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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef DRASCULA_H
+#define DRASCULA_H
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/hash-str.h"
+
+#include "engines/engine.h"
+
+namespace Drascula {
+
+enum DrasculaGameFeatures {
+};
+
+struct DrasculaGameDescription;
+
+
+class DrasculaEngine : public ::Engine {
+ int _gameId;
+
+protected:
+
+ int init();
+ int go();
+// void shutdown();
+
+ bool initGame();
+
+public:
+ DrasculaEngine(OSystem *syst);
+ virtual ~DrasculaEngine();
+ int getGameId() {
+ return _gameId;
+ }
+
+ Common::RandomSource *_rnd;
+ const DrasculaGameDescription *_gameDescription;
+ uint32 getGameID() const;
+ uint32 getFeatures() const;
+ uint16 getVersion() const;
+ Common::Platform getPlatform() const;
+
+private:
+
+public:
+
+};
+
+} // End of namespace Drascula
+
+#endif /* DRASCULA_H */