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-rw-r--r--engines/draci/sprite.cpp85
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+#include "common/stream.h"
+
+#include "draci/sprite.h"
+
+namespace Draci {
+
+/**
+ * Constructor for loading sprites from a raw data buffer, one byte per pixel.
+ */
+Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x, uint16 y,
+ bool columnwise) : _width(width), _height(height), _x(x), _y(y), _data(NULL) {
+
+ _data = new byte[width * height];
+
+ if (!columnwise) {
+ memcpy(_data, raw_data, width * height);
+ return;
+ }
+ else {
+ for (uint16 i = 0; i < width; ++i) {
+ for (uint16 j = 0; j < height; ++j) {
+ _data[j * width + i] = *raw_data++;
+ }
+ }
+ }
+ }
+
+/**
+ * Constructor for loading sprites from a sprite-formatted buffer, one byte per
+ * pixel.
+ */
+Sprite::Sprite(byte *sprite_data, uint16 length, uint16 x, uint16 y,
+ bool columnwise) : _x(x), _y(y), _data(NULL) {
+
+ Common::MemoryReadStream reader(sprite_data, length);
+
+ _width = reader.readUint16LE();
+ _height = reader.readUint16LE();
+
+ _data = new byte[_width * _height];
+
+ if (!columnwise) {
+ reader.read(_data, _width * _height);
+ }
+ else {
+ for (uint16 i = 0; i < _width; ++i) {
+ for (uint16 j = 0; j < _height; ++j) {
+ _data[j * _width + i] = reader.readByte();
+ }
+ }
+ }
+ }
+
+Sprite::~Sprite() {
+ delete[] _data;
+}
+
+
+} // End of namespace Draci
+
+