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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* Based on the Reverse Engineering work of Christophe Fontanel,
+* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
+*/
+
+#ifndef DM_OBJECTMAN_H
+#define DM_OBJECTMAN_H
+
+#include "dm/dm.h"
+#include "dm/champion.h"
+
+namespace DM {
+
+#define k8_SlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
+#define k9_SlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
+#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
+
+#define k14_ObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
+#define k199_ObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
+#define k556_ObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
+
+class SlotBox {
+public:
+ int16 _x;
+ int16 _y;
+ int16 _iconIndex;
+ SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
+ SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
+}; // @ SLOT_BOX
+
+class ObjectMan {
+ DMEngine *_vm;
+
+public:
+ explicit ObjectMan(DMEngine *vm);
+ ~ObjectMan();
+ void loadObjectNames(); // @ F0031_OBJECT_LoadNames
+
+ SlotBox _slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
+ char *_objectNames[k199_ObjectNameCount]; // @ G0352_apc_ObjectNames
+ byte *_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
+
+ IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
+ IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
+ void extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
+ void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
+ void drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
+ IconIndice getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
+ void clearLeaderObjectName(); // @ F0035_OBJECT_ClearLeaderHandObjectName
+ void drawIconToScreen(int16 iconIndex, int16 posX, int16 posY); // @ F0037_OBJECT_DrawIconToScreen
+
+ int16 _iconGraphicHeight[7]; // @ K0077_ai_IconGraphicHeight
+ int16 _iconGraphicFirstIndex[7]; // G0026_ai_Graphic562_IconGraphicFirstIconIndex
+
+ void initConstants();
+};
+
+}
+
+#endif