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Diffstat (limited to 'engines/drascula/drascula.cpp')
-rw-r--r--engines/drascula/drascula.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 8a472c280d..41f6a3fde8 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -2115,7 +2115,7 @@ imprimir:
}
}
-void DrasculaEngine::comienza_sound(const char *fichero) {
+void DrasculaEngine::playSound(const char *fichero) {
if (hay_sb == 1) {
sku = new Common::File;
sku->open(fichero);
@@ -2183,7 +2183,7 @@ bool DrasculaEngine::anima(const char *animation, int FPS) {
return ((term_int == 1) || (getscan() == Common::KEYCODE_ESCAPE));
}
-void DrasculaEngine::animafin_sound_corte() {
+void DrasculaEngine::animastopSound_corte() {
if (hay_sb == 1) {
ctvd_stop();
delete sku;
@@ -2308,7 +2308,7 @@ comienza:
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
}
-void DrasculaEngine::fin_sound() {
+void DrasculaEngine::stopSound() {
delay(1);
if (hay_sb == 1) {
@@ -3363,8 +3363,8 @@ void DrasculaEngine::introduce_nombre() {
void DrasculaEngine::para_grabar(char nom_game[]) {
saveGame(nom_game);
- comienza_sound("99.als");
- fin_sound();
+ playSound("99.als");
+ stopSound();
}
void DrasculaEngine::OpenSSN(const char *Name, int Pause) {
@@ -4289,7 +4289,7 @@ void DrasculaEngine::suma_objeto(int osj) {
}
}
-void DrasculaEngine::fin_sound_corte() {
+void DrasculaEngine::stopSound_corte() {
if (hay_sb == 1) {
ctvd_stop();
delete sku;
@@ -4531,23 +4531,23 @@ comienza:
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
}
-void DrasculaEngine::openDoor(int nflag, int n_puerta) {
+void DrasculaEngine::openDoor(int nflag, int doorNum) {
if (flags[nflag] == 0) {
if (num_ejec == 1 /*|| num_ejec == 4*/) {
if (nflag != 7) {
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[nflag] = 1;
}
} else {
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[nflag] = 1;
}
- if (n_puerta != NO_DOOR)
- puertas_cerradas(n_puerta);
+ if (doorNum != NO_DOOR)
+ puertas_cerradas(doorNum);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
withoutVerb();
}
}
@@ -4631,15 +4631,15 @@ void DrasculaEngine::activa_pendulo() {
conta_ciego_vez = vez();
}
-void DrasculaEngine::cierra_puerta(int nflag, int n_puerta) {
+void DrasculaEngine::closeDoor(int nflag, int doorNum) {
if (flags[nflag] == 1) {
- comienza_sound("s4.als");
+ playSound("s4.als");
flags[nflag] = 0;
- if (n_puerta != NO_DOOR)
- puertas_cerradas(n_puerta);
+ if (doorNum != NO_DOOR)
+ puertas_cerradas(doorNum);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
withoutVerb();
}
}