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path: root/engines/draci/script.cpp
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Diffstat (limited to 'engines/draci/script.cpp')
-rw-r--r--engines/draci/script.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 4dd5a826d7..b30a081027 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -346,11 +346,11 @@ void Script::play(Common::Queue<int> &params) {
return;
}
- _vm->_game->setLoopStatus(kStatusStrange);
+ _vm->_game->setLoopSubstatus(kSubstatusStrange);
_vm->_game->setExitLoop(true);
_vm->_game->loop();
_vm->_game->setExitLoop(false);
- _vm->_game->setLoopStatus(kStatusOrdinary);
+ _vm->_game->setLoopSubstatus(kSubstatusOrdinary);
}
void Script::load(Common::Queue<int> &params) {
@@ -446,7 +446,7 @@ void Script::startPlay(Common::Queue<int> &params) {
Animation *anim = _vm->_anims->getAnimation(animID);
anim->registerCallback(&Animation::exitGameLoop);
- _vm->_game->setLoopStatus(kStatusStrange);
+ _vm->_game->setLoopSubstatus(kSubstatusStrange);
bool visible = (obj->_location == _vm->_game->getRoomNum() && obj->_visible);
@@ -457,7 +457,7 @@ void Script::startPlay(Common::Queue<int> &params) {
_vm->_game->loop();
_vm->_game->setExitLoop(false);
_vm->_anims->stop(animID);
- _vm->_game->setLoopStatus(kStatusOrdinary);
+ _vm->_game->setLoopSubstatus(kSubstatusOrdinary);
anim->registerCallback(&Animation::doNothing);
}
@@ -596,9 +596,9 @@ void Script::walkOnPlay(Common::Queue<int> &params) {
_vm->_game->walkHero(x, y);
- _vm->_game->setLoopSubstatus(kStatusStrange);
+ _vm->_game->setLoopSubstatus(kSubstatusStrange);
_vm->_game->loop();
- _vm->_game->setLoopSubstatus(kStatusOrdinary);
+ _vm->_game->setLoopSubstatus(kSubstatusOrdinary);
_vm->_game->setExitLoop(false);
}
@@ -650,7 +650,7 @@ void Script::talk(Common::Queue<int> &params) {
}
// Set the loop substatus to an appropriate value
- _vm->_game->setLoopSubstatus(kStatusTalk);
+ _vm->_game->setLoopSubstatus(kSubstatusTalk);
// Record time
_vm->_game->setSpeechTick(_vm->_system->getMillis());
@@ -673,7 +673,7 @@ void Script::talk(Common::Queue<int> &params) {
speechFrame->setText("");
// Revert to "normal" loop status
- _vm->_game->setLoopSubstatus(kStatusOrdinary);
+ _vm->_game->setLoopSubstatus(kSubstatusOrdinary);
_vm->_game->setExitLoop(false);
}