +void CryOmni3DEngine_Versailles::initializePath(const Common::FSNode &gamePath) { + // All files are named uniquely so just add the main directory with a large enough depth and in flat mode + // That should do it + SearchMan.setIgnoreClashes(true); + SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 5, true); +} + Common::Error CryOmni3DEngine_Versailles::run() { CryOmni3DEngine::run(); - const Common::FSNode gameDataDir(ConfMan.get("path")); - SearchMan.addSubDirectoryMatching(gameDataDir, "sc_trans", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "menu", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "basedoc/fonds", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "fonts", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "spr8col", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "spr8col/bmpok", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "wam", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "objets", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "gto", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "dial/flc_dial", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "dial/voix", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "textes", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "music", 1); - SearchMan.addSubDirectoryMatching(gameDataDir, "sound", 1); - - // Sometimes files are taken from other levels - // Original game has a logic based on the first character of the file name. - // We can't do this here so we put in lower priority all the levels as a fallback - - // Create a first SearchSet in which we will add all others to group everything - Common::SearchSet *fallbackFiles = new Common::SearchSet(); - - for (uint lvl = 1; lvl <= 7; lvl++) { - Common::SearchSet *fallbackFilesAnimacti = new Common::SearchSet(); - Common::SearchSet *fallbackFilesWarp = new Common::SearchSet(); - Common::SearchSet *fallbackFilesImgFix = new Common::SearchSet(); - - fallbackFilesAnimacti->addSubDirectoryMatching(gameDataDir, Common::String::format( - "animacti/level%d", lvl), 2); - fallbackFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( - "warp/level%d/cyclo", lvl), 2); - fallbackFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( - "warp/level%d/hnm", lvl), 2); - fallbackFilesImgFix->addSubDirectoryMatching(gameDataDir, Common::String::format( - "img_fix/level%d", lvl), 2); - - fallbackFiles->add(Common::String::format("__fallbackFiles_animacti_%d", lvl), - fallbackFilesAnimacti); - fallbackFiles->add(Common::String::format("__fallbackFiles_warp_%d", lvl), fallbackFilesWarp); - fallbackFiles->add(Common::String::format("__fallbackFiles_img_fix_%d", lvl), fallbackFilesImgFix); - } - - SearchMan.add("__fallbackFiles", fallbackFiles); - // First thing, load all data that was originally in the executable // We don't need anything prepared for that loadStaticData(); @@ -744,37 +706,8 @@ void CryOmni3DEngine_Versailles::changeLevel(int level) { } void CryOmni3DEngine_Versailles::initNewLevel(int level) { - // SearchMan can't add several times the same basename - // We create several SearchSet with different names that we add to SearchMan instead - - SearchMan.remove("__levelFiles_animacti"); - SearchMan.remove("__levelFiles_warp"); - SearchMan.remove("__levelFiles_img_fix"); - - const Common::FSNode gameDataDir(ConfMan.get("path")); - if (level >= 1 && level <= 7) { - // Add current level directories to the search set to be looked up first - // If a file is not found in the current level, find it with the fallback - - Common::SearchSet *levelFilesAnimacti = new Common::SearchSet(); - Common::SearchSet *levelFilesWarp = new Common::SearchSet(); - Common::SearchSet *levelFilesImgFix = new Common::SearchSet(); - - levelFilesAnimacti->addSubDirectoryMatching(gameDataDir, Common::String::format( - "animacti/level%d", level), 1); - levelFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( - "warp/level%d/cyclo", level), 1); - levelFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( - "warp/level%d/hnm", level), 1); - levelFilesImgFix->addSubDirectoryMatching(gameDataDir, Common::String::format( - "img_fix/level%d", level), 1); - - SearchMan.add("__levelFiles_animacti", levelFilesAnimacti); - SearchMan.add("__levelFiles_warp", levelFilesWarp); - SearchMan.add("__levelFiles_img_fix", levelFilesImgFix); - } else if (level == 8 && _isVisiting) { - // In visit mode, we take files from all levels so we use the fallback mechanism - } else { + if (level < 1 || level > 8 || + (level == 8 && !_isVisiting)) { error("Invalid level %d", level); } diff --git a/engines/cryomni3d/versailles/engine.h b/engines/cryomni3d/versailles/engine.h index 95747ced42..d3cc4c644b 100644 --- a/engines/cryomni3d/versailles/engine.h +++ b/engines/cryomni3d/versailles/engine.h @@ -228,6 +228,8 @@ public: CryOmni3DEngine_Versailles(OSystem *syst, const CryOmni3DGameDescription *gamedesc); virtual ~CryOmni3DEngine_Versailles(); + virtual void initializePath(const Common::FSNode &gamePath) override; + bool hasFeature(EngineFeature f) const override; virtual Common::Error loadGameState(int slot) override; virtual Common::Error saveGameState(int slot, const Common::String &desc) override; diff --git a/engines/cryomni3d/versailles/saveload.cpp b/engines/cryomni3d/versailles/saveload.cpp index 813dc7669d..521bebe226 100644 --- a/engines/cryomni3d/versailles/saveload.cpp +++ b/engines/cryomni3d/versailles/saveload.cpp @@ -46,11 +46,7 @@ Common::String CryOmni3DEngine_Versailles::getSaveFileName(bool visit, uint save } bool CryOmni3DEngine_Versailles::canVisit() const { - // Build a custom SearchSet - const Common::FSNode gameDataDir(ConfMan.get("path")); - Common::SearchSet visitsSearchSet; - visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1); - return visitsSearchSet.hasFile("game0001.sav"); + return Common::File::exists("game0001.sav"); } void CryOmni3DEngine_Versailles::getSavesList(bool visit, Common::StringArray &saveNames) { @@ -69,12 +65,9 @@ void CryOmni3DEngine_Versailles::getSavesList(bool visit, Common::StringArray &s if (visit) { // Add bootstrap visit - const Common::FSNode gameDataDir(ConfMan.get("path")); - Common::SearchSet visitsSearchSet; - visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1); - if (visitsSearchSet.hasFile("game0001.sav")) { + if (Common::File::exists("game0001.sav")) { Common::File visitFile; - if (!visitFile.open("game0001.sav", visitsSearchSet)) { + if (!visitFile.open("game0001.sav")) { error("Can't load visit file"); } visitFile.read(saveName, kSaveDescriptionLen); @@ -201,11 +194,8 @@ bool CryOmni3DEngine_Versailles::loadGame(bool visit, uint saveNum) { if (visit && saveNum == 1) { // Load bootstrap visit - const Common::FSNode gameDataDir(ConfMan.get("path")); - Common::SearchSet visitsSearchSet; - visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1); Common::File *visitFile = new Common::File(); - if (!visitFile->open("game0001.sav", visitsSearchSet)) { + if (!visitFile->open("game0001.sav")) { delete visitFile; error("Can't load visit file"); } |