diff options
Diffstat (limited to 'engines/dm/champion.cpp')
-rw-r--r-- | engines/dm/champion.cpp | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp index eeea8bf045..4f02db19a6 100644 --- a/engines/dm/champion.cpp +++ b/engines/dm/champion.cpp @@ -186,7 +186,7 @@ bool ChampionMan::isLeaderHandObjectThrown(int16 side) { if (_leaderIndex == kDMChampionNone) return false; - return isObjectThrown(_leaderIndex, kM1_ChampionSlotLeaderHand, side); + return isObjectThrown(_leaderIndex, kDMSlotLeaderHand, side); } bool ChampionMan::isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side) { @@ -201,9 +201,9 @@ bool ChampionMan::isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side) curThing = getObjectRemovedFromLeaderHand(); curChampion = &_champions[champIndex]; - actionHandThing = curChampion->getSlot(k1_ChampionSlotActionHand); - curChampion->setSlot(k1_ChampionSlotActionHand, curThing); - slotIndex = k1_ChampionSlotActionHand; + actionHandThing = curChampion->getSlot(kDMSlotActionHand); + curChampion->setSlot(kDMSlotActionHand, curThing); + slotIndex = kDMSlotActionHand; throwingLeaderHandObjectFl = true; } @@ -293,7 +293,7 @@ void ChampionMan::applyModifiersToStatistics(Champion *champ, int16 slotIndex, i bool cursed = false; if (((thingType == k5_WeaponThingType) || (thingType == k6_ArmourThingType)) - && (slotIndex >= k0_ChampionSlotReadyHand) && (slotIndex <= k12_ChampionSlotQuiverLine_1_1)) { + && (slotIndex >= kDMSlotReadyHand) && (slotIndex <= kDMSlotQuiverLine1_1)) { if (thingType == k5_WeaponThingType) { Weapon *weapon = (Weapon *)_vm->_dungeonMan->getThingData(thing); cursed = weapon->getCursed(); @@ -312,10 +312,10 @@ void ChampionMan::applyModifiersToStatistics(Champion *champ, int16 slotIndex, i if (!cursed) { statIndex = (ChampionStatType)thingType; // variable sharing - if ((iconIndex == kDMIconIndiceJunkRabbitsFoot) && (slotIndex < k30_ChampionSlotChest_1)) { + if ((iconIndex == kDMIconIndiceJunkRabbitsFoot) && (slotIndex < kDMSlotChest1)) { statIndex = kDMStatLuck; modifier = 10; - } else if (slotIndex == k1_ChampionSlotActionHand) { + } else if (slotIndex == kDMSlotActionHand) { if (iconIndex == kDMIconIndiceWeaponMaceOfOrder) { statIndex = kDMStatStrength; modifier = 5; @@ -366,12 +366,12 @@ void ChampionMan::applyModifiersToStatistics(Champion *champ, int16 slotIndex, i } } } - } else if (slotIndex == k4_ChampionSlotLegs) { + } else if (slotIndex == kDMSlotLegs) { if (iconIndex == kDMIconIndiceArmourPowertowers) { statIndex = kDMStatStrength; modifier = 10; } - } else if (slotIndex == k2_ChampionSlotHead) { + } else if (slotIndex == kDMSlotHead) { switch (iconIndex) { case kDMIconIndiceArmourCrownOfNerra: statIndex = kDMStatWisdom; @@ -384,7 +384,7 @@ void ChampionMan::applyModifiersToStatistics(Champion *champ, int16 slotIndex, i default: break; } - } else if (slotIndex == k3_ChampionSlotTorso) { + } else if (slotIndex == kDMSlotTorso) { switch (iconIndex) { case kDMIconIndiceArmourFlamebain: statIndex = kDMStatAntifire; @@ -397,7 +397,7 @@ void ChampionMan::applyModifiersToStatistics(Champion *champ, int16 slotIndex, i default: break; } - } else if (slotIndex == k10_ChampionSlotNeck) { + } else if (slotIndex == kDMSlotNeck) { switch (iconIndex) { case kDMIconIndiceJunkJewelSymalUnequipped: case kDMIconIndiceJunkJewelSymalEquipped: @@ -484,7 +484,7 @@ void ChampionMan::drawChangedObjectIcons() { continue; if (hasObjectIconInSlotBoxChanged(slotBoxIndex, _champions[champIndex].getSlot((ChampionSlot)getHandSlotIndex(slotBoxIndex))) - && (getHandSlotIndex(slotBoxIndex) == k1_ChampionSlotActionHand)) { + && (getHandSlotIndex(slotBoxIndex) == kDMSlotActionHand)) { menuMan.drawActionIcon((ChampionIndex)champIndex); } @@ -492,13 +492,13 @@ void ChampionMan::drawChangedObjectIcons() { if (invChampOrdinal) { Champion *champ = &_champions[_vm->ordinalToIndex(invChampOrdinal)]; - Thing *thing = &champ->getSlot(k0_ChampionSlotReadyHand); + Thing *thing = &champ->getSlot(kDMSlotReadyHand); uint16 drawViewport = 0; - for (uint16 slotIndex = k0_ChampionSlotReadyHand; slotIndex < k30_ChampionSlotChest_1; slotIndex++, thing++) { + for (uint16 slotIndex = kDMSlotReadyHand; slotIndex < kDMSlotChest1; slotIndex++, thing++) { uint16 objIconChanged = hasObjectIconInSlotBoxChanged(slotIndex + k8_SlotBoxInventoryFirstSlot, *thing) ? 1 : 0; drawViewport |= objIconChanged; - if (objIconChanged && (slotIndex == k1_ChampionSlotActionHand)) { + if (objIconChanged && (slotIndex == kDMSlotActionHand)) { menuMan.drawActionIcon((ChampionIndex)_vm->ordinalToIndex(invChampOrdinal)); } } @@ -531,8 +531,8 @@ void ChampionMan::addObjectInSlot(ChampionIndex champIndex, Thing thing, Champio Champion *champ = &_champions[champIndex]; - if (slotIndex >= k30_ChampionSlotChest_1) { - invMan._chestSlots[slotIndex - k30_ChampionSlotChest_1] = thing; + if (slotIndex >= kDMSlotChest1) { + invMan._chestSlots[slotIndex - kDMSlotChest1] = thing; } else { champ->setSlot(slotIndex, thing); } @@ -544,8 +544,8 @@ void ChampionMan::addObjectInSlot(ChampionIndex champIndex, Thing thing, Champio applyModifiersToStatistics(champ, slotIndex, iconIndex, 1, thing); uint16 *rawObjPtr = dunMan.getThingData(thing); - if (slotIndex < k2_ChampionSlotHead) { - if (slotIndex == k1_ChampionSlotActionHand) { + if (slotIndex < kDMSlotHead) { + if (slotIndex == kDMSlotActionHand) { champ->setAttributeFlag(kDMAttributeActionHand, true); if (_actingChampionOrdinal == _vm->indexToOrdinal(champIndex)) menuMan.clearActingChampion(); @@ -560,11 +560,11 @@ void ChampionMan::addObjectInSlot(ChampionIndex champIndex, Thing thing, Champio ((Weapon *)rawObjPtr)->setLit(true); _vm->_inventoryMan->setDungeonViewPalette(); drawChangedObjectIcons(); - } else if (isInventoryChampion && (slotIndex == k1_ChampionSlotActionHand) && + } else if (isInventoryChampion && (slotIndex == kDMSlotActionHand) && ((iconIndex == kDMIconIndiceContainerChestClosed) || ((iconIndex >= kDMIconIndiceScrollOpen) && (iconIndex <= kDMIconIndiceScrollClosed)))) { champ->setAttributeFlag(kDMAttributePanel, true); } - } else if (slotIndex == k10_ChampionSlotNeck) { + } else if (slotIndex == kDMSlotNeck) { if ((iconIndex >= kDMIconIndiceJunkIllumuletUnequipped) && (iconIndex <= kDMIconIndiceJunkIllumuletEquipped)) { ((Junk *)rawObjPtr)->setChargeCount(1); _party._magicalLightAmount += _lightPowerToLightAmount[2]; @@ -654,7 +654,7 @@ uint16 ChampionMan::getStrength(int16 champIndex, int16 slotIndex) { strength += skillLevel << 1; } strength = getStaminaAdjustedValue(curChampion, strength); - if (getFlag(curChampion->_wounds, (slotIndex == k0_ChampionSlotReadyHand) ? kDMWoundReadHand : kDMWoundActionHand)) { + if (getFlag(curChampion->_wounds, (slotIndex == kDMSlotReadyHand) ? kDMWoundReadHand : kDMWoundActionHand)) { strength >>= 1; } return getBoundedValue(0, strength >> 1, 100); @@ -664,9 +664,9 @@ Thing ChampionMan::getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex) Champion *curChampion = &_champions[champIndex]; Thing curThing; - if (slotIndex >= k30_ChampionSlotChest_1) { - curThing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1]; - _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1] = Thing::_none; + if (slotIndex >= kDMSlotChest1) { + curThing = _vm->_inventoryMan->_chestSlots[slotIndex - kDMSlotChest1]; + _vm->_inventoryMan->_chestSlots[slotIndex - kDMSlotChest1] = Thing::_none; } else { curThing = curChampion->_slots[slotIndex]; curChampion->_slots[slotIndex] = Thing::_none; @@ -681,7 +681,7 @@ Thing ChampionMan::getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex) applyModifiersToStatistics(curChampion, slotIndex, curIconIndex, -1, curThing); Weapon *curWeapon = (Weapon *)_vm->_dungeonMan->getThingData(curThing); - if (slotIndex == k10_ChampionSlotNeck) { + if (slotIndex == kDMSlotNeck) { if ((curIconIndex >= kDMIconIndiceJunkIllumuletUnequipped) && (curIconIndex <= kDMIconIndiceJunkIllumuletEquipped)) { ((Junk *)curWeapon)->setChargeCount(0); _party._magicalLightAmount -= _lightPowerToLightAmount[2]; @@ -695,8 +695,8 @@ Thing ChampionMan::getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex) if (isInventoryChampion) setFlag(curChampion->_attributes, kDMAttributeViewport); - if (slotIndex < k2_ChampionSlotHead) { - if (slotIndex == k1_ChampionSlotActionHand) { + if (slotIndex < kDMSlotHead) { + if (slotIndex == kDMSlotActionHand) { setFlag(curChampion->_attributes, kDMAttributeActionHand); if (_actingChampionOrdinal == _vm->indexToOrdinal(champIndex)) _vm->_menuMan->clearActingChampion(); @@ -713,7 +713,7 @@ Thing ChampionMan::getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex) drawChangedObjectIcons(); } - if (isInventoryChampion && (slotIndex == k1_ChampionSlotActionHand)) { + if (isInventoryChampion && (slotIndex == kDMSlotActionHand)) { switch (curIconIndex) { case kDMIconIndiceContainerChestClosed: _vm->_inventoryMan->closeChest(); @@ -761,7 +761,7 @@ int16 ChampionMan::addPendingDamageAndWounds_getDamage(int16 champIndex, int16 a if (attackType != k0_attackType_NORMAL) { uint16 defense = 0; uint16 woundCount = 0; - for (int16 woundIndex = k0_ChampionSlotReadyHand; woundIndex <= k5_ChampionSlotFeet; woundIndex++) { + for (int16 woundIndex = kDMSlotReadyHand; woundIndex <= kDMSlotFeet; woundIndex++) { if (allowedWounds & (1 << woundIndex)) { woundCount++; defense += getWoundDefense(champIndex, woundIndex | ((attackType == k4_attackType_SHARP) ? k0x8000_maskUseSharpDefense : k0x0000_maskDoNotUseSharpDefense)); @@ -848,7 +848,7 @@ int16 ChampionMan::getWoundDefense(int16 champIndex, uint16 woundIndex) { clearFlag(woundIndex, k0x8000_maskUseSharpDefense); uint16 armorShieldDefense = 0; - for (int16 slotIndex = k0_ChampionSlotReadyHand; slotIndex <= k1_ChampionSlotActionHand; slotIndex++) { + for (int16 slotIndex = kDMSlotReadyHand; slotIndex <= kDMSlotActionHand; slotIndex++) { Thing curThing = curChampion->_slots[slotIndex]; if (curThing.getType() == k6_ArmourThingType) { ArmourInfo *armorInfo = (ArmourInfo *)_vm->_dungeonMan->getThingData(curThing); @@ -863,7 +863,7 @@ int16 ChampionMan::getWoundDefense(int16 champIndex, uint16 woundIndex) { woundDefense >>= 1; woundDefense += curChampion->_actionDefense + curChampion->_shieldDefense + _party._shieldDefense + armorShieldDefense; - if (woundIndex > k1_ChampionSlotActionHand) { + if (woundIndex > kDMSlotActionHand) { Thing curThing = curChampion->_slots[woundIndex]; if (curThing.getType() == k6_ArmourThingType) { ArmourInfo *armourInfo = (ArmourInfo *)_vm->_dungeonMan->getThingData(curThing); @@ -1238,7 +1238,7 @@ int16 ChampionMan::getMovementTicks(Champion *champ) { if (getFlag(champ->_wounds, kDMWoundFeet)) ticks += woundTicks; - if (_vm->_objectMan->getIconIndex(champ->_slots[k5_ChampionSlotFeet]) == kDMIconIndiceArmourBootOfSpeed) + if (_vm->_objectMan->getIconIndex(champ->_slots[kDMSlotFeet]) == kDMIconIndiceArmourBootOfSpeed) ticks--; return ticks; @@ -1310,8 +1310,8 @@ void ChampionMan::clickOnSlotBox(uint16 slotBoxIndex) { Thing leaderHandObject = _leaderHandObject; Thing slotThing; - if (slotIndex >= k30_ChampionSlotChest_1) { - slotThing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1]; + if (slotIndex >= kDMSlotChest1) { + slotThing = _vm->_inventoryMan->_chestSlots[slotIndex - kDMSlotChest1]; } else { slotThing = _champions[champIndex]._slots[slotIndex]; } @@ -1517,40 +1517,40 @@ void ChampionMan::championKill(uint16 champIndex) { void ChampionMan::dropAllObjects(uint16 champIndex) { static const int16 slotDropOrder[30] = { - k5_ChampionSlotFeet, - k4_ChampionSlotLegs, - k9_ChampionSlotQuiverLine_2_2, - k8_ChampionSlotQuiverLine_1_2, - k7_ChampionSlotQuiverLine_2_1, - k12_ChampionSlotQuiverLine_1_1, - k6_ChampionSlotPouch_2, - k11_ChampionSlotPouch_1, - k3_ChampionSlotTorso, - k13_ChampionSlotBackpackLine_1_1, - k14_ChampionSlotBackpackLine_2_2, - k15_ChampionSlotBackpackLine_2_3, - k16_ChampionSlotBackpackLine_2_4, - k17_ChampionSlotBackpackLine_2_5, - k18_ChampionSlotBackpackLine_2_6, - k19_ChampionSlotBackpackLine_2_7, - k20_ChampionSlotBackpackLine_2_8, - k21_ChampionSlotBackpackLine_2_9, - k22_ChampionSlotBackpackLine_1_2, - k23_ChampionSlotBackpackLine_1_3, - k24_ChampionSlotBackpackLine_1_4, - k25_ChampionSlotBackpackLine_1_5, - k26_ChampionSlotBackpackLine_1_6, - k27_ChampionSlotBackpackLine_1_7, - k28_ChampionSlotBackpackLine_1_8, - k29_ChampionSlotBackpackLine_1_9, - k10_ChampionSlotNeck, - k2_ChampionSlotHead, - k0_ChampionSlotReadyHand, - k1_ChampionSlotActionHand + kDMSlotFeet, + kDMSlotLegs, + kDMSlotQuiverLine2_2, + kDMSlotQuiverLine1_2, + kDMSlotQuiverLine2_1, + kDMSlotQuiverLine1_1, + kDMSlotPouch_2, + kDMSlotPouch1, + kDMSlotTorso, + kDMSlotBackpackLine1_1, + kDMSlotBackpackLine2_2, + kDMSlotBackpackLine2_3, + kDMSlotBackpackLine2_4, + kDMSlotBackpackLine2_5, + kDMSlotBackpackLine2_6, + kDMSlotBackpackLine2_7, + kDMSlotBackpackLine2_8, + kDMSlotBackpackLine2_9, + kDMSlotBackpackLine1_2, + kDMSlotBackpackLine1_3, + kDMSlotBackpackLine1_4, + kDMSlotBackpackLine1_5, + kDMSlotBackpackLine1_6, + kDMSlotBackpackLine1_7, + kDMSlotBackpackLine1_8, + kDMSlotBackpackLine1_9, + kDMSlotNeck, + kDMSlotHead, + kDMSlotReadyHand, + kDMSlotActionHand }; uint16 curCell = _champions[champIndex]._cell; - for (uint16 slotIndex = k0_ChampionSlotReadyHand; slotIndex < k30_ChampionSlotChest_1; slotIndex++) { + for (uint16 slotIndex = kDMSlotReadyHand; slotIndex < kDMSlotChest1; slotIndex++) { Thing curThing = getObjectRemovedFromSlot(champIndex, slotDropOrder[slotIndex]); if (curThing != Thing::_none) _vm->_moveSens->getMoveResult(thingWithNewCell(curThing, curCell), kM1_MapXNotOnASquare, 0, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY); @@ -1663,7 +1663,7 @@ void ChampionMan::applyTimeEffects() { if (_partyIsSleeping) healthGain <<= 1; - if (_vm->_objectMan->getIconIndex(championPtr->_slots[k10_ChampionSlotNeck]) == kDMIconIndiceJunkEkkhardCross) + if (_vm->_objectMan->getIconIndex(championPtr->_slots[kDMSlotNeck]) == kDMIconIndiceJunkEkkhardCross) healthGain += (healthGain >> 1) + 1; championPtr->_currHealth += MIN(healthGain, (int16)(championPtr->_maxHealth - championPtr->_currHealth)); @@ -1889,7 +1889,7 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) { championPtr->_directionMaximumDamageReceived = _vm->_dungeonMan->_partyDir; championPtr->_food = 1500 + _vm->getRandomNumber(256); championPtr->_water = 1500 + _vm->getRandomNumber(256); - for (int16 slotIdx = k0_ChampionSlotReadyHand; slotIdx < k30_ChampionSlotChest_1; slotIdx++) + for (int16 slotIdx = kDMSlotReadyHand; slotIdx < kDMSlotChest1; slotIdx++) championPtr->_slots[slotIdx] = Thing::_none; Thing curThing = _vm->_dungeonMan->getSquareFirstThing(_vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY); @@ -1963,16 +1963,16 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) { uint16 championObjectsCell = returnOppositeDir(_vm->_dungeonMan->_partyDir); curMapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir], curMapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir]; curThing = _vm->_dungeonMan->getSquareFirstThing(curMapX, curMapY); - int16 slotIdx = k13_ChampionSlotBackpackLine_1_1; + int16 slotIdx = kDMSlotBackpackLine1_1; while (curThing != Thing::_endOfList) { ThingType thingType = curThing.getType(); if ((thingType > k3_SensorThingType) && (curThing.getCell() == championObjectsCell)) { int16 objectAllowedSlots = _vm->_dungeonMan->_objectInfos[_vm->_dungeonMan->getObjectInfoIndex(curThing)]._allowedSlots; - uint16 curSlotIndex = k0_ChampionSlotReadyHand; + uint16 curSlotIndex = kDMSlotReadyHand; switch (thingType) { case k6_ArmourThingType: { bool skipCheck = false; - for (curSlotIndex = k2_ChampionSlotHead; curSlotIndex <= k5_ChampionSlotFeet; curSlotIndex++) { + for (curSlotIndex = kDMSlotHead; curSlotIndex <= kDMSlotFeet; curSlotIndex++) { if (objectAllowedSlots & _slotMasks[curSlotIndex]) { skipCheck = true; break; @@ -1982,36 +1982,36 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) { if (skipCheck) break; - if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none)) - curSlotIndex = k10_ChampionSlotNeck; + if ((objectAllowedSlots & _slotMasks[kDMSlotNeck]) && (championPtr->_slots[kDMSlotNeck] == Thing::_none)) + curSlotIndex = kDMSlotNeck; else curSlotIndex = slotIdx++; break; } case k5_WeaponThingType: - if (championPtr->_slots[k1_ChampionSlotActionHand] == Thing::_none) - curSlotIndex = k1_ChampionSlotActionHand; - else if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none)) - curSlotIndex = k10_ChampionSlotNeck; + if (championPtr->_slots[kDMSlotActionHand] == Thing::_none) + curSlotIndex = kDMSlotActionHand; + else if ((objectAllowedSlots & _slotMasks[kDMSlotNeck]) && (championPtr->_slots[kDMSlotNeck] == Thing::_none)) + curSlotIndex = kDMSlotNeck; else curSlotIndex = slotIdx++; break; case k7_ScrollThingType: case k8_PotionThingType: - if (championPtr->_slots[k11_ChampionSlotPouch_1] == Thing::_none) - curSlotIndex = k11_ChampionSlotPouch_1; - else if (championPtr->_slots[k6_ChampionSlotPouch_2] == Thing::_none) - curSlotIndex = k6_ChampionSlotPouch_2; - else if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none)) - curSlotIndex = k10_ChampionSlotNeck; + if (championPtr->_slots[kDMSlotPouch1] == Thing::_none) + curSlotIndex = kDMSlotPouch1; + else if (championPtr->_slots[kDMSlotPouch_2] == Thing::_none) + curSlotIndex = kDMSlotPouch_2; + else if ((objectAllowedSlots & _slotMasks[kDMSlotNeck]) && (championPtr->_slots[kDMSlotNeck] == Thing::_none)) + curSlotIndex = kDMSlotNeck; else curSlotIndex = slotIdx++; break; case k9_ContainerThingType: case k10_JunkThingType: - if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none)) - curSlotIndex = k10_ChampionSlotNeck; + if ((objectAllowedSlots & _slotMasks[kDMSlotNeck]) && (championPtr->_slots[kDMSlotNeck] == Thing::_none)) + curSlotIndex = kDMSlotNeck; else curSlotIndex = slotIdx++; @@ -2021,8 +2021,8 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) { } while (championPtr->_slots[curSlotIndex] != Thing::_none) { - if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none)) - curSlotIndex = k10_ChampionSlotNeck; + if ((objectAllowedSlots & _slotMasks[kDMSlotNeck]) && (championPtr->_slots[kDMSlotNeck] == Thing::_none)) + curSlotIndex = kDMSlotNeck; else curSlotIndex = slotIdx++; } @@ -2104,7 +2104,7 @@ uint16 ChampionMan::getMaximumLoad(Champion *champ) { if (wounds) maximumLoad -= maximumLoad >> (champ->getWoundsFlag(kDMWoundLegs) ? 2 : 3); - if (_vm->_objectMan->getIconIndex(champ->getSlot(k5_ChampionSlotFeet)) == kDMIconIndiceArmourElvenBoots) + if (_vm->_objectMan->getIconIndex(champ->getSlot(kDMSlotFeet)) == kDMIconIndiceArmourElvenBoots) maximumLoad += maximumLoad * 16; maximumLoad += 9; @@ -2216,7 +2216,7 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) { } } if (getFlag(championAttributes, kDMAttributeWounds)) { - for (int i = isInventoryChampion ? k5_ChampionSlotFeet : k1_ChampionSlotActionHand; i >= k0_ChampionSlotReadyHand; i--) + for (int i = isInventoryChampion ? kDMSlotFeet : kDMSlotActionHand; i >= kDMSlotReadyHand; i--) drawSlot(champIndex, i); if (isInventoryChampion) @@ -2275,7 +2275,7 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) { setFlag(championAttributes, kDMAttributeViewport); } if (getFlag(championAttributes, kDMAttributeActionHand)) { - drawSlot(champIndex, k1_ChampionSlotActionHand); + drawSlot(champIndex, kDMSlotActionHand); _vm->_menuMan->drawActionIcon(champIndex); if (isInventoryChampion) setFlag(championAttributes, kDMAttributeViewport); @@ -2305,15 +2305,15 @@ void ChampionMan::drawSlot(uint16 champIndex, int16 slotIndex) { uint16 slotBoxIndex; if (!isInventoryChamp) { // If drawing a slot for a champion other than the champion whose inventory is open - if ((slotIndex > k1_ChampionSlotActionHand) || (_candidateChampionOrdinal == _vm->indexToOrdinal(champIndex))) + if ((slotIndex > kDMSlotActionHand) || (_candidateChampionOrdinal == _vm->indexToOrdinal(champIndex))) return; slotBoxIndex = (champIndex << 1) + slotIndex; } else slotBoxIndex = k8_SlotBoxInventoryFirstSlot + slotIndex; Thing thing; - if (slotIndex >= k30_ChampionSlotChest_1) - thing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1]; + if (slotIndex >= kDMSlotChest1) + thing = _vm->_inventoryMan->_chestSlots[slotIndex - kDMSlotChest1]; else thing = champ->getSlot((ChampionSlot)slotIndex); @@ -2329,7 +2329,7 @@ void ChampionMan::drawSlot(uint16 champIndex, int16 slotIndex) { int16 iconIndex; if (thing == Thing::_none) { - if (slotIndex <= k5_ChampionSlotFeet) { + if (slotIndex <= kDMSlotFeet) { iconIndex = kDMIconIndiceReadyHand + (slotIndex << 1); if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) { iconIndex++; @@ -2337,17 +2337,17 @@ void ChampionMan::drawSlot(uint16 champIndex, int16 slotIndex) { } else nativeBitmapIndex = k33_SlotBoxNormalIndice; } else { - if ((slotIndex >= k10_ChampionSlotNeck) && (slotIndex <= k13_ChampionSlotBackpackLine_1_1)) - iconIndex = kDMIconIndiceNeck + (slotIndex - k10_ChampionSlotNeck); + if ((slotIndex >= kDMSlotNeck) && (slotIndex <= kDMSlotBackpackLine1_1)) + iconIndex = kDMIconIndiceNeck + (slotIndex - kDMSlotNeck); else iconIndex = kDMIconIndiceEmptyBox; } } else { iconIndex = _vm->_objectMan->getIconIndex(thing); // BUG0_35 - if (isInventoryChamp && (slotIndex == k1_ChampionSlotActionHand) && ((iconIndex == kDMIconIndiceContainerChestClosed) || (iconIndex == kDMIconIndiceScrollOpen))) { + if (isInventoryChamp && (slotIndex == kDMSlotActionHand) && ((iconIndex == kDMIconIndiceContainerChestClosed) || (iconIndex == kDMIconIndiceScrollOpen))) { iconIndex++; } // BUG2_00 - if (slotIndex <= k5_ChampionSlotFeet) { + if (slotIndex <= kDMSlotFeet) { if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) nativeBitmapIndex = k34_SlotBoxWoundedIndice; else @@ -2355,7 +2355,7 @@ void ChampionMan::drawSlot(uint16 champIndex, int16 slotIndex) { } } - if ((slotIndex == k1_ChampionSlotActionHand) && (_vm->indexToOrdinal(champIndex) == _actingChampionOrdinal)) + if ((slotIndex == kDMSlotActionHand) && (_vm->indexToOrdinal(champIndex) == _actingChampionOrdinal)) nativeBitmapIndex = k35_SlotBoxActingHandIndice; if (nativeBitmapIndex != -1) { @@ -2572,13 +2572,13 @@ uint16 ChampionMan::getSkillLevel(int16 champIndex, uint16 skillIndex) { skillLevel++; } if (!ignoreObjModifiers) { - int16 actionHandIconIndex = _vm->_objectMan->getIconIndex(champ->_slots[k1_ChampionSlotActionHand]); + int16 actionHandIconIndex = _vm->_objectMan->getIconIndex(champ->_slots[kDMSlotActionHand]); if (actionHandIconIndex == kDMIconIndiceWeaponTheFirestaff) skillLevel++; else if (actionHandIconIndex == kDMIconIndiceWeaponTheFirestaffComplete) skillLevel += 2; - int16 neckIconIndex = _vm->_objectMan->getIconIndex(champ->_slots[k10_ChampionSlotNeck]); + int16 neckIconIndex = _vm->_objectMan->getIconIndex(champ->_slots[kDMSlotNeck]); switch (skillIndex) { case kDMSkillWizard: if (neckIconIndex == kDMIconIndiceJunkPendantFeral) |