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-rw-r--r--engines/draci/mouse.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/draci/mouse.cpp b/engines/draci/mouse.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "draci/draci.h"
+#include "draci/mouse.h"
+
+namespace Draci {
+
+Mouse::Mouse(DraciEngine *vm) {
+ _x = 0;
+ _y = 0;
+ _lButton = false;
+ _rButton = false;
+ _cursorNum = kNormalCursor;
+ _vm = vm;
+}
+
+void Mouse::handleEvent(Common::Event event) {
+ _x = (uint16) event.mouse.x;
+ _y = (uint16) event.mouse.y;
+
+ switch (event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ debugC(6, kDraciGeneralDebugLevel, "Left button down (x: %u y: %u)", _x, _y);
+ _lButton = true;
+ break;
+ case Common::EVENT_LBUTTONUP:
+ debugC(6, kDraciGeneralDebugLevel, "Left up down (x: %u y: %u)", _x, _y);
+ _lButton = false;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ debugC(6, kDraciGeneralDebugLevel, "Right button down (x: %u y: %u)", _x, _y);
+ _rButton = true;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ debugC(6, kDraciGeneralDebugLevel, "Right button up (x: %u y: %u)", _x, _y);
+ _rButton = false;
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ setPosition(_x, _y);
+ break;
+ default:
+ break;
+ }
+}
+
+void Mouse::cursorOn() {
+ CursorMan.showMouse(true);
+}
+
+void Mouse::cursorOff() {
+ CursorMan.showMouse(false);
+}
+
+void Mouse::setPosition(uint16 x, uint16 y) {
+ _vm->_system->warpMouse(x, y);
+}
+
+// FIXME: stub
+void Mouse::setCursorNum(CursorType cursorNum) {
+}
+
+}