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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/draci/game.h $
+ * $Id: game.h 45501 2009-10-29 15:26:48Z spalek $
+ *
+ */
+
+#ifndef DRACI_WALKING_H
+#define DRACI_WALKING_H
+
+#include "common/rect.h"
+
+namespace Draci {
+
+class WalkingMap {
+public:
+ WalkingMap() : _realWidth(0), _realHeight(0), _mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { }
+
+ void load(const byte *data, uint length);
+ bool isWalkable(int x, int y) const;
+ Common::Point findNearestWalkable(int x, int y, Common::Rect searchRect) const;
+
+private:
+ int _realWidth, _realHeight;
+ int _deltaX, _deltaY;
+ int _mapWidth, _mapHeight;
+ int _byteWidth;
+ const byte *_data;
+};
+
+/*
+ * Enumerates the directions the dragon can look into when arrived.
+ */
+enum SightDirection {
+ kDirectionLast, kDirectionMouse, kDirectionUnknown,
+ kDirectionRight, kDirectionLeft, kDirectionIntelligent
+};
+
+/**
+ * Enumerates the animations for the dragon's movement.
+ */
+enum Movement {
+ kMoveUndefined = -1,
+ kMoveDown, kMoveUp, kMoveRight, kMoveLeft,
+ kMoveRightDown, kMoveRightUp, kMoveLeftDown, kMoveLeftUp,
+ kMoveDownRight, kMoveUpRight, kMoveDownLeft, kMoveUpLeft,
+ kMoveLeftRight, kMoveRightLeft, kMoveUpStopLeft, kMoveUpStopRight,
+ kSpeakRight, kSpeakLeft, kStopRight, kStopLeft
+};
+
+} // End of namespace Draci
+
+#endif // DRACI_WALKING_H