diff options
Diffstat (limited to 'engines/drascula/drascula.cpp')
-rw-r--r-- | engines/drascula/drascula.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 50f2b36629..e6304d9880 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -587,7 +587,7 @@ bool DrasculaEngine::escoba() { } moveCursor(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); if (currentChapter == 2) { if (musicStatus() == 0 && roomMusic != 0) @@ -694,14 +694,14 @@ bool DrasculaEngine::escoba() { } else if (key == Common::KEYCODE_v) { withVoices = 1; print_abc(_textsys[_lang][2], 96, 86); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); delay(1410); if (currentChapter != 3) cont_sv = 0; } else if (key == Common::KEYCODE_t) { withVoices = 0; print_abc(_textsys[_lang][3], 94, 86); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); delay(1460); if (currentChapter != 3) cont_sv = 0; @@ -1074,7 +1074,7 @@ void DrasculaEngine::lleva_al_hare(int pointX, int pointY) { hare_x = sitio_x; hare_y = sitio_y; updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); return; } } @@ -1084,7 +1084,7 @@ void DrasculaEngine::lleva_al_hare(int pointX, int pointY) { for (;;) { updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); if (characterMoved == 0) break; } @@ -1094,7 +1094,7 @@ void DrasculaEngine::lleva_al_hare(int pointX, int pointY) { sentido_hare = sentido_final; } updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); } void DrasculaEngine::moveCursor() { @@ -1332,7 +1332,7 @@ void DrasculaEngine::mesa() { setCursorTable(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); updateEvents(); @@ -1414,7 +1414,7 @@ bool DrasculaEngine::saves() { } print_abc(select, 117, 15); setCursorTable(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); y = 27; updateEvents(); @@ -1491,7 +1491,7 @@ bool DrasculaEngine::saves() { else if (hay_seleccion == 0) { print_abc("elige una partida", 117, 15); } - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); delay(400); } y = 26; @@ -1609,7 +1609,7 @@ bool DrasculaEngine::confirmExit() { color_abc(kColorRed); updateRoom(); centerText(_textsys[_lang][1], 160, 87); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); delay(100); for (;;) { @@ -2038,7 +2038,7 @@ void DrasculaEngine::hiccup(int counter) { } while (counter > 0); updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); } void DrasculaEngine::stopSound() { @@ -2461,7 +2461,7 @@ bool DrasculaEngine::exitRoom(int l) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; @@ -2518,7 +2518,7 @@ bool DrasculaEngine::exitRoom(int l) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; @@ -2536,7 +2536,7 @@ bool DrasculaEngine::exitRoom(int l) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; @@ -2557,7 +2557,7 @@ bool DrasculaEngine::exitRoom(int l) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; @@ -2576,7 +2576,7 @@ bool DrasculaEngine::exitRoom(int l) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; @@ -2603,7 +2603,7 @@ bool DrasculaEngine::pickupObject() { updateRoom(); showMenu(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); // Objects with an ID smaller than 7 are the inventory verbs if (pickedObject >= 7) { @@ -2649,7 +2649,7 @@ void DrasculaEngine::enterName() { select2[v] = '-'; copyBackground(115, 14, 115, 14, 176, 9, drawSurface1, screenSurface); print_abc(select2, 117, 15); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); key = getScan(); delay(70); if (key != 0) { @@ -3265,7 +3265,7 @@ void DrasculaEngine::converse(const char *nom_fich) { print_abc_opc(phrase3, 1, 18, game3); print_abc_opc(phrase4, 1, 26, game4); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); if ((button_izq == 1) && (game1 == 2)) { delay(100); @@ -3601,7 +3601,7 @@ void DrasculaEngine::lleva_vb(int pointX) { for (;;) { updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); if (sentido_vb == 0) { vb_x = vb_x - 5; if (vb_x <= pointX) @@ -3650,7 +3650,7 @@ void DrasculaEngine::hipo_sin_nadie(int counter){ } while (counter > 0); copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); } void DrasculaEngine::openDoor(int nflag, int doorNum) { @@ -3668,7 +3668,7 @@ void DrasculaEngine::openDoor(int nflag, int doorNum) { if (doorNum != NO_DOOR) updateDoor(doorNum); updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); stopSound(); withoutVerb(); } @@ -3713,12 +3713,12 @@ void DrasculaEngine::grr() { if (withVoices == 0) centerText(".groaaarrrrgghhh!", 153, 65); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); while (!isTalkFinished(&length)); updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); } void DrasculaEngine::activatePendulum() { @@ -3742,7 +3742,7 @@ void DrasculaEngine::closeDoor(int nflag, int doorNum) { if (doorNum != NO_DOOR) updateDoor(doorNum); updateRoom(); - updateScreen(0, 0, 0, 0, 320, 200, screenSurface); + updateScreen(); stopSound(); withoutVerb(); } |