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-rw-r--r--engines/dialogs.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 3fd8671e55..1a077e5bf7 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -143,9 +143,9 @@ void MainMenuDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint3
break;
case kHelpCmd: {
GUI::MessageDialog dialog(
- "Sorry, this engine does not currently provide in-game help. "
+ _("Sorry, this engine does not currently provide in-game help. "
"Please consult the README for basic information, and for "
- "instructions on how to obtain further assistance.");
+ "instructions on how to obtain further assistance."));
dialog.runModal();
}
break;
@@ -173,7 +173,7 @@ void MainMenuDialog::reflowLayout() {
_loadButton->setEnabled(_engine->canLoadGameStateCurrently());
if (_engine->hasFeature(Engine::kSupportsSavingDuringRuntime))
_saveButton->setEnabled(_engine->canSaveGameStateCurrently());
-
+
// Overlay size might have changed since the construction of the dialog.
// Update labels when it might be needed
// FIXME: it might be better to declare GUI::StaticTextWidget::setLabel() virtual
@@ -246,14 +246,10 @@ void MainMenuDialog::load() {
int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- if (slot >= 0) {
- // FIXME: For now we just ignore the return
- // value, which is quite bad since it could
- // be a fatal loading error, which renders
- // the engine unusable.
- _engine->loadGameState(slot);
+ _engine->setGameToLoadSlot(slot);
+
+ if (slot >= 0)
close();
- }
}
enum {