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-rw-r--r--engines/drascula/drascula.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 7c843892b6..e8e4ea94b9 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -286,6 +286,8 @@ void DrasculaEngine::endChapter() {
bool DrasculaEngine::runCurrentChapter() {
int n;
+ rightMouseButton = 0;
+
if (_lang == kSpanish)
textSurface = extraSurface;
else
@@ -458,21 +460,44 @@ bool DrasculaEngine::runCurrentChapter() {
}
delay(25);
+#ifndef _WIN32_WCE
+ // FIXME
+ // This and the following #ifndefs disable the excess updateEvents() calls *within* the game loop.
+ // Events such as keypresses or mouse clicks are dropped on the ground with no processing
+ // by these calls. They are properly handled by the implicit call through getScan() below.
+ // It is not a good practice to not process events and indeed this created problems with synthesized
+ // events in the wince port.
updateEvents();
+#endif
if (menuScreen == 0 && takeObject == 1)
checkObjects();
+#ifdef _WIN32_WCE
+ if (rightMouseButton)
+ if (menuScreen) {
+#else
if (rightMouseButton == 1 && menuScreen == 1) {
+#endif
if (currentChapter == 2)
loadPic(menuBackground, backSurface);
else
loadPic(99, backSurface);
setPalette((byte *)&gamePalette);
menuScreen = 0;
+#ifndef _WIN32_WCE
+ // FIXME: This call here is in hope that it will catch the rightmouseup event so the
+ // next if block won't be executed. This too is not a good coding practice. I've recoded it
+ // with a mutual exclusive if block for the menu. I would commit this properly but I cannot test
+ // for other (see Desktop) ports right now.
updateEvents();
+#endif
+#ifdef _WIN32_WCE
+ } else {
+#else
}
if (rightMouseButton == 1 && menuScreen == 0) {
+#endif
characterMoved = 0;
if (trackProtagonist == 2)
trackProtagonist = 1;
@@ -485,7 +510,9 @@ bool DrasculaEngine::runCurrentChapter() {
else
loadPic("icons.alg", backSurface);
menuScreen = 1;
+#ifndef _WIN32_WCE
updateEvents();
+#endif
withoutVerb();
}
@@ -671,7 +698,11 @@ void DrasculaEngine::updateEvents() {
AudioCD.updateCD();
+#ifdef _WIN32_WCE
+ if (eventMan->pollEvent(event)) {
+#else
while (eventMan->pollEvent(event)) {
+#endif
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyPressed = event.kbd;