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Diffstat (limited to 'engines/draci/draci.cpp')
-rw-r--r--engines/draci/draci.cpp47
1 files changed, 21 insertions, 26 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
index abe3393c31..57a1b11812 100644
--- a/engines/draci/draci.cpp
+++ b/engines/draci/draci.cpp
@@ -109,42 +109,42 @@ int DraciEngine::init() {
_script = new Script(this);
_game = new Game(this);
- if(!_objectsArchive->isOpen()) {
+ if (!_objectsArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening objects archive failed");
return Common::kUnknownError;
}
- if(!_spritesArchive->isOpen()) {
+ if (!_spritesArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening sprites archive failed");
return Common::kUnknownError;
}
- if(!_paletteArchive->isOpen()) {
+ if (!_paletteArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening palette archive failed");
return Common::kUnknownError;
}
- if(!_roomsArchive->isOpen()) {
+ if (!_roomsArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening rooms archive failed");
return Common::kUnknownError;
}
- if(!_overlaysArchive->isOpen()) {
+ if (!_overlaysArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening overlays archive failed");
return Common::kUnknownError;
}
- if(!_animationsArchive->isOpen()) {
+ if (!_animationsArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening animations archive failed");
return Common::kUnknownError;
}
- if(!_iconsArchive->isOpen()) {
+ if (!_iconsArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening icons archive failed");
return Common::kUnknownError;
}
- if(!_walkingMapsArchive->isOpen()) {
+ if (!_walkingMapsArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening walking maps archive failed");
return Common::kUnknownError;
}
@@ -152,21 +152,21 @@ int DraciEngine::init() {
_showWalkingMap = false;
// Basic archive test
- debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");
- Common::String path("INIT.DFW");
+ debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");
+ Common::String path("INIT.DFW");
BArchive ar(path);
const BAFile *f;
- debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
+ debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
- if(ar.isOpen()) {
- f = ar.getFile(0);
+ if (ar.isOpen()) {
+ f = ar.getFile(0);
} else {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Archive not opened");
return Common::kUnknownError;
}
debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
- for (unsigned int i = 0; i < 10; ++i) {
+ for (uint i = 0; i < 10; ++i) {
debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
}
@@ -195,12 +195,10 @@ bool DraciEngine::handleEvents() {
if (event.kbd.keycode == Common::KEYCODE_RIGHT) {
_game->setRoomNum(_game->nextRoomNum());
_game->setGateNum(0);
- }
- else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
+ } else if (event.kbd.keycode == Common::KEYCODE_LEFT) {
_game->setRoomNum(_game->prevRoomNum());
_game->setGateNum(0);
- }
- else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
+ } else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
int escRoom = _game->getEscRoom();
// Check if there is an escape room defined for the current room
@@ -214,8 +212,7 @@ bool DraciEngine::handleEvents() {
// End any currently running GPL programs
_script->endCurrentProgram();
}
- }
- else if (event.kbd.keycode == Common::KEYCODE_m) {
+ } else if (event.kbd.keycode == Common::KEYCODE_m) {
if (_game->getLoopStatus() == kStatusOrdinary) {
// TODO: record the current room number
// so that we can quickly exit there
@@ -223,13 +220,11 @@ bool DraciEngine::handleEvents() {
_game->setRoomNum(_game->getMapRoom());
_game->setGateNum(0);
}
- }
- // Show walking map toggle
- else if (event.kbd.keycode == Common::KEYCODE_w) {
+ } else if (event.kbd.keycode == Common::KEYCODE_w) {
+ // Show walking map toggle
_showWalkingMap = !_showWalkingMap;
- }
- else if (event.kbd.keycode == Common::KEYCODE_i) {
- if(_game->getLoopStatus() == kStatusInventory &&
+ } else if (event.kbd.keycode == Common::KEYCODE_i) {
+ if (_game->getLoopStatus() == kStatusInventory &&
_game->getLoopSubstatus() == kSubstatusOrdinary) {
_game->inventoryDone();
} else if (_game->getLoopStatus() == kStatusOrdinary &&