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Diffstat (limited to 'engines/drascula/drascula.cpp')
-rw-r--r--engines/drascula/drascula.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index e4dfa910b3..f4c66cb597 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -364,19 +364,19 @@ void DrasculaEngine::decompressPic(byte *dir_escritura, int plt) {
}
void DrasculaEngine::paleta_hare() {
- int color, componente;
+ int color, component;
for (color = 235; color < 253; color++)
- for (componente = 0; componente < 3; componente++)
- palHare[color][componente] = gamePalette[color][componente];
+ for (component = 0; component < 3; component++)
+ palHare[color][component] = gamePalette[color][component];
}
void DrasculaEngine::hare_oscuro() {
- int color, componente;
+ int color, component;
for (color = 235; color < 253; color++ )
- for (componente = 0; componente < 3; componente++)
- gamePalette[color][componente] = palHareOscuro[color][componente];
+ for (component = 0; component < 3; component++)
+ gamePalette[color][component] = palHareOscuro[color][component];
updatePalette();
}
@@ -393,12 +393,12 @@ void DrasculaEngine::setRGB(byte *dir_lectura, int plt) {
}
void DrasculaEngine::black() {
- int color, componente;
+ int color, component;
DacPalette256 palNegra;
for (color = 0; color < 256; color++)
- for (componente = 0; componente < 3; componente++)
- palNegra[color][componente] = 0;
+ for (component = 0; component < 3; component++)
+ palNegra[color][component] = 0;
palNegra[254][0] = 0x3F;
palNegra[254][1] = 0x3F;
@@ -1909,8 +1909,8 @@ void DrasculaEngine::screenSaver() {
}
void DrasculaEngine::fliplay(const char *filefli, int vel) {
- OpenSSN(filefli, vel);
- while (PlayFrameSSN() && (!term_int)) {
+ openSSN(filefli, vel);
+ while (playFrameSSN() && (!term_int)) {
if (getScan() == Common::KEYCODE_ESCAPE)
term_int = 1;
}
@@ -1919,14 +1919,14 @@ void DrasculaEngine::fliplay(const char *filefli, int vel) {
void DrasculaEngine::fadeFromBlack(int VelocidadDeFundido) {
char fundido;
- unsigned int color, componente;
+ unsigned int color, component;
DacPalette256 palFundido;
for (fundido = 0; fundido < 64; fundido++) {
for (color = 0; color < 256; color++) {
- for (componente = 0; componente < 3; componente++) {
- palFundido[color][componente] = LimitaVGA(gamePalette[color][componente] - 63 + fundido);
+ for (component = 0; component < 3; component++) {
+ palFundido[color][component] = LimitaVGA(gamePalette[color][component] - 63 + fundido);
}
}
pause(VelocidadDeFundido);
@@ -2105,14 +2105,14 @@ void DrasculaEngine::animastopSound_corte() {
void DrasculaEngine::fadeToBlack(int VelocidadDeFundido) {
char fundido;
- unsigned int color, componente;
+ unsigned int color, component;
DacPalette256 palFundido;
for (fundido = 63; fundido >= 0; fundido--) {
for (color = 0; color < 256; color++) {
- for (componente = 0; componente < 3; componente++) {
- palFundido[color][componente] = LimitaVGA(gamePalette[color][componente] - 63 + fundido);
+ for (component = 0; component < 3; component++) {
+ palFundido[color][component] = LimitaVGA(gamePalette[color][component] - 63 + fundido);
}
}
pause(VelocidadDeFundido);
@@ -2343,11 +2343,11 @@ void DrasculaEngine::updateDoor(int doorNum) {
}
void DrasculaEngine::color_hare() {
- int color, componente;
+ int color, component;
for (color = 235; color < 253; color++) {
- for (componente = 0; componente < 3; componente++) {
- gamePalette[color][componente] = palHare[color][componente];
+ for (component = 0; component < 3; component++) {
+ gamePalette[color][component] = palHare[color][component];
}
}
updatePalette();
@@ -2355,12 +2355,12 @@ void DrasculaEngine::color_hare() {
void DrasculaEngine::funde_hare(int oscuridad) {
char fundido;
- unsigned int color, componente;
+ unsigned int color, component;
for (fundido = oscuridad; fundido >= 0; fundido--) {
for (color = 235; color < 253; color++) {
- for (componente = 0; componente < 3; componente++)
- gamePalette[color][componente] = LimitaVGA(gamePalette[color][componente] - 8 + fundido);
+ for (component = 0; component < 3; component++)
+ gamePalette[color][component] = LimitaVGA(gamePalette[color][component] - 8 + fundido);
}
}
@@ -2368,29 +2368,29 @@ void DrasculaEngine::funde_hare(int oscuridad) {
}
void DrasculaEngine::paleta_hare_claro() {
- int color, componente;
+ int color, component;
for (color = 235; color < 253; color++) {
- for (componente = 0; componente < 3; componente++)
- palHareClaro[color][componente] = gamePalette[color][componente];
+ for (component = 0; component < 3; component++)
+ palHareClaro[color][component] = gamePalette[color][component];
}
}
void DrasculaEngine::paleta_hare_oscuro() {
- int color, componente;
+ int color, component;
for (color = 235; color < 253; color++) {
- for (componente = 0; componente < 3; componente++)
- palHareOscuro[color][componente] = gamePalette[color][componente];
+ for (component = 0; component < 3; component++)
+ palHareOscuro[color][component] = gamePalette[color][component];
}
}
void DrasculaEngine::hare_claro() {
- int color, componente;
+ int color, component;
for (color = 235; color < 253; color++) {
- for (componente = 0; componente < 3; componente++)
- gamePalette[color][componente] = palHareClaro[color][componente];
+ for (component = 0; component < 3; component++)
+ gamePalette[color][component] = palHareClaro[color][component];
}
updatePalette();
@@ -3276,7 +3276,7 @@ void DrasculaEngine::para_grabar(char gameName[]) {
stopSound();
}
-void DrasculaEngine::OpenSSN(const char *Name, int Pause) {
+void DrasculaEngine::openSSN(const char *Name, int Pause) {
MiVideoSSN = (byte *)malloc(64256);
globalSpeed = 1000 / Pause;
FrameSSN = 0;
@@ -3289,7 +3289,7 @@ void DrasculaEngine::OpenSSN(const char *Name, int Pause) {
LastFrame = _system->getMillis();
}
-int DrasculaEngine::PlayFrameSSN() {
+int DrasculaEngine::playFrameSSN() {
int Exit = 0;
int Lengt;
byte *BufferSSN;