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-rw-r--r--engines/dm/gfx.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp
new file mode 100644
index 0000000000..53abbbfc76
--- /dev/null
+++ b/engines/dm/gfx.cpp
@@ -0,0 +1,126 @@
+#include "gfx.h"
+#include "engines/util.h"
+#include "common/system.h"
+#include "common/file.h"
+#include "graphics/palette.h"
+#include "common/endian.h"
+
+using namespace DM;
+
+DisplayMan::DisplayMan(DMEngine *dmEngine) :
+ _vm(dmEngine), _currPalette(NULL), _screenWidth(0), _screenHeight(0),
+ _vgaBuffer(0), _itemCount(0), _indexBytePos(NULL), _compressedData(NULL) {}
+
+DisplayMan::~DisplayMan() {
+ delete[] _compressedData;
+ delete[] _indexBytePos;
+ delete[] _currPalette;
+}
+
+void DisplayMan::setUpScreens(uint16 width, uint16 height) {
+ _currPalette = new byte[256 * 2];
+ _screenWidth = width;
+ _screenHeight = height;
+ _vgaBuffer = new byte[_screenWidth * _screenHeight];
+ memset(_vgaBuffer, 0, width * height);
+}
+
+void DisplayMan::loadGraphics() {
+ Common::File f;
+ f.open("graphics.dat");
+
+ _itemCount = f.readUint16BE();
+ _indexBytePos = new uint32[_itemCount + 1];
+ _indexBytePos[0] = 0;
+ for (uint16 i = 1; i < _itemCount + 1; ++i)
+ _indexBytePos[i] = f.readUint16BE() + _indexBytePos[i - 1];
+
+ _compressedData = new uint8[_indexBytePos[_itemCount]];
+
+ f.seek(2 + _itemCount * 4);
+ for (uint32 i = 0; i < _indexBytePos[_itemCount]; ++i)
+ _compressedData[i] = f.readByte();
+
+ f.close();
+}
+
+void DisplayMan::setPalette(byte *buff, uint16 colorCount) {
+ memcpy(_currPalette, buff, sizeof(byte) * colorCount * 3);
+ _vm->_system->getPaletteManager()->setPalette(buff, 0, colorCount);
+}
+
+#define TOBE2(byte1, byte2) ((((uint16)(byte1)) << 8) | (uint16)(byte2))
+
+void DisplayMan::loadIntoBitmap(uint16 index, byte *destBitmap) {
+ uint8 *data = _compressedData + _indexBytePos[index];
+ uint16 width = TOBE2(data[0], data[1]);
+ uint16 height = TOBE2(data[2], data[3]);
+ uint16 nextByteIndex = 4;
+ for (uint16 k = 0; k < width * height;) {
+ uint8 nextByte = data[nextByteIndex++];
+ uint8 nibble1 = (nextByte & 0xF0) >> 4;
+ uint8 nibble2 = (nextByte & 0x0F);
+ if (nibble1 <= 7) {
+ for (int j = 0; j < nibble1 + 1; ++j)
+ destBitmap[k++] = nibble2;
+ } else if (nibble1 == 0x8) {
+ uint8 byte1 = data[nextByteIndex++];
+ for (int j = 0; j < byte1 + 1; ++j)
+ destBitmap[k++] = nibble2;
+ } else if (nibble1 == 0xC) {
+ uint16 word1 = TOBE2(data[nextByteIndex], data[nextByteIndex + 1]);
+ nextByteIndex += 2;
+ for (int j = 0; j < word1 + 1; ++j)
+ destBitmap[k++] = nibble2;
+ } else if (nibble1 == 0xB) {
+ uint8 byte1 = data[nextByteIndex++];
+ for (int j = 0; j < byte1 + 1; ++j, ++k)
+ destBitmap[k] = destBitmap[k - width];
+ destBitmap[k++] = nibble2;
+ } else if (nibble1 == 0xF) {
+ uint16 word1 = TOBE2(data[nextByteIndex], data[nextByteIndex + 1]);
+ nextByteIndex += 2;
+ for (int j = 0; j < word1 + 1; ++j, ++k)
+ destBitmap[k] = destBitmap[k - width];
+ destBitmap[k++] = nibble2;
+ } else if (nibble1 == 9) {
+ uint8 byte1 = data[nextByteIndex++];
+ if (byte1 % 2)
+ byte1++;
+ else
+ destBitmap[k++] = nibble2;
+
+ for (int j = 0; j < byte1 / 2; ++j) {
+ uint8 byte2 = data[nextByteIndex++];
+ destBitmap[k++] = byte2 & 0x0F;
+ destBitmap[k++] = (byte2 & 0xF0) >> 4;
+ }
+ }
+ }
+}
+
+void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, uint16 destX, uint16 destY) {
+ for (uint16 y = 0; y < srcHeight; ++y)
+ memcpy(getCurrentVgaBuffer() + ((y + destY) * _screenWidth + destX), srcBitmap + y * srcWidth, srcWidth * sizeof(byte));
+
+}
+
+void DisplayMan::updateScreen() {
+ _vm->_system->copyRectToScreen(_vgaBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight);
+ _vm->_system->updateScreen();
+}
+
+byte *DisplayMan::getCurrentVgaBuffer() {
+ return _vgaBuffer;
+}
+
+uint16 DisplayMan::getImageWidth(uint16 index) {
+ uint8 *data = _compressedData + _indexBytePos[index];
+ return TOBE2(data[0], data[1]);
+}
+
+uint16 DisplayMan::getImageHeight(uint16 index) {
+ uint8 *data = _compressedData + _indexBytePos[index];
+ return TOBE2(data[2], data[3]);
+}
+