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Diffstat (limited to 'engines/draci/script.cpp')
-rw-r--r--engines/draci/script.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index ea9d14f31d..2383138828 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -282,7 +282,7 @@ int Script::funcActIco(int itemID) const {
int Script::funcIsObjOn(int objID) const {
objID -= 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
return obj->_visible;
}
@@ -290,7 +290,7 @@ int Script::funcIsObjOn(int objID) const {
int Script::funcIsObjOff(int objID) const {
objID -= 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
// We index locations from 0 (as opposed to the original player where it was from 1)
// That's why the "away" location 0 from the data files is converted to -1
@@ -300,7 +300,7 @@ int Script::funcIsObjOff(int objID) const {
int Script::funcObjStat(int objID) const {
objID -= 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
if (obj->_location == _vm->_game->getRoomNum()) {
if (obj->_visible) {
@@ -316,7 +316,7 @@ int Script::funcObjStat(int objID) const {
int Script::funcIsObjAway(int objID) const {
objID -= 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
// see Script::funcIsObjOff
return !obj->_visible && obj->_location == -1;
@@ -333,7 +333,7 @@ int Script::funcActPhase(int objID) const {
return ret;
}
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
bool visible = (obj->_location == _vm->_game->getRoomNum() && obj->_visible);
@@ -404,7 +404,7 @@ void Script::start(Common::Queue<int> &params) {
int objID = params.pop() - 1;
int animID = params.pop() - 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
// Stop all animation that the object owns
@@ -430,7 +430,7 @@ void Script::startPlay(Common::Queue<int> &params) {
int objID = params.pop() - 1;
int animID = params.pop() - 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
// Stop all animation that the object owns
@@ -586,7 +586,7 @@ void Script::execInit(Common::Queue<int> &params) {
int objID = params.pop() - 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
run(obj->_program, obj->_init);
}
@@ -597,7 +597,7 @@ void Script::execLook(Common::Queue<int> &params) {
int objID = params.pop() - 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
run(obj->_program, obj->_look);
}
@@ -608,7 +608,7 @@ void Script::execUse(Common::Queue<int> &params) {
int objID = params.pop() - 1;
- GameObject *obj = _vm->_game->getObject(objID);
+ const GameObject *obj = _vm->_game->getObject(objID);
run(obj->_program, obj->_use);
}