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Diffstat (limited to 'engines/drascula/animation.cpp')
-rw-r--r--engines/drascula/animation.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 33648454bd..67cc30c60d 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -378,7 +378,7 @@ void DrasculaEngine::animation_1_1() {
void DrasculaEngine::talk_dr_grande(const char *said, const char *filename) {
int x_talk[4] = {47, 93, 139, 185};
- int cara;
+ int face;
int l = 0;
int length = strlen(said);
@@ -399,10 +399,10 @@ void DrasculaEngine::talk_dr_grande(const char *said, const char *filename) {
bucless:
- cara = _rnd->getRandomNumber(3);
+ face = _rnd->getRandomNumber(3);
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
copyBackground(interf_x[l] + 24, interf_y[l], 0, 45, 39, 31, drawSurface2, screenSurface);
- copyBackground(x_talk[cara], 1, 171, 68, 45, 48, drawSurface2, screenSurface);
+ copyBackground(x_talk[face], 1, 171, 68, 45, 48, drawSurface2, screenSurface);
l++;
if (l == 7)
l = 0;
@@ -2061,16 +2061,16 @@ void DrasculaEngine::animation_11_5() {
}
void DrasculaEngine::animation_12_5() {
- DacPalette256 palFondo1;
- DacPalette256 palFondo2;
- DacPalette256 palFondo3;
+ DacPalette256 bgPalette1;
+ DacPalette256 bgPalette2;
+ DacPalette256 bgPalette3;
int frame;
const int rayo_x[] = {1, 46, 91, 136, 181, 226, 271, 181};
const int frusky_x[] = {100, 139, 178, 217, 100, 178, 217, 139, 100, 139};
const int elfrusky_x[] = {1, 68, 135, 1, 68, 135, 1, 68, 135, 68, 1, 135, 68, 135, 68};
//const int humo_x[] = {1, 29, 57, 85, 113, 141, 169, 197, 225};
- int color, componente;
+ int color, component;
char fundido;
playMusic(26);
@@ -2087,28 +2087,28 @@ void DrasculaEngine::animation_12_5() {
hare_oscuro();
for (color = 0; color < 255; color++)
- for (componente = 0; componente < 3; componente++) {
- palFondo1[color][componente] = gamePalette[color][componente];
- palFondo2[color][componente] = gamePalette[color][componente];
- palFondo3[color][componente] = gamePalette[color][componente];
+ for (component = 0; component < 3; component++) {
+ bgPalette1[color][component] = gamePalette[color][component];
+ bgPalette2[color][component] = gamePalette[color][component];
+ bgPalette3[color][component] = gamePalette[color][component];
}
for (fundido = 1; fundido >= 0; fundido--) {
for (color = 0; color < 128; color++)
- for (componente = 0; componente < 3; componente++)
- palFondo1[color][componente] = LimitaVGA(palFondo1[color][componente] - 8 + fundido);
+ for (component = 0; component < 3; component++)
+ bgPalette1[color][component] = LimitaVGA(bgPalette1[color][component] - 8 + fundido);
}
for (fundido = 2; fundido >= 0; fundido--) {
for (color = 0; color < 128; color++)
- for (componente = 0; componente < 3; componente++)
- palFondo2[color][componente] = LimitaVGA(palFondo2[color][componente] - 8 + fundido);
+ for (component = 0; component < 3; component++)
+ bgPalette2[color][component] = LimitaVGA(bgPalette2[color][component] - 8 + fundido);
}
for (fundido = 3; fundido >= 0; fundido--) {
for (color = 0; color < 128; color++)
- for (componente = 0; componente < 3; componente++)
- palFondo3[color][componente] = LimitaVGA(palFondo3[color][componente] - 8 + fundido);
+ for (component = 0; component < 3; component++)
+ bgPalette3[color][component] = LimitaVGA(bgPalette3[color][component] - 8 + fundido);
}
loadPic("3an11_1.alg");
@@ -2116,11 +2116,11 @@ void DrasculaEngine::animation_12_5() {
for (frame = 0; frame < 8; frame++) {
if (frame == 2 || frame == 4 || frame == 8 || frame==10)
- setPalette((byte *)&palFondo1);
+ setPalette((byte *)&bgPalette1);
else if (frame == 1 || frame == 5 || frame == 7 || frame == 9)
- setPalette((byte *)&palFondo2);
+ setPalette((byte *)&bgPalette2);
else
- setPalette((byte *)&palFondo3);
+ setPalette((byte *)&bgPalette3);
pause(4);
updateRoom();
@@ -2133,11 +2133,11 @@ void DrasculaEngine::animation_12_5() {
for (frame = 0; frame < 15; frame++) {
if (frame == 2 || frame == 4 || frame == 7 || frame == 9)
- setPalette((byte *)&palFondo1);
+ setPalette((byte *)&bgPalette1);
else if (frame == 1 || frame == 5)
setPalette((byte *)&gamePalette);
else
- setPalette((byte *)&palFondo2);
+ setPalette((byte *)&bgPalette2);
pause(4);
updateRoom();