diff options
Diffstat (limited to 'engines/draci/script.cpp')
-rw-r--r-- | engines/draci/script.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index 4dd5a826d7..b30a081027 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -346,11 +346,11 @@ void Script::play(Common::Queue<int> ¶ms) { return; } - _vm->_game->setLoopStatus(kStatusStrange); + _vm->_game->setLoopSubstatus(kSubstatusStrange); _vm->_game->setExitLoop(true); _vm->_game->loop(); _vm->_game->setExitLoop(false); - _vm->_game->setLoopStatus(kStatusOrdinary); + _vm->_game->setLoopSubstatus(kSubstatusOrdinary); } void Script::load(Common::Queue<int> ¶ms) { @@ -446,7 +446,7 @@ void Script::startPlay(Common::Queue<int> ¶ms) { Animation *anim = _vm->_anims->getAnimation(animID); anim->registerCallback(&Animation::exitGameLoop); - _vm->_game->setLoopStatus(kStatusStrange); + _vm->_game->setLoopSubstatus(kSubstatusStrange); bool visible = (obj->_location == _vm->_game->getRoomNum() && obj->_visible); @@ -457,7 +457,7 @@ void Script::startPlay(Common::Queue<int> ¶ms) { _vm->_game->loop(); _vm->_game->setExitLoop(false); _vm->_anims->stop(animID); - _vm->_game->setLoopStatus(kStatusOrdinary); + _vm->_game->setLoopSubstatus(kSubstatusOrdinary); anim->registerCallback(&Animation::doNothing); } @@ -596,9 +596,9 @@ void Script::walkOnPlay(Common::Queue<int> ¶ms) { _vm->_game->walkHero(x, y); - _vm->_game->setLoopSubstatus(kStatusStrange); + _vm->_game->setLoopSubstatus(kSubstatusStrange); _vm->_game->loop(); - _vm->_game->setLoopSubstatus(kStatusOrdinary); + _vm->_game->setLoopSubstatus(kSubstatusOrdinary); _vm->_game->setExitLoop(false); } @@ -650,7 +650,7 @@ void Script::talk(Common::Queue<int> ¶ms) { } // Set the loop substatus to an appropriate value - _vm->_game->setLoopSubstatus(kStatusTalk); + _vm->_game->setLoopSubstatus(kSubstatusTalk); // Record time _vm->_game->setSpeechTick(_vm->_system->getMillis()); @@ -673,7 +673,7 @@ void Script::talk(Common::Queue<int> ¶ms) { speechFrame->setText(""); // Revert to "normal" loop status - _vm->_game->setLoopSubstatus(kStatusOrdinary); + _vm->_game->setLoopSubstatus(kSubstatusOrdinary); _vm->_game->setExitLoop(false); } |