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Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r--engines/dm/dm.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index ed27dca5e7..1b218e13c8 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -299,7 +299,7 @@ void DMEngine::initializeGame() {
}
} while (loadgame(saveSlot) != k1_LoadgameSuccess);
- _displayMan->loadIntoBitmap(k11_MenuSpellAreLinesIndice, _menuMan->_gK73_bitmapSpellAreaLines); // @ F0396_MENUS_LoadSpellAreaLinesBitmap
+ _displayMan->loadIntoBitmap(k11_MenuSpellAreLinesIndice, _menuMan->_bitmapSpellAreaLines); // @ F0396_MENUS_LoadSpellAreaLinesBitmap
// There was some memory wizardy for the Amiga platform, I skipped that part
_displayMan->allocateFlippedWallBitmaps();
@@ -334,7 +334,7 @@ void DMEngine::startGame() {
_eventMan->_highlightBoxEnabled = false;
_championMan->_partyIsSleeping = false;
_championMan->_actingChampionOrdinal = indexToOrdinal(kM1_ChampionNone);
- _menuMan->_g509_actionAreaContainsIcons = true;
+ _menuMan->_actionAreaContainsIcons = true;
_eventMan->_useChampionIconOrdinalAsMousePointerBitmap = indexToOrdinal(kM1_ChampionNone);
_eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputInterface;
@@ -359,7 +359,7 @@ void DMEngine::startGame() {
}
_displayMan->buildPaletteChangeCopperList(_displayMan->_palDungeonView[0], _displayMan->_paletteTopAndBottomScreen);
- _menuMan->f395_drawMovementArrows();
+ _menuMan->drawMovementArrows();
_championMan->resetDataToStartGame();
_gameTimeTicking = true;
}
@@ -405,7 +405,7 @@ Common::Error DMEngine::run() {
endGame(_championMan->_partyDead);
else {
loadGameState(_loadSaveSlotAtRuntime);
- _menuMan->f457_drawEnabledMenus();
+ _menuMan->drawEnabledMenus();
_displayMan->updateScreen();
_loadSaveSlotAtRuntime = -1;
}
@@ -481,7 +481,7 @@ void DMEngine::gameloop() {
if (_championMan->_party._freezeLifeTicks)
_championMan->_party._freezeLifeTicks -= 1;
- _menuMan->f390_refreshActionAreaAndSetChampDirMaxDamageReceived();
+ _menuMan->refreshActionAreaAndSetChampDirMaxDamageReceived();
if (!(_gameTime & (_championMan->_partyIsSleeping ? 15 : 63)))
_championMan->applyTimeEffects();