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Diffstat (limited to 'engines/director/sprite.cpp')
-rw-r--r-- | engines/director/sprite.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/director/sprite.cpp b/engines/director/sprite.cpp new file mode 100644 index 0000000000..7fd5b3d055 --- /dev/null +++ b/engines/director/sprite.cpp @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "director/director.h" +#include "director/score.h" +#include "director/sprite.h" + +namespace Director { + +Sprite::Sprite() { + _enabled = false; + _trails = 0; + _width = 0; + _ink = kInkTypeCopy; + _flags = 0; + _height = 0; + _castId = 0; + _constraint = 0; + _moveable = 0; + _castId = 0; + _backColor = 0; + _foreColor = 0; + _left = 0; + _right = 0; + _top = 0; + _bottom = 0; + _visible = false; + _movieRate = 0; + _movieTime = 0; + _startTime = 0; + _stopTime = 0; + _volume = 0; + _stretch = 0; + _type = kInactiveSprite; +} + +Sprite::Sprite(const Sprite &sprite) { + _enabled = sprite._enabled; + _castId = sprite._castId; + _flags = sprite._flags; + _trails = sprite._trails; + _ink = sprite._ink; + _width = sprite._width; + _height = sprite._height; + _startPoint.x = sprite._startPoint.x; + _startPoint.y = sprite._startPoint.y; + _backColor = sprite._backColor; + _foreColor = sprite._foreColor; + _left = sprite._left; + _right = sprite._right; + _top = sprite._top; + _bottom = sprite._bottom; + _visible = sprite._visible; + _movieRate = sprite._movieRate; + _movieTime = sprite._movieTime; + _stopTime = sprite._stopTime; + _volume = sprite._volume; + _stretch = sprite._stretch; + _type = sprite._type; +} + +Sprite::~Sprite() { + delete _cast; +} + +} //End of namespace Director |