diff options
Diffstat (limited to 'engines/draci/game.h')
-rw-r--r-- | engines/draci/game.h | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/engines/draci/game.h b/engines/draci/game.h index 3d02489da7..21baaed5cc 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -65,9 +65,16 @@ enum SpeechConstants { kStandardSpeed = 60 }; -// One fading phase is 50ms. enum FadeConstants { - kFadingTimeUnit = 50 + // One fading phase called from the game scripts is 50ms. + kFadingTimeUnit = 50, + // Fading in/out when entering/leaving a location takes 15 iterations of (at least) 7ms each. + kBlackFadingIterations = 15, + kBlackFadingTimeUnit = 7 +}; + +enum AnimationConstants { + kTimeUnit = 20 }; /** Inventory related magical constants */ @@ -255,6 +262,8 @@ public: GameItem *getItem(int id) { return id >= 0 && id < (int) _info._numItems ? &_items[id] : NULL; } GameItem *getCurrentItem() const { return _currentItem; } void setCurrentItem(GameItem *item) { _currentItem = item; } + int getPreviousItemPosition() const { return _previousItemPosition; } + void setPreviousItemPosition(int pos) { _previousItemPosition = pos; } void removeItem(GameItem *item); void loadItemAnimation(GameItem *item); void putItem(GameItem *item, int position); @@ -292,6 +301,7 @@ public: void inventoryDraw(); void inventoryDone(); void inventoryReload(); + void inventorySwitch(int keycode); void dialogueMenu(int dialogueID); int dialogueDraw(); @@ -325,11 +335,13 @@ public: private: void updateOrdinaryCursor(); void updateInventoryCursor(); + int inventoryPositionFromMouse() const; void handleOrdinaryLoop(int x, int y); void handleInventoryLoop(); void handleDialogueLoop(); void updateTitle(int x, int y); void updateCursor(); + void fadePalette(bool fading_out); void advanceAnimationsAndTestLoopExit(); void handleStatusChangeByMouse(); @@ -353,6 +365,10 @@ private: GameItem *_currentItem; GameItem *_itemUnderCursor; + // Last position in the inventory of the item currently in the hands, resp. of the item that + // was last in our hands. + int _previousItemPosition; + GameItem *_inventory[kInventorySlots]; Room _currentRoom; |