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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef DRACI_ANIMATION_H
+#define DRACI_ANIMATION_H
+
+#include "draci/sprite.h"
+
+namespace Draci {
+
+/**
+ * Animation IDs for those animations that don't have their IDs
+ * specified in the data files.
+ */
+enum { kOverlayImage = -1,
+ kWalkingMapOverlay = -2,
+ kTitleText = -3,
+ kSpeechText = -4,
+ kInventorySprite = -5,
+ kDialogueLinesID = -6,
+ kUnused = -10,
+ kInventoryItemsID = -11};
+
+/**
+ * Default argument to Animation::getFrame() that makes it return
+ * the current frame instead of the user specifying it.
+ */
+enum { kCurrentFrame = -1 };
+
+/**
+ * Used by overlays as a neutral index that won't get
+ * released with the GPL Release command.
+ */
+enum { kIgnoreIndex = -2 };
+
+class DraciEngine;
+
+class Animation {
+
+typedef void (Animation::* AnimationCallback)();
+
+public:
+ Animation(DraciEngine *v, int index);
+ ~Animation();
+
+ uint getZ();
+ void setZ(uint z);
+
+ void setID(int id);
+ int getID();
+
+ void nextFrame(bool force = false);
+ void drawFrame(Surface *surface);
+
+ void addFrame(Drawable *frame);
+ Drawable *getFrame(int frameNum = kCurrentFrame);
+ void setCurrentFrame(uint frame);
+ uint currentFrameNum();
+ uint getFrameCount();
+ void deleteFrames();
+
+ bool isPlaying();
+ void setPlaying(bool playing);
+
+ bool isPaused();
+ void setPaused(bool paused);
+
+ bool isLooping();
+ void setLooping(bool looping);
+
+ void setRelative(int relx, int rely);
+ int getRelativeX();
+ int getRelativeY();
+
+ int getIndex();
+ void setIndex(int index);
+
+ void setScaleFactors(double scaleX, double scaleY);
+ double getScaleX();
+ double getScaleY();
+
+ void markDirtyRect(Surface *surface);
+
+ // Animation callbacks
+
+ void registerCallback(AnimationCallback callback) { _callback = callback; }
+
+ void doNothing() {}
+ void stopAnimation();
+ void exitGameLoop();
+
+private:
+
+ uint nextFrameNum();
+
+ /** Internal animation ID
+ * (as specified in the data files and the bytecode)
+ */
+ int _id;
+
+ /** The recency index of an animation, i.e. the most recently added animation has
+ * the highest index. Some script commands need this.
+ */
+ int _index;
+
+ uint _currentFrame;
+ uint _z;
+
+ int _relX;
+ int _relY;
+
+ double _scaleX;
+ double _scaleY;
+
+ uint _tick;
+ bool _playing;
+ bool _looping;
+ bool _paused;
+ Common::Array<Drawable*> _frames;
+
+ AnimationCallback _callback;
+
+ DraciEngine *_vm;
+};
+
+
+class AnimationManager {
+
+public:
+ AnimationManager(DraciEngine *vm) : _vm(vm), _lastIndex(-1) {}
+ ~AnimationManager() { deleteAll(); }
+
+ Animation *addAnimation(int id, uint z, bool playing = false);
+ Animation *addText(int id, bool playing = false);
+ Animation *addItem(int id, bool playing = false);
+ void addOverlay(Drawable *overlay, uint z);
+
+ void play(int id);
+ void stop(int id);
+ void pauseAnimations();
+ void unpauseAnimations();
+
+ void deleteAnimation(int id);
+ void deleteOverlays();
+ void deleteAll();
+
+ void drawScene(Surface *surf);
+
+ Animation *getAnimation(int id);
+
+ int getLastIndex();
+ void deleteAfterIndex(int index);
+
+ int getTopAnimationID(int x, int y);
+
+private:
+ void sortAnimations();
+ void insertAnimation(Animation *anim);
+
+ DraciEngine *_vm;
+ Common::List<Animation *> _animations;
+
+ /** The index of the most recently added animation.
+ * See Animation::_index for details.
+ */
+ int _lastIndex;
+};
+
+}
+
+#endif // DRACI_ANIMATION_H