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-rw-r--r--engines/dm/dungeonman.cpp227
1 files changed, 218 insertions, 9 deletions
diff --git a/engines/dm/dungeonman.cpp b/engines/dm/dungeonman.cpp
index 292ca023e7..e33895db5a 100644
--- a/engines/dm/dungeonman.cpp
+++ b/engines/dm/dungeonman.cpp
@@ -1,20 +1,49 @@
#include "dungeonman.h"
#include "common/file.h"
+#include "common/memstream.h"
+
namespace DM {
-DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine), _dungeonDataSize(0), _dungeonData(NULL) {}
+// TODO: refactor direction into a class
+int8 dirIntoStepCountEast[4] = {0 /* North */, 1 /* East */, 0 /* West */, -1 /* South */};
+int8 dirIntoStepCountNorth[4] = {-1 /* North */, 0 /* East */, 1 /* West */, 0 /* South */};
+
+void turnDirRight(direction &dir) { dir = (direction)((dir + 1) & 3); }
+
+
+}
+
+using namespace DM;
+
+
+void DungeonMan::mapCoordsAfterRelMovement(direction dir, uint16 stepsForward, uint16 stepsRight, uint16 &posX, uint16 &posY) {
+ posX += dirIntoStepCountEast[dir] * stepsForward;
+ posY += dirIntoStepCountNorth[dir] * stepsForward;
+ turnDirRight(dir);
+ posX += dirIntoStepCountEast[dir] * stepsRight;
+ posY += dirIntoStepCountNorth[dir] * stepsRight;
+}
+
+DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine), _rawDunFileData(NULL), _maps(NULL), _rawMapData(NULL) {}
DungeonMan::~DungeonMan() {
- delete[] _dungeonData;
+ delete[] _rawDunFileData;
+ delete[] _maps;
+ delete[] _dunData.dunMapsFirstColumnIndex;
+ delete[] _dunData.dunColumnsCumulativeSquareThingCount;
+ delete[] _dunData.squareFirstThings;
+ delete[] _dunData.dunTextData;
+ delete[] _dunData.dungeonMapData;
}
-void DungeonMan::loadDungeonFile() {
+void DungeonMan::decompressDungeonFile() {
Common::File f;
f.open("Dungeon.dat");
if (f.readUint16BE() == 0x8104) {
- _dungeonDataSize = f.readUint32BE();
- _dungeonData = new byte[_dungeonDataSize];
+ _rawDunFileDataSize = f.readUint32BE();
+ if (_rawDunFileData) delete[] _rawDunFileData;
+ _rawDunFileData = new byte[_rawDunFileDataSize];
f.readUint16BE();
byte common[4];
for (uint16 i = 0; i < 4; ++i)
@@ -29,7 +58,7 @@ void DungeonMan::loadDungeonFile() {
uint16 wordBuff = f.readUint16BE();
uint8 bitsLeftInByte = 8;
byte byteBuff = f.readByte();
- while (uncompIndex < _dungeonDataSize) {
+ while (uncompIndex < _rawDunFileDataSize) {
while (bitsUsedInWord != 0) {
uint8 shiftVal;
if (f.eos()) {
@@ -49,18 +78,198 @@ void DungeonMan::loadDungeonFile() {
bitsUsedInWord -= shiftVal;
}
if (((wordBuff >> 15) & 1) == 0) {
- _dungeonData[uncompIndex++] = common[(wordBuff >> 13) & 3];
+ _rawDunFileData[uncompIndex++] = common[(wordBuff >> 13) & 3];
bitsUsedInWord += 3;
} else if (((wordBuff >> 14) & 3) == 2) {
- _dungeonData[uncompIndex++] = lessCommon[(wordBuff >> 10) & 15];
+ _rawDunFileData[uncompIndex++] = lessCommon[(wordBuff >> 10) & 15];
bitsUsedInWord += 6;
} else if (((wordBuff >> 14) & 3) == 3) {
- _dungeonData[uncompIndex++] = (wordBuff >> 6) & 255;
+ _rawDunFileData[uncompIndex++] = (wordBuff >> 6) & 255;
bitsUsedInWord += 10;
}
}
+ } else {
+ // TODO: if the dungeon is uncompressed, read it here
}
f.close();
}
+
+uint8 gAdditionalThingCounts[16] = {
+ 0, /* Door */
+ 0, /* Teleporter */
+ 0, /* Text String */
+ 0, /* Sensor */
+ 75, /* Group */
+ 100, /* Weapon */
+ 120, /* Armour */
+ 0, /* Scroll */
+ 5, /* Potion */
+ 0, /* Container */
+ 140, /* Junk */
+ 0, /* Unused */
+ 0, /* Unused */
+ 0, /* Unused */
+ 60, /* Projectile */
+ 50 /* Explosion */
+}; // @ G0236_auc_Graphic559_AdditionalThingCounts
+
+// TODO: refactor THINGS into classes
+unsigned char gThingDataByteCount[16] = {
+ 4, /* Door */
+ 6, /* Teleporter */
+ 4, /* Text String */
+ 8, /* Sensor */
+ 16, /* Group */
+ 4, /* Weapon */
+ 4, /* Armour */
+ 4, /* Scroll */
+ 4, /* Potion */
+ 8, /* Container */
+ 4, /* Junk */
+ 0, /* Unused */
+ 0, /* Unused */
+ 0, /* Unused */
+ 8, /* Projectile */
+ 4 /* Explosion */
+}; // @ G0235_auc_Graphic559_ThingDataByteCount
+
+const Thing Thing::specThingNone(0, 0, 0);
+
+
+void DungeonMan::loadDungeonFile() {
+ if (_messages.newGame)
+ decompressDungeonFile();
+
+ Common::MemoryReadStream dunDataStream(_rawDunFileData, _fileHeader.rawMapDataSize, DisposeAfterUse::NO);
+
+ // initialize _fileHeader
+ _fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE();
+ _fileHeader.rawMapDataSize = dunDataStream.readUint16BE();
+ _fileHeader.mapCount = dunDataStream.readByte();
+ dunDataStream.readByte(); // discard 1 byte
+ _fileHeader.textDataWordCount = dunDataStream.readUint16BE();
+ uint16 partyPosition = dunDataStream.readUint16BE();
+ _fileHeader.partyStartDir = (direction)((partyPosition >> 10) & 3);
+ _fileHeader.partyStartPosY = (partyPosition >> 5) & 0x1F;
+ _fileHeader.partyStartPosX = (partyPosition >> 0) & 0x1F;
+ _fileHeader.squareFirstThingCount = dunDataStream.readUint16BE();
+ for (uint16 i = 0; i < kThingTypeTotal; ++i)
+ _fileHeader.thingCounts[i] = dunDataStream.readUint16BE();
+
+ // init party position and mapindex
+ if (_messages.newGame) {
+ _dunData.partyDir = _fileHeader.partyStartDir;
+ _dunData.partyPosX = _fileHeader.partyStartPosX;
+ _dunData.partyPosY = _fileHeader.partyStartPosY;
+ _dunData.currMapIndex = 0;
+ }
+
+ // load map data
+ if (_maps) delete[] _maps;
+
+ _maps = new Map[_fileHeader.mapCount];
+ for (uint16 i = 0; i < _fileHeader.mapCount; ++i) {
+ _maps[i].rawDunDataOffset = dunDataStream.readUint16BE();
+ dunDataStream.readUint32BE(); // discard 4 bytes
+ _maps[i].offsetMapX = dunDataStream.readByte();
+ _maps[i].offsetMapY = dunDataStream.readByte();
+
+ uint16 tmp = dunDataStream.readUint16BE();
+ _maps[i].height = tmp >> 11;
+ _maps[i].width = (tmp >> 6) & 0x1F;
+ _maps[i].level = tmp & 0x1F; // Only used in DMII
+
+ tmp = dunDataStream.readUint16BE();
+ _maps[i].randFloorOrnCount = tmp >> 12;
+ _maps[i].floorOrnCount = (tmp >> 8) & 0xF;
+ _maps[i].randWallOrnCount = (tmp >> 4) & 0xF;
+ _maps[i].wallOrnCount = tmp & 0xF;
+
+ tmp = dunDataStream.readUint16BE();
+ _maps[i].difficulty = tmp >> 12;
+ _maps[i].creatureTypeCount = (tmp >> 4) & 0xF;
+ _maps[i].doorOrnCount = tmp & 0xF;
+
+ tmp = dunDataStream.readUint16BE();
+ _maps[i].doorSet1 = (tmp >> 12) & 0xF;
+ _maps[i].doorSet0 = (tmp >> 8) & 0xF;
+ _maps[i].wallSet = (tmp >> 4) & 0xF;
+ _maps[i].floorSet = tmp & 0xF;
+ }
+
+ // TODO: ??? is this - begin
+ if (_dunData.dunMapsFirstColumnIndex) delete[] _dunData.dunMapsFirstColumnIndex;
+
+ _dunData.dunMapsFirstColumnIndex = new uint16[_fileHeader.mapCount];
+ uint16 columCount = 0;
+ for (uint16 i = 0; i < _fileHeader.mapCount; ++i) {
+ _dunData.dunMapsFirstColumnIndex[i] = columCount;
+ columCount += _maps[i].width + 1;
+ }
+ _dunData.dunColumCount = columCount;
+ // TODO: ??? is this - end
+
+ if (_messages.newGame) // TODO: what purpose does this serve?
+ _fileHeader.squareFirstThingCount += 300;
+
+ // TODO: ??? is this - begin
+ if (_dunData.dunColumnsCumulativeSquareThingCount)
+ delete[] _dunData.dunColumnsCumulativeSquareThingCount;
+ _dunData.dunColumnsCumulativeSquareThingCount = new uint16[columCount];
+ for (uint16 i = 0; i < columCount; ++i)
+ _dunData.dunColumnsCumulativeSquareThingCount[i] = dunDataStream.readUint16BE();
+ // TODO: ??? is this - end
+
+ // TODO: ??? is this - begin
+ if (_dunData.squareFirstThings)
+ delete[] _dunData.squareFirstThings;
+ _dunData.squareFirstThings = new Thing[_fileHeader.squareFirstThingCount];
+ for (uint16 i = 0; i < _fileHeader.squareFirstThingCount; ++i) {
+ uint16 tmp = dunDataStream.readUint16BE();
+ _dunData.squareFirstThings[i].cell = tmp >> 14;
+ _dunData.squareFirstThings[i].type = (tmp >> 10) & 0xF;
+ _dunData.squareFirstThings[i].index = tmp & 0x1FF;
+ }
+ if (_messages.newGame)
+ for (uint16 i = 0; i < 300; ++i)
+ _dunData.squareFirstThings[i] = Thing::specThingNone;
+
+ // TODO: ??? is this - end
+
+ // load text data
+ if (_dunData.dunTextData)
+ delete[] _dunData.dunTextData;
+ _dunData.dunTextData = new uint16[_fileHeader.textDataWordCount];
+ for (uint16 i = 0; i < _fileHeader.textDataWordCount; ++i)
+ _dunData.dunTextData[i] = dunDataStream.readUint16BE();
+
+ // TODO: ??? what this
+ if (_messages.newGame)
+ _dunData.eventMaximumCount = 100;
+
+ // load 'Things'
+ // TODO: implement load things
+ // this is a temporary workaround to seek to raw map data
+ for (uint16 i = 0; i < kThingTypeTotal; ++i)
+ dunDataStream.skip(_fileHeader.thingCounts[i] * gThingDataByteCount[i]);
+
+ _rawMapData = _rawDunFileData + dunDataStream.pos();
+
+ if (_dunData.dungeonMapData) delete[] _dunData.dungeonMapData;
+
+ if (_messages.restartGameRequest) {
+ uint8 mapCount = _fileHeader.mapCount;
+ _dunData.dungeonMapData = new byte**[_dunData.dunColumCount + mapCount];
+ byte **colFirstSquares = _dunData.dungeonMapData[mapCount];
+ for (uint8 i = 0; i < mapCount; ++i) {
+ _dunData.dungeonMapData[i] = colFirstSquares;
+ byte *square = _rawMapData + _maps[i].rawDunDataOffset;
+ *colFirstSquares++ = square;
+ for (uint16 w = 0; w <= _maps[i].width; ++w) {
+ square += _maps[w].height + 1;
+ *colFirstSquares++ = square;
+ }
+ }
+ }
} \ No newline at end of file