diff options
Diffstat (limited to 'engines/drascula/drascula.cpp')
-rw-r--r-- | engines/drascula/drascula.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index e4dfa910b3..f4c66cb597 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -364,19 +364,19 @@ void DrasculaEngine::decompressPic(byte *dir_escritura, int plt) { } void DrasculaEngine::paleta_hare() { - int color, componente; + int color, component; for (color = 235; color < 253; color++) - for (componente = 0; componente < 3; componente++) - palHare[color][componente] = gamePalette[color][componente]; + for (component = 0; component < 3; component++) + palHare[color][component] = gamePalette[color][component]; } void DrasculaEngine::hare_oscuro() { - int color, componente; + int color, component; for (color = 235; color < 253; color++ ) - for (componente = 0; componente < 3; componente++) - gamePalette[color][componente] = palHareOscuro[color][componente]; + for (component = 0; component < 3; component++) + gamePalette[color][component] = palHareOscuro[color][component]; updatePalette(); } @@ -393,12 +393,12 @@ void DrasculaEngine::setRGB(byte *dir_lectura, int plt) { } void DrasculaEngine::black() { - int color, componente; + int color, component; DacPalette256 palNegra; for (color = 0; color < 256; color++) - for (componente = 0; componente < 3; componente++) - palNegra[color][componente] = 0; + for (component = 0; component < 3; component++) + palNegra[color][component] = 0; palNegra[254][0] = 0x3F; palNegra[254][1] = 0x3F; @@ -1909,8 +1909,8 @@ void DrasculaEngine::screenSaver() { } void DrasculaEngine::fliplay(const char *filefli, int vel) { - OpenSSN(filefli, vel); - while (PlayFrameSSN() && (!term_int)) { + openSSN(filefli, vel); + while (playFrameSSN() && (!term_int)) { if (getScan() == Common::KEYCODE_ESCAPE) term_int = 1; } @@ -1919,14 +1919,14 @@ void DrasculaEngine::fliplay(const char *filefli, int vel) { void DrasculaEngine::fadeFromBlack(int VelocidadDeFundido) { char fundido; - unsigned int color, componente; + unsigned int color, component; DacPalette256 palFundido; for (fundido = 0; fundido < 64; fundido++) { for (color = 0; color < 256; color++) { - for (componente = 0; componente < 3; componente++) { - palFundido[color][componente] = LimitaVGA(gamePalette[color][componente] - 63 + fundido); + for (component = 0; component < 3; component++) { + palFundido[color][component] = LimitaVGA(gamePalette[color][component] - 63 + fundido); } } pause(VelocidadDeFundido); @@ -2105,14 +2105,14 @@ void DrasculaEngine::animastopSound_corte() { void DrasculaEngine::fadeToBlack(int VelocidadDeFundido) { char fundido; - unsigned int color, componente; + unsigned int color, component; DacPalette256 palFundido; for (fundido = 63; fundido >= 0; fundido--) { for (color = 0; color < 256; color++) { - for (componente = 0; componente < 3; componente++) { - palFundido[color][componente] = LimitaVGA(gamePalette[color][componente] - 63 + fundido); + for (component = 0; component < 3; component++) { + palFundido[color][component] = LimitaVGA(gamePalette[color][component] - 63 + fundido); } } pause(VelocidadDeFundido); @@ -2343,11 +2343,11 @@ void DrasculaEngine::updateDoor(int doorNum) { } void DrasculaEngine::color_hare() { - int color, componente; + int color, component; for (color = 235; color < 253; color++) { - for (componente = 0; componente < 3; componente++) { - gamePalette[color][componente] = palHare[color][componente]; + for (component = 0; component < 3; component++) { + gamePalette[color][component] = palHare[color][component]; } } updatePalette(); @@ -2355,12 +2355,12 @@ void DrasculaEngine::color_hare() { void DrasculaEngine::funde_hare(int oscuridad) { char fundido; - unsigned int color, componente; + unsigned int color, component; for (fundido = oscuridad; fundido >= 0; fundido--) { for (color = 235; color < 253; color++) { - for (componente = 0; componente < 3; componente++) - gamePalette[color][componente] = LimitaVGA(gamePalette[color][componente] - 8 + fundido); + for (component = 0; component < 3; component++) + gamePalette[color][component] = LimitaVGA(gamePalette[color][component] - 8 + fundido); } } @@ -2368,29 +2368,29 @@ void DrasculaEngine::funde_hare(int oscuridad) { } void DrasculaEngine::paleta_hare_claro() { - int color, componente; + int color, component; for (color = 235; color < 253; color++) { - for (componente = 0; componente < 3; componente++) - palHareClaro[color][componente] = gamePalette[color][componente]; + for (component = 0; component < 3; component++) + palHareClaro[color][component] = gamePalette[color][component]; } } void DrasculaEngine::paleta_hare_oscuro() { - int color, componente; + int color, component; for (color = 235; color < 253; color++) { - for (componente = 0; componente < 3; componente++) - palHareOscuro[color][componente] = gamePalette[color][componente]; + for (component = 0; component < 3; component++) + palHareOscuro[color][component] = gamePalette[color][component]; } } void DrasculaEngine::hare_claro() { - int color, componente; + int color, component; for (color = 235; color < 253; color++) { - for (componente = 0; componente < 3; componente++) - gamePalette[color][componente] = palHareClaro[color][componente]; + for (component = 0; component < 3; component++) + gamePalette[color][component] = palHareClaro[color][component]; } updatePalette(); @@ -3276,7 +3276,7 @@ void DrasculaEngine::para_grabar(char gameName[]) { stopSound(); } -void DrasculaEngine::OpenSSN(const char *Name, int Pause) { +void DrasculaEngine::openSSN(const char *Name, int Pause) { MiVideoSSN = (byte *)malloc(64256); globalSpeed = 1000 / Pause; FrameSSN = 0; @@ -3289,7 +3289,7 @@ void DrasculaEngine::OpenSSN(const char *Name, int Pause) { LastFrame = _system->getMillis(); } -int DrasculaEngine::PlayFrameSSN() { +int DrasculaEngine::playFrameSSN() { int Exit = 0; int Lengt; byte *BufferSSN; |