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-rw-r--r--engines/dm/dm.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/dm/dm.h b/engines/dm/dm.h
index 814b89da4e..4505c746c0 100644
--- a/engines/dm/dm.h
+++ b/engines/dm/dm.h
@@ -71,29 +71,29 @@ void clearFlag(uint16 &val, uint16 mask);
enum ThingType {
- kPartyThingType = -1, // @ CM1_THING_TYPE_PARTY, special value
- kDoorThingType = 0,
- kTeleporterThingType = 1,
- kTextstringType = 2,
- kSensorThingType = 3,
- kGroupThingType = 4,
- kWeaponThingType = 5,
- kArmourThingType = 6,
- kScrollThingType = 7,
- kPotionThingType = 8,
- kContainerThingType = 9,
- kJunkThingType = 10,
- kProjectileThingType = 14,
- kExplosionThingType = 15,
- kThingTypeTotal = 16 // +1 than the last (explosionThingType)
+ kM1_PartyThingType = -1, // @ CM1_THING_TYPE_PARTY, special value
+ k0_DoorThingType = 0,
+ k1_TeleporterThingType = 1,
+ k2_TextstringType = 2,
+ k3_SensorThingType = 3,
+ k4_GroupThingType = 4,
+ k5_WeaponThingType = 5,
+ k6_ArmourThingType = 6,
+ k7_ScrollThingType = 7,
+ k8_PotionThingType = 8,
+ k9_ContainerThingType = 9,
+ k10_JunkThingType = 10,
+ k14_ProjectileThingType = 14,
+ k15_ExplosionThingType = 15,
+ k16_ThingTypeTotal = 16 // +1 than the last (explosionThingType)
}; // @ C[00..15]_THING_TYPE_...
enum Cell {
- kCellAny = -1, // @ CM1_CELL_ANY
- kCellNorthWest = 0, // @ C00_CELL_NORTHWEST
- kCellNorthEast = 1, // @ C01_CELL_NORTHEAST
- kCellSouthEast = 2, // @ C02_CELL_SOUTHEAST
- kCellSouthWest = 3 // @ C03_CELL_SOUTHWEST
+ kM1_CellAny = -1, // @ CM1_CELL_ANY
+ k0_CellNorthWest = 0, // @ C00_CELL_NORTHWEST
+ k1_CellNorthEast = 1, // @ C01_CELL_NORTHEAST
+ k2_CellSouthEast = 2, // @ C02_CELL_SOUTHEAST
+ k3_CellSouthWest = 3 // @ C03_CELL_SOUTHWEST
};
class Thing {
@@ -168,15 +168,15 @@ public:
GroupMan *_groupMan;
Timeline *_timeline;
- bool _stopWaitingForPlayerInput; // G0321_B_StopWaitingForPlayerInput
- bool _gameTimeTicking; // @ G0301_B_GameTimeTicking
- bool _restartGameAllowed; // @ G0524_B_RestartGameAllowed
- uint32 _gameId; // @ G0525_l_GameID, probably useless here
- bool _pressingEye; // @ G0331_B_PressingEye
- bool _stopPressingEye; // @ G0332_B_StopPressingEye
- bool _pressingMouth; // @ G0333_B_PressingMouth
- bool _stopPressingMouth; // @ G0334_B_StopPressingMouth
- bool _highlightBoxInversionRequested; // @ G0340_B_HighlightBoxInversionRequested
+ bool _g321_stopWaitingForPlayerInput; // G0321_B_StopWaitingForPlayerInput
+ bool _g301_gameTimeTicking; // @ G0301_B_GameTimeTicking
+ bool _g524_restartGameAllowed; // @ G0524_B_RestartGameAllowed
+ uint32 _g525_gameId; // @ G0525_l_GameID, probably useless here
+ bool _g331_pressingEye; // @ G0331_B_PressingEye
+ bool _g332_stopPressingEye; // @ G0332_B_StopPressingEye
+ bool _g333_pressingMouth; // @ G0333_B_PressingMouth
+ bool _g334_stopPressingMouth; // @ G0334_B_StopPressingMouth
+ bool _g340_highlightBoxInversionRequested; // @ G0340_B_HighlightBoxInversionRequested
// TODO: refactor direction into a class
int8 _dirIntoStepCountEast[4];