aboutsummaryrefslogtreecommitdiff
path: root/engines/dm/group.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/dm/group.cpp')
-rw-r--r--engines/dm/group.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/dm/group.cpp b/engines/dm/group.cpp
index 78c76b8d9c..89efd6b478 100644
--- a/engines/dm/group.cpp
+++ b/engines/dm/group.cpp
@@ -1577,7 +1577,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {
int16 doubledMapDifficulty = _vm->_dungeonMan->_currMap->_difficulty << 1;
CreatureInfo creatureInfo = _vm->_dungeonMan->_creatureInfos[group->_type];
- _vm->_championMan->addSkillExperience(champIndex, k7_ChampionSkillParry, creatureInfo.getExperience());
+ _vm->_championMan->addSkillExperience(champIndex, kDMSkillParry, creatureInfo.getExperience());
if (_vm->_championMan->_partyIsSleeping || (((_vm->_championMan->getDexterity(curChampion) < (_vm->getRandomNumber(32) + creatureInfo._dexterity + doubledMapDifficulty - 16)) || !_vm->getRandomNumber(4)) && !_vm->_championMan->isLucky(curChampion, 60))) {
uint16 allowedWound;
uint16 woundTest = _vm->getRandomNumber(65536);
@@ -1592,7 +1592,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {
} else
allowedWound = woundTest & 0x0001; /* 0 (Ready hand) or 1 (action hand) */
- int16 attack = (_vm->getRandomNumber(16) + creatureInfo._attack + doubledMapDifficulty) - (_vm->_championMan->getSkillLevel(champIndex, k7_ChampionSkillParry) << 1);
+ int16 attack = (_vm->getRandomNumber(16) + creatureInfo._attack + doubledMapDifficulty) - (_vm->_championMan->getSkillLevel(champIndex, kDMSkillParry) << 1);
if (attack <= 1) {
if (_vm->getRandomNumber(2))
return 0;
@@ -1613,7 +1613,7 @@ int16 GroupMan::getChampionDamage(Group *group, uint16 champIndex) {
uint16 poisonAttack = creatureInfo._poisonAttack;
if (poisonAttack && _vm->getRandomNumber(2)) {
- poisonAttack = _vm->_championMan->getStatisticAdjustedAttack(curChampion, kDMChampionStatVitality, poisonAttack);
+ poisonAttack = _vm->_championMan->getStatisticAdjustedAttack(curChampion, kDMStatVitality, poisonAttack);
if (poisonAttack >= 0)
_vm->_championMan->championPoison(champIndex, poisonAttack);
}