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Diffstat (limited to 'engines/drascula/drascula.h')
-rw-r--r-- | engines/drascula/drascula.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h new file mode 100644 index 0000000000..ff3e77c798 --- /dev/null +++ b/engines/drascula/drascula.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef DRASCULA_H +#define DRASCULA_H + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/util.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/system.h" +#include "common/hash-str.h" + +#include "engines/engine.h" + +namespace Drascula { + +enum DrasculaGameFeatures { +}; + +struct DrasculaGameDescription; + + +class DrasculaEngine : public ::Engine { + int _gameId; + +protected: + + int init(); + int go(); +// void shutdown(); + + bool initGame(); + +public: + DrasculaEngine(OSystem *syst); + virtual ~DrasculaEngine(); + int getGameId() { + return _gameId; + } + + Common::RandomSource *_rnd; + const DrasculaGameDescription *_gameDescription; + uint32 getGameID() const; + uint32 getFeatures() const; + uint16 getVersion() const; + Common::Platform getPlatform() const; + +private: + +public: + +}; + +} // End of namespace Drascula + +#endif /* DRASCULA_H */ |