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-rw-r--r--engines/draci/font.h28
1 files changed, 26 insertions, 2 deletions
diff --git a/engines/draci/font.h b/engines/draci/font.h
index ddc6eaec7e..7a50f4099d 100644
--- a/engines/draci/font.h
+++ b/engines/draci/font.h
@@ -23,12 +23,15 @@
*
*/
+#ifndef FONT_H
+#define FONT_H
+
#include "graphics/font.h"
namespace Draci {
-const Common::String kFontSmall("Small.fon");
-const Common::String kFontBig("Big.fon");
+extern const Common::String kFontSmall;
+extern const Common::String kFontBig;
/**
* Represents the game's fonts. See docs for setFont() for font format details.
@@ -37,8 +40,11 @@ const Common::String kFontBig("Big.fon");
class Font {
public:
+
+ Font();
Font(const Common::String &filename);
~Font();
+
bool setFont(const Common::String &filename);
uint8 getFontHeight() const { return _fontHeight; };
uint8 getMaxCharWidth() const { return _maxCharWidth; };
@@ -47,6 +53,7 @@ public:
void drawString(Graphics::Surface *dst, Common::String &str,
int x, int y, int spacing = 0) const;
int getStringWidth(Common::String &str, int spacing = 0) const;
+ void setColour(uint8 colour);
private:
uint8 _fontHeight;
@@ -66,8 +73,25 @@ private:
*/
static const unsigned int kCharIndexOffset = 32;
+ /** Default font colours. They all seem to remain constant except for the
+ * first one which varies depending on the character speaking.
+ * _overFontColour is set to transparent.
+ * TODO: Find out what _fontColour1 should actually be when the game starts
+ */
+
+ static const uint8 _fontColour1 = 2;
+ static const uint8 _fontColour2 = 0;
+ static const uint8 _fontColour3 = 3;
+ static const uint8 _fontColour4 = 4;
+ static const uint8 _overFontColour = 255;
+
+ /** The varying font colour; initially set to _fontColour1 */
+ uint8 _currentFontColour;
+
/** Internal function for freeing fonts when destructing/loading another */
void freeFont();
};
} // End of namespace Draci
+
+#endif // FONT_H