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-rw-r--r--engines/drascula/detection.cpp32
1 files changed, 5 insertions, 27 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
index 5a8903db9d..6ba5597e8a 100644
--- a/engines/drascula/detection.cpp
+++ b/engines/drascula/detection.cpp
@@ -243,7 +243,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
GUIO_NONE
},
},
-
+
{
// Drascula French version (ScummVM repacked files)
{
@@ -266,34 +266,12 @@ static const DrasculaGameDescription gameDescriptions[] = {
} // End of namespace Drascula
-static const ADParams detectionParams = {
- // Pointer to ADGameDescription or its superset structure
- (const byte *)Drascula::gameDescriptions,
- // Size of that superset structure
- sizeof(Drascula::DrasculaGameDescription),
- // Number of bytes to compute MD5 sum for
- 5000,
- // List of all engine targets
- drasculaGames,
- // Structure for autoupgrading obsolete targets
- 0,
- // Name of single gameid (optional)
- "drascula",
- // List of files for file-based fallback detection (optional)
- 0,
- // Flags
- 0,
- // Additional GUI options (for every game}
- Common::GUIO_NOMIDI | Common::GUIO_NOLAUNCHLOAD,
- // Maximum directory depth
- 1,
- // List of directory globs
- 0
-};
-
class DrasculaMetaEngine : public AdvancedMetaEngine {
public:
- DrasculaMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+ DrasculaMetaEngine() : AdvancedMetaEngine(Drascula::gameDescriptions, sizeof(Drascula::DrasculaGameDescription), drasculaGames) {
+ _singleid = "drascula";
+ _guioptions = Common::GUIO_NOMIDI | Common::GUIO_NOLAUNCHLOAD;
+ }
virtual const char *getName() const {
return "Drascula";