diff options
Diffstat (limited to 'engines/dm/gfx.h')
-rw-r--r-- | engines/dm/gfx.h | 208 |
1 files changed, 105 insertions, 103 deletions
diff --git a/engines/dm/gfx.h b/engines/dm/gfx.h index 46b68fc3c2..5e401806cb 100644 --- a/engines/dm/gfx.h +++ b/engines/dm/gfx.h @@ -50,12 +50,12 @@ enum ViewFloor { }; enum DoorState { - kDMDoorStateOpen = 0, // @ C0_DOOR_STATE_OPEN - kDMDoorStateOneFourth = 1, // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH - kDMDoorStateHalf = 2, // @ k2_DoorStateAspect_CLOSED_HALF + kDMDoorStateOpen = 0, // @ C0_DOOR_STATE_OPEN + kDMDoorStateOneFourth = 1, // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH + kDMDoorStateHalf = 2, // @ k2_DoorStateAspect_CLOSED_HALF kDMDoorStateThreeFourth = 3, // @ C3_DOOR_STATE_CLOSED_THREE_FOURTH - kDMDoorStateClosed = 4, // @ C4_DOOR_STATE_CLOSED - kDMDoorStateDestroyed = 5 // @ C5_DOOR_STATE_DESTROYED + kDMDoorStateClosed = 4, // @ C4_DOOR_STATE_CLOSED + kDMDoorStateDestroyed = 5 // @ C5_DOOR_STATE_DESTROYED }; enum DoorOrnament { @@ -73,17 +73,17 @@ enum DoorButton { /* View lanes */ enum ViewLane { - kDMViewLaneCenter = 0, // @ C0_VIEW_LANE_CENTER - kDMViewLaneLeft = 1, // @ C1_VIEW_LANE_LEFT - kDMViewLaneRight = 2 // @ C2_VIEW_LANE_RIGHT + kDMViewLaneCenter = 0, // @ C0_VIEW_LANE_CENTER + kDMViewLaneLeft = 1, // @ C1_VIEW_LANE_LEFT + kDMViewLaneRight = 2 // @ C2_VIEW_LANE_RIGHT }; /* Explosion aspects */ enum ExplosionAspectEnum { - kDMExplosionAspectFire = 0, // @ C0_EXPLOSION_ASPECT_FIRE - kDMExplosionAspectSpell = 1, // @ C1_EXPLOSION_ASPECT_SPELL - k2_ExplosionAspectPoison = 2, // @ C2_EXPLOSION_ASPECT_POISON - k3_ExplosionAspectSmoke = 3 // @ C3_EXPLOSION_ASPECT_SMOKE + kDMExplosionAspectFire = 0, // @ C0_EXPLOSION_ASPECT_FIRE + kDMExplosionAspectSpell = 1, // @ C1_EXPLOSION_ASPECT_SPELL + kDMExplosionAspectPoison = 2, // @ C2_EXPLOSION_ASPECT_POISON + kDMExplosionAspectSmoke = 3 // @ C3_EXPLOSION_ASPECT_SMOKE }; enum WallSet { @@ -95,24 +95,48 @@ enum FloorSet { }; enum ViewWall { - kDMViewWallD3LRight = 0, // @ C00_VIEW_WALL_D3L_RIGHT - kDMViewWallD3RLeft = 1, // @ C01_VIEW_WALL_D3R_LEFT - kDMViewWallD3LFront = 2, // @ C02_VIEW_WALL_D3L_FRONT - kDMViewWallD3CFront = 3, // @ C03_VIEW_WALL_D3C_FRONT - kDMViewWallD3RFront = 4, // @ C04_VIEW_WALL_D3R_FRONT - kDMViewWallD2LRight = 5, // @ C05_VIEW_WALL_D2L_RIGHT - kDMViewWallD2RLeft = 6, // @ C06_VIEW_WALL_D2R_LEFT - kDMViewWallD2LFront = 7, // @ C07_VIEW_WALL_D2L_FRONT - kDMViewWallD2CFront = 8, // @ C08_VIEW_WALL_D2C_FRONT - kDMViewWallD2RFront = 9, // @ C09_VIEW_WALL_D2R_FRONT + kDMViewWallD3LRight = 0, // @ C00_VIEW_WALL_D3L_RIGHT + kDMViewWallD3RLeft = 1, // @ C01_VIEW_WALL_D3R_LEFT + kDMViewWallD3LFront = 2, // @ C02_VIEW_WALL_D3L_FRONT + kDMViewWallD3CFront = 3, // @ C03_VIEW_WALL_D3C_FRONT + kDMViewWallD3RFront = 4, // @ C04_VIEW_WALL_D3R_FRONT + kDMViewWallD2LRight = 5, // @ C05_VIEW_WALL_D2L_RIGHT + kDMViewWallD2RLeft = 6, // @ C06_VIEW_WALL_D2R_LEFT + kDMViewWallD2LFront = 7, // @ C07_VIEW_WALL_D2L_FRONT + kDMViewWallD2CFront = 8, // @ C08_VIEW_WALL_D2C_FRONT + kDMViewWallD2RFront = 9, // @ C09_VIEW_WALL_D2R_FRONT kDMViewWallD1LRight = 10, // @ C10_VIEW_WALL_D1L_RIGHT - kDMViewWallD1RLeft = 11, // @ C11_VIEW_WALL_D1R_LEFT + kDMViewWallD1RLeft = 11, // @ C11_VIEW_WALL_D1R_LEFT kDMViewWallD1CFront = 12 // @ C12_VIEW_WALL_D1C_FRONT }; -#define kDMMaskDoorInfoCreaturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH +enum CellOrder { + kDMCellOrderAlcove = 0x0000, // @ C0000_CELL_ORDER_ALCOVE + kDMCellOrderBackLeft = 0x0001, // @ C0001_CELL_ORDER_BACKLEFT + kDMCellOrderBackRight = 0x0002, // @ C0002_CELL_ORDER_BACKRIGHT + kDMCellOrderDoorPass1BackLeft = 0x0018, // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT + kDMCellOrderBackLeftBackRight = 0x0021, // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT + kDMCellOrderDoorPass1BackRight = 0x0028, // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT + kDMCellOrderBackRightFrontRight = 0x0032, // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT + kDMCellOrderDoorPass2FrontRight = 0x0039, // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT + kDMCellOrderBackLeftFrontLeft = 0x0041, // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT + kDMCellOrderDoorPass2FrontLeft = 0x0049, // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT + kDMCellOrderDoorPass1BackRightBackLeft = 0x0128, // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT + kDMCellOrderDoorPass1BackLeftBackRight = 0x0218, // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT + kDMCellOrderBackLeftBackRightFrontRight = 0x0321, // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT + kDMCellOrderBackRightFrontLeftFrontRight = 0x0342, // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT + kDMCellOrderDoorPass2FrontLeftFrontRight = 0x0349, // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT + kDMCellOrderBackRightBackLeftFrontLeft = 0x0412, // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT + kDMCellOrderBackLeftFrontRightFrontLeft = 0x0431, // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT + kDMCellOrderDoorPass2FrontRightFrontLeft = 0x0439, // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT + kDMCellOrderBackLeftBackRightFrontLeftFrontRight = 0x3421, // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT + kDMCellOrderBackRightBackLeftFrontRightFrontLeft = 0x4312, // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT +}; + +#define kDMMaskDoorInfoCreaturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH #define kDMMaskDoorInfoProjectilesCanPassThrough 0x0002 // @ MASK0x0002_PROJECTILES_CAN_PASS_THROUGH -#define kDMMaskDoorInfoAnimated 0x0004 // @ MASK0x0004_ANIMATED +#define kDMMaskDoorInfoAnimated 0x0004 // @ MASK0x0004_ANIMATED +#define kDMMaskDoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT #define k2_FloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT #define k13_WallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT @@ -126,49 +150,27 @@ enum ViewWall { #define k14_ProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT #define k85_ObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT -#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN -#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN -#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW +#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN +#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN +#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW #define k3_HalfSizedViewCell_CenterColumn 3 // @ C03_VIEW_CELL_CENTER_COLUMN -#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW +#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW /* Shift sets */ #define k0_ShiftSet_D0BackD1Front 0 // @ C0_SHIFT_SET_D0_BACK_OR_D1_FRONT #define k1_ShiftSet_D1BackD2Front 1 // @ C1_SHIFT_SET_D1_BACK_OR_D2_FRONT #define k2_ShiftSet_D2BackD3Front 2 // @ C2_SHIFT_SET_D2_BACK_OR_D3_FRONT -#define k0x0008_CellOrder_DoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT -#define k0x0000_CellOrder_Alcove 0x0000 // @ C0000_CELL_ORDER_ALCOVE -#define k0x0001_CellOrder_BackLeft 0x0001 // @ C0001_CELL_ORDER_BACKLEFT -#define k0x0002_CellOrder_BackRight 0x0002 // @ C0002_CELL_ORDER_BACKRIGHT -#define k0x0018_CellOrder_DoorPass1_BackLeft 0x0018 // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT -#define k0x0021_CellOrder_BackLeft_BackRight 0x0021 // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT -#define k0x0028_CellOrder_DoorPass1_BackRight 0x0028 // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT -#define k0x0032_CellOrder_BackRight_FrontRight 0x0032 // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT -#define k0x0039_CellOrder_DoorPass2_FrontRight 0x0039 // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT -#define k0x0041_CellOrder_BackLeft_FrontLeft 0x0041 // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT -#define k0x0049_CellOrder_DoorPass2_FrontLeft 0x0049 // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT -#define k0x0128_CellOrder_DoorPass1_BackRight_BackLeft 0x0128 // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT -#define k0x0218_CellOrder_DoorPass1_BackLeft_BackRight 0x0218 // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT -#define k0x0321_CellOrder_BackLeft_BackRight_FrontRight 0x0321 // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT -#define k0x0342_CellOrder_BackRight_FrontLeft_FrontRight 0x0342 // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT -#define k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight 0x0349 // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT -#define k0x0412_CellOrder_BackRight_BackLeft_FrontLeft 0x0412 // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT -#define k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft 0x0431 // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT -#define k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft 0x0439 // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT -#define k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight 0x3421 // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT -#define k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft 0x4312 // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT - /* Creature info GraphicInfo */ -#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL -#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK -#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE -#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK -#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK -#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT -#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT -#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK -#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK +#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL +#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK +#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE +#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK +#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK +#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT +#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT +#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK +#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK #define k75_FirstFloorSet 75 // @ C075_GRAPHIC_FIRST_FLOOR_SET #define k77_FirstWallSet 77 // @ C077_GRAPHIC_FIRST_WALL_SET @@ -181,9 +183,9 @@ enum ViewWall { #define k730_DerivedBitmapMaximumCount 730 // @ C730_DERIVED_BITMAP_MAXIMUM_COUNT /* Field Aspect Mask */ -#define kMaskFieldAspectFlipMask 0x0080 // @ MASK0x0080_FLIP_MASK +#define kMaskFieldAspectFlipMask 0x0080 // @ MASK0x0080_FLIP_MASK #define kMaskFieldAspectIndex 0x007F // @ MASK0x007F_MASK_INDEX -#define kMaskFieldAspectNoMask 255 // @ C255_NO_MASK +#define kMaskFieldAspectNoMask 255 // @ C255_NO_MASK enum ViewSquare { kM3_ViewSquare_D4C = -3, // @ CM3_VIEW_SQUARE_D4C @@ -221,43 +223,43 @@ extern ExplosionAspect g211_ExplosionAspects[k4_ExplosionAspectCount]; // @ G021 extern byte g215_ProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales -#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT -#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA -#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM -#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL -#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT -#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3 -#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2 -#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON -#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT -#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE -#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION -#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE +#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT +#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA +#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM +#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL +#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT +#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3 +#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2 +#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON +#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT +#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE +#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION +#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE -#define k16_Scale_D3 16 // @ C16_SCALE_D3 -#define k20_Scale_D2 20 // @ C20_SCALE_D2 +#define k16_Scale_D3 16 // @ C16_SCALE_D3 +#define k20_Scale_D2 20 // @ C20_SCALE_D2 /* Object aspect GraphicInfo */ -#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT -#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE +#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT +#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE /* Projectile aspect GraphicInfo */ -#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE -#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY -#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE +#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE +#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY +#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE /* Projectile aspect type */ -#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION +#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION #define k1_ProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION -#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION -#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION +#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION +#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION /* Projectile aspects */ -#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT -#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL -#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT -#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME +#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT +#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL +#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT +#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME #define k13_ProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD #define k0x0080_BlitDoNotUseMask 0x0080 // @ MASK0x0080_DO_NOT_USE_MASK @@ -301,13 +303,13 @@ enum GraphicIndice { k30_FoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL k31_WaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL k32_PoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL - k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL - k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED + k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL + k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED k35_SlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND k37_BorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD k38_BorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD k39_BorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD - k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE + k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE k41_holeInWall_GraphicIndice = 41, // @ C041_GRAPHIC_HOLE_IN_WALL k42_ObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031 k43_ObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063 @@ -343,12 +345,12 @@ enum GraphicIndice { k241_FloorOrn_15_D3L_footprints = 241, // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS k301_DoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED k315_firstDoorButton_GraphicIndice = 315, // @ C315_GRAPHIC_FIRST_DOOR_BUTTON - k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE + k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE k348_FirstExplosionGraphicIndice = 348, // @ C348_GRAPHIC_FIRST_EXPLOSION - k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN + k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN k360_FirstObjectGraphicIndice = 360, // @ C360_GRAPHIC_FIRST_OBJECT k446_FirstCreatureGraphicIndice = 446, // @ C446_GRAPHIC_FIRST_CREATURE - k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT + k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT }; @@ -485,7 +487,7 @@ public: _firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD), _byteWidth(byteWidth), _height(h), _graphicInfo(grap) {} - ProjectileAspect() : _firstNativeBitmapRelativeIndex(0), + ProjectileAspect() : _firstNativeBitmapRelativeIndex(0), _firstDerivedBitmapRelativeIndex(0), _byteWidth(0), _height(0), _graphicInfo(0) {} }; // @ PROJECTIL_ASPECT @@ -518,16 +520,16 @@ struct OrnamentInfo { #define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK #define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK -#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW -#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW -#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME +#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW +#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW +#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME #define k112_byteWidthViewport 112 // @ C112_BYTE_WIDTH_VIEWPORT -#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT +#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT #define k160_byteWidthScreen 160 // @ C160_BYTE_WIDTH_SCREEN -#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN +#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN #define k8_byteWidth 8 // @ C008_BYTE_WIDTH #define k16_byteWidth 16 // @ C016_BYTE_WIDTH @@ -656,7 +658,7 @@ class DisplayMan { public: byte *_bitmapWallSetD1LCR; // @ G0700_puc_Bitmap_WallSet_Wall_D1LCR private: - Box _boxThievesEyeViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea + Box _boxThievesEyeViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea byte _palChangesDoorButtonAndWallOrnD3[16]; // @ G0198_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D3 byte _palChangesDoorButtonAndWallOrnD2[16]; // @ G0199_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D2 @@ -717,7 +719,7 @@ public: void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap void setUpScreens(uint16 width, uint16 height); - void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader + void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader void initializeGraphicData(); // @ F0460_START_InitializeGraphicData void loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF void allocateFlippedWallBitmaps(); // @ F0461_START_AllocateFlippedWallBitmaps @@ -779,7 +781,7 @@ public: int16 getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION void drawObjectsCreaturesProjectilesExplosions(Thing thingParam, Direction directionParam, int16 mapXpos, int16 mapYpos, int16 viewSquareIndex, - uint16 orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF + CellOrder orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF uint16 getNormalizedByteWidth(uint16 byteWidth); // @ M77_NORMALIZED_BYTE_WIDTH uint16 getVerticalOffsetM23(uint16 val); // @ M23_VERTICAL_OFFSET uint16 getHorizontalOffsetM22(uint16 val); // @ M22_HORIZONTAL_OFFSET |