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-rw-r--r--engines/dm/champion.cpp8
-rw-r--r--engines/dm/eventman.cpp6
-rw-r--r--engines/dm/group.cpp64
-rw-r--r--engines/dm/inventory.cpp2
-rw-r--r--engines/dm/menus.cpp16
-rw-r--r--engines/dm/movesens.cpp18
-rw-r--r--engines/dm/projexpl.cpp16
-rw-r--r--engines/dm/sounds.cpp2
-rw-r--r--engines/dm/timeline.cpp98
-rw-r--r--engines/dm/timeline.h106
10 files changed, 168 insertions, 168 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index 0fd3acdb0a..0bd060d145 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -925,7 +925,7 @@ void ChampionMan::disableAction(uint16 champIndex, uint16 ticks) {
int32 updatedEnableActionEventTime = _vm->_gameTime + ticks;
TimelineEvent curEvent;
- curEvent._type = k11_TMEventTypeEnableChampionAction;
+ curEvent._type = kDMEventTypeEnableChampionAction;
curEvent._priority = champIndex;
curEvent._Bu._slotOrdinal = 0;
@@ -1115,7 +1115,7 @@ void ChampionMan::championPoison(int16 champIndex, uint16 attack) {
if (--attack) {
curChampion->_poisonEventCount++;
TimelineEvent newEvent;
- newEvent._type = k75_TMEventTypePoisonChampion;
+ newEvent._type = kDMEventTypePoisonChampion;
newEvent._priority = champIndex;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 36);
newEvent._Bu._attack = attack;
@@ -1431,7 +1431,7 @@ void ChampionMan::applyAndDrawPendingDamageAndWounds() {
int16 eventIndex = championPtr->_hideDamageReceivedIndex;
if (eventIndex == -1) {
TimelineEvent newEvent;
- newEvent._type = k12_TMEventTypeHideDamageReceived;
+ newEvent._type = kDMEventTypeHideDamageReceived;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 5);
newEvent._priority = championIndex;
championPtr->_hideDamageReceivedIndex = _vm->_timeline->addEventGetEventIndex(&newEvent);
@@ -1563,7 +1563,7 @@ void ChampionMan::unpoison(int16 champIndex) {
TimelineEvent *eventPtr = _vm->_timeline->_events;
for (uint16 eventIndex = 0; eventIndex < _vm->_timeline->_eventMaxCount; eventPtr++, eventIndex++) {
- if ((eventPtr->_type == k75_TMEventTypePoisonChampion) && (eventPtr->_priority == champIndex))
+ if ((eventPtr->_type == kDMEventTypePoisonChampion) && (eventPtr->_priority == champIndex))
_vm->_timeline->deleteEvent(eventIndex);
}
_champions[champIndex]._poisonEventCount = 0;
diff --git a/engines/dm/eventman.cpp b/engines/dm/eventman.cpp
index 1f0ec0481f..2fc0e5e0ab 100644
--- a/engines/dm/eventman.cpp
+++ b/engines/dm/eventman.cpp
@@ -1032,7 +1032,7 @@ void EventManager::commandMoveParty(CommandType cmdType) {
} else {
isMovementBlocked = (_vm->_groupMan->groupGetThing(partyMapX, partyMapY) != Thing::_endOfList);
if (isMovementBlocked)
- _vm->_groupMan->processEvents29to41(partyMapX, partyMapY, kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent, 0);
+ _vm->_groupMan->processEvents29to41(partyMapX, partyMapY, kDMEventTypeCreateReactionPartyIsAdjacent, 0);
}
}
@@ -1175,7 +1175,7 @@ void EventManager::commandProcessType80ClickInDungeonView(int16 posX, int16 posY
if ((((Door*)junkPtr)->hasButton()) && _vm->_dungeonMan->_dungeonViewClickableBoxes[kDMViewCellDoorButtonOrWallOrn].isPointInside(posX, posY - 33)) {
_vm->_stopWaitingForPlayerInput = true;
_vm->_sound->requestPlay(kDMSoundIndexSwitch, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, kDMSoundModePlayIfPrioritized);
- _vm->_moveSens->addEvent(k10_TMEventTypeDoor, mapX, mapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
+ _vm->_moveSens->addEvent(kDMEventTypeDoor, mapX, mapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
return;
}
} else if (isLeaderHandObjThrown(posX, posY))
@@ -1398,7 +1398,7 @@ void EventManager::clickInDungeonViewDropLeaderHandObject(uint16 viewCell) {
Junk *removedJunk = (Junk*)_vm->_dungeonMan->getThingData(removedThing);
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 1);
- newEvent._type = k13_TMEventTypeViAltarRebirth;
+ newEvent._type = kDMEventTypeViAltarRebirth;
newEvent._priority = removedJunk->getChargeCount();
newEvent._Bu._location._mapX = mapX;
newEvent._Bu._location._mapY = mapY;
diff --git a/engines/dm/group.cpp b/engines/dm/group.cpp
index 20babca23d..15a1ccaba4 100644
--- a/engines/dm/group.cpp
+++ b/engines/dm/group.cpp
@@ -364,7 +364,7 @@ bool GroupMan::groupIsDoorDestoryedByAttack(uint16 mapX, uint16 mapY, int16 atta
if (ticks) {
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + ticks);
- newEvent._type = k2_TMEventTypeDoorDestruction;
+ newEvent._type = kDMEventTypeDoorDestruction;
newEvent._priority = 0;
newEvent._Bu._location._mapX = mapX;
newEvent._Bu._location._mapY = mapY;
@@ -424,13 +424,13 @@ int16 GroupMan::groupGetDamageCreatureOutcome(Group *group, uint16 creatureIndex
if ((_vm->getMap(curEvent->_mapTime) == _vm->_dungeonMan->_currMapIndex) &&
(curEvent->_Bu._location._mapX == mapX) &&
(curEvent->_Bu._location._mapY == mapY) &&
- (curEventType > k32_TMEventTypeUpdateAspectGroup) &&
- (curEventType < k41_TMEventTypeUpdateBehaviour_3 + 1)) {
+ (curEventType > kDMEventTypeUpdateAspectGroup) &&
+ (curEventType < kDMEventTypeUpdateBehavior3 + 1)) {
uint16 nextCreatureIndex;
- if (curEventType < k37_TMEventTypeUpdateBehaviourGroup)
- nextCreatureIndex = curEventType - k33_TMEventTypeUpdateAspectCreature_0; /* Get creature index for events 33 to 36 */
+ if (curEventType < kDMEventTypeUpdateBehaviourGroup)
+ nextCreatureIndex = curEventType - kDMEventTypeUpdateAspectCreature0; /* Get creature index for events 33 to 36 */
else
- nextCreatureIndex = curEventType - k38_TMEventTypeUpdateBehaviour_0; /* Get creature index for events 38 to 41 */
+ nextCreatureIndex = curEventType - kDMEventTypeUpdateBehavior0; /* Get creature index for events 38 to 41 */
if (nextCreatureIndex == creatureIndex)
_vm->_timeline->deleteEvent(eventIndex);
@@ -508,7 +508,7 @@ void GroupMan::groupDeleteEvents(int16 mapX, int16 mapY) {
for (int16 eventIndex = 0; eventIndex < _vm->_timeline->_eventMaxCount; eventIndex++) {
uint16 curEventType = curEvent->_type;
if ((_vm->getMap(curEvent->_mapTime) == _vm->_dungeonMan->_currMapIndex) &&
- (curEventType > k29_TMEventTypeGroupReactionDangerOnSquare - 1) && (curEventType < k41_TMEventTypeUpdateBehaviour_3 + 1) &&
+ (curEventType > kDMEventTypeGroupReactionDangerOnSquare - 1) && (curEventType < kDMEventTypeUpdateBehavior3 + 1) &&
(curEvent->_Bu._location._mapX == mapX) && (curEvent->_Bu._location._mapY == mapY)) {
_vm->_timeline->deleteEvent(eventIndex);
}
@@ -582,8 +582,8 @@ void GroupMan::processEvents29to41(int16 eventMapX, int16 eventMapY, int16 event
/* If the party is not on the map specified in the event and the event type is not one of 32, 33, 37, 38 then the event is ignored */
if ((_vm->_dungeonMan->_currMapIndex != _vm->_dungeonMan->_partyMapIndex)
- && (eventType != k37_TMEventTypeUpdateBehaviourGroup) && (eventType != k32_TMEventTypeUpdateAspectGroup)
- && (eventType != k38_TMEventTypeUpdateBehaviour_0) && (eventType != k33_TMEventTypeUpdateAspectCreature_0))
+ && (eventType != kDMEventTypeUpdateBehaviourGroup) && (eventType != kDMEventTypeUpdateAspectGroup)
+ && (eventType != kDMEventTypeUpdateBehavior0) && (eventType != kDMEventTypeUpdateAspectCreature0))
return;
Thing groupThing = groupGetThing(eventMapX, eventMapY);
@@ -611,7 +611,7 @@ void GroupMan::processEvents29to41(int16 eventMapX, int16 eventMapY, int16 event
nextEvent._Bu._location._mapX = _vm->_moveSens->_moveResultMapX;
nextEvent._Bu._location._mapY = _vm->_moveSens->_moveResultMapY;
}
- nextEvent._type = k37_TMEventTypeUpdateBehaviourGroup;
+ nextEvent._type = kDMEventTypeUpdateBehaviourGroup;
AL0446_i_Ticks = MAX(ABS(_vm->_dungeonMan->_currMapIndex - _vm->_dungeonMan->_partyMapIndex) << 4, creatureInfo._movementTicks << 1);
/* BUG0_68 A group moves or acts with a wrong timing. Event is added below but L0465_s_NextEvent.C.Ticks has not been initialized. No consequence while the group is not on the party map. When the party enters the group map the first group event may have a wrong timing */
T0209005_AddEventAndReturn:
@@ -651,8 +651,8 @@ T0209005_AddEventAndReturn:
For event kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent, the reaction time is 1 tick
For event kM2_TMEventTypeCreateReactionEvent30HitByProjectile and kM3_TMEventTypeCreateReactionEvent29DangerOnSquare, the reaction time may be 1 tick or slower: slow moving creatures react more slowly. The more recent is the last creature move, the slower the reaction */
if (eventType < 0) {
- nextEvent._type = eventType + k32_TMEventTypeUpdateAspectGroup;
- if (eventType == kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent) {
+ nextEvent._type = eventType + kDMEventTypeUpdateAspectGroup;
+ if (eventType == kDMEventTypeCreateReactionPartyIsAdjacent) {
AL0446_i_Ticks = 1; /* Retry in 1 tick */
} else {
AL0446_i_Ticks = ((movementTicks + 2) >> 2) - ticksSinceLastMove;
@@ -680,9 +680,9 @@ T0209005_AddEventAndReturn:
bool moveToPriorLocation = false;
int16 distanceToVisibleParty = 0;
- if (eventType <= k31_TMEventTypeGroupReactionPartyIsAdjecent) { /* Process Reaction events 29 to 31 */
- switch (eventType = eventType - k32_TMEventTypeUpdateAspectGroup) {
- case kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent: /* This event is used when the party bumps into a group or attacks a group physically (not with a spell). It causes the creature behavior to change to attack if it is not already attacking the party or fleeing from target */
+ if (eventType <= kDMEventTypeGroupReactionPartyIsAdjecent) { /* Process Reaction events 29 to 31 */
+ switch (eventType = eventType - kDMEventTypeUpdateAspectGroup) {
+ case kDMEventTypeCreateReactionPartyIsAdjacent: /* This event is used when the party bumps into a group or attacks a group physically (not with a spell). It causes the creature behavior to change to attack if it is not already attacking the party or fleeing from target */
if ((AL0447_i_Behavior != kDMBehaviorAttack) && (AL0447_i_Behavior != kDMBehaviorFlee)) {
groupDeleteEvents(eventMapX, eventMapY);
goto T0209044_SetBehavior6_Attack;
@@ -690,7 +690,7 @@ T0209005_AddEventAndReturn:
activeGroup->_targetMapX = _vm->_dungeonMan->_partyMapX;
activeGroup->_targetMapY = _vm->_dungeonMan->_partyMapY;
return;
- case kM2_TMEventTypeCreateReactionEvent30HitByProjectile: /* This event is used for the reaction of a group after a projectile impacted with one creature in the group (some creatures may have been killed) */
+ case kDMEventTypeCreateReactionHitByProjectile: /* This event is used for the reaction of a group after a projectile impacted with one creature in the group (some creatures may have been killed) */
if ((AL0447_i_Behavior == kDMBehaviorAttack) || (AL0447_i_Behavior == kDMBehaviorFlee)) /* If the creature is attacking the party or fleeing from the target then there is no reaction */
return;
AL0446_i_Behavior2Or3 = ((AL0447_i_Behavior == kDMBehaviorUnknown3) || (AL0447_i_Behavior == kDMBehaviorUnknown2));
@@ -702,13 +702,13 @@ T0209005_AddEventAndReturn:
if (AL0446_i_Behavior2Or3 || (_vm->getRandomNumber(4))) /* BUG0_00 Useless code. Behavior cannot be 2 nor 3 because these values are never used. The actual condition is thus: if 3/4 chances then no reaction */
return;
} /* No 'break': proceed to instruction after the next 'case' below. Reaction is to move in a random direction to try and avoid other projectiles */
- case kM3_TMEventTypeCreateReactionEvent29DangerOnSquare: /* This event is used when some creatures in the group were killed by a Poison Cloud or by a closing door or if Lord Chaos is surrounded by 3 Fluxcages. It causes the creature to move in a random direction to avoid the danger */
+ case kDMEventTypeCreateReactionDangerOnSquare: /* This event is used when some creatures in the group were killed by a Poison Cloud or by a closing door or if Lord Chaos is surrounded by 3 Fluxcages. It causes the creature to move in a random direction to avoid the danger */
approachAfterReaction = (AL0447_i_Behavior == kDMBehaviorAttack); /* If the creature behavior is 'Attack' and it has to move to avoid danger then it will change its behavior to 'Approach' after the movement */
newGroupDirectionFound = false;
goto T0209058_MoveInRandomDirection;
}
}
- if (eventType < k37_TMEventTypeUpdateBehaviourGroup) { /* Process Update Aspect events 32 to 36 */
+ if (eventType < kDMEventTypeUpdateBehaviourGroup) { /* Process Update Aspect events 32 to 36 */
nextEvent._type = eventType + 5;
if (groupGetDistanceToVisibleParty(curGroup, kDMWholeCreatureGroup, eventMapX, eventMapY)) {
if ((AL0447_i_Behavior != kDMBehaviorAttack) && (AL0447_i_Behavior != kDMBehaviorFlee)) {
@@ -721,7 +721,7 @@ T0209005_AddEventAndReturn:
activeGroup->_targetMapY = _vm->_dungeonMan->_partyMapY;
}
if (AL0447_i_Behavior == kDMBehaviorAttack) {
- AL0446_i_CreatureAspectIndex = eventType - k33_TMEventTypeUpdateAspectCreature_0; /* Value -1 for event 32, meaning aspect will be updated for all creatures in the group */
+ AL0446_i_CreatureAspectIndex = eventType - kDMEventTypeUpdateAspectCreature0; /* Value -1 for event 32, meaning aspect will be updated for all creatures in the group */
nextAspectUpdateTime = getCreatureAspectUpdateTime(activeGroup, AL0446_i_CreatureAspectIndex, getFlag(activeGroup->_aspect[AL0446_i_CreatureAspectIndex], kDMAspectMaskActiveGroupIsAttacking));
goto T0209136;
}
@@ -735,14 +735,14 @@ T0209005_AddEventAndReturn:
if (ticks)
nextAspectUpdateTime = _vm->_gameTime;
- if (eventType == k37_TMEventTypeUpdateBehaviourGroup) { /* Process event 37, Update Group Behavior */
+ if (eventType == kDMEventTypeUpdateBehaviourGroup) { /* Process event 37, Update Group Behavior */
bool allowMovementOverFakePitsAndFakeWalls;
if ((AL0447_i_Behavior == kDMBehaviorWander) || (AL0447_i_Behavior == kDMBehaviorUnknown2) || (AL0447_i_Behavior == kDMBehaviorUnknown3)) { /* BUG0_00 Useless code. Behavior cannot be 2 nor 3 because these values are never used. The actual condition is: if (AL0447_i_Behavior == k0_behavior_WANDER) */
distanceToVisibleParty = groupGetDistanceToVisibleParty(curGroup, kDMWholeCreatureGroup, eventMapX, eventMapY);
if (distanceToVisibleParty) {
if ((distanceToVisibleParty <= (creatureInfo.getAttackRange())) && ((!AL0450_i_DistanceXToParty) || (!AL0451_i_DistanceYToParty))) { /* If the creature is in range for attack and on the same row or column as the party on the map */
T0209044_SetBehavior6_Attack:
- if (eventType == kM2_TMEventTypeCreateReactionEvent30HitByProjectile) {
+ if (eventType == kDMEventTypeCreateReactionHitByProjectile) {
groupDeleteEvents(eventMapX, eventMapY);
}
activeGroup->_targetMapX = _vm->_dungeonMan->_partyMapX;
@@ -760,7 +760,7 @@ T0209044_SetBehavior6_Attack:
if (notUpdateBehaviorFl) {
nextEvent._mapTime += MIN((uint16)((creatureInfo._attackTicks >> 1) + _vm->getRandomNumber(4)), ticks);
}
- nextEvent._type = k38_TMEventTypeUpdateBehaviour_0 + AL0447_i_CreatureIndex;
+ nextEvent._type = kDMEventTypeUpdateBehavior0 + AL0447_i_CreatureIndex;
addGroupEvent(&nextEvent, getCreatureAspectUpdateTime(activeGroup, AL0447_i_CreatureIndex, false));
}
return;
@@ -812,7 +812,7 @@ T0209061_MoveGroup:
break;
}
if (_groupMovementBlockedByParty) {
- if ((eventType != kM3_TMEventTypeCreateReactionEvent29DangerOnSquare) &&
+ if ((eventType != kDMEventTypeCreateReactionDangerOnSquare) &&
((curGroup->getBehaviour() != kDMBehaviorFlee) ||
!getFirstPossibleMovementDirOrdinal(&creatureInfo, eventMapX, eventMapY, false) ||
_vm->getRandomNumber(2)))
@@ -826,11 +826,11 @@ T0209061_MoveGroup:
if (!newGroupDirectionFound &&
(ticksSinceLastMove != -1) &&
isArchEnemy &&
- ((eventType == kM3_TMEventTypeCreateReactionEvent29DangerOnSquare) || !_vm->getRandomNumber(4))) { /* BUG0_15 The game hangs when you close a door on Lord Chaos. A condition is missing in the code to manage creatures and this may create an infinite loop between two parts in the code */
+ ((eventType == kDMEventTypeCreateReactionDangerOnSquare) || !_vm->getRandomNumber(4))) { /* BUG0_15 The game hangs when you close a door on Lord Chaos. A condition is missing in the code to manage creatures and this may create an infinite loop between two parts in the code */
_vm->_projexpl->_secondaryDirToOrFromParty = _vm->turnDirRight(primaryDirectionToOrFromParty = _vm->getRandomNumber(4));
goto T0209089_DoubleSquareMove; /* BUG0_69 Memory corruption when you close a door on Lord Chaos. The local variable (L0454_i_PrimaryDirectionToOrFromParty) containing the direction where Lord Chaos tries to move may be used as an array index without being initialized and cause memory corruption */
}
- if (newGroupDirectionFound || ((!_vm->getRandomNumber(4) || (distanceToVisibleParty <= creatureInfo.getSmellRange())) && (eventType != kM3_TMEventTypeCreateReactionEvent29DangerOnSquare))) {
+ if (newGroupDirectionFound || ((!_vm->getRandomNumber(4) || (distanceToVisibleParty <= creatureInfo.getSmellRange())) && (eventType != kDMEventTypeCreateReactionDangerOnSquare))) {
T0209073_SetDirectionGroup:
if (!newGroupDirectionFound && (ticksSinceLastMove >= 0)) { /* If direction is not found yet then look around in a random direction */
AL0446_i_Direction = _vm->getRandomNumber(4);
@@ -838,7 +838,7 @@ T0209073_SetDirectionGroup:
setDirGroup(activeGroup, AL0446_i_Direction, creatureCount, creatureSize);
}
/* If event is kM3_TMEventTypeCreateReactionEvent29DangerOnSquare or kM2_TMEventTypeCreateReactionEvent30HitByProjectile */
- if (eventType < kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent) {
+ if (eventType < kDMEventTypeCreateReactionPartyIsAdjacent) {
if (!newGroupDirectionFound)
return;
if (approachAfterReaction)
@@ -944,7 +944,7 @@ T0209096_SetBehavior0_Wander:
goto T0209094_FleeFromTarget;
}
/* If the creature is attacking, then compute the next aspect update time and the next attack time */
- if (getFlag(activeGroup->_aspect[AL0447_i_CreatureIndex = eventType - k38_TMEventTypeUpdateBehaviour_0], kDMAspectMaskActiveGroupIsAttacking)) {
+ if (getFlag(activeGroup->_aspect[AL0447_i_CreatureIndex = eventType - kDMEventTypeUpdateBehavior0], kDMAspectMaskActiveGroupIsAttacking)) {
nextAspectUpdateTime = getCreatureAspectUpdateTime(activeGroup, AL0447_i_CreatureIndex, false);
nextEvent._mapTime += ((AL0447_i_Ticks = creatureInfo._attackTicks) + _vm->getRandomNumber(4) - 1);
if (AL0447_i_Ticks > 15)
@@ -1043,7 +1043,7 @@ T0209096_SetBehavior0_Wander:
}
nextEvent._mapTime += MAX(1, _vm->getRandomNumber(4) + movementTicks - 1);
T0209134_SetEvent37:
- nextEvent._type = k37_TMEventTypeUpdateBehaviourGroup;
+ nextEvent._type = kDMEventTypeUpdateBehaviourGroup;
}
T0209135:
if (!nextAspectUpdateTime) {
@@ -1650,7 +1650,7 @@ void GroupMan::startWandering(int16 mapX, int16 mapY) {
}
TimelineEvent nextEvent;
nextEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, (_vm->_gameTime + 1));
- nextEvent._type = k37_TMEventTypeUpdateBehaviourGroup;
+ nextEvent._type = kDMEventTypeUpdateBehaviourGroup;
nextEvent._priority = kDMMovementTicksImmobile - _vm->_dungeonMan->_creatureInfos[L0332_ps_Group->_type]._movementTicks; /* The fastest creatures (with small MovementTicks value) get higher event priority */
nextEvent._Cu._ticks = 0;
nextEvent._Bu._location._mapX = mapX;
@@ -1877,7 +1877,7 @@ T0231015:
T0231016:
_vm->_championMan->drawChampionState((ChampionIndex)champIndex);
if (L0569_i_Outcome != kDMKillOutcomeAllCreaturesInGroup) {
- processEvents29to41(mapX, mapY, kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent, 0);
+ processEvents29to41(mapX, mapY, kDMEventTypeCreateReactionPartyIsAdjacent, 0);
}
return L0565_i_Damage;
}
@@ -1895,7 +1895,7 @@ void GroupMan::fluxCageAction(int16 mapX, int16 mapY) {
(((Explosion *)_vm->_dungeonMan->_thingData[kDMThingTypeExplosion])[unusedThing.getIndex()]).setType(kDMExplosionTypeFluxcage);
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + 100);
- newEvent._type = k24_TMEventTypeRemoveFluxcage;
+ newEvent._type = kDMEventTypeRemoveFluxcage;
newEvent._priority = 0;
newEvent._Cu._slot = unusedThing.toUint16();
newEvent._Bu._location._mapX = mapX;
@@ -1923,7 +1923,7 @@ void GroupMan::fluxCageAction(int16 mapX, int16 mapY) {
fluxcageCount = 0;
if (fluxcageCount == 2)
- processEvents29to41(mapX, mapY, kM3_TMEventTypeCreateReactionEvent29DangerOnSquare, 0);
+ processEvents29to41(mapX, mapY, kDMEventTypeCreateReactionDangerOnSquare, 0);
}
uint16 GroupMan::isLordChaosOnSquare(int16 mapX, int16 mapY) {
diff --git a/engines/dm/inventory.cpp b/engines/dm/inventory.cpp
index cceae3b3d3..e45f31e5ee 100644
--- a/engines/dm/inventory.cpp
+++ b/engines/dm/inventory.cpp
@@ -957,7 +957,7 @@ void InventoryMan::clickOnMouth() {
curChampion->_shieldDefense += adjustedPotionPower;
TimelineEvent newEvent;
- newEvent._type = k72_TMEventTypeChampionShield;
+ newEvent._type = kDMEventTypeChampionShield;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + (adjustedPotionPower * adjustedPotionPower));
newEvent._priority = championIndex;
newEvent._Bu._defense = adjustedPotionPower;
diff --git a/engines/dm/menus.cpp b/engines/dm/menus.cpp
index c32e5495f9..7ced12e5a0 100644
--- a/engines/dm/menus.cpp
+++ b/engines/dm/menus.cpp
@@ -606,7 +606,7 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) {
}
break;
case kDMSpellTypeOtherThievesEye: {
- newEvent._type = k73_TMEventTypeThievesEye;
+ newEvent._type = kDMEventTypeThievesEye;
_vm->_championMan->_party._event73Count_ThievesEye++;
spellPower = (spellPower >> 1);
uint16 spellTicks = spellPower * spellPower;
@@ -615,7 +615,7 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) {
}
break;
case kDMSpellTypeOtherInvisibility: {
- newEvent._type = k71_TMEventTypeInvisibility;
+ newEvent._type = kDMEventTypeInvisibility;
_vm->_championMan->_party._event71Count_Invisibility++;
uint16 spellTicks = spellPower;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + spellTicks);
@@ -623,7 +623,7 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) {
}
break;
case kDMSpellTypeOtherPartyShield: {
- newEvent._type = k74_TMEventTypePartyShield;
+ newEvent._type = kDMEventTypePartyShield;
newEvent._Bu._defense = spellPower;
if (_vm->_championMan->_party._shieldDefense > 50)
newEvent._Bu._defense >>= 2;
@@ -636,7 +636,7 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) {
}
break;
case kDMSpellTypeOtherFootprints: {
- newEvent._type = k79_TMEventTypeFootprints;
+ newEvent._type = kDMEventTypeFootprints;
_vm->_championMan->_party._event79Count_Footprints++;
_vm->_championMan->_party._firstScentIndex = _vm->_championMan->_party._scentCount;
if (powerSymbolOrdinal < 3)
@@ -813,7 +813,7 @@ Potion *MenuMan::getEmptyFlaskInHand(Champion *champ, Thing *potionThing) {
void MenuMan::createEvent70_light(int16 lightPower, int16 ticks) {
TimelineEvent newEvent;
- newEvent._type = k70_TMEventTypeLight;
+ newEvent._type = kDMEventTypeLight;
newEvent._Bu._lightPower = lightPower;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + ticks);
newEvent._priority = 0;
@@ -837,13 +837,13 @@ bool MenuMan::isPartySpellOrFireShieldSuccessful(Champion *champ, bool spellShie
TimelineEvent newEvent;
newEvent._Bu._defense = ticks >> 5;
if (spellShield) {
- newEvent._type = k77_TMEventTypeSpellShield;
+ newEvent._type = kDMEventTypeSpellShield;
if (_vm->_championMan->_party._spellShieldDefense > 50)
newEvent._Bu._defense >>= 2;
_vm->_championMan->_party._spellShieldDefense += newEvent._Bu._defense;
} else {
- newEvent._type = k78_TMEventTypeFireShield;
+ newEvent._type = kDMEventTypeFireShield;
if (_vm->_championMan->_party._fireShieldDefense > 50)
newEvent._Bu._defense >>= 2;
@@ -1274,7 +1274,7 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) {
int16 windowTicks = _vm->getRandomNumber(_vm->_championMan->getSkillLevel(champIndex, actionSkillIndex) + 8) + 5;
TimelineEvent newEvent;
newEvent._priority = 0;
- newEvent._type = k73_TMEventTypeThievesEye;
+ newEvent._type = kDMEventTypeThievesEye;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + windowTicks);
_vm->_timeline->addEventGetEventIndex(&newEvent);
_vm->_championMan->_party._event73Count_ThievesEye++;
diff --git a/engines/dm/movesens.cpp b/engines/dm/movesens.cpp
index 0fcae4ba9d..0051bc21e1 100644
--- a/engines/dm/movesens.cpp
+++ b/engines/dm/movesens.cpp
@@ -560,7 +560,7 @@ T0266017_CheckProjectileImpacts:
Thing curThing = _vm->_dungeonMan->getSquareFirstThing(projectileMapX, projectileMapY);
while (curThing != Thing::_endOfList) {
if ((curThing.getType() == kDMThingTypeProjectile) &&
- (_vm->_timeline->_events[(((Projectile *)_vm->_dungeonMan->_thingData[kDMThingTypeProjectile])[curThing.getIndex()])._eventIndex]._type != k48_TMEventTypeMoveProjectileIgnoreImpacts)) {
+ (_vm->_timeline->_events[(((Projectile *)_vm->_dungeonMan->_thingData[kDMThingTypeProjectile])[curThing.getIndex()])._eventIndex]._type != kDMEventTypeMoveProjectileIgnoreImpacts)) {
int16 championOrCreatureOrdinal = championOrCreatureOrdinalInCell[curThing.getCell()];
if (championOrCreatureOrdinal && _vm->_projexpl->hasProjectileImpactOccurred(impactType, srcMapX, srcMapY, _vm->ordinalToIndex(championOrCreatureOrdinal), curThing)) {
_vm->_projexpl->projectileDeleteEvent(curThing);
@@ -892,13 +892,13 @@ bool MovesensMan::isObjectInPartyPossession(int16 objectType) {
void MovesensMan::triggerEffect(Sensor *sensor, SensorEffect effect, int16 mapX, int16 mapY, uint16 cell) {
TimelineEventType squareTypeToEventTypeArray[7] = { // @ G0059_auc_Graphic562_SquareTypeToEventType
- k6_TMEventTypeWall,
- k5_TMEventTypeCorridor,
- k9_TMEventTypePit,
- k0_TMEventTypeNone,
- k10_TMEventTypeDoor,
- k8_TMEventTypeTeleporter,
- k7_TMEventTypeFakeWall
+ kDMEventTypeWall,
+ kDMEventTypeCorridor,
+ kDMEventTypePit,
+ kDMEventTypeNone,
+ kDMEventTypeDoor,
+ kDMEventTypeTeleporter,
+ kDMEventTypeFakeWall
};
if (sensor->getAttrOnlyOnce())
@@ -984,7 +984,7 @@ void MovesensMan::processRotationEffect() {
void MovesensMan::createEventMoveGroup(Thing groupThing, int16 mapX, int16 mapY, int16 mapIndex, bool audible) {
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(mapIndex, _vm->_gameTime + 5);
- newEvent._type = audible ? k61_TMEventTypeMoveGroupAudible : k60_TMEventTypeMoveGroupSilent;
+ newEvent._type = audible ? kDMEventTypeMoveGroupAudible : kDMEventTypeMoveGroupSilent;
newEvent._priority = 0;
newEvent._Bu._location._mapX = mapX;
newEvent._Bu._location._mapY = mapY;
diff --git a/engines/dm/projexpl.cpp b/engines/dm/projexpl.cpp
index b686220007..e4faa3f627 100644
--- a/engines/dm/projexpl.cpp
+++ b/engines/dm/projexpl.cpp
@@ -59,9 +59,9 @@ void ProjExpl::createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + 1);
if (_createLauncherProjectile)
- newEvent._type = k49_TMEventTypeMoveProjectile; /* Launcher projectiles can impact immediately */
+ newEvent._type = kDMEventTypeMoveProjectile; /* Launcher projectiles can impact immediately */
else
- newEvent._type = k48_TMEventTypeMoveProjectileIgnoreImpacts; /* Projectiles created by champions or creatures ignore impacts on their first movement */
+ newEvent._type = kDMEventTypeMoveProjectileIgnoreImpacts; /* Projectiles created by champions or creatures ignore impacts on their first movement */
newEvent._priority = 0;
newEvent._Bu._slot = projectileThing.toUint16();
@@ -118,7 +118,7 @@ bool ProjExpl::hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, in
Door *curDoor = (Door *)_vm->_dungeonMan->getSquareFirstThingData(projectileTargetMapX, projectileTargetMapY);
if ((curDoorState != kDMDoorStateDestroyed) && (projectileAssociatedThing == Thing::_explOpenDoor)) {
if (curDoor->hasButton())
- _vm->_moveSens->addEvent(k10_TMEventTypeDoor, projectileTargetMapX, projectileTargetMapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
+ _vm->_moveSens->addEvent(kDMEventTypeDoor, projectileTargetMapX, projectileTargetMapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
break;
}
@@ -177,7 +177,7 @@ bool ProjExpl::hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, in
if (attack) {
int16 outcome = _vm->_groupMan->groupGetDamageCreatureOutcome(curGroup, curCreatureIndex, projectileTargetMapX, projectileTargetMapY, attack + _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(curCreatureType, _projectilePoisonAttack), true);
if (outcome != kDMKillOutcomeNoCreaturesInGroup)
- _vm->_groupMan->processEvents29to41(projectileTargetMapX, projectileTargetMapY, kM2_TMEventTypeCreateReactionEvent30HitByProjectile, 0);
+ _vm->_groupMan->processEvents29to41(projectileTargetMapX, projectileTargetMapY, kDMEventTypeCreateReactionHitByProjectile, 0);
_creatureDamageOutcome = outcome;
if (!createExplosionOnImpact && (outcome == kDMKillOutcomeNoCreaturesInGroup)
@@ -312,7 +312,7 @@ void ProjExpl::createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
_vm->_dungeonMan->linkThingToList(unusedThing, Thing(0), projectileMapX, projectileMapY);
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + ((explThing == Thing::_explRebirthStep1) ? 5 : 1));
- newEvent._type = k25_TMEventTypeExplosion;
+ newEvent._type = kDMEventTypeExplosion;
newEvent._priority = 0;
newEvent._Cu._slot = unusedThing.toUint16();
newEvent._Bu._location._mapX = projectileMapX;
@@ -400,8 +400,8 @@ void ProjExpl::processEvents48To49(TimelineEvent *event) {
int16 destinationMapX = curEvent->_Cu._projectile.getMapX();
int16 destinationMapY = curEvent->_Cu._projectile.getMapY();
- if (curEvent->_type == k48_TMEventTypeMoveProjectileIgnoreImpacts)
- curEvent->_type = k49_TMEventTypeMoveProjectile;
+ if (curEvent->_type == kDMEventTypeMoveProjectileIgnoreImpacts)
+ curEvent->_type = kDMEventTypeMoveProjectile;
else {
uint16 projectileCurCell = projectileThingNewCell.getCell();
if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (destinationMapX == _vm->_dungeonMan->_partyMapX) && (destinationMapY == _vm->_dungeonMan->_partyMapY) && hasProjectileImpactOccurred(kDMElementTypeChampion, destinationMapX, destinationMapY, projectileCurCell, projectileThingNewCell))
@@ -541,7 +541,7 @@ void ProjExpl::processEvent25(TimelineEvent *event) {
&& (attack = _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(creatureType, attack))
&& (_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true) != kDMKillOutcomeAllCreaturesInGroup)
&& (attack > 2)) {
- _vm->_groupMan->processEvents29to41(mapX, mapY, kM3_TMEventTypeCreateReactionEvent29DangerOnSquare, 0);
+ _vm->_groupMan->processEvents29to41(mapX, mapY, kDMEventTypeCreateReactionDangerOnSquare, 0);
}
if (explosion->getAttack() >= 6) {
explosion->setAttack(explosion->getAttack() - 3);
diff --git a/engines/dm/sounds.cpp b/engines/dm/sounds.cpp
index ab58b942e1..bd7d4042f8 100644
--- a/engines/dm/sounds.cpp
+++ b/engines/dm/sounds.cpp
@@ -204,7 +204,7 @@ void SoundMan::requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode
if (soundMode == kDMSoundModePlayOneTickLater) { /* Add an event in the timeline to play the sound (mode - 1) ticks later */
TimelineEvent newEvent;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + soundMode - 1);
- newEvent._type = k20_TMEventTypePlaySound;
+ newEvent._type = kDMEventTypePlaySound;
newEvent._priority = sound->_priority;
newEvent._Cu._soundIndex = soundIndex;
newEvent._Bu._location._mapX = mapX;
diff --git a/engines/dm/timeline.cpp b/engines/dm/timeline.cpp
index 330bb4c46f..7be42f2d3f 100644
--- a/engines/dm/timeline.cpp
+++ b/engines/dm/timeline.cpp
@@ -112,14 +112,14 @@ void Timeline::initTimeline() {
_timeline = new uint16[_eventMaxCount];
if (_vm->_gameMode != kDMModeLoadSavedGame) {
for (int16 i = 0; i < _eventMaxCount; ++i)
- _events[i]._type = k0_TMEventTypeNone;
+ _events[i]._type = kDMEventTypeNone;
_eventCount = 0;
_firstUnusedEventIndex = 0;
}
}
void Timeline::deleteEvent(uint16 eventIndex) {
- _events[eventIndex]._type = k0_TMEventTypeNone;
+ _events[eventIndex]._type = kDMEventTypeNone;
if (eventIndex < _firstUnusedEventIndex)
_firstUnusedEventIndex = eventIndex;
@@ -199,16 +199,16 @@ uint16 Timeline::addEventGetEventIndex(TimelineEvent *event) {
if (_eventCount == _eventMaxCount)
error("Too many events");
- if ((event->_type >= k5_TMEventTypeCorridor) && (event->_type <= k10_TMEventTypeDoor)) {
+ if ((event->_type >= kDMEventTypeCorridor) && (event->_type <= kDMEventTypeDoor)) {
TimelineEvent *curEvent = _events;
for (uint16 eventIndex = 0; eventIndex < _eventMaxCount; eventIndex++, curEvent++) {
- if ((curEvent->_type >= k5_TMEventTypeCorridor) && (curEvent->_type <= k10_TMEventTypeDoor)) {
- if ((event->_mapTime == curEvent->_mapTime) && (event->getMapXY() == curEvent->getMapXY()) && ((curEvent->_type != k6_TMEventTypeWall) || (curEvent->_Cu.A._cell == event->_Cu.A._cell))) {
+ if ((curEvent->_type >= kDMEventTypeCorridor) && (curEvent->_type <= kDMEventTypeDoor)) {
+ if ((event->_mapTime == curEvent->_mapTime) && (event->getMapXY() == curEvent->getMapXY()) && ((curEvent->_type != kDMEventTypeWall) || (curEvent->_Cu.A._cell == event->_Cu.A._cell))) {
curEvent->_Cu.A._effect = event->_Cu.A._effect;
return eventIndex;
}
continue;
- } else if ((curEvent->_type == k1_TMEventTypeDoorAnimation) && (event->_mapTime == curEvent->_mapTime) && (event->getMapXY() == curEvent->getMapXY())) {
+ } else if ((curEvent->_type == kDMEventTypeDoorAnimation) && (event->_mapTime == curEvent->_mapTime) && (event->getMapXY() == curEvent->getMapXY())) {
if (event->_Cu.A._effect == kDMSensorEffectToggle)
event->_Cu.A._effect = 1 - curEvent->_Cu.A._effect;
@@ -216,27 +216,27 @@ uint16 Timeline::addEventGetEventIndex(TimelineEvent *event) {
break;
}
}
- } else if (event->_type == k1_TMEventTypeDoorAnimation) {
+ } else if (event->_type == kDMEventTypeDoorAnimation) {
TimelineEvent *curEvent = _events;
for (uint16 eventIndex = 0; eventIndex < _eventMaxCount; eventIndex++, curEvent++) {
if ((event->_mapTime == curEvent->_mapTime) && (event->getMapXY() == curEvent->getMapXY())) {
- if (curEvent->_type == k10_TMEventTypeDoor) {
+ if (curEvent->_type == kDMEventTypeDoor) {
if (curEvent->_Cu.A._effect == kDMSensorEffectToggle)
curEvent->_Cu.A._effect = 1 - event->_Cu.A._effect;
return eventIndex;
}
- if (curEvent->_type == k1_TMEventTypeDoorAnimation) {
+ if (curEvent->_type == kDMEventTypeDoorAnimation) {
curEvent->_Cu.A._effect = event->_Cu.A._effect;
return eventIndex;
}
}
}
- } else if (event->_type == k2_TMEventTypeDoorDestruction) {
+ } else if (event->_type == kDMEventTypeDoorDestruction) {
TimelineEvent *curEvent = _events;
for (uint16 eventIndex = 0; eventIndex < _eventMaxCount; eventIndex++, curEvent++) {
if ((event->getMapXY() == curEvent->getMapXY()) && (_vm->getMap(event->_mapTime) == _vm->getMap(curEvent->_mapTime))) {
- if ((curEvent->_type == k1_TMEventTypeDoorAnimation) || (curEvent->_type == k10_TMEventTypeDoor))
+ if ((curEvent->_type == kDMEventTypeDoorAnimation) || (curEvent->_type == kDMEventTypeDoor))
deleteEvent(eventIndex);
}
}
@@ -248,7 +248,7 @@ uint16 Timeline::addEventGetEventIndex(TimelineEvent *event) {
if (_firstUnusedEventIndex == _eventMaxCount)
break;
_firstUnusedEventIndex++;
- } while ((_events[_firstUnusedEventIndex])._type != k0_TMEventTypeNone);
+ } while ((_events[_firstUnusedEventIndex])._type != kDMEventTypeNone);
_timeline[_eventCount] = newEventIndex;
fixChronology(_eventCount++);
return newEventIndex;
@@ -261,106 +261,106 @@ void Timeline::processTimeline() {
extractFirstEvent(curEvent);
_vm->_dungeonMan->setCurrentMap(_vm->getMap(newEvent._mapTime));
uint16 curEventType = newEvent._type;
- if ((curEventType > (k29_TMEventTypeGroupReactionDangerOnSquare - 1)) && (curEventType < (k41_TMEventTypeUpdateBehaviour_3 + 1)))
+ if ((curEventType > (kDMEventTypeGroupReactionDangerOnSquare - 1)) && (curEventType < (kDMEventTypeUpdateBehavior3 + 1)))
_vm->_groupMan->processEvents29to41(newEvent._Bu._location._mapX, newEvent._Bu._location._mapY, curEventType, newEvent._Cu._ticks);
else {
switch (curEventType) {
- case k48_TMEventTypeMoveProjectileIgnoreImpacts:
- case k49_TMEventTypeMoveProjectile:
+ case kDMEventTypeMoveProjectileIgnoreImpacts:
+ case kDMEventTypeMoveProjectile:
_vm->_projexpl->processEvents48To49(curEvent);
break;
- case k1_TMEventTypeDoorAnimation:
+ case kDMEventTypeDoorAnimation:
processEventDoorAnimation(curEvent);
break;
- case k25_TMEventTypeExplosion:
+ case kDMEventTypeExplosion:
_vm->_projexpl->processEvent25(curEvent);
break;
- case k7_TMEventTypeFakeWall:
+ case kDMEventTypeFakeWall:
processEventSquareFakewall(curEvent);
break;
- case k2_TMEventTypeDoorDestruction:
+ case kDMEventTypeDoorDestruction:
processEventDoorDestruction(curEvent);
break;
- case k10_TMEventTypeDoor:
+ case kDMEventTypeDoor:
processEventSquareDoor(curEvent);
break;
- case k9_TMEventTypePit:
+ case kDMEventTypePit:
processEventSquarePit(curEvent);
break;
- case k8_TMEventTypeTeleporter:
+ case kDMEventTypeTeleporter:
processEventSquareTeleporter(curEvent);
break;
- case k6_TMEventTypeWall:
+ case kDMEventTypeWall:
processEventSquareWall(curEvent);
break;
- case k5_TMEventTypeCorridor:
+ case kDMEventTypeCorridor:
processEventSquareCorridor(curEvent);
break;
- case k60_TMEventTypeMoveGroupSilent:
- case k61_TMEventTypeMoveGroupAudible:
+ case kDMEventTypeMoveGroupSilent:
+ case kDMEventTypeMoveGroupAudible:
processEventsMoveGroup(curEvent);
break;
- case k65_TMEventTypeEnableGroupGenerator:
+ case kDMEventTypeEnableGroupGenerator:
procesEventEnableGroupGenerator(curEvent);
break;
- case k20_TMEventTypePlaySound:
+ case kDMEventTypePlaySound:
_vm->_sound->requestPlay(newEvent._Cu._soundIndex, newEvent._Bu._location._mapX, newEvent._Bu._location._mapY, kDMSoundModePlayIfPrioritized);
break;
- case k24_TMEventTypeRemoveFluxcage:
+ case kDMEventTypeRemoveFluxcage:
if (!_vm->_gameWon) {
_vm->_dungeonMan->unlinkThingFromList(Thing(newEvent._Cu._slot), Thing(0), newEvent._Bu._location._mapX, newEvent._Bu._location._mapY);
curEvent = (TimelineEvent *)_vm->_dungeonMan->getThingData(Thing(newEvent._Cu._slot));
((Explosion *)curEvent)->setNextThing(Thing::_none);
}
break;
- case k11_TMEventTypeEnableChampionAction:
+ case kDMEventTypeEnableChampionAction:
processEventEnableChampionAction(newEvent._priority);
if (newEvent._Bu._slotOrdinal)
processEventMoveWeaponFromQuiverToSlot(newEvent._priority, _vm->ordinalToIndex(newEvent._Bu._slotOrdinal));
_vm->_championMan->drawChampionState((ChampionIndex)newEvent._priority);
break;
- case k12_TMEventTypeHideDamageReceived:
+ case kDMEventTypeHideDamageReceived:
processEventHideDamageReceived(newEvent._priority);
break;
- case k70_TMEventTypeLight:
+ case kDMEventTypeLight:
_vm->_dungeonMan->setCurrentMap(_vm->_dungeonMan->_partyMapIndex);
processEventLight(curEvent);
_vm->_inventoryMan->setDungeonViewPalette();
break;
- case k71_TMEventTypeInvisibility:
+ case kDMEventTypeInvisibility:
_vm->_championMan->_party._event71Count_Invisibility--;
break;
- case k72_TMEventTypeChampionShield:
+ case kDMEventTypeChampionShield:
_vm->_championMan->_champions[newEvent._priority]._shieldDefense -= newEvent._Bu._defense;
setFlag(_vm->_championMan->_champions[newEvent._priority]._attributes, kDMAttributeStatusBox);
_vm->_championMan->drawChampionState((ChampionIndex)newEvent._priority);
break;
- case k73_TMEventTypeThievesEye:
+ case kDMEventTypeThievesEye:
_vm->_championMan->_party._event73Count_ThievesEye--;
break;
- case k74_TMEventTypePartyShield:
+ case kDMEventTypePartyShield:
_vm->_championMan->_party._shieldDefense -= newEvent._Bu._defense;
refreshAllChampionStatusBoxes();
break;
- case k77_TMEventTypeSpellShield:
+ case kDMEventTypeSpellShield:
_vm->_championMan->_party._spellShieldDefense -= newEvent._Bu._defense;
refreshAllChampionStatusBoxes();
break;
- case k78_TMEventTypeFireShield:
+ case kDMEventTypeFireShield:
_vm->_championMan->_party._fireShieldDefense -= newEvent._Bu._defense;
refreshAllChampionStatusBoxes();
break;
- case k75_TMEventTypePoisonChampion: {
+ case kDMEventTypePoisonChampion: {
uint16 championIndex = newEvent._priority;
_vm->_championMan->_champions[championIndex = newEvent._priority]._poisonEventCount--;
_vm->_championMan->championPoison(championIndex, newEvent._Bu._attack);
}
break;
- case k13_TMEventTypeViAltarRebirth:
+ case kDMEventTypeViAltarRebirth:
processEventViAltarRebirth(curEvent);
break;
- case k79_TMEventTypeFootprints:
+ case kDMEventTypeFootprints:
_vm->_championMan->_party._event79Count_Footprints--;
}
}
@@ -413,7 +413,7 @@ void Timeline::processEventDoorAnimation(TimelineEvent *event) {
if ((groupThing != Thing::_endOfList) && !getFlag(creatureAttributes, kDMCreatureMaskNonMaterial)) {
if (doorState >= (verticalDoorFl ? CreatureInfo::getHeight(creatureAttributes) : 1)) { /* Creature height or 1 */
if (_vm->_groupMan->getDamageAllCreaturesOutcome((Group *)_vm->_dungeonMan->getThingData(groupThing), mapX, mapY, 5, true) != kDMKillOutcomeAllCreaturesInGroup)
- _vm->_groupMan->processEvents29to41(mapX, mapY, kM3_TMEventTypeCreateReactionEvent29DangerOnSquare, 0);
+ _vm->_groupMan->processEvents29to41(mapX, mapY, kDMEventTypeCreateReactionDangerOnSquare, 0);
int16 nextState = doorState - 1;
doorState = (doorState == kDMDoorStateOpen) ? kDMDoorStateOpen : (DoorState) nextState;
@@ -486,7 +486,7 @@ void Timeline::processEventSquareDoor(TimelineEvent *event) {
if ((doorState == kDMDoorStateOpen) || (doorState == kDMDoorStateClosed))
return;
}
- event->_type = k1_TMEventTypeDoorAnimation;
+ event->_type = kDMEventTypeDoorAnimation;
addEventGetEventIndex(event);
}
@@ -545,7 +545,7 @@ void Timeline::moveTeleporterOrPitSquareThings(uint16 mapX, uint16 mapY) {
} else if (curThingType == kDMThingTypeExplosion) {
TimelineEvent *newEvent = _events;
for (uint16 i = 0; i < _eventMaxCount; newEvent++, i++) {
- if ((newEvent->_type == k25_TMEventTypeExplosion) && (newEvent->_Cu._slot == curThing.toUint16())) { /* BUG0_23 A Fluxcage explosion remains on a square forever. If you open a pit or teleporter on a square where there is a Fluxcage explosion, the Fluxcage explosion is moved but the associated event is not updated (because Fluxcage explosions do not use k25_TMEventTypeExplosion but rather k24_TMEventTypeRemoveFluxcage) causing the Fluxcage explosion to remain in the dungeon forever on its destination square. When the k24_TMEventTypeRemoveFluxcage expires the explosion thing is not removed, but it is marked as unused. Consequently, any objects placed on the Fluxcage square after it was moved but before it expires become orphans upon expiration. After expiration, any object placed on the fluxcage square is cloned when picked up */
+ if ((newEvent->_type == kDMEventTypeExplosion) && (newEvent->_Cu._slot == curThing.toUint16())) { /* BUG0_23 A Fluxcage explosion remains on a square forever. If you open a pit or teleporter on a square where there is a Fluxcage explosion, the Fluxcage explosion is moved but the associated event is not updated (because Fluxcage explosions do not use k25_TMEventTypeExplosion but rather k24_TMEventTypeRemoveFluxcage) causing the Fluxcage explosion to remain in the dungeon forever on its destination square. When the k24_TMEventTypeRemoveFluxcage expires the explosion thing is not removed, but it is marked as unused. Consequently, any objects placed on the Fluxcage square after it was moved but before it expires become orphans upon expiration. After expiration, any object placed on the fluxcage square is cloned when picked up */
newEvent->_Bu._location._mapX = _vm->_moveSens->_moveResultMapX;
newEvent->_Bu._location._mapY = _vm->_moveSens->_moveResultMapY;
newEvent->_Cu._slot = _vm->thingWithNewCell(curThing, _vm->_moveSens->_moveResultCell).toUint16();
@@ -725,8 +725,8 @@ void Timeline::processEventSquareCorridor(TimelineEvent *event) {
Sensor *curSensor = (Sensor *)_vm->_dungeonMan->getThingData(curThing);
if (curSensor->getType() == kDMSensorFloorGroupGenerator) {
int16 creatureCount = curSensor->getAttrValue();
- if (getFlag(creatureCount, k0x0008_randomizeGeneratedCreatureCount))
- creatureCount = _vm->getRandomNumber(getFlag(creatureCount, k0x0007_generatedCreatureCount));
+ if (getFlag(creatureCount, kDMMaskRandomizeGeneratedCreatureCount))
+ creatureCount = _vm->getRandomNumber(getFlag(creatureCount, kDMMaskGeneratedCreatureCount));
else
creatureCount--;
@@ -748,7 +748,7 @@ void Timeline::processEventSquareCorridor(TimelineEvent *event) {
actionTicks = (actionTicks - 126) << 6;
TimelineEvent newEvent;
- newEvent._type = k65_TMEventTypeEnableGroupGenerator;
+ newEvent._type = kDMEventTypeEnableGroupGenerator;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + actionTicks);
newEvent._priority = 0;
newEvent._Bu._location._mapX = mapX;
@@ -770,7 +770,7 @@ void Timeline::processEventsMoveGroup(TimelineEvent *event) {
T0252001:
if (((_vm->_dungeonMan->_currMapIndex != _vm->_dungeonMan->_partyMapIndex) || (mapX != _vm->_dungeonMan->_partyMapX) || (mapY != _vm->_dungeonMan->_partyMapY)) && (_vm->_groupMan->groupGetThing(mapX, mapY) == Thing::_endOfList)) { /* BUG0_24 Lord Chaos may teleport into one of the Black Flames and become invisible until the Black Flame is killed. In this case, _vm->_groupMan->f175_groupGetThing returns the Black Flame thing and the Lord Chaos thing is not moved into the dungeon until the Black Flame is killed */
- if (event->_type == k61_TMEventTypeMoveGroupAudible)
+ if (event->_type == kDMEventTypeMoveGroupAudible)
_vm->_sound->requestPlay(kDMSoundIndexBuzz, mapX, mapY, kDMSoundModePlayIfPrioritized);
_vm->_moveSens->getMoveResult(Thing(event->_Cu._slot), kDMMapXNotOnASquare, 0, mapX, mapY);
@@ -898,7 +898,7 @@ void Timeline::processEventLight(TimelineEvent *event) {
_vm->_championMan->_party._magicalLightAmount += lightAmount;
if (weakerLightPower) {
TimelineEvent newEvent;
- newEvent._type = k70_TMEventTypeLight;
+ newEvent._type = kDMEventTypeLight;
newEvent._Bu._lightPower = weakerLightPower;
newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_partyMapIndex, _vm->_gameTime + 4);
newEvent._priority = 0;
diff --git a/engines/dm/timeline.h b/engines/dm/timeline.h
index 22e563d853..ca8f7b4983 100644
--- a/engines/dm/timeline.h
+++ b/engines/dm/timeline.h
@@ -37,66 +37,66 @@ namespace DM {
/* Event types */
enum TimelineEventType {
/* Used when a creature in a group was damaged or killed by a Poison Cloud or by a closing door or if Lord Chaos is surrounded by = 3, Fluxcages */
-kM3_TMEventTypeCreateReactionEvent29DangerOnSquare = -3, // @ CM3_EVENT_CREATE_REACTION_EVENT_29_DANGER_ON_SQUARE
+ kDMEventTypeCreateReactionDangerOnSquare = -3, // @ CM3_EVENT_CREATE_REACTION_EVENT_29_DANGER_ON_SQUARE
/* Used when a projectile impacts with a creature in a group */
-kM2_TMEventTypeCreateReactionEvent30HitByProjectile = -2, // @ CM2_EVENT_CREATE_REACTION_EVENT_30_HIT_BY_PROJECTILE
+ kDMEventTypeCreateReactionHitByProjectile = -2, // @ CM2_EVENT_CREATE_REACTION_EVENT_30_HIT_BY_PROJECTILE
/* Used when the party bumps into a group or performs a melee attack */
-kM1_TMEventTypeCreateReactionEvent31ParyIsAdjacent = -1, // @ CM1_EVENT_CREATE_REACTION_EVENT_31_PARTY_IS_ADJACENT
-k0_TMEventTypeNone = 0, // @ C00_EVENT_NONE
-k1_TMEventTypeDoorAnimation = 1, // @ C01_EVENT_DOOR_ANIMATION
-k2_TMEventTypeDoorDestruction = 2, // @ C02_EVENT_DOOR_DESTRUCTION
-k5_TMEventTypeCorridor = 5, // @ C05_EVENT_CORRIDOR
-k6_TMEventTypeWall = 6, // @ C06_EVENT_WALL
-k7_TMEventTypeFakeWall = 7, // @ C07_EVENT_FAKEWALL
-k8_TMEventTypeTeleporter = 8, // @ C08_EVENT_TELEPORTER
-k9_TMEventTypePit = 9, // @ C09_EVENT_PIT
-k10_TMEventTypeDoor = 10, // @ C10_EVENT_DOOR
-k11_TMEventTypeEnableChampionAction = 11, // @ C11_EVENT_ENABLE_CHAMPION_ACTION
-k12_TMEventTypeHideDamageReceived = 12, // @ C12_EVENT_HIDE_DAMAGE_RECEIVED
-k13_TMEventTypeViAltarRebirth = 13, // @ C13_EVENT_VI_ALTAR_REBIRTH
-k20_TMEventTypePlaySound = 20, // @ C20_EVENT_PLAY_SOUND
-k22_TMEventTypeCPSE = 22, // @ C22_EVENT_CPSE
-k24_TMEventTypeRemoveFluxcage = 24, // @ C24_EVENT_REMOVE_FLUXCAGE
-k25_TMEventTypeExplosion = 25, // @ C25_EVENT_EXPLOSION
-k29_TMEventTypeGroupReactionDangerOnSquare = 29, // @ C29_EVENT_GROUP_REACTION_DANGER_ON_SQUARE
-k30_TMEventTypeGroupReacionHitByProjectile = 30, // @ C30_EVENT_GROUP_REACTION_HIT_BY_PROJECTILE
-k31_TMEventTypeGroupReactionPartyIsAdjecent = 31, // @ C31_EVENT_GROUP_REACTION_PARTY_IS_ADJACENT
-k32_TMEventTypeUpdateAspectGroup = 32, // @ C32_EVENT_UPDATE_ASPECT_GROUP
+ kDMEventTypeCreateReactionPartyIsAdjacent = -1, // @ CM1_EVENT_CREATE_REACTION_EVENT_31_PARTY_IS_ADJACENT
+ kDMEventTypeNone = 0, // @ C00_EVENT_NONE
+ kDMEventTypeDoorAnimation = 1, // @ C01_EVENT_DOOR_ANIMATION
+ kDMEventTypeDoorDestruction = 2, // @ C02_EVENT_DOOR_DESTRUCTION
+ kDMEventTypeCorridor = 5, // @ C05_EVENT_CORRIDOR
+ kDMEventTypeWall = 6, // @ C06_EVENT_WALL
+ kDMEventTypeFakeWall = 7, // @ C07_EVENT_FAKEWALL
+ kDMEventTypeTeleporter = 8, // @ C08_EVENT_TELEPORTER
+ kDMEventTypePit = 9, // @ C09_EVENT_PIT
+ kDMEventTypeDoor = 10, // @ C10_EVENT_DOOR
+ kDMEventTypeEnableChampionAction = 11, // @ C11_EVENT_ENABLE_CHAMPION_ACTION
+ kDMEventTypeHideDamageReceived = 12, // @ C12_EVENT_HIDE_DAMAGE_RECEIVED
+ kDMEventTypeViAltarRebirth = 13, // @ C13_EVENT_VI_ALTAR_REBIRTH
+ kDMEventTypePlaySound = 20, // @ C20_EVENT_PLAY_SOUND
+ kDMEventTypeCPSE = 22, // @ C22_EVENT_CPSE
+ kDMEventTypeRemoveFluxcage = 24, // @ C24_EVENT_REMOVE_FLUXCAGE
+ kDMEventTypeExplosion = 25, // @ C25_EVENT_EXPLOSION
+ kDMEventTypeGroupReactionDangerOnSquare = 29, // @ C29_EVENT_GROUP_REACTION_DANGER_ON_SQUARE
+ kDMEventTypeGroupReacionHitByProjectile = 30, // @ C30_EVENT_GROUP_REACTION_HIT_BY_PROJECTILE
+ kDMEventTypeGroupReactionPartyIsAdjecent = 31, // @ C31_EVENT_GROUP_REACTION_PARTY_IS_ADJACENT
+ kDMEventTypeUpdateAspectGroup = 32, // @ C32_EVENT_UPDATE_ASPECT_GROUP
/* Events = 33,-36 and = 38,-41 are used for individual creatures only while the group is attacking the party */
-k33_TMEventTypeUpdateAspectCreature_0 = 33, // @ C33_EVENT_UPDATE_ASPECT_CREATURE_0
-k34_TMEventTypeUpdateAspectCreature_1 = 34, // @ C34_EVENT_UPDATE_ASPECT_CREATURE_1
-k35_TMEventTypeUpdateAspectCreature_2 = 35, // @ C35_EVENT_UPDATE_ASPECT_CREATURE_2
-k36_TMEventTypeUpdateAspectCreature_3 = 36, // @ C36_EVENT_UPDATE_ASPECT_CREATURE_3
-k37_TMEventTypeUpdateBehaviourGroup = 37, // @ C37_EVENT_UPDATE_BEHAVIOR_GROUP
-k38_TMEventTypeUpdateBehaviour_0 = 38, // @ C38_EVENT_UPDATE_BEHAVIOR_CREATURE_0
-k39_TMEventTypeUpdateBehaviour_1 = 39, // @ C39_EVENT_UPDATE_BEHAVIOR_CREATURE_1
-k40_TMEventTypeUpdateBehaviour_2 = 40, // @ C40_EVENT_UPDATE_BEHAVIOR_CREATURE_2
-k41_TMEventTypeUpdateBehaviour_3 = 41, // @ C41_EVENT_UPDATE_BEHAVIOR_CREATURE_3
+ kDMEventTypeUpdateAspectCreature0 = 33, // @ C33_EVENT_UPDATE_ASPECT_CREATURE_0
+ kDMEventTypeUpdateAspectCreature1 = 34, // @ C34_EVENT_UPDATE_ASPECT_CREATURE_1
+ kDMEventTypeUpdateAspectCreature2 = 35, // @ C35_EVENT_UPDATE_ASPECT_CREATURE_2
+ kDMEventTypeUpdateAspectCreature3 = 36, // @ C36_EVENT_UPDATE_ASPECT_CREATURE_3
+ kDMEventTypeUpdateBehaviourGroup = 37, // @ C37_EVENT_UPDATE_BEHAVIOR_GROUP
+ kDMEventTypeUpdateBehavior0 = 38, // @ C38_EVENT_UPDATE_BEHAVIOR_CREATURE_0
+ kDMEventTypeUpdateBehavior1 = 39, // @ C39_EVENT_UPDATE_BEHAVIOR_CREATURE_1
+ kDMEventTypeUpdateBehavior2 = 40, // @ C40_EVENT_UPDATE_BEHAVIOR_CREATURE_2
+ kDMEventTypeUpdateBehavior3 = 41, // @ C41_EVENT_UPDATE_BEHAVIOR_CREATURE_3
/* Projectiles created by a champion (by casting a spell, shooting a weapon or throwing an object) or by a creature (by casting a spell) ignore impacts during their first movement otherwise an impact would always occur immediately as these projectiles are created on the champion or creature square */
-k48_TMEventTypeMoveProjectileIgnoreImpacts = 48, // @ C48_EVENT_MOVE_PROJECTILE_IGNORE_IMPACTS
+ kDMEventTypeMoveProjectileIgnoreImpacts = 48, // @ C48_EVENT_MOVE_PROJECTILE_IGNORE_IMPACTS
/* Projectiles created by projectile launcher sensors never ignore impacts as well as all other projectiles after their first movement */
-k49_TMEventTypeMoveProjectile = 49, // @ C49_EVENT_MOVE_PROJECTILE
-k53_TMEventTypeWatchdoge = 53, // @ C53_EVENT_WATCHDOG
-k60_TMEventTypeMoveGroupSilent = 60, // @ C60_EVENT_MOVE_GROUP_SILENT
-k61_TMEventTypeMoveGroupAudible = 61, // @ C61_EVENT_MOVE_GROUP_AUDIBLE
-k65_TMEventTypeEnableGroupGenerator = 65, // @ C65_EVENT_ENABLE_GROUP_GENERATOR
-k70_TMEventTypeLight = 70, // @ C70_EVENT_LIGHT
-k71_TMEventTypeInvisibility = 71, // @ C71_EVENT_INVISIBILITY
-k72_TMEventTypeChampionShield = 72, // @ C72_EVENT_CHAMPION_SHIELD
-k73_TMEventTypeThievesEye = 73, // @ C73_EVENT_THIEVES_EYE
-k74_TMEventTypePartyShield = 74, // @ C74_EVENT_PARTY_SHIELD
-k75_TMEventTypePoisonChampion = 75, // @ C75_EVENT_POISON_CHAMPION
-k77_TMEventTypeSpellShield = 77, // @ C77_EVENT_SPELLSHIELD
-k78_TMEventTypeFireShield = 78, // @ C78_EVENT_FIRESHIELD
-k79_TMEventTypeFootprints = 79, // @ C79_EVENT_FOOTPRINTS
-k80_TMEventTypeMagicMap_C80 = 80, // @ C80_EVENT_MAGIC_MAP
-k81_TMEventTypeMagicMap_C81 = 81, // @ C81_EVENT_MAGIC_MAP
-k82_TMEventTypeMagicMap_C82 = 82, // @ C82_EVENT_MAGIC_MAP
-k83_TMEventTypeMagicMap_C83 = 83 // @ C83_EVENT_MAGIC_MAP
+ kDMEventTypeMoveProjectile = 49, // @ C49_EVENT_MOVE_PROJECTILE
+ kDMEventTypeWatchdoge = 53, // @ C53_EVENT_WATCHDOG
+ kDMEventTypeMoveGroupSilent = 60, // @ C60_EVENT_MOVE_GROUP_SILENT
+ kDMEventTypeMoveGroupAudible = 61, // @ C61_EVENT_MOVE_GROUP_AUDIBLE
+ kDMEventTypeEnableGroupGenerator = 65, // @ C65_EVENT_ENABLE_GROUP_GENERATOR
+ kDMEventTypeLight = 70, // @ C70_EVENT_LIGHT
+ kDMEventTypeInvisibility = 71, // @ C71_EVENT_INVISIBILITY
+ kDMEventTypeChampionShield = 72, // @ C72_EVENT_CHAMPION_SHIELD
+ kDMEventTypeThievesEye = 73, // @ C73_EVENT_THIEVES_EYE
+ kDMEventTypePartyShield = 74, // @ C74_EVENT_PARTY_SHIELD
+ kDMEventTypePoisonChampion = 75, // @ C75_EVENT_POISON_CHAMPION
+ kDMEventTypeSpellShield = 77, // @ C77_EVENT_SPELLSHIELD
+ kDMEventTypeFireShield = 78, // @ C78_EVENT_FIRESHIELD
+ kDMEventTypeFootprints = 79, // @ C79_EVENT_FOOTPRINTS
+ kDMEventTypeMagicMap0 = 80, // @ C80_EVENT_MAGIC_MAP
+ kDMEventTypeMagicMap1 = 81, // @ C81_EVENT_MAGIC_MAP
+ kDMEventTypeMagicMap2 = 82, // @ C82_EVENT_MAGIC_MAP
+ kDMEventTypeMagicMap3 = 83 // @ C83_EVENT_MAGIC_MAP
};
-#define k0x0007_generatedCreatureCount 0x0007 // @ MASK0x0007_GENERATED_CREATURE_COUNT
-#define k0x0008_randomizeGeneratedCreatureCount 0x0008 // @ MASK0x0008_RANDOMIZE_GENERATED_CREATURE_COUNT
+#define kDMMaskGeneratedCreatureCount 0x0007 // @ MASK0x0007_GENERATED_CREATURE_COUNT
+#define kDMMaskRandomizeGeneratedCreatureCount 0x0008 // @ MASK0x0008_RANDOMIZE_GENERATED_CREATURE_COUNT
class TimelineEvent {
public: