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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DIRECTOR_MOVIE_H
+#define DIRECTOR_MOVIE_H
+
+#include "common/str.h"
+#include "common/rect.h"
+#include "graphics/managed_surface.h"
+#include "director/director.h"
+
+namespace Video {
+class VideoDecoder;
+}
+
+namespace Director {
+
+class Movie {
+public:
+ Movie(Common::String fileName, DirectorEngine *vm);
+ ~Movie();
+ void play(Common::Point dest);
+ void stop();
+
+private:
+ Video::VideoDecoder *_currentVideo;
+ DirectorEngine *_vm;
+};
+} //End of namespace Director
+
+#endif