diff options
Diffstat (limited to 'engines/dm/eventman.cpp')
| -rw-r--r-- | engines/dm/eventman.cpp | 79 |
1 files changed, 76 insertions, 3 deletions
diff --git a/engines/dm/eventman.cpp b/engines/dm/eventman.cpp index f2ca15e0c5..488deeb017 100644 --- a/engines/dm/eventman.cpp +++ b/engines/dm/eventman.cpp @@ -268,6 +268,7 @@ void EventManager::processInput() { Common::Event event; while (_vm->_system->getEventManager()->pollEvent(event)) { switch (event.type) { + // DUMMY CODE: EVENT_KEYDOWN, only for testing case Common::EVENT_KEYDOWN: if (event.synthetic) break; @@ -303,11 +304,11 @@ void EventManager::processInput() { case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; break; - case Common::EVENT_LBUTTONUP: - case Common::EVENT_RBUTTONUP: + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_RBUTTONDOWN: _pendingClickPresent = true; _pendingClickPos = _mousePos; - _pendingClickButton = (event.type == Common::EVENT_LBUTTONUP) ? kLeftMouseButton : kRightMouseButton; + _pendingClickButton = (event.type == Common::EVENT_LBUTTONDOWN) ? kLeftMouseButton : kRightMouseButton; break; } } @@ -347,4 +348,76 @@ CommandType EventManager::getCommandTypeFromMouseInput(MouseInput *input, Common } +void EventManager::processCommandQueue() { + _isCommandQueueLocked = true; + if (_commandQueue.empty()) { + _isCommandQueueLocked = false; + processPendingClick(); + return; + } + + Command cmd = _commandQueue.pop(); + + // MISSING CODE: for when movement is disabled + + _isCommandQueueLocked = false; + processPendingClick(); + + if ((cmd.type == kCommandTurnRight) || (cmd.type == kCommandTurnLeft)) { + commandTurnParty(cmd.type); + return; + } + + if ((cmd.type >= kCommandMoveForward) && (cmd.type <= kCommandMoveLeft)) { + commandMoveParty(cmd.type); + return; + } + + // MISSING CODE: the rest of the function +} + +void EventManager::commandTurnParty(CommandType cmdType) { + _vm->_stopWaitingForPlayerInput = true; + + // MISSING CODE: highlight turn left/right buttons + + // MISSING CODE: processing stairs + + // MISSING CODE: process sensors + + // DUMMY CODE: should call F0284_CHAMPION_SetPartyDirection instead + direction &partyDir = _vm->_dungeonMan->_currMap.partyDir; + (cmdType == kCommandTurnLeft) ? turnDirLeft(partyDir) : turnDirRight(partyDir); + + // MISSING CODE: process sensors +} + +void EventManager::commandMoveParty(CommandType cmdType) { + _vm->_stopWaitingForPlayerInput = true; + + // MISSING CODE: Lots of code + + // DUMMY CODE: + DungeonMan &dungeonMan = *_vm->_dungeonMan; + CurrMapData &currMap = dungeonMan._currMap; + + switch (cmdType) { + case kCommandMoveForward: + dungeonMan.mapCoordsAfterRelMovement(dungeonMan._currMap.partyDir, 1, 0, currMap.partyPosX, currMap.partyPosY); + break; + case kCommandMoveLeft: + dungeonMan.mapCoordsAfterRelMovement(dungeonMan._currMap.partyDir, 0, -1, currMap.partyPosX, currMap.partyPosY); + break; + case kCommandMoveBackward: + dungeonMan.mapCoordsAfterRelMovement(dungeonMan._currMap.partyDir, -1, 0, currMap.partyPosX, currMap.partyPosY); + break; + case kCommandMoveRight: + dungeonMan.mapCoordsAfterRelMovement(dungeonMan._currMap.partyDir, 0, 1, currMap.partyPosX, currMap.partyPosY); + break; + } + + // MISSING CODE: Lots of code +} + + }; // end of namespace DM |
