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-rw-r--r--engines/dm/TODOs/todo.txt2
-rw-r--r--engines/dm/gfx.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/dm/TODOs/todo.txt b/engines/dm/TODOs/todo.txt
index 70c000870e..47416c58df 100644
--- a/engines/dm/TODOs/todo.txt
+++ b/engines/dm/TODOs/todo.txt
@@ -8,7 +8,7 @@ Bugs:
When object are put on the right side of the current square, they disappear
Drawing door ornaments segfaults when going back to the start
Stepping onto the plate next doesn't open the grated gate on the 0th level
- Walking into walls corrupts memory
+ Damage to a champion's health is not getting reflected in the bar graphs, only when opening the inventory (maybe health is not getting set correctly)
Possible bugs:
diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp
index f05a8ca7bb..5efb3f05ac 100644
--- a/engines/dm/gfx.cpp
+++ b/engines/dm/gfx.cpp
@@ -1445,7 +1445,7 @@ void DisplayMan::f21_blitToScreen(byte *bitmap, int16* box, int16 byteWidth, Col
void DisplayMan::f21_blitToScreen(byte* bitmap, Box* box, int16 byteWidth, Color transparent, int16 height) {
_g578_useByteBoxCoordinates = false;
- f132_blitToBitmap(bitmap, _g348_bitmapScreen, *box, 0, 0, byteWidth, k112_byteWidthViewport, transparent, height, k136_heightViewport);
+ f132_blitToBitmap(bitmap, _g348_bitmapScreen, *box, 0, 0, byteWidth, k160_byteWidthScreen, transparent, height, k200_heightScreen);
}
void DisplayMan::f101_drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f) {