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diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "base/version.h"
+
+#include "common/config-manager.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/events.h"
+
+#include "graphics/scaler.h"
+
+#include "gui/about.h"
+#include "gui/eval.h"
+#include "gui/newgui.h"
+#include "gui/ListWidget.h"
+
+#include "engines/dialogs.h"
+#include "engines/engine.h"
+#include "engines/metaengine.h"
+
+#ifdef SMALL_SCREEN_DEVICE
+#include "gui/KeysDialog.h"
+#endif
+
+using GUI::CommandSender;
+using GUI::StaticTextWidget;
+using GUI::kButtonWidth;
+using GUI::kButtonHeight;
+using GUI::kBigButtonWidth;
+using GUI::kBigButtonHeight;
+using GUI::kCloseCmd;
+using GUI::kTextAlignCenter;
+using GUI::kTextAlignLeft;
+using GUI::WIDGET_ENABLED;
+
+typedef GUI::OptionsDialog GUI_OptionsDialog;
+typedef GUI::Dialog GUI_Dialog;
+
+GlobalDialog::GlobalDialog(String name)
+ : GUI::Dialog(name) {
+_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;}
+
+enum {
+ kSaveCmd = 'SAVE',
+ kLoadCmd = 'LOAD',
+ kPlayCmd = 'PLAY',
+ kOptionsCmd = 'OPTN',
+ kHelpCmd = 'HELP',
+ kAboutCmd = 'ABOU',
+ kQuitCmd = 'QUIT',
+ kRTLCmd = 'RTL',
+ kChooseCmd = 'CHOS'
+};
+
+MainMenuDialog::MainMenuDialog(Engine *engine)
+ : GlobalDialog("globalmain"), _engine(engine) {
+
+ new StaticTextWidget(this, "global_title", "ScummVM");
+
+ new StaticTextWidget(this, "global_version", gScummVMVersionDate);
+
+ new GUI::ButtonWidget(this, "globalmain_resume", "Resume", kPlayCmd, 'P');
+
+// new GUI::ButtonWidget(this, "globalmain_load", "Load", kLoadCmd, 'L');
+// new GUI::ButtonWidget(this, "globalmain_save", "Save", kSaveCmd, 'S');
+
+ new GUI::ButtonWidget(this, "globalmain_options", "Options", kOptionsCmd, 'O');
+
+ new GUI::ButtonWidget(this, "globalmain_about", "About", kAboutCmd, 'A');
+
+ _rtlButton = new GUI::ButtonWidget(this, "globalmain_rtl", "Return to Launcher", kRTLCmd, 'R');
+ // '0' corresponds to the kSupportsRTL MetaEngineFeature
+ _rtlButton->setEnabled(_engine->hasFeature(0));
+
+
+ new GUI::ButtonWidget(this, "globalmain_quit", "Quit", kQuitCmd, 'Q');
+
+ _aboutDialog = new GUI::AboutDialog();
+ _optionsDialog = new ConfigDialog();
+}
+
+MainMenuDialog::~MainMenuDialog() {
+ delete _aboutDialog;
+ delete _optionsDialog;
+}
+
+void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ switch (cmd) {
+ case kPlayCmd:
+ close();
+ break;
+ case kOptionsCmd:
+ _optionsDialog->runModal();
+ break;
+ case kAboutCmd:
+ _aboutDialog->runModal();
+ break;
+ case kRTLCmd: {
+ Common::Event eventRTL;
+ eventRTL.type = Common::EVENT_RTL;
+ g_system->getEventManager()->pushEvent(eventRTL);
+ close();
+ }
+ break;
+ case kQuitCmd: {
+ Common::Event eventQ;
+ eventQ.type = Common::EVENT_QUIT;
+ g_system->getEventManager()->pushEvent(eventQ);
+ close();
+ }
+ break;
+ default:
+ GlobalDialog::handleCommand(sender, cmd, data);
+ }
+}
+
+enum {
+ kOKCmd = 'ok '
+};
+
+enum {
+ kKeysCmd = 'KEYS'
+};
+
+// FIXME: We use the empty string as domain name here. This tells the
+// ConfigManager to use the 'default' domain for all its actions. We do that
+// to get as close as possible to editing the 'active' settings.
+//
+// However, that requires bad & evil hacks in the ConfigManager code,
+// and even then still doesn't work quite correctly.
+// For example, if the transient domain contains 'false' for the 'fullscreen'
+// flag, but the user used a hotkey to switch to windowed mode, then the dialog
+// will display the wrong value anyway.
+//
+// Proposed solution consisting of multiple steps:
+// 1) Add special code to the open() code that reads out everything stored
+// in the transient domain that is controlled by this dialog, and updates
+// the dialog accordingly.
+// 2) Even more code is added to query the backend for current settings, like
+// the fullscreen mode flag etc., and also updates the dialog accordingly.
+// 3) The domain being edited is set to the active game domain.
+// 4) If the dialog is closed with the "OK" button, then we remove everything
+// stored in the transient domain (or at least everything corresponding to
+// switches in this dialog.
+// If OTOH the dialog is closed with "Cancel" we do no such thing.
+//
+// These changes will achieve two things at once: Allow us to get rid of using
+// "" as value for the domain, and in fact provide a somewhat better user
+// experience at the same time.
+ConfigDialog::ConfigDialog()
+ : GUI::OptionsDialog("", "scummconfig") {
+
+ //
+ // Sound controllers
+ //
+
+ addVolumeControls(this, "scummconfig_");
+
+ //
+ // Some misc options
+ //
+
+ // SCUMM has a talkspeed range of 0-9
+ addSubtitleControls(this, "scummconfig_", 9);
+
+ //
+ // Add the buttons
+ //
+
+ new GUI::ButtonWidget(this, "scummconfig_ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
+ new GUI::ButtonWidget(this, "scummconfig_cancel", "Cancel", kCloseCmd, 'C');
+
+#ifdef SMALL_SCREEN_DEVICE
+ new GUI::ButtonWidget(this, "scummconfig_keys", "Keys", kKeysCmd, 'K');
+
+ //
+ // Create the sub dialog(s)
+ //
+
+ _keysDialog = new GUI::KeysDialog();
+#endif
+}
+
+ConfigDialog::~ConfigDialog() {
+#ifdef SMALL_SCREEN_DEVICE
+ delete _keysDialog;
+#endif
+}
+
+void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ switch (cmd) {
+ case kKeysCmd:
+
+#ifdef SMALL_SCREEN_DEVICE
+ _keysDialog->runModal();
+#endif
+ break;
+ default:
+ GUI_OptionsDialog::handleCommand (sender, cmd, data);
+ }
+}
+