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-rw-r--r--engines/draci/draci.cpp189
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diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include <cstring>
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/events.h"
+#include "common/file.h"
+
+#include "graphics/font.h"
+
+#include "draci/draci.h"
+#include "draci/barchive.h"
+#include "draci/gpldisasm.h"
+
+namespace Draci {
+
+DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ //Common::File::addDefaultDirectory(_gameDataPath + "sound/");
+
+ // Here is the right place to set up the engine specific debug levels
+ Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug level");
+ Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
+
+ // Don't forget to register your random source
+ syst->getEventManager()->registerRandomSource(_rnd, "draci");
+}
+
+void drawString(Graphics::Surface *surf, Common::String str, int x, int y, byte color) {
+ Graphics::ScummFont temp;
+ int curx = x;
+ const int space = 0;
+ uint len = str.size();
+ for (unsigned int i = 0; i < len; ++i) {
+ temp.drawChar(surf, str.c_str()[i], curx, y, color);
+ curx += temp.getCharWidth(str.c_str()[i]) + space;
+ }
+}
+
+int DraciEngine::init() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // Basic archive test
+ Common::String path("INIT.DFW");
+ BArchive ar(path);
+ BAFile *f;
+ debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d\n", ar.size());
+ f = ar[0];
+ debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
+ for (unsigned int i = 0; i < 10; ++i) {
+ debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
+ }
+
+ // Read in GPL script for the first game location
+ debugC(2, kDraciBytecodeDebugLevel, "Disassembling GPL script "
+ "for the first game location...");
+ Common::String path2("MIST.DFW");
+ ar.closeArchive();
+ ar.openArchive(path2);
+ f = ar[3];
+
+ // Disassemble GPL script for the first location
+ gpldisasm(f->_data, f->_length);
+
+ return 0;
+}
+
+int DraciEngine::go() {
+ debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
+
+ // Read in a sample palette
+ byte *palette = new byte[4 * 256];
+
+ Common::String path("PALETY.DFW");
+ BArchive ar(path);
+ BAFile *f;
+
+ ar.closeArchive();
+ ar.openArchive(path);
+ f = ar[0];
+ Common::MemoryReadStream readerZ(f->_data, f->_length);
+
+ palette[0] = readerZ.readByte();
+ palette[1] = readerZ.readByte();
+ palette[2] = readerZ.readByte();
+ palette[3] = 0;
+ palette[4] = readerZ.readByte();
+ palette[5] = readerZ.readByte();
+ palette[6] = readerZ.readByte();
+ palette[7] = 0;
+ for (unsigned int i = 2; i < 256; ++i) {
+ // FIXME: Sprite is too dark, add a fixed value as a workaround
+ palette[i*4] = readerZ.readByte() + 20;
+ palette[i*4+1] = readerZ.readByte() + 20;
+ palette[i*4+2] = readerZ.readByte() + 20;
+ palette[i*4+3] = 0;
+ }
+ _system->setPalette(palette, 0, 256);
+
+ // Draw a test string
+ Graphics::Surface *surf = _system->lockScreen();
+ drawString(surf, "Testing, testing, read all about it!", 5, 60, 3);
+ _system->unlockScreen();
+
+ // Draw and animate the dragon
+ path = "OBR_AN.DFW";
+ ar.closeArchive();
+ ar.openArchive(path);
+
+ for (unsigned int t = 0; t < 25; ++t) {
+ debugC(4, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
+
+ // Load frame to memory
+ f = ar[t];
+ Common::MemoryReadStream reader(f->_data, f->_length);
+
+ // Read in frame width and height
+ uint16 w = reader.readUint16LE();
+ uint16 h = reader.readUint16LE();
+
+ // Allocate frame memory
+ byte *scr = new byte[w * h];
+
+ // Draw frame
+ for (uint16 i = 0; i < w; ++i) {
+ for (uint16 j = 0; j < h; ++j) {
+ scr[j*w+i] = reader.readByte();
+ }
+ }
+ _system->copyRectToScreen(scr, w, 0, 0, w, h);
+ _system->updateScreen();
+ _system->delayMillis(100);
+
+ debugC(4, kDraciGeneralDebugLevel, "Finished frame %d", t);
+
+ // Free frame memory
+ delete [] scr;
+ }
+ getchar();
+
+ return 0;
+}
+
+DraciEngine::~DraciEngine() {
+ // Dispose your resources here
+
+ // Remove all of our debug levels here
+ Common::clearAllDebugChannels();
+}
+
+Common::Error DraciEngine::run() {
+ init();
+ go();
+ return Common::kNoError;
+}
+
+} // End of namespace Draci