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-rw-r--r--engines/draci/animation.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index 48d3246a8e..b93c417602 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -116,7 +116,15 @@ void Animation::nextFrame(bool force) {
// Fetch new frame and mark it dirty
markDirtyRect(surface);
- _hasChangedFrame = true;
+ // If the animation is paused, then nextFrameNum()
+ // returns the same frame number even though the time
+ // has elapsed to switch to another frame. We must not
+ // flip _hasChangedFrame to true, otherwise the sample
+ // assigned to this frame will be re-started over and
+ // over until all sound handles are exhausted (happens,
+ // e.g., when switching to the inventory which pauses
+ // all animations).
+ _hasChangedFrame = !_paused;
}
}