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-rw-r--r--engines/dm/group.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/dm/group.cpp b/engines/dm/group.cpp
index 09581f72ae..fe80a1013c 100644
--- a/engines/dm/group.cpp
+++ b/engines/dm/group.cpp
@@ -280,7 +280,7 @@ void GroupMan::dropCreatureFixedPossessions(uint16 creatureType, int16 mapX, int
continue;
Weapon *currWeapon = (Weapon *)_vm->_dungeonMan->getThingData(nextUnusedThing);
-/* The same pointer type is used no matter the actual type k5_WeaponThingType, k6_ArmourThingType or k10_JunkThingType */
+ /* The same pointer type is used no matter the actual type k5_WeaponThingType, k6_ArmourThingType or k10_JunkThingType */
currWeapon->setType(currFixedPossession);
currWeapon->setCursed(cursedPossessions);
nextUnusedThing = thingWithNewCell(nextUnusedThing, ((cell == k255_CreatureTypeSingleCenteredCreature) || !_vm->getRandomNumber(4)) ? _vm->getRandomNumber(4) : cell);
@@ -1789,7 +1789,7 @@ int16 GroupMan::getMeleeTargetCreatureOrdinal(int16 groupX, int16 groupY, int16
}
}
-int16 GroupMan::getMeleeActionDamage(Champion* champ, int16 champIndex, Group* group, int16 creatureIndex, int16 mapX, int16 mapY, uint16 actionHitProbability, uint16 actionDamageFactor, int16 skillIndex) {
+int16 GroupMan::getMeleeActionDamage(Champion *champ, int16 champIndex, Group *group, int16 creatureIndex, int16 mapX, int16 mapY, uint16 actionHitProbability, uint16 actionDamageFactor, int16 skillIndex) {
int16 L0565_i_Damage = 0;
int16 L0566_i_Damage = 0;
int16 L0568_i_Defense;
@@ -1996,7 +1996,7 @@ void GroupMan::fuseAction(uint16 mapX, uint16 mapY) {
}
}
-void GroupMan::saveActiveGroupPart(Common::OutSaveFile* file) {
+void GroupMan::saveActiveGroupPart(Common::OutSaveFile *file) {
for (uint16 i = 0; i < _maxActiveGroupCount; ++i) {
ActiveGroup *group = &_activeGroups[i];
file->writeUint16BE(group->_groupThingIndex);
@@ -2015,7 +2015,7 @@ void GroupMan::saveActiveGroupPart(Common::OutSaveFile* file) {
}
}
-void GroupMan::loadActiveGroupPart(Common::InSaveFile* file) {
+void GroupMan::loadActiveGroupPart(Common::InSaveFile *file) {
for (uint16 i = 0; i < _maxActiveGroupCount; ++i) {
ActiveGroup *group = &_activeGroups[i];
group->_groupThingIndex = file->readUint16BE();