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-rw-r--r--engines/dm/champion.cpp539
1 files changed, 274 insertions, 265 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index ec098ee137..052c7e89e0 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -1,266 +1,275 @@
-#include "champion.h"
-#include "dungeonman.h"
-#include "eventman.h"
-#include "menus.h"
-#include "inventory.h"
-
-
-namespace DM {
-
-uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
- /* 30 for champion inventory, 8 for chest */
- 0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0x0002, /* Head Head */
- 0x0008, /* Torso Torso */
- 0x0010, /* Legs Legs */
- 0x0020, /* Feet Feet */
- 0x0100, /* Pouch 2 Pouch */
- 0x0080, /* Quiver Line2 1 Quiver 2 */
- 0x0080, /* Quiver Line1 2 Quiver 2 */
- 0x0080, /* Quiver Line2 2 Quiver 2 */
- 0x0004, /* Neck Neck */
- 0x0100, /* Pouch 1 Pouch */
- 0x0040, /* Quiver Line1 1 Quiver 1 */
- 0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0x0400, /* Chest 1 Chest */
- 0x0400, /* Chest 2 Chest */
- 0x0400, /* Chest 3 Chest */
- 0x0400, /* Chest 4 Chest */
- 0x0400, /* Chest 5 Chest */
- 0x0400, /* Chest 6 Chest */
- 0x0400, /* Chest 7 Chest */
- 0x0400}; /* Chest 8 Chest */
-
-Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
-
-ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
- _leaderIndex = kChampionNone;
-}
-
-uint16 ChampionMan::getChampionPortraitX(uint16 index) {
- return ((index) & 0x7) << 5;
-}
-
-uint16 ChampionMan::getChampionPortraitY(uint16 index) {
- return ((index) >> 3) * 29;
-}
-
-int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
- int val = 0;
- for (uint16 i = 0; i < characterCount; ++i) {
- val = (val << 4) + (string[i] - 'A');
- }
- return val;
-}
-
-ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
- for (uint16 i = 0; i < _partyChampionCount; ++i) {
- if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
- return (ChampionIndex)i;
- }
-
- return kChampionNone;
-}
-
-void ChampionMan::resetDataToStartGame() {
- if (!_vm->_dungeonMan->_messages._newGame) {
- warning("MISSING CODE: stuff for resetting for loaded games");
- assert(false);
- }
-
- _leaderHand = Thing::_thingNone;
- _leaderHandObjectIconIndex = kIconIndiceNone;
- _leaderEmptyHanded = true;
-}
-
-
-void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
- DisplayMan &dispMan = *_vm->_displayMan;
- DungeonMan &dunMan = *_vm->_dungeonMan;
-
- if (!_leaderEmptyHanded || _partyChampionCount == 4)
- return;
-
- uint16 prevChampCount = _partyChampionCount;
- Champion *champ = &_champions[prevChampCount];
- champ->resetToZero();
- dispMan._useByteBoxCoordinates = true;
- { // limit destBox scope
- Box &destBox = gBoxChampionPortrait;
- dispMan.blitToBitmap(dispMan.getBitmap(kChampionPortraitsIndice), 256, getChampionPortraitX(championPortraitIndex), getChampionPortraitY(championPortraitIndex),
- champ->_portrait, 32, destBox._x1, destBox._x2, destBox._y1, destBox._y2, kColorNoTransparency);
- }
-
- champ->_actionIndex = kChampionActionNone;
- champ->_enableActionEventIndex = -1;
- champ->_hideDamageReceivedIndex = -1;
- champ->_dir = dunMan._currMap._partyDir;
- ViewCell AL_0_viewCell = kViewCellFronLeft;
- while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kChampionNone)
- AL_0_viewCell = (ViewCell)(AL_0_viewCell + 1);
- champ->_cell = (ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3);
- champ->clearAttributes(kChampionAttributeIcon);
- champ->_directionMaximumDamageReceived = dunMan._currMap._partyDir;
- champ->_food = 1500 + _vm->_rnd->getRandomNumber(256);
- champ->_water = 1500 + _vm->_rnd->getRandomNumber(256);
- int16 AL_0_slotIndex_Red;
- for (AL_0_slotIndex_Red = kChampionSlotReadyHand; AL_0_slotIndex_Red < kChampionSlotChest_1; ++AL_0_slotIndex_Red) {
- champ->setSlot((ChampionSlot)AL_0_slotIndex_Red, Thing::_thingNone);
- }
- Thing thing = dunMan.getSquareFirstThing(dunMan._currMap._partyPosX, dunMan._currMap._partyPosY);
- while (thing.getType() != kTextstringType) {
- thing = dunMan.getNextThing(thing);
- }
- char decodedChampionText[77];
- char* character_Green = decodedChampionText;
- dunMan.decodeText(character_Green, thing, (TextType)(kTextTypeScroll | kDecodeEvenIfInvisible));
- int16 AL_0_characterIndex = 0;
- uint16 AL_2_character;
- while ((AL_2_character = *character_Green++) != '\n') {
- champ->_name[AL_0_characterIndex++] = AL_2_character;
- }
- champ->_name[AL_0_characterIndex] = '\0';
- AL_0_characterIndex = 0;
- bool AL_4_champTitleCopied = false;
- for (;;) { // infinite
- AL_2_character = *character_Green++;
- if (AL_2_character == '\n') {
- if (AL_4_champTitleCopied)
- break;
- AL_4_champTitleCopied = true;
- } else {
- champ->_title[AL_0_characterIndex++] = AL_2_character;
- }
- }
- champ->_title[AL_0_characterIndex] = '\0';
- if (*character_Green++ == 'M') {
- champ->setAttributeFlag(kChampionAttributeMale, true);
- }
- character_Green++;
- champ->_currHealth = champ->_maxHealth = getDecodedValue(character_Green, 4);
- character_Green += 4;
- champ->_currStamina = champ->_maxStamina = getDecodedValue(character_Green, 4);
- character_Green += 4;
- character_Green++;
-
- int16 AL_0_statisticIndex;
- for (AL_0_statisticIndex = kChampionStatLuck; AL_0_statisticIndex <= kChampionStatAntifire; ++AL_0_statisticIndex) {
- champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMinimum, 30);
- uint16 currMaxVal = getDecodedValue(character_Green, 2);
- champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent, currMaxVal);
- champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum, currMaxVal);
- character_Green += 2;
- }
-
- champ->setStatistic(kChampionStatLuck, kChampionStatMinimum, 10);
- character_Green++;
-
- int16 AL_0_skillIndex;
- int16 AL_2_skillValue;
- for (AL_0_skillIndex = kChampionSkillSwing; AL_0_skillIndex <= kChampionSkillWater; AL_0_skillIndex++) {
- if ((AL_2_skillValue = *character_Green++ - 'A') > 0) {
- champ->setSkillExp((ChampionSkill)AL_0_skillIndex, 125L << AL_2_skillValue);
- }
- }
-
- for (AL_0_skillIndex = kChampionSkillFighter; AL_0_skillIndex <= kChampionSkillWizard; ++AL_0_skillIndex) {
- int32 baseSkillExp = 0;
- int16 hiddenSkillIndex = (AL_0_skillIndex + 1) << 2;
- for (uint16 AL_4_hiddenSkillCounter = 0; AL_4_hiddenSkillCounter < 4; ++AL_4_hiddenSkillCounter) {
- baseSkillExp += champ->getSkill((ChampionSkill)(hiddenSkillIndex + AL_4_hiddenSkillCounter))._experience;
- }
- champ->setSkillExp((ChampionSkill)AL_0_skillIndex, baseSkillExp);
- }
-
- _candidateChampionOrdinal = prevChampCount + 1;
- if (++_partyChampionCount == 1) {
- _vm->_eventMan->commandSetLeader(kChampionFirst);
- _vm->_menuMan->_shouldRefreshActionArea = true;
- } else {
- _vm->_menuMan->clearActingChampion();
- _vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1));
- }
-
- int16 mapX = _vm->_dungeonMan->_currMap._partyPosX;
- int16 mapY = _vm->_dungeonMan->_currMap._partyPosY;
-
- uint16 championObjectsCell = returnOppositeDir((direction)(dunMan._currMap._partyDir));
- mapX += _dirIntoStepCountEast[dunMan._currMap._partyDir];
- mapY += _dirIntoStepCountNorth[dunMan._currMap._partyDir];
- thing = dunMan.getSquareFirstThing(mapX, mapY);
- AL_0_slotIndex_Red = kChampionSlotBackpackLine_1_1;
- uint16 slotIndex_Green;
- while (thing != Thing::_thingEndOfList) {
- ThingType AL_2_thingType = thing.getType();
- if ((AL_2_thingType > kSensorThingType) && (thing.getCell() == championObjectsCell)) {
- int16 objectAllowedSlots = gObjectInfo[dunMan.getObjectInfoIndex(thing)].getAllowedSlots();
- switch (AL_2_thingType) {
- case kArmourThingType:
- for (slotIndex_Green = kChampionSlotHead; slotIndex_Green <= kChampionSlotFeet; slotIndex_Green++) {
- if (objectAllowedSlots & gSlotMasks[slotIndex_Green])
- goto T0280048;
- }
- if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
- slotIndex_Green = kChampionSlotNeck;
- } else {
- goto T0280046;
- }
- break;
- case kWeaponThingType:
- if (champ->getSlot(kChampionSlotActionHand) == Thing::_thingNone) {
- slotIndex_Green = kChampionSlotActionHand;
- } else {
- goto T0280046;
- }
- break;
- case kScrollThingType:
- case kPotionThingType:
- if (champ->getSlot(kChampionSlotPouch_1) == Thing::_thingNone) {
- slotIndex_Green = kChampionSlotPouch_1;
- } else if (champ->getSlot(kChampionSlotPouch_2) == Thing::_thingNone) {
- slotIndex_Green = kChampionSlotPouch_2;
- } else {
- goto T0280046;
- }
- break;
- case kContainerThingType:
- case kJunkThingType:
-T0280046:
- if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
- slotIndex_Green = kChampionSlotNeck;
- } else {
- slotIndex_Green = AL_0_slotIndex_Red++;
- }
- break;
- }
-T0280048:
- if (champ->getSlot((ChampionSlot)slotIndex_Green) != Thing::_thingNone) {
- goto T0280046;
- }
- warning("MISSING CODE: F0301_CHAMPION_AddObjectInSlot");
- }
- thing = dunMan.getNextThing(thing);
- }
-
- _vm->_inventoryMan->toggleInventory((ChampionIndex)prevChampCount);
- _vm->_menuMan->drawDisabledMenu();
-}
-
+#include "champion.h"
+#include "dungeonman.h"
+#include "eventman.h"
+#include "menus.h"
+#include "inventory.h"
+
+
+namespace DM {
+
+Box gBoxMouth = Box(55, 72, 12, 29); // @ G0048_s_Graphic562_Box_Mouth
+Box gBoxEye = Box(11, 28, 12, 29); // @ G0049_s_Graphic562_Box_Eye
+Box gBoxChampionIcons[4] = { // @ G0054_ai_Graphic562_Box_ChampionIcons
+ Box(281, 299, 0, 13),
+ Box(301, 319, 0, 13),
+ Box(301, 319, 15, 28),
+ Box(281, 299, 15, 28) };
+byte gChampionColor[4] = {7, 11, 8, 14}; // @ G0046_auc_Graphic562_ChampionColor
+
+uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
+ /* 30 for champion inventory, 8 for chest */
+ 0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0x0002, /* Head Head */
+ 0x0008, /* Torso Torso */
+ 0x0010, /* Legs Legs */
+ 0x0020, /* Feet Feet */
+ 0x0100, /* Pouch 2 Pouch */
+ 0x0080, /* Quiver Line2 1 Quiver 2 */
+ 0x0080, /* Quiver Line1 2 Quiver 2 */
+ 0x0080, /* Quiver Line2 2 Quiver 2 */
+ 0x0004, /* Neck Neck */
+ 0x0100, /* Pouch 1 Pouch */
+ 0x0040, /* Quiver Line1 1 Quiver 1 */
+ 0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0x0400, /* Chest 1 Chest */
+ 0x0400, /* Chest 2 Chest */
+ 0x0400, /* Chest 3 Chest */
+ 0x0400, /* Chest 4 Chest */
+ 0x0400, /* Chest 5 Chest */
+ 0x0400, /* Chest 6 Chest */
+ 0x0400, /* Chest 7 Chest */
+ 0x0400}; /* Chest 8 Chest */
+
+Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
+
+ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
+ _leaderIndex = kChampionNone;
+}
+
+uint16 ChampionMan::getChampionPortraitX(uint16 index) {
+ return ((index) & 0x7) << 5;
+}
+
+uint16 ChampionMan::getChampionPortraitY(uint16 index) {
+ return ((index) >> 3) * 29;
+}
+
+int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
+ int val = 0;
+ for (uint16 i = 0; i < characterCount; ++i) {
+ val = (val << 4) + (string[i] - 'A');
+ }
+ return val;
+}
+
+ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
+ for (uint16 i = 0; i < _partyChampionCount; ++i) {
+ if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
+ return (ChampionIndex)i;
+ }
+
+ return kChampionNone;
+}
+
+void ChampionMan::resetDataToStartGame() {
+ if (!_vm->_dungeonMan->_messages._newGame) {
+ warning("MISSING CODE: stuff for resetting for loaded games");
+ assert(false);
+ }
+
+ _leaderHand = Thing::_thingNone;
+ _leaderHandObjectIconIndex = kIconIndiceNone;
+ _leaderEmptyHanded = true;
+}
+
+
+void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
+ DisplayMan &dispMan = *_vm->_displayMan;
+ DungeonMan &dunMan = *_vm->_dungeonMan;
+
+ if (!_leaderEmptyHanded || _partyChampionCount == 4)
+ return;
+
+ uint16 prevChampCount = _partyChampionCount;
+ Champion *champ = &_champions[prevChampCount];
+ champ->resetToZero();
+ dispMan._useByteBoxCoordinates = true;
+ { // limit destBox scope
+ Box &destBox = gBoxChampionPortrait;
+ dispMan.blitToBitmap(dispMan.getBitmap(kChampionPortraitsIndice), 256, getChampionPortraitX(championPortraitIndex), getChampionPortraitY(championPortraitIndex),
+ champ->_portrait, 32, destBox._x1, destBox._x2, destBox._y1, destBox._y2, kColorNoTransparency);
+ }
+
+ champ->_actionIndex = kChampionActionNone;
+ champ->_enableActionEventIndex = -1;
+ champ->_hideDamageReceivedIndex = -1;
+ champ->_dir = dunMan._currMap._partyDir;
+ ViewCell AL_0_viewCell = kViewCellFronLeft;
+ while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kChampionNone)
+ AL_0_viewCell = (ViewCell)(AL_0_viewCell + 1);
+ champ->_cell = (ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3);
+ champ->clearAttributes(kChampionAttributeIcon);
+ champ->_directionMaximumDamageReceived = dunMan._currMap._partyDir;
+ champ->_food = 1500 + _vm->_rnd->getRandomNumber(256);
+ champ->_water = 1500 + _vm->_rnd->getRandomNumber(256);
+ int16 AL_0_slotIndex_Red;
+ for (AL_0_slotIndex_Red = kChampionSlotReadyHand; AL_0_slotIndex_Red < kChampionSlotChest_1; ++AL_0_slotIndex_Red) {
+ champ->setSlot((ChampionSlot)AL_0_slotIndex_Red, Thing::_thingNone);
+ }
+ Thing thing = dunMan.getSquareFirstThing(dunMan._currMap._partyPosX, dunMan._currMap._partyPosY);
+ while (thing.getType() != kTextstringType) {
+ thing = dunMan.getNextThing(thing);
+ }
+ char decodedChampionText[77];
+ char* character_Green = decodedChampionText;
+ dunMan.decodeText(character_Green, thing, (TextType)(kTextTypeScroll | kDecodeEvenIfInvisible));
+ int16 AL_0_characterIndex = 0;
+ uint16 AL_2_character;
+ while ((AL_2_character = *character_Green++) != '\n') {
+ champ->_name[AL_0_characterIndex++] = AL_2_character;
+ }
+ champ->_name[AL_0_characterIndex] = '\0';
+ AL_0_characterIndex = 0;
+ bool AL_4_champTitleCopied = false;
+ for (;;) { // infinite
+ AL_2_character = *character_Green++;
+ if (AL_2_character == '\n') {
+ if (AL_4_champTitleCopied)
+ break;
+ AL_4_champTitleCopied = true;
+ } else {
+ champ->_title[AL_0_characterIndex++] = AL_2_character;
+ }
+ }
+ champ->_title[AL_0_characterIndex] = '\0';
+ if (*character_Green++ == 'M') {
+ champ->setAttributeFlag(kChampionAttributeMale, true);
+ }
+ character_Green++;
+ champ->_currHealth = champ->_maxHealth = getDecodedValue(character_Green, 4);
+ character_Green += 4;
+ champ->_currStamina = champ->_maxStamina = getDecodedValue(character_Green, 4);
+ character_Green += 4;
+ character_Green++;
+
+ int16 AL_0_statisticIndex;
+ for (AL_0_statisticIndex = kChampionStatLuck; AL_0_statisticIndex <= kChampionStatAntifire; ++AL_0_statisticIndex) {
+ champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMinimum, 30);
+ uint16 currMaxVal = getDecodedValue(character_Green, 2);
+ champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent, currMaxVal);
+ champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum, currMaxVal);
+ character_Green += 2;
+ }
+
+ champ->setStatistic(kChampionStatLuck, kChampionStatMinimum, 10);
+ character_Green++;
+
+ int16 AL_0_skillIndex;
+ int16 AL_2_skillValue;
+ for (AL_0_skillIndex = kChampionSkillSwing; AL_0_skillIndex <= kChampionSkillWater; AL_0_skillIndex++) {
+ if ((AL_2_skillValue = *character_Green++ - 'A') > 0) {
+ champ->setSkillExp((ChampionSkill)AL_0_skillIndex, 125L << AL_2_skillValue);
+ }
+ }
+
+ for (AL_0_skillIndex = kChampionSkillFighter; AL_0_skillIndex <= kChampionSkillWizard; ++AL_0_skillIndex) {
+ int32 baseSkillExp = 0;
+ int16 hiddenSkillIndex = (AL_0_skillIndex + 1) << 2;
+ for (uint16 AL_4_hiddenSkillCounter = 0; AL_4_hiddenSkillCounter < 4; ++AL_4_hiddenSkillCounter) {
+ baseSkillExp += champ->getSkill((ChampionSkill)(hiddenSkillIndex + AL_4_hiddenSkillCounter))._experience;
+ }
+ champ->setSkillExp((ChampionSkill)AL_0_skillIndex, baseSkillExp);
+ }
+
+ _candidateChampionOrdinal = prevChampCount + 1;
+ if (++_partyChampionCount == 1) {
+ _vm->_eventMan->commandSetLeader(kChampionFirst);
+ _vm->_menuMan->_shouldRefreshActionArea = true;
+ } else {
+ _vm->_menuMan->clearActingChampion();
+ _vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1));
+ }
+
+ int16 mapX = _vm->_dungeonMan->_currMap._partyPosX;
+ int16 mapY = _vm->_dungeonMan->_currMap._partyPosY;
+
+ uint16 championObjectsCell = returnOppositeDir((direction)(dunMan._currMap._partyDir));
+ mapX += _dirIntoStepCountEast[dunMan._currMap._partyDir];
+ mapY += _dirIntoStepCountNorth[dunMan._currMap._partyDir];
+ thing = dunMan.getSquareFirstThing(mapX, mapY);
+ AL_0_slotIndex_Red = kChampionSlotBackpackLine_1_1;
+ uint16 slotIndex_Green;
+ while (thing != Thing::_thingEndOfList) {
+ ThingType AL_2_thingType = thing.getType();
+ if ((AL_2_thingType > kSensorThingType) && (thing.getCell() == championObjectsCell)) {
+ int16 objectAllowedSlots = gObjectInfo[dunMan.getObjectInfoIndex(thing)].getAllowedSlots();
+ switch (AL_2_thingType) {
+ case kArmourThingType:
+ for (slotIndex_Green = kChampionSlotHead; slotIndex_Green <= kChampionSlotFeet; slotIndex_Green++) {
+ if (objectAllowedSlots & gSlotMasks[slotIndex_Green])
+ goto T0280048;
+ }
+ if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
+ slotIndex_Green = kChampionSlotNeck;
+ } else {
+ goto T0280046;
+ }
+ break;
+ case kWeaponThingType:
+ if (champ->getSlot(kChampionSlotActionHand) == Thing::_thingNone) {
+ slotIndex_Green = kChampionSlotActionHand;
+ } else {
+ goto T0280046;
+ }
+ break;
+ case kScrollThingType:
+ case kPotionThingType:
+ if (champ->getSlot(kChampionSlotPouch_1) == Thing::_thingNone) {
+ slotIndex_Green = kChampionSlotPouch_1;
+ } else if (champ->getSlot(kChampionSlotPouch_2) == Thing::_thingNone) {
+ slotIndex_Green = kChampionSlotPouch_2;
+ } else {
+ goto T0280046;
+ }
+ break;
+ case kContainerThingType:
+ case kJunkThingType:
+T0280046:
+ if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
+ slotIndex_Green = kChampionSlotNeck;
+ } else {
+ slotIndex_Green = AL_0_slotIndex_Red++;
+ }
+ break;
+ }
+T0280048:
+ if (champ->getSlot((ChampionSlot)slotIndex_Green) != Thing::_thingNone) {
+ goto T0280046;
+ }
+ warning("MISSING CODE: F0301_CHAMPION_AddObjectInSlot");
+ }
+ thing = dunMan.getNextThing(thing);
+ }
+
+ _vm->_inventoryMan->toggleInventory((ChampionIndex)prevChampCount);
+ _vm->_menuMan->drawDisabledMenu();
+}
+
} \ No newline at end of file