diff options
Diffstat (limited to 'engines/drascula/rooms.cpp')
-rw-r--r-- | engines/drascula/rooms.cpp | 2036 |
1 files changed, 2036 insertions, 0 deletions
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp new file mode 100644 index 0000000000..ba2f0d56b8 --- /dev/null +++ b/engines/drascula/rooms.cpp @@ -0,0 +1,2036 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "drascula/drascula.h" + +namespace Drascula { + +static const int mirar_t[3] = {100, 101, 54}; +static const char mirar_v[3][14] = {"100.als", "101.als", "54.als"}; +static const int poder_t[6] = {11, 109, 111, 110, 115, 116}; +static const char poder_v[6][14] = {"11.als", "109.als", "111.als", "110.als", "115.als", "116.als"}; + +void DrasculaEngine::room_0() { + if (num_ejec == 1) { + if (objeto_que_lleva == LOOK) + talk(_text[_lang][54], "54.als"); + else if (objeto_que_lleva == MOVE) + talk(_text[_lang][19], "19.als"); + else if (objeto_que_lleva == PICK) + talk(_text[_lang][11], "11.als"); + else if (objeto_que_lleva == OPEN) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == CLOSE) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == TALK) + talk(_text[_lang][16], "16.als"); + else + talk(_text[_lang][11],"11.als"); + } else if (num_ejec == 2) { + if (objeto_que_lleva == LOOK) { + talk(_text[_lang][mirar_t[c_mirar]], mirar_v[c_mirar]); + c_mirar++; + if (c_mirar == 3) + c_mirar = 0; + } else if (objeto_que_lleva == MOVE) { + talk(_text[_lang][19], "19.als"); + } else if (objeto_que_lleva == PICK) { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } else if (objeto_que_lleva == OPEN) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == CLOSE) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == TALK) + talk(_text[_lang][16], "16.als"); + else { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } + } else if (num_ejec == 3) { + if (objeto_que_lleva == LOOK) + talk(_text[_lang][316], "316.als"); + else if (objeto_que_lleva == MOVE) + talk(_text[_lang][317], "317.als"); + else if (objeto_que_lleva == PICK) + talk(_text[_lang][318], "318.als"); + else if (objeto_que_lleva == OPEN) + talk(_text[_lang][319], "319.als"); + else if (objeto_que_lleva == CLOSE) + talk(_text[_lang][319], "319.als"); + else if (objeto_que_lleva == TALK) + talk(_text[_lang][320], "320.als"); + else + talk(_text[_lang][318], "318.als"); + } else if (num_ejec == 4) { + if (objeto_que_lleva == LOOK) { + talk(_text[_lang][mirar_t[c_mirar]], mirar_v[c_mirar]); + c_mirar++; + if (c_mirar == 3) + c_mirar = 0; + } else if (objeto_que_lleva == MOVE) + talk(_text[_lang][19], "19.als"); + else if (objeto_que_lleva == PICK) { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } else if (objeto_que_lleva == OPEN) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == CLOSE) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == TALK) + talk(_text[_lang][16], "16.als"); + else { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } + } else if (num_ejec == 5) { + if (objeto_que_lleva == LOOK) { + talk(_text[_lang][mirar_t[c_mirar]], mirar_v[c_mirar]); + c_mirar++; + if (c_mirar == 3) + c_mirar = 0; + } else if (objeto_que_lleva == MOVE) + talk(_text[_lang][19], "19.als"); + else if (objeto_que_lleva == PICK) { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } else if (objeto_que_lleva == OPEN) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == CLOSE) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == TALK) + talk(_text[_lang][16], "16.als"); + else { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } + } else if (num_ejec == 6) { + if (objeto_que_lleva == LOOK) { + talk(_text[_lang][mirar_t[c_mirar]], mirar_v[c_mirar]); + c_mirar++; + if (c_mirar == 3) + c_mirar = 0; + } else if (objeto_que_lleva == MOVE) + talk(_text[_lang][19], "19.als"); + else if (objeto_que_lleva == PICK) { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } else if (objeto_que_lleva == OPEN) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == CLOSE) + talk(_text[_lang][9], "9.als"); + else if (objeto_que_lleva == TALK) + talk(_text[_lang][16], "16.als"); + else { + talk(_text[_lang][poder_t[c_poder]], poder_v[c_poder]); + c_poder++; + if (c_poder == 6) + c_poder = 0; + } + } +} + +void DrasculaEngine::room_1(int fl) { + if (objeto_que_lleva == LOOK && fl == 118) { + talk(_text[_lang][1], "1.als"); + pause(10); + talk(_text[_lang][2], "2.als"); + } else if (objeto_que_lleva == PICK && fl == 118) + talk(_text[_lang][5], "5.als"); + else if (objeto_que_lleva == OPEN && fl == 118) + talk(_text[_lang][3], "3.als"); + else if (objeto_que_lleva == CLOSE && fl == 118) + talk(_text[_lang][4], "4.als"); + else if (objeto_que_lleva == TALK && fl == 118) + talk(_text[_lang][6], "6.als"); + else if (objeto_que_lleva == LOOK && fl == 119) + talk(_text[_lang][8], "8.als"); + else if (objeto_que_lleva == MOVE && fl == 119) + talk(_text[_lang][13], "13.als"); + else if (objeto_que_lleva == CLOSE && fl == 119) + talk(_text[_lang][10], "10.als"); + else if (objeto_que_lleva == TALK && fl == 119) + talk(_text[_lang][12], "12.als"); + else if (objeto_que_lleva == LOOK && fl == 120 && flags[8] == 0) + talk(_text[_lang][14], "14.als"); + else if (objeto_que_lleva == MOVE && fl == 120) + talk(_text[_lang][13], "13.als"); + else if (objeto_que_lleva == OPEN && fl == 120) + talk(_text[_lang][18], "18.als"); + else if (objeto_que_lleva == TALK && fl == 120) + talk(_text[_lang][15], "15.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_3(int fl) { + if (objeto_que_lleva == LOOK && fl == 129) + talk(_text[_lang][21], "21.als"); + else if (objeto_que_lleva == PICK && fl == 129) + talk(_text[_lang][5], "5.als"); + else if (objeto_que_lleva == MOVE && fl == 129) + talk(_text[_lang][24], "24.als"); + else if (objeto_que_lleva == OPEN && fl == 129) + talk(_text[_lang][22], "22.als"); + else if (objeto_que_lleva == CLOSE && fl == 129) + talk(_text[_lang][10], "10.als"); + else if (objeto_que_lleva == TALK && fl == 129) { + talk(_text[_lang][23], "23.als"); + pause(6); + talk_sinc(_text[_lang][50], "50.als", "11111111111144432554433"); + } else if (objeto_que_lleva == LOOK && fl == 131) + talk(_text[_lang][27], "27.als"); + else if (objeto_que_lleva == PICK && fl == 131) + talk(_text[_lang][5], "5.als"); + else if (objeto_que_lleva == MOVE && fl == 131) + talk(_text[_lang][24], "24.als"); + else if (objeto_que_lleva == OPEN && fl == 131) + talk(_text[_lang][22], "22.als"); + else if (objeto_que_lleva == CLOSE && fl == 131) + talk(_text[_lang][10], "10.als"); + else if (objeto_que_lleva == TALK && fl == 131) + talk(_text[_lang][23], "23.als"); + else if (objeto_que_lleva == LOOK && fl == 132) + talk(_text[_lang][28], "28.als"); + else if (objeto_que_lleva == PICK && fl == 132) + talk(_text[_lang][5], "5.als"); + else if (objeto_que_lleva == MOVE && fl == 132) + talk(_text[_lang][24], "24.als"); + else if (objeto_que_lleva == OPEN && fl == 132) + talk(_text[_lang][22], "22.als"); + else if (objeto_que_lleva == CLOSE && fl == 132) + talk(_text[_lang][10], "10.als"); + else if (objeto_que_lleva == TALK && fl == 132) + talk(_text[_lang][23], "23.als"); + else if (objeto_que_lleva == LOOK && fl == 133) + talk(_text[_lang][321], "321.als"); + else if (objeto_que_lleva == PICK && fl == 133) + talk(_text[_lang][31], "31.als"); + else if (objeto_que_lleva == MOVE && fl == 133) + talk(_text[_lang][34], "34.als"); + else if (objeto_que_lleva == OPEN && fl == 133) + talk(_text[_lang][30], "30.als"); + else if (objeto_que_lleva == CLOSE && fl == 133) + talk(_text[_lang][10], "10.als"); + else if (objeto_que_lleva == TALK && fl == 133) { + talk_sinc(_text[_lang][322], "322.als", "13333334125433333333"); + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(25); + talk(_text[_lang][33], "33.als"); + } else if (objeto_que_lleva == LOOK && fl == 165) { + talk(_text[_lang][149], "149.als"); + talk(_text[_lang][150], "150.als"); + } else if (objeto_que_lleva == PICK && fl == 165) { + copyBackground(0, 0, 0,0, 320, 200, dir_dibujo1, dir_zona_pantalla); + updateRefresh_pre(); + copyRect(44, 1, hare_x, hare_y, 41, 70, dir_dibujo2, dir_zona_pantalla); + updateRefresh(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(4); + agarra_objeto(10); + flags[3] = 1; + visible[8] = 0; + } else if (objeto_que_lleva == LOOK && fl == 166) + talk(_text[_lang][55], "55.als"); + else if (objeto_que_lleva == PICK && fl == 166) + talk(_text[_lang][7], "7.als"); + else if (objeto_que_lleva == 14 && fl == 166 && flags[37] == 0) { + animation_7_2(); + agarra_objeto(8); + } else if (objeto_que_lleva == 14 && fl == 166 && flags[37] == 1) + talk(_text[_lang][323], "323.als"); + else if (objeto_que_lleva == LOOK && fl == 211) + talk(_text[_lang][184], "184.als"); + else if (objeto_que_lleva == TALK && fl == 211) { + talk(_text[_lang][185], "185.als"); + talk(_text[_lang][186], "186.als"); + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_4(int fl) { + if (objeto_que_lleva == MOVE && fl == 189 && flags[34] == 0) { + talk(_text[_lang][327], "327.als"); + agarra_objeto(13); + flags[34] = 1; + if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1) + flags[38] = 1; + } else if (objeto_que_lleva == LOOK && fl == 189) + talk(_text[_lang][182], "182.als"); + else if (objeto_que_lleva == LOOK && fl == 207) + talk(_text[_lang][175], "175.als"); + else if (objeto_que_lleva == TALK && fl == 207) + talk(_text[_lang][176], "176.als"); + else if (objeto_que_lleva == LOOK && fl == 208) + talk(_text[_lang][177], "177.als"); + else if (objeto_que_lleva == LOOK && fl == 209) + talk(_text[_lang][179], "179.als"); + else if (objeto_que_lleva == LOOK && fl == 210) + talk(_text[_lang][180], "180.als"); + else if (objeto_que_lleva == OPEN && fl == 210) + talk(_text[_lang][181], "181.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_5(int fl) { + if (objeto_que_lleva == LOOK && fl == 136 && flags[8]==0) talk(_text[_lang][14], "14.als"); + else if (objeto_que_lleva == MOVE && fl == 136) + talk(_text[_lang][13], "13.als"); + else if (objeto_que_lleva == OPEN && fl == 136) + talk(_text[_lang][18], "18.als"); + else if (objeto_que_lleva == TALK && fl == 136) + talk(_text[_lang][15], "15.als"); + else if (objeto_que_lleva == 10 && fl == 136) { + animation_5_2(); + resta_objeto(10); + } else if (objeto_que_lleva == LOOK && fl == 212) + talk(_text[_lang][187], "187.als"); + else if (objeto_que_lleva == TALK && fl == 212) + talk(_text[_lang][188], "188.als"); + else if (objeto_que_lleva == LOOK && fl == 213) + talk(_text[_lang][189], "189.als"); + else if (objeto_que_lleva == OPEN && fl == 213) + talk(_text[_lang][190], "190.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_6(int fl){ + if (objeto_que_lleva == LOOK && fl==144) { + talk(_text[_lang][41], "41.als"); + talk(_text[_lang][42], "42.als"); + } else if (objeto_que_lleva == PICK && fl == 144) + talk(_text[_lang][43], "43.als"); + else if (objeto_que_lleva == LOOK && fl == 138) + talk(_text[_lang][35], "35.als"); + else if (objeto_que_lleva == OPEN && fl == 138) + abre_puerta(0, 1); + else if (objeto_que_lleva == CLOSE && fl == 138) + cierra_puerta(0, 1); + else if (objeto_que_lleva == TALK && fl == 138) + talk(_text[_lang][6], "6.als"); + else if (objeto_que_lleva == LOOK && fl == 143) + talk(_text[_lang][37], "37.als"); + else if (objeto_que_lleva == PICK && fl == 143) + talk(_text[_lang][7], "7.als"); + else if (objeto_que_lleva == MOVE && fl == 143) + talk(_text[_lang][7], "7.als"); + else if (objeto_que_lleva == OPEN && fl == 143 && flags[2] == 0) { + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + updateRefresh_pre(); + copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(10); + comienza_sound("s3.als"); + flags[2] = 1; + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + fin_sound(); + } else if (objeto_que_lleva == CLOSE && fl == 143 && flags[2] == 1) { + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + flags[2] = 0; + updateRefresh_pre(); + copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(5); + comienza_sound("s4.als"); + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + fin_sound(); + } else if (objeto_que_lleva == TALK && fl == 143) + talk(_text[_lang][38], "38.als"); + else if (objeto_que_lleva == LOOK && fl == 139) + talk(_text[_lang][36], "36.als"); + else if (objeto_que_lleva == OPEN && fl == 139 && flags[1] == 0) { + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + updateRefresh_pre(); + copyRect(267, 1, hare_x - 14, hare_y - 2, 52, 73, dir_dibujo3, dir_zona_pantalla); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(19); + comienza_sound("s3.als"); + flags[1] = 1; + visible[4] = 1; + visible[2] = 0; + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + fin_sound(); + } else if (objeto_que_lleva == LOOK && fl == 140) + talk(_text[_lang][147], "147.als"); + else if (objeto_que_lleva == PICK && fl == 140) { + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + updateRefresh_pre(); + copyRect(267, 1, hare_x - 14, hare_y - 2, 52, 73, dir_dibujo3, dir_zona_pantalla); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(19); + agarra_objeto(9); + visible[4] = 0; + flags[10] = 1; + } else if (objeto_que_lleva == OPEN && fl == 140) + hay_respuesta = 1; + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_7(int fl){ + if (objeto_que_lleva == LOOK && fl == 169) + talk(_text[_lang][44], "44.als"); + else if (objeto_que_lleva == LOOK && fl == 164) + talk(_text[_lang][35], "35.als" ); + else if (objeto_que_lleva == PICK && fl == 190) { + agarra_objeto(17); + flags[35] = 1; + visible[3] = 0; + if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1) + flags[38] = 1; + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_8(int fl) { + if (objeto_que_lleva == LOOK && fl == 147 && flags[7] == 0) { + talk(_text[_lang][58], "58.als"); + agarra_objeto(15); + flags[7] = 1; + if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1) + flags[38] = 1; + } else if (objeto_que_lleva == LOOK && fl == 147) + talk(_text[_lang][59], "59.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_9(int fl){ + if (objeto_que_lleva == LOOK && fl == 150) + talk(_text[_lang][35], "35.als"); + else if (objeto_que_lleva == TALK && fl == 150) + talk(_text[_lang][6], "6.als"); + else if (objeto_que_lleva == LOOK && fl == 51) + talk(_text[_lang][60], "60.als"); + else if (objeto_que_lleva == TALK && fl == 51 && flags[4] == 0) + animation_4_2(); + else if (objeto_que_lleva == TALK && fl == 51 && flags[4] == 1) + animation_33_2(); + else if (objeto_que_lleva == 7 && fl == 51) { + animation_6_2(); + resta_objeto(7); + agarra_objeto(14);} + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_12(int fl){ + if (objeto_que_lleva == LOOK && fl == 154) + talk(_text[_lang][329], "329.als"); + else if (objeto_que_lleva == TALK && fl == 154) + talk(_text[_lang][330], "330.als"); + else if (objeto_que_lleva == MOVE && fl == 155) + talk(_text[_lang][48], "48.als"); + else if (objeto_que_lleva == TALK && fl == 155) + talk(_text[_lang][331], "331.als"); + else if (objeto_que_lleva == LOOK && fl == 156) + talk(_text[_lang][35], "35.als"); + else if (objeto_que_lleva == MOVE && fl == 156) + talk(_text[_lang][48], "48.als"); + else if (objeto_que_lleva == TALK && fl == 156) + talk(_text[_lang][50], "50.als"); + else if (objeto_que_lleva == OPEN && fl == 156) + abre_puerta(16, 4); + else if (objeto_que_lleva == CLOSE && fl == 156) + cierra_puerta(16, 4); + else + hay_respuesta = 0; +} + +bool DrasculaEngine::room_13(int fl) { + if (objeto_que_lleva == LOOK && fl == 51) { + talk(_text[_lang][411], "411.als"); + sentido_hare = 3; + talk(_text[_lang][412], "412.als"); + strcpy(nombre_obj[1], "yoda"); + } else if (objeto_que_lleva == TALK && fl == 51) + conversa("op_7.cal"); + else if (objeto_que_lleva == 19 && fl == 51) + animation_1_3(); + else if (objeto_que_lleva == 9 && fl == 51) { + animation_2_3(); + return true; + } else + hay_respuesta = 0; + return false; +} + +void DrasculaEngine::room_14(int fl) { + if (objeto_que_lleva == TALK && fl == 54 && flags[39] == 0) + animation_12_2(); + else if (objeto_que_lleva == TALK && fl == 54 && flags[39] == 1) + talk(_text[_lang][109], "109.als"); + else if (objeto_que_lleva == 12 && fl == 54) + animation_26_2(); + else if (objeto_que_lleva == TALK && fl == 52 && flags[5] == 0) + animation_11_2(); + else if (objeto_que_lleva == TALK && fl == 52 && flags[5] == 1) + animation_36_2(); + else if (objeto_que_lleva == TALK && fl == 53) + animation_13_2(); + else if (objeto_que_lleva == LOOK && fl == 200) + talk(_text[_lang][165], "165.als"); + else if (objeto_que_lleva == LOOK && fl == 201) + talk(_text[_lang][166], "166.als"); + else if (objeto_que_lleva == LOOK && fl == 202) + talk(_text[_lang][167], "167.als"); + else if (objeto_que_lleva == LOOK && fl == 203) + talk(_text[_lang][168], "168.als"); + else if (objeto_que_lleva == PICK && fl == 203) + talk(_text[_lang][170], "170.als"); + else if (objeto_que_lleva == MOVE && fl == 203) + talk(_text[_lang][170], "170.als"); + else if (objeto_que_lleva == TALK && fl == 203) + talk(_text[_lang][169], "169.als"); + else if (objeto_que_lleva == LOOK && fl == 204) + talk(_text[_lang][171], "171.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_15(int fl) { + if (objeto_que_lleva == TALK && fl == 188) + talk(_text[_lang][333], "333.als"); + else if (objeto_que_lleva == LOOK && fl == 188) + talk(_text[_lang][334], "334.als"); + else if (objeto_que_lleva == 19 && fl == 188 && flags[27] == 0) + talk(_text[_lang][335], "335.als"); + else if (objeto_que_lleva == 19 && fl == 188 && flags[27] == 1) { + talk(_text[_lang][336], "336.als"); + sentido_hare = 3; + talk(_text[_lang][337], "337.als"); + talk_sinc(_text[_lang][46], "46.als", "4442444244244"); + sentido_hare = 1; + } else if (objeto_que_lleva == 18 && fl == 188 && flags[26] == 0) { + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + copyRect(133, 135, hare_x + 6, hare_y, 39, 63, dir_dibujo3, dir_zona_pantalla); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + comienza_sound("s8.als"); + fin_sound(); + talk(_text[_lang][338], "338.als"); + flags[27] = 0; + agarra_objeto(19); + resta_objeto(18); + } else if (objeto_que_lleva == MOVE && fl == 188 && flags[27] == 0) { + animation_34_2(); + talk(_text[_lang][339], "339.als"); + agarra_objeto(16); + flags[26] = 1; + flags[27] = 1; + if (flags[7] == 1 && flags[26] == 1 && flags[34] == 1 && flags[35] == 1 && flags[37] == 1) + flags[38] = 1; + } else if (objeto_que_lleva == LOOK && fl == 205) + talk(_text[_lang][172], "172.als"); + else if (objeto_que_lleva == LOOK && fl == 206) + talk(_text[_lang][173], "173.als"); + else if (objeto_que_lleva == MOVE && fl == 206) + talk(_text[_lang][174], "174.als"); + else if (objeto_que_lleva == OPEN && fl == 206) + talk(_text[_lang][174], "174.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_16(int fl) { + if (objeto_que_lleva == TALK && fl == 163) + talk(_text[_lang][6], "6.als"); + else if (objeto_que_lleva == OPEN && fl == 163) + abre_puerta(17, 0); + else if (objeto_que_lleva == CLOSE && fl == 163) + cierra_puerta(17, 0); + else if (objeto_que_lleva == LOOK && fl == 183) + talk(_text[_lang][340], "340.als"); + else if (objeto_que_lleva == TALK && fl == 183) { + talk(_text[_lang][341], "341.als"); + pause(10); + talk_sinc(_text[_lang][50], "50.als", "11111111111144432554433"); + pause(3); + talk_baul("bla, bla, bla.", "d83.als"); + } else if (objeto_que_lleva == OPEN && fl == 183) { + abre_puerta(19, NO_PUERTA); + if (flags[20] == 0) { + flags[20] = 1; + sentido_hare = 3; + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + talk(_text[_lang][342], "342.als"); + agarra_objeto(22); + } + } else if (objeto_que_lleva == CLOSE && fl == 183) + cierra_puerta(19, NO_PUERTA); + else if (objeto_que_lleva == LOOK && fl == 185) + talk(_text[_lang][37], "37.als"); + else if (objeto_que_lleva == PICK && fl == 185) + talk(_text[_lang][7], "7.als"); + else if (objeto_que_lleva == MOVE && fl == 185) + talk(_text[_lang][7], "7.als"); + else if (objeto_que_lleva == TALK && fl == 185) + talk(_text[_lang][38], "38.als"); + else if (objeto_que_lleva == LOOK && fl == 187) { + talk(_text[_lang][343], "343.als"); + sentido_hare = 3; + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + talk(_text[_lang][344], "344.als"); + } else if (objeto_que_lleva == TALK && fl == 187) + talk(_text[_lang][345], "345.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_17(int fl) { + if (objeto_que_lleva == LOOK && fl == 177) + talk(_text[_lang][35], "35.als"); + else if (objeto_que_lleva == TALK && fl == 177 && flags[18] == 0) + talk(_text[_lang][6], "6.als"); + else if (objeto_que_lleva == TALK && fl == 177 && flags[18] == 1) + animation_18_2(); + else if (objeto_que_lleva == OPEN && fl == 177 && flags[18] == 1) + talk(_text[_lang][346], "346.als"); + else if (objeto_que_lleva == OPEN && fl == 177 && flags[14] == 0 && flags[18] == 0) + animation_22_2(); + else if (objeto_que_lleva == OPEN && fl == 177 && flags[14] == 1) + abre_puerta(15, 1); + else if (objeto_que_lleva == CLOSE && fl == 177 && flags[14] == 1) + cierra_puerta(15, 1); + else if (objeto_que_lleva == 11 && fl == 50 && flags[22] == 0) { + talk(_text[_lang][347], "347.als"); + flags[29] = 1; + agarra_objeto(23); + resta_objeto(11); + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_18(int fl) { + if (objeto_que_lleva == TALK && fl == 55 && flags[36] == 0) + animation_24_2(); + else if (objeto_que_lleva == TALK && fl == 55 && flags[36] == 1) + talk(_text[_lang][109], "109.als"); + else if (objeto_que_lleva == LOOK && fl == 181) + talk(_text[_lang][348], "348.als"); + else if (objeto_que_lleva == PICK && fl == 182) { + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + updateRefresh_pre(); + copyRect(44, 1, hare_x, hare_y, 41, 70, dir_dibujo2, dir_zona_pantalla); + updateRefresh(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(4); + agarra_objeto(12); + visible[2] = 0; + flags[28] = 1; + } else if (objeto_que_lleva == LOOK && fl == 182) + talk(_text[_lang][154], "154.als"); + else if (objeto_que_lleva == 8 && fl == 55 && flags[38] == 0 && flags[33] == 1) + talk(_text[_lang][349], "349.als"); + else if (objeto_que_lleva == 13 && fl == 55 && flags[38] == 0 && flags[33] == 1) + talk(_text[_lang][349], "349.als"); + else if (objeto_que_lleva == 15 && fl == 55 && flags[38] == 0 && flags[33] == 1) + talk(_text[_lang][349], "349.als"); + else if (objeto_que_lleva == 16 && fl == 55 && flags[38] == 0 && flags[33] == 1) + talk(_text[_lang][349], "349.als"); + else if (objeto_que_lleva == 17 && fl == 55 && flags[38] == 0 && flags[33] == 1) + talk(_text[_lang][349], "349.als"); + else if (objeto_que_lleva == 8 && fl == 55 && flags[38] == 1 && flags[33] == 1) + animation_24_2(); + else if (objeto_que_lleva == 13 && fl == 55 && flags[38] == 1 && flags[33] == 1) + animation_24_2(); + else if (objeto_que_lleva == 15 && fl == 55 && flags[38] == 1 && flags[33] == 1) + animation_24_2(); + else if (objeto_que_lleva == 16 && fl == 55 && flags[38] == 1 && flags[33] == 1) + animation_24_2(); + else if (objeto_que_lleva == 17 && fl == 55 && flags[38] == 1 && flags[33] == 1) + animation_24_2(); + else if (objeto_que_lleva == 11 && fl == 50 && flags[22] == 0) { + sentido_hare = 3; + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); + updateRefresh_pre(); + copyRect(1, 1, hare_x - 1, hare_y + 3, 42, 67, dir_dibujo2, dir_zona_pantalla); + updateRefresh(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(6); + talk(_text[_lang][347], "347.als"); + flags[29] = 1; + agarra_objeto(23); + resta_objeto(11); + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_19(int fl) { + if (objeto_que_lleva == LOOK && fl == 214) + talk(_text[_lang][191], "191.als"); + else + hay_respuesta = 0; +} + +bool DrasculaEngine::room_21(int fl) { + if (objeto_que_lleva == OPEN && fl == 101 && flags[28] == 0) + talk(_text[_lang][419], "419.als"); + else if (objeto_que_lleva == OPEN && fl == 101 && flags[28] == 1) + abre_puerta(0, 1); + else if (objeto_que_lleva == CLOSE && fl == 101) + cierra_puerta(0, 1); + else if(objeto_que_lleva == PICK && fl == 141) { + agarra_objeto(19); + visible[2] = 0; + flags[10] = 1; + } else if(objeto_que_lleva == 7 && fl == 101) { + flags[28] = 1; + abre_puerta(0, 1); + sin_verbo(); + } else if (objeto_que_lleva == 21 && fl == 179) { + animation_9_4(); + return true; + } else + hay_respuesta = 0; + + return false; +} + +void DrasculaEngine::room_22(int fl) { + if (objeto_que_lleva == PICK && fl == 140) + talk(_text[_lang][7], "7.als"); + else if (objeto_que_lleva == 11 && fl == 140) { + agarra_objeto(18); + visible[1] = 0; + flags[24] = 1; + } else if (objeto_que_lleva == 22 && fl == 52) { + anima("up.bin",14); + flags[26]=1; + comienza_sound("s1.als"); + hipo(14); + fin_sound(); + sin_verbo(); + resta_objeto(22); + actualiza_datos(); + sentido_hare = 3; + talk(_text[_lang][499], "499.als"); + talk(_text[_lang][500], "500.als"); + } else if (objeto_que_lleva == LOOK && fl == 52) + talk(_text[_lang][497], "497.als"); + else if (objeto_que_lleva == TALK && fl == 52) + talk(_text[_lang][498], "498.als"); + else if (objeto_que_lleva == PICK && fl == 180 && flags[26] == 0) + talk(_text[_lang][420], "420.als"); + else if (objeto_que_lleva == PICK && fl == 180 && flags[26] == 1) { + agarra_objeto(7); + visible[3] = 0; + flags[27] = 1; + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_23(int fl) { + if (objeto_que_lleva == OPEN && fl == 103) { + abre_puerta(0, 0); + actualiza_datos(); + } else if(objeto_que_lleva == CLOSE && fl == 103) { + cierra_puerta(0, 0); + actualiza_datos(); + } else if(objeto_que_lleva == OPEN && fl == 104) + abre_puerta(1, 1); + else if(objeto_que_lleva == CLOSE && fl == 104) + cierra_puerta(1, 1); + else if(objeto_que_lleva == PICK && fl == 142) { + agarra_objeto(8); + visible[2] = 0; + flags[11] = 1; + if (flags[22] == 1 && flags[14] == 1) + flags[18] = 1; + if (flags[18] == 1) + animation_6_4(); + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_24(int fl) { + if (objeto_que_lleva == OPEN && fl == 105) + abre_puerta(1, 0); + else if (objeto_que_lleva == CLOSE && fl == 105) + cierra_puerta(1, 0); + else if (objeto_que_lleva == OPEN && fl == 106) + abre_puerta(2, 1); + else if (objeto_que_lleva == CLOSE && fl == 106) + cierra_puerta(2, 1); + else if (objeto_que_lleva == LOOK && fl == 151) + talk(_text[_lang][461], "461.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_26(int fl) { + if (objeto_que_lleva == OPEN && fl == 107 && flags[30] == 0) + abre_puerta(2, 0); + else if (objeto_que_lleva == OPEN && fl == 107 && flags[30] == 1) + talk(_text[_lang][421], "421.als"); + else if (objeto_que_lleva == CLOSE && fl == 107) + cierra_puerta(2, 0); + else if (objeto_que_lleva == 10 && fl == 50 && flags[18] == 1 && flags[12] == 1) + animation_5_4(); + else if (objeto_que_lleva == 8 && fl == 50 && flags[18] == 1 && flags[12] == 1) + animation_5_4(); + else if (objeto_que_lleva == 12 && fl == 50 && flags[18] == 1 && flags[12] == 1) + animation_5_4(); + else if (objeto_que_lleva == 16 && fl == 50 && flags[18] == 1 && flags[12] == 1) + animation_5_4(); + else if (objeto_que_lleva == PICK && fl == 143 && flags[18] == 1) { + lleva_al_hare(260, 180); + agarra_objeto(10); + visible[1] = 0; + flags[12] = 1; + cierra_puerta(2, 0); + sentido_hare = 2; + talk_igorpuerta(_texti[_lang][27], "I27.als"); + flags[30] = 1; + talk_igorpuerta(_texti[_lang][28], "I28.als"); + lleva_al_hare(153, 180); + } else if (objeto_que_lleva == PICK && fl == 143 && flags[18] == 0) { + lleva_al_hare(260, 180); + copyBackground(80, 78, 199, 94, 38, 27, dir_dibujo3, dir_zona_pantalla); + updateScreen(199, 94, 199, 94, 38, 27, dir_zona_pantalla); + pause(3); + talk_igor_peluca(_texti[_lang][25], "I25.als"); + lleva_al_hare(153, 180); + } else if (objeto_que_lleva == TALK && fl == 51) + animation_1_4(); + else if (objeto_que_lleva == OPEN && fl == 167) + talk(_text[_lang][467], "467.als"); + else if (objeto_que_lleva == LOOK && fl == 164) + talk(_text[_lang][470], "470.als"); + else if (objeto_que_lleva == OPEN && fl == 164) + talk(_text[_lang][471], "471.als"); + else if (objeto_que_lleva == LOOK && fl == 163) + talk(_text[_lang][472], "472.als"); + else if (objeto_que_lleva == PICK && fl == 163) + talk(_text[_lang][473], "473.als"); + else if (objeto_que_lleva == LOOK && fl == 165) + talk(_text[_lang][474], "474.als"); + else if (objeto_que_lleva == LOOK && fl == 168) + talk(_text[_lang][476], "476.als"); + else if (objeto_que_lleva == PICK && fl == 168) + talk(_text[_lang][477], "477.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_27(int fl) { + if (objeto_que_lleva == OPEN && fl == 110) + abre_puerta(6, 1); + else if (objeto_que_lleva == CLOSE && fl == 110) + cierra_puerta(6, 1); + else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 0) + talk(_text[_lang][419], "419.als"); + else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 1) + abre_puerta(5, 3); + else if (objeto_que_lleva == 17 && fl == 116) { + flags[23] = 1; + abre_puerta(5,3); + sin_verbo(); + } else if (objeto_que_lleva == LOOK && fl == 175) + talk(_text[_lang][429], "429.als"); + else if (fl == 150) + talk(_text[_lang][460], "460.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_29(int fl) { + if (objeto_que_lleva == OPEN && fl == 114) + abre_puerta(4, 1); + else if (objeto_que_lleva == CLOSE && fl == 114) + cierra_puerta(4, 1); + else if (objeto_que_lleva == LOOK && fl == 152) + talk(_text[_lang][463], "463.als"); + else if (objeto_que_lleva == OPEN && fl == 152) + talk(_text[_lang][464], "464.als"); + else if (objeto_que_lleva == LOOK && fl == 153) + talk(_text[_lang][465], "465.als"); + else if (objeto_que_lleva == PICK && fl == 154) + talk(_text[_lang][466], "466.als"); + else if (objeto_que_lleva == OPEN && fl == 156) + talk(_text[_lang][467], "467.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_30(int fl) { + if (objeto_que_lleva == OPEN && fl == 115) + abre_puerta(4, 0); + else if (objeto_que_lleva == CLOSE && fl == 115) + cierra_puerta(4, 0); + else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 0) + talk(_text[_lang][422], "422.als"); + else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 1 && flags[22] == 1) + abre_puerta(16, 1); + else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 1 && flags[22] == 0) { + abre_puerta(16, 1); + talk(_text[_lang][423], "423.als"); + flags[22] = 1; + agarra_objeto(12); + if (flags[11] == 1 && flags[14] == 1) + flags[18] = 1; + if (flags[18] == 1) + animation_6_4(); + } else if (objeto_que_lleva == CLOSE && fl == 144) + cierra_puerta(16, 1); + else if (objeto_que_lleva == 13 && fl == 144) { + talk(_text[_lang][424], "424.als"); + flags[19] = 1; + } else if (objeto_que_lleva == OPEN && fl == 157) + talk(_text[_lang][468], "468.als"); + else if (objeto_que_lleva == LOOK && fl == 158) + talk(_text[_lang][469], "469.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_31(int fl) { + if (objeto_que_lleva == PICK && fl == 145) { + agarra_objeto(11); + visible[1] = 0; + flags[13] = 1; + } else if (objeto_que_lleva == OPEN && fl == 117) + abre_puerta(5, 0); + else if (objeto_que_lleva == CLOSE && fl == 117) + cierra_puerta(5, 0); + else if (objeto_que_lleva == LOOK && fl == 161) + talk(_text[_lang][470], "470.als"); + else if (objeto_que_lleva == OPEN && fl == 161) + talk(_text[_lang][471], "471.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_34(int fl) { + if (objeto_que_lleva == MOVE && fl == 146) + animation_8_4(); + else if (objeto_que_lleva == LOOK && fl == 146) + talk(_text[_lang][458], "458.als"); + else if (objeto_que_lleva == PICK && fl == 146) + talk(_text[_lang][459], "459.als"); + else if (objeto_que_lleva == OPEN && fl == 120 && flags[25] == 1) + abre_puerta(8, 2); + else if (objeto_que_lleva == OPEN && fl == 120 && flags[25] == 0) { + abre_puerta(8, 2); + sentido_hare = 3; + talk(_text[_lang][425], "425.als"); + agarra_objeto(14); + flags[25] = 1; + } else if (objeto_que_lleva == CLOSE && fl == 120) + cierra_puerta(8, 2); + else + hay_respuesta=0; +} + +void DrasculaEngine::room_35(int fl) { + if (objeto_que_lleva == PICK && fl == 148) { + agarra_objeto(16); + visible[2] = 0; + flags[14] = 1; + if (flags[11] == 1 && flags[22] == 1) + flags[18] = 1; + if (flags[18] == 1) + animation_6_4(); + } else if (objeto_que_lleva == PICK && fl == 147) { + talk(_text[_lang][426], "426.als"); + agarra_objeto(15); + visible[1] = 0; + flags[15] = 1; + flags[17] = 1; + actualiza_datos(); + } else if (objeto_que_lleva == PICK && fl == 149) { + agarra_objeto(13); + visible[3] = 0; + flags[17] = 0; + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_44(int fl) { + if (objeto_que_lleva == LOOK && fl == 172) + talk(_text[_lang][428], "428.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_49(int fl){ + if (objeto_que_lleva == TALK && fl ==51) + conversa("op_9.cal"); + else if (objeto_que_lleva == LOOK && fl == 51) + talk(_text[_lang][132], "132.als"); + else if ((objeto_que_lleva == 8 && fl == 51) || (objeto_que_lleva == 8 && fl == 203)) + animation_5_5(); + else if (objeto_que_lleva == LOOK && fl == 200) + talk(_text[_lang][133], "133.als"); + else if (objeto_que_lleva == TALK && fl == 200) + talk(_text[_lang][134], "134.als"); + else if (objeto_que_lleva == LOOK && fl == 201) + talk(_text[_lang][135], "135.als"); + else if (objeto_que_lleva == LOOK && fl == 203) + talk(_text[_lang][137], "137.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_53(int fl) { + if (objeto_que_lleva == PICK && fl == 120) { + agarra_objeto(16); + visible[3] = 0; + } else if (objeto_que_lleva == LOOK && fl == 121) + talk(_text[_lang][128], "128.als"); + else if (objeto_que_lleva == LOOK && fl == 209) + talk(_text[_lang][129], "129.als"); + else if (objeto_que_lleva == MOVE && fl == 123) + animation_11_5(); + else if (objeto_que_lleva == LOOK && fl == 52) + talk(_text[_lang][447], "447.als"); + else if (objeto_que_lleva == TALK && fl == 52) + talk(_text[_lang][131], "131.als"); + else if (objeto_que_lleva == 12 && fl == 52) + animation_10_5(); + else if (objeto_que_lleva == 15 && fl == 52) + animation_9_5(); + else if (objeto_que_lleva == 16 && fl == 121) { + flags[2] = 1; + sin_verbo(); + actualiza_datos(); + } else if (objeto_que_lleva == 16) { + talk(_text[_lang][439], "439.als"); + sin_verbo(); + visible[3] = 1; + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_54(int fl) { + if ((objeto_que_lleva == TALK && fl == 118) || (objeto_que_lleva == LOOK && fl == 118 && flags[0] == 0)) + animation_1_5(); + else if (objeto_que_lleva == LOOK && fl == 118 && flags[0]==1) + talk(_text[_lang][124], "124.als"); + else if (objeto_que_lleva == LOOK && fl == 53) + talk(_text[_lang][127], "127.als"); + else if (objeto_que_lleva == TALK && fl == 53 && flags[14] == 0) { + talk(_text[_lang][288], "288.als"); + flags[12] = 1; + pause(10); + talk_mus(_texte[_lang][1], "E1.als"); + talk(_text[_lang][289], "289.als"); + talk_mus(_texte[_lang][2], "E2.als"); + talk_mus(_texte[_lang][3], "E3.als"); + conversa("op_10.cal"); + flags[12] = 0; + flags[14] = 1; + } else if (objeto_que_lleva == TALK && fl == 53 && flags[14] == 1) + talk(_text[_lang][109], "109.als"); + else if (objeto_que_lleva == PICK && fl == 9999 && flags[13] == 0) { + agarra_objeto(8); + flags[13] = 1; + talk_mus(_texte[_lang][10], "e10.als"); + actualiza_datos(); + } else if (objeto_que_lleva == OPEN && fl == 119) + talk(_text[_lang][125], "125.als"); + else if (objeto_que_lleva == LOOK && fl == 119) + talk(_text[_lang][126], "126.als"); + else if (objeto_que_lleva == 10 && fl == 119) { + pause(4); + talk(_text[_lang][436], "436.als"); + sin_verbo(); + resta_objeto(10); + } else + hay_respuesta = 0; +} + +void DrasculaEngine::room_55(int fl) { + if (objeto_que_lleva == PICK && fl == 122) { + agarra_objeto(12); + flags[8] = 1; + actualiza_datos(); + } else if (objeto_que_lleva == LOOK && fl == 122) + talk(_text[_lang][138], "138.als"); + else if (objeto_que_lleva == LOOK && fl == 204) + talk(_text[_lang][139], "139.als"); + else if (objeto_que_lleva == LOOK && fl == 205) + talk(_text[_lang][140], "140.als"); + else if (fl == 206) { + comienza_sound("s11.als"); + anima("det.bin", 17); + fin_sound(); + lleva_al_hare(hare_x - 3, hare_y + alto_hare + 6); + } else + hay_respuesta = 0; +} + +bool DrasculaEngine::room_56(int fl) { + if (objeto_que_lleva == OPEN && fl == 124) { + animation_14_5(); + return true; + } else if (objeto_que_lleva == LOOK && fl == 124) + talk(_text[_lang][450], "450.als"); + else if (objeto_que_lleva == OPEN && fl == 207) + talk(_text[_lang][141], "141.als"); + else if (objeto_que_lleva == LOOK && fl == 208) + talk(_text[_lang][142], "142.als"); + else + hay_respuesta = 0; + + return false; +} + +void DrasculaEngine::room_58(int fl) { + if (objeto_que_lleva == MOVE && fl == 103) + animation_7_6(); + else if (objeto_que_lleva == LOOK && fl == 104) + talk(_text[_lang][454], "454.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_59(int fl) { + if ((objeto_que_lleva == TALK && fl == 51) || (objeto_que_lleva == LOOK && fl == 51)) { + flags[9] = 1; + talk(_text[_lang][259], "259.als"); + talk_bj_cama(_textbj[_lang][13], "bj13.als"); + talk(_text[_lang][263], "263.als"); + talk_bj_cama(_textbj[_lang][14], "bj14.als"); + pause(40); + talk(_text[_lang][264], "264.als"); + talk_bj_cama(_textbj[_lang][15], "BJ15.als"); + talk(_text[_lang][265], "265.als"); + flags[9] = 0; + if (flags[11] == 0) { + comienza_sound("s12.als"); + delay(40); + fin_sound(); + delay(10); + lleva_al_hare(174, 168); + sentido_hare = 2; + updateRoom(); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + pause(40); + comienza_sound("s12.als"); + pause(19); + fin_sound_corte(); + hare_se_ve = 0; + updateRoom(); + copyRect(101, 34, hare_x - 4, hare_y - 1, 37, 70, dir_dibujo3, dir_zona_pantalla); + copyBackground(0, 0, 0, 0, 320, 200, dir_zona_pantalla, dir_dibujo1); + updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); + hare_se_ve = 1; + clearRoom(); + loadPic("tlef0.alg"); + decompressPic(dir_dibujo1, COMPLETA); + loadPic("tlef1.alg"); + decompressPic(dir_dibujo3, 1); + loadPic("tlef2.alg"); + decompressPic(dir_hare_frente, 1); + loadPic("tlef3.alg"); + decompressPic(dir_hare_fondo, 1); + talk_htel(_text[_lang][240], "240.als"); + + color_abc(VON_BRAUN); + talk_solo(_textvb[_lang][58], "VB58.als"); + talk_htel(_text[_lang][241], "241.als"); + color_abc(VON_BRAUN); + talk_solo(_textvb[_lang][59], "VB59.als"); + talk_htel(_text[_lang][242], "242.als"); + color_abc(VON_BRAUN); + talk_solo(_textvb[_lang][60], "VB60.als"); + talk_htel(_text[_lang][196], "196.als"); + color_abc(VON_BRAUN); + talk_solo(_textvb[_lang][61],"VB61.als"); + talk_htel(_text[_lang][244], "244.als"); + color_abc(VON_BRAUN); + talk_solo(_textvb[_lang][62], "VB62.als"); + clearRoom(); + loadPic("aux59.alg"); + decompressPic(dir_dibujo3, 1); + loadPic("96.alg"); + decompressPic(dir_hare_frente, COMPLETA); + loadPic("99.alg"); + decompressPic(dir_hare_fondo, 1); + loadPic("59.alg"); + decompressPic(dir_dibujo1, MEDIA); + sentido_hare = 3; + talk(_text[_lang][245], "245.als"); + sin_verbo(); + flags[11] = 1; + } + } else + hay_respuesta = 0; +} + +bool DrasculaEngine::room_60(int fl) { + if (objeto_que_lleva == MOVE && fl == 112) + animation_10_6(); + else if (objeto_que_lleva == LOOK && fl == 112) + talk(_text[_lang][440], "440.als"); + else if (objeto_que_lleva == TALK && fl == 52) { + talk(_text[_lang][266], "266.als"); + talk_taber2(_textt[_lang][1], "t1.als"); + conversa("op_12.cal"); + sin_verbo(); + objeto_que_lleva = 0; + } else if (objeto_que_lleva == TALK && fl == 115) + talk(_text[_lang][455], "455.als"); + else if (objeto_que_lleva == TALK && fl == 56) + talk(_text[_lang][455], "455.als"); + else if (objeto_que_lleva == LOOK && fl == 114) + talk(_text[_lang][167], "167.als"); + else if (objeto_que_lleva == LOOK && fl == 113) + talk(_text[_lang][168], "168.als"); + else if (objeto_que_lleva == PICK && fl == 113) + talk(_text[_lang][170], "170.als"); + else if (objeto_que_lleva == MOVE && fl == 113) + talk(_text[_lang][170], "170.als"); + else if (objeto_que_lleva == TALK && fl == 113) + talk(_text[_lang][169], "169.als"); + else if (objeto_que_lleva == 21 && fl == 56) + animation_18_6(); + else if (objeto_que_lleva == 9 && fl == 56 && flags[6] == 1) { + animation_9_6(); + return true; + } else if (objeto_que_lleva == 9 && fl == 56 && flags[6] == 0) { + anima("cnf.bin", 14); + talk(_text[_lang][455], "455.als"); + } else + hay_respuesta = 0; + + return false; +} + +void DrasculaEngine::room_61(int fl) { + if (objeto_que_lleva == LOOK && fl == 116) + talk(_text[_lang][172], "172.als"); + else if (objeto_que_lleva == LOOK && fl == 117) + talk(_text[_lang][173], "173.als"); + else if (objeto_que_lleva == MOVE && fl == 117) + talk(_text[_lang][174], "174.als"); + else if (objeto_que_lleva == OPEN && fl == 117) + talk(_text[_lang][174], "174.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_62(int fl) { + if (objeto_que_lleva == TALK && fl == 53) + conversa("op_13.cal"); + else if (objeto_que_lleva == TALK && fl == 52 && flags[0] == 0) + animation_3_1(); + else if (objeto_que_lleva == TALK && fl == 52 && flags[0] == 1) + talk(_text[_lang][109], "109.als"); + else if (objeto_que_lleva == TALK && fl == 54) + animation_4_1(); + else if (objeto_que_lleva == LOOK && fl == 100) + talk(_text[_lang][168], "168.als"); + else if (objeto_que_lleva == TALK && fl == 100) + talk(_text[_lang][169], "169.als"); + else if (objeto_que_lleva == PICK && fl == 100) + talk(_text[_lang][170], "170.als"); + else if (objeto_que_lleva == LOOK && fl == 101) + talk(_text[_lang][171], "171.als"); + else if (objeto_que_lleva == LOOK && fl == 102) + talk(_text[_lang][167], "167.als"); + else if (objeto_que_lleva == LOOK && fl == 103) + talk(_text[_lang][166], "166.als"); + else hay_respuesta = 0; +} + +void DrasculaEngine::room_63(int fl) { + if (objeto_que_lleva == LOOK && fl == 110) + talk(_text[_lang][172], "172.als"); + else if (objeto_que_lleva == LOOK && fl == 109) + talk(_text[_lang][173], "173.als"); + else if (objeto_que_lleva == MOVE && fl == 109) + talk(_text[_lang][174], "174.als"); + else if (objeto_que_lleva == LOOK && fl == 108) + talk(_text[_lang][334], "334.als"); + else if (objeto_que_lleva == TALK && fl == 108) + talk(_text[_lang][333], "333.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::room_pendulo(int fl) { + if (objeto_que_lleva == LOOK && fl == 100) + talk(_text[_lang][452], "452.als"); + else if (objeto_que_lleva == LOOK && fl == 101) + talk (_text[_lang][123], "123.als"); + else if (objeto_que_lleva == PICK && fl == 101) + agarra_objeto(20); + else if (objeto_que_lleva == 20 && fl == 100) + animation_6_6(); + else if (objeto_que_lleva == PICK || objeto_que_lleva == OPEN) + talk(_text[_lang][453], "453.als"); + else + hay_respuesta = 0; +} + +void DrasculaEngine::updateRefresh() { + if (num_ejec == 1) { + if (!strcmp(num_room, "63.alg")) + update_63(); + else if (!strcmp(num_room, "62.alg")) + update_62(); + } else if (num_ejec == 2) { + if (!strcmp(num_room, "3.alg")) + update_3(); + else if (!strcmp(num_room, "2.alg")) + update_2(); + else if (!strcmp(num_room, "4.alg")) + update_4(); + else if (!strcmp(num_room, "5.alg")) + update_5(); + else if (!strcmp(num_room, "15.alg")) + update_15(); + else if (!strcmp(num_room, "17.alg")) + update_17(); + else if (!strcmp(num_room, "18.alg")) + update_18(); + else if (!strcmp(num_room, "10.alg")) + mapa(); + } else if (num_ejec == 3) { + if (!strcmp(num_room, "20.alg")) + update_20(); + else if (!strcmp(num_room, "13.alg")) + update_13(); + } else if (num_ejec == 4) { + if (!strcmp(num_room, "29.alg")) + update_29(); + else if (!strcmp(num_room, "26.alg")) + update_26(); + else if (!strcmp(num_room, "27.alg")) + update_27(); + else if (!strcmp(num_room, "31.alg")) + update_31(); + else if (!strcmp(num_room, "34.alg")) + update_34(); + else if (!strcmp(num_room, "35.alg")) + update_35(); + } else if (num_ejec == 5) { + if (!strcmp(num_room, "45.alg")) + mapa(); + else if (!strcmp(num_room, "50.alg")) + update_50(); + else if (!strcmp(num_room, "57.alg")) + update_57(); + } else if (num_ejec == 6) { + if (!strcmp(num_room, "60.alg")) + update_60(); + else if (!strcmp(num_room, "61.alg")) + update_61(); + else if (!strcmp(num_room, "58.alg")) + update_58(); + } +} + +void DrasculaEngine::updateRefresh_pre() { + if (num_ejec == 1) { + if (!strcmp(num_room, "62.alg")) + update_62_pre(); + else if (!strcmp(num_room, "16.alg")) + pon_bj(); + } else if (num_ejec == 2) { + if (!strcmp(num_room, "1.alg")) + update_1_pre(); + else if (!strcmp(num_room, "3.alg")) + update_3_pre(); + else if (!strcmp(num_room, "5.alg")) + update_5_pre(); + else if (!strcmp(num_room, "6.alg")) + update_6_pre(); + else if (!strcmp(num_room, "7.alg")) + update_7_pre(); + else if (!strcmp(num_room, "9.alg")) + update_9_pre(); + else if (!strcmp(num_room, "12.alg")) + update_12_pre(); + else if (!strcmp(num_room, "14.alg")) + update_14_pre(); + else if (!strcmp(num_room, "16.alg")) + update_16_pre(); + else if (!strcmp(num_room, "17.alg")) + update_17_pre(); + else if (!strcmp(num_room, "18.alg")) + update_18_pre(); + } else if (num_ejec == 3) { + // nothing + } else if (num_ejec == 4) { + if (!strcmp(num_room, "21.alg")) + update_21_pre(); + else if (!strcmp(num_room, "22.alg")) + update_22_pre(); + else if (!strcmp(num_room, "23.alg")) + update_23_pre(); + else if (!strcmp(num_room, "24.alg")) + update_24_pre(); + else if (!strcmp(num_room, "26.alg")) + update_26_pre(); + else if (!strcmp(num_room, "27.alg")) + update_27_pre(); + else if (!strcmp(num_room, "29.alg")) + update_29_pre(); + else if (!strcmp(num_room, "30.alg")) + update_30_pre(); + else if (!strcmp(num_room, "31.alg")) + update_31_pre(); + else if (!strcmp(num_room, "34.alg")) + update_34_pre(); + else if (!strcmp(num_room, "35.alg")) + update_35_pre(); + } else if (num_ejec == 5) { + if (!strcmp(num_room,"49.alg")) + update_49_pre(); + else if (!strcmp(num_room,"53.alg")) + update_53_pre(); + else if (!strcmp(num_room,"54.alg")) + update_54_pre(); + else if (!strcmp(num_room,"56.alg")) + update_56_pre(); + } else if (num_ejec == 6) { + if (!strcmp(num_room, "102.alg")) + update_pendulo(); + else if (!strcmp(num_room, "58.alg")) + update_58_pre(); + else if (!strcmp(num_room, "59.alg")) + update_59_pre(); + else if (!strcmp(num_room, "60.alg")) + update_60_pre(); + } +} + +void DrasculaEngine::update_1_pre() { + int cambio_col_antes = cambio_de_color; + + if (hare_x > 98 && hare_x < 153) + cambio_de_color = 1; + else + cambio_de_color = 0; + + if (cambio_col_antes != cambio_de_color && cambio_de_color == 1) + hare_oscuro(); + if (cambio_col_antes != cambio_de_color && cambio_de_color == 0) + hare_claro(); + + if (flags[8] == 0) + copyBackground(2, 158, 208, 67, 27, 40, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_2(){ + int pos_murci[6]; + int diferencia; + int murci_x[] = {0, 38, 76, 114, 152, 190, 228, 266, + 0, 38, 76, 114, 152, 190, 228, 266, + 0, 38, 76, 114, 152, 190, + 0, 48, 96, 144, 192, 240, + 30, 88, 146, 204, 262, + 88, 146, 204, 262, + 88, 146, 204, 262}; + + int murci_y[] = {179, 179, 179, 179, 179, 179, 179, 179, + 158, 158, 158, 158, 158, 158, 158, 158, + 137, 137, 137, 137, 137, 137, + 115, 115, 115, 115, 115, 115, + 78, 78, 78, 78, 78, + 41, 41, 41, 41, + 4, 4, 4, 4}; + + if (frame_murcielago == 41) + frame_murcielago = 0; + + pos_murci[0] = murci_x[frame_murcielago]; + pos_murci[1] = murci_y[frame_murcielago]; + + if (frame_murcielago < 22) { + pos_murci[4] = 37; + pos_murci[5] = 21; + } else if (frame_murcielago > 27) { + pos_murci[4] = 57; + pos_murci[5] = 36; + } else { + pos_murci[4] = 47; + pos_murci[5] = 22; + } + + pos_murci[2] = 239; + pos_murci[3] = 19; + + copyRectClip(pos_murci, dir_dibujo3, dir_zona_pantalla); + diferencia = vez() - conta_ciego_vez; + if (diferencia >= 6) { + frame_murcielago++; + conta_ciego_vez = vez(); + } + + copyRect(29, 37, 58, 114, 57, 39, dir_dibujo3, dir_zona_pantalla); + mapa(); +} + +void DrasculaEngine::update_3_pre() { + if (flags[3] == 1) + copyBackground(258, 110, 85, 44, 23, 53, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_3() { + if (hare_y + alto_hare < 118) + copyRect(129, 110, 194, 36, 126, 88, dir_dibujo3, dir_zona_pantalla); + copyRect(47, 57, 277, 143, 43, 50, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_4() { + int cambio_col_antes = cambio_de_color; + if (hare_x > 190) + cambio_de_color = 1; + else + cambio_de_color = 0; + + if (cambio_col_antes != cambio_de_color && cambio_de_color == 1) + hare_oscuro(); + if (cambio_col_antes != cambio_de_color && cambio_de_color == 0) + hare_claro(); +} + +void DrasculaEngine::update_5_pre(){ + if (flags[8] == 0) + copyBackground(256, 152, 208, 67, 27, 40, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_5() { + copyRect(114, 130, 211, 87, 109, 69, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_6_pre() { + int cambio_col_antes = cambio_de_color; + + if ((hare_x > 149 && hare_y + alto_hare > 160 && hare_x < 220 && hare_y + alto_hare < 188) || + (hare_x > 75 && hare_y + alto_hare > 183 && hare_x < 145)) + cambio_de_color = 0; + else + cambio_de_color = 1; + + if (cambio_col_antes != cambio_de_color && cambio_de_color == 1) + hare_oscuro(); + if (cambio_col_antes != cambio_de_color && cambio_de_color == 0) + hare_claro(); + + if (flags[1] == 0) + copyBackground(97, 117, 34, 148, 36, 31, dir_dibujo3, dir_zona_pantalla); + if (flags[0] == 0) + copyBackground(3, 103, 185, 69, 23, 76, dir_dibujo3, dir_zona_pantalla); + if (flags[2] == 0) + copyBackground(28, 100, 219, 72, 64, 97, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_7_pre() { + if (flags[35] == 0) + copyBackground(1, 72, 158, 162, 19, 12, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_9_pre() { + int ciego_x[] = {26, 68, 110, 152, 194, 236, 278, 26, 68}; + int ciego_y[] = {51, 51, 51, 51, 51, 51, 51, 127, 127}; + int diferencia; + + copyRect(ciego_x[frame_ciego], ciego_y[frame_ciego], 122, 57, 41, 72, dir_dibujo3, dir_zona_pantalla); + if (flags[9] == 0) { + diferencia = vez() - conta_ciego_vez; + if (diferencia >= 11) { + frame_ciego++; + conta_ciego_vez = vez(); + } + if (frame_ciego == 9) + frame_ciego = 0; + } else + frame_ciego = 3; +} + +void DrasculaEngine::update_12_pre() { + if (flags[16] == 0) + copyBackground(1, 131, 106, 117, 55, 68, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_13() { + if (hare_x > 55 && flags[3] == 0) + animation_6_3(); + if (flags[1] == 0) + copyRect(185, 110, 121, 65, 67, 88, dir_dibujo3, dir_zona_pantalla); + if (flags[2] == 0) + copyRect(185, 21, 121, 63, 67, 88, dir_dibujo3, dir_zona_pantalla); + copyRect(3, 127, 99, 102, 181, 71, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_14_pre() { + int velas_y[] = {158, 172, 186}; + int cirio_x[] = {14, 19, 24}; + int pianista_x[] = {1, 91, 61, 31, 91, 31, 1, 61, 31}; + int borracho_x[] = {1, 42, 83, 124, 165, 206, 247, 1}; + int diferencia; + + copyBackground(123, velas_y[frame_velas], 142, 14, 39, 13, dir_dibujo3, dir_zona_pantalla); + copyBackground(cirio_x[frame_velas], 146, 311, 80, 4, 8, dir_dibujo3, dir_zona_pantalla); + + if (parpadeo == 5) + copyBackground(1, 149, 127, 52, 9, 5, dir_dibujo3, dir_zona_pantalla); + if (hare_x > 101 && hare_x < 155) + copyBackground(31, 138, 178, 51, 18, 16, dir_dibujo3, dir_zona_pantalla); + if (flags[11] == 0) + copyBackground(pianista_x[frame_piano], 157, 245, 130, 29, 42, dir_dibujo3, dir_zona_pantalla); + else if (flags[5] == 0) + copyBackground(145, 139, 228, 112, 47, 60, dir_hare_dch, dir_zona_pantalla); + else + copyBackground(165, 140, 229, 117, 43, 59, dir_dibujo3, dir_zona_pantalla); + + if (flags[12] == 1) + copyBackground(borracho_x[frame_borracho], 82, 170, 50, 40, 53, dir_dibujo3, dir_zona_pantalla); + diferencia = vez() - conta_ciego_vez; + if (diferencia > 6) { + if (flags[12] == 1) { + frame_borracho++; + if (frame_borracho == 8) { + frame_borracho = 0; + flags[12] = 0; + } + } else if ((_rnd->getRandomNumber(94) == 15) && (flags[13] == 0)) + flags[12] = 1; + + frame_velas++; + if (frame_velas == 3) + frame_velas = 0; + frame_piano++; + if (frame_piano == 9) + frame_piano = 0; + parpadeo = _rnd->getRandomNumber(10); + conta_ciego_vez = vez(); + } +} + +void DrasculaEngine::update_15() { + copyRect(1, 154, 83, 122, 131, 44, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_16_pre() { + if (flags[17] == 0) + copyBackground(1, 103, 24, 72, 33, 95, dir_dibujo3, dir_zona_pantalla); + if (flags[19] == 1) + copyBackground(37, 151, 224, 115, 56, 47, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_17_pre() { + if (flags[15] == 1) + copyBackground(1, 135, 108, 65, 44, 63, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_17() { + copyRect(48, 135, 78, 139, 80, 30, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_18_pre() { + int diferencia; + int ronquido_x[] = {95, 136, 95, 136, 95, 95, 95, 95, 136, 95, 95, 95, 95, 95, 95, 95}; + int ronquido_y[] = {18, 18, 56, 56, 94, 94, 94, 94, 94, 18, 18, 18, 18, 18, 18, 18}; + + if (flags[21] == 0) { + copyBackground(1, 69, 120, 58, 56, 61, dir_dibujo3, dir_zona_pantalla); + copyBackground(ronquido_x[frame_ronquido], ronquido_y[frame_ronquido], 124, 59, 40, 37, dir_dibujo3, dir_zona_pantalla); + } else + pon_vb(); + + diferencia = vez() - conta_ciego_vez; + if (diferencia > 9) { + frame_ronquido++; + if (frame_ronquido == 16) + frame_ronquido = 0; + conta_ciego_vez = vez(); + } +} + +void DrasculaEngine::update_18() { + if (flags[24] == 1) + copyRect(177, 1, 69, 29, 142, 130, dir_dibujo3, dir_zona_pantalla); + copyRect(105, 132, 109, 108, 196, 65, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_20() { + copyRect(1, 137, 106, 121, 213, 61, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_21_pre() { + if (flags[0] == 1) + copyBackground(2, 171, 84, 126, 17, 26, dir_dibujo3, dir_zona_pantalla); + + if (flags[10] == 1) + copyBackground(20, 163, 257, 149, 14, 34, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_22_pre() { + if (flags[24] == 1) + copyBackground(2, 187, 107, 106, 62, 12, dir_dibujo3, dir_zona_pantalla); + + if (flags[27] == 0) + copyBackground(32, 181, 203, 88, 13, 5, dir_dibujo3, dir_zona_pantalla); + + if (flags[26] == 0) + copyBackground(2, 133, 137, 83, 29, 53, dir_dibujo3, dir_zona_pantalla); + else + copyBackground(65, 174, 109, 145, 55, 25, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_23_pre() { + if (flags[11] == 1 && flags[0] == 0) + copyBackground(87, 171, 237, 110, 20, 28, dir_dibujo3, dir_zona_pantalla); + + if (flags[0] == 1) + copyBackground(29, 126, 239, 94, 57, 73, dir_dibujo3, dir_zona_pantalla); + + if (flags[1] == 1) + copyRect(1, 135, 7, 94, 27, 64, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_24_pre() { + if (flags[1] == 1) + copyBackground(1, 163, 225, 124, 12, 36, dir_dibujo3, dir_zona_pantalla); + + if (flags[2] == 1) + copyBackground(14, 153, 30, 107, 23, 46, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_26_pre() { + int diferencia; + + if (flags[2] == 1) + copyBackground(1, 130, 87, 44, 50, 69, dir_dibujo3, dir_zona_pantalla); + + if (flags[12] == 1) + copyBackground(52, 177, 272, 103, 27, 22, dir_dibujo3, dir_zona_pantalla); + + if (flags[18] == 0) + copyBackground(80, 133, 199, 95, 50, 66, dir_dibujo3, dir_zona_pantalla); + + if (parpadeo == 5 && flags[18] == 0) + copyBackground(52, 172, 226, 106, 3, 4, dir_dibujo3, dir_zona_pantalla); + + diferencia = vez() - conta_ciego_vez; + if (diferencia >= 10) { + parpadeo = _rnd->getRandomNumber(10); + conta_ciego_vez = vez(); + } + + if (flags[20] == 1) + copyBackground(182, 133, 199, 95, 50, 66, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_26() { + if (flags[29] == 1) + copyRect(93, 1, hare_x, hare_y, 45, 78, dir_hare_fondo, dir_zona_pantalla); + + copyRect(233, 107, 17, 102, 66, 92, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_27_pre() { + if (flags[5] == 1) + copyRect(1, 175, 59, 109, 17, 24, dir_dibujo3, dir_zona_pantalla); + + if (flags[6] == 1) + copyRect(19, 177, 161, 103, 18, 22, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_27() { + copyRect(38, 177, 103, 171, 21, 22, dir_dibujo3, dir_zona_pantalla); + copyRect(60, 162, 228, 156, 18, 37, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_29_pre() { + if (flags[4] == 1) + copyBackground(12, 113, 247, 49, 41, 84, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_29() { + copyRect(1, 180, 150, 126, 10, 17, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_30_pre() { + if (flags[4] == 1) + copyBackground(1, 148, 148, 66, 35, 51, dir_dibujo3, dir_zona_pantalla); + + if (flags[16] == 1) + copyBackground(37, 173, 109, 84, 20, 26, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_31_pre() { + if (flags[13] == 1) + copyBackground(1, 163, 116, 41, 61, 36, dir_dibujo3, dir_zona_pantalla); + + if (flags[5] == 1) + copyBackground(1, 78, 245, 63, 30, 84, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_31() { + copyRect(63, 190, 223, 157, 17, 9, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_34_pre() { + if (flags[7] == 1) + copyBackground(99, 127, 73, 41, 79, 72, dir_dibujo3, dir_zona_pantalla); + + if (flags[8] == 1) + copyBackground(36, 129, 153, 41, 62, 65, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_34() { + copyRect(5, 171, 234, 126, 29, 23, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_35_pre() { + if (flags[14] == 1) + copyBackground(1, 86, 246, 65, 68, 87, dir_dibujo3, dir_zona_pantalla); + + if (flags[17] == 0 && flags[15] == 1) + copyBackground(111, 150, 118, 52, 40, 23, dir_dibujo3, dir_zona_pantalla); + + if (flags[17] == 1) + copyBackground(70, 150, 118, 52, 40, 23, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_35() { + copyRect(1, 174, 54, 152, 195, 25, dir_dibujo3, dir_zona_pantalla); +} + + +void DrasculaEngine::update_49_pre() { + if (flags[6] == 0) + copyBackground(2, 136, 176, 81, 49, 62, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_50() { + copyRect(4, 153, 118, 95, 67, 44, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_53_pre() { + if (flags[1] == 0) + copyRect(2, 113, 205, 50, 38, 86, dir_dibujo3, dir_zona_pantalla); + if (flags[2] == 0) + copyBackground(41, 159, 27, 117, 25, 40, dir_dibujo3, dir_zona_pantalla); + if (flags[9] == 1) + copyBackground(67, 184, 56, 93, 32, 15, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_54_pre() { + if (flags[5] == 1) + copyBackground(168, 156, 187, 111, 7, 11, dir_dibujo3, dir_zona_pantalla); + if (flags[12] == 1) + copyBackground(16, 156, 190, 64, 18, 24, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_56_pre() { + if (flags[10] == 0) + copyBackground(2, 126, 42, 67, 57, 67, dir_dibujo3, dir_zona_pantalla); + if (flags[11] == 1) + copyBackground(60, 160, 128, 97, 103, 38, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_57() { + copyRect(7, 113, 166, 61, 62, 82, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_58_pre() { + if (flags[0] == 0) + copyBackground(1, 156, 143, 120, 120, 43, dir_dibujo3, dir_zona_pantalla); + if (flags[1] == 2) + copyRect(252, 171, 173, 116, 25, 28, dir_dibujo3, dir_zona_pantalla); + if (flags[1] == 0 && flags[0] == 0) + copyRect(278, 171, 173, 116, 25, 28, dir_dibujo3, dir_zona_pantalla); + if (flags[2] == 0) { + pon_igor(); + pon_dr(); + } + if (flags[3] == 1) + copyRect(1, 29, 204, 0, 18, 125, dir_dibujo3, dir_zona_pantalla); + if (flags[8] == 1) + copyBackground(20, 60, 30, 64, 46, 95, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_58() { + if (hare_se_ve == 1) + copyRect(67, 139, 140, 147, 12, 16, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_59_pre() { + if (flags[4] == 0) + copyRect(1, 146, 65, 106, 83, 40, dir_dibujo3, dir_zona_pantalla); + if (flags[9] == 1) { + copyBackground(65, 103, 65, 103, 49, 38, dir_dibujo1, dir_zona_pantalla); + copyRect(1, 105, 65, 103, 49, 38, dir_dibujo3, dir_zona_pantalla); + } +} + +void DrasculaEngine::update_60_pre() { + int velas_y[] = {158, 172, 186}; + int diferencia; + + if (flags[5] == 0) + pon_dr(); + + copyBackground(123, velas_y[frame_velas], 142, 14, 39, 13, dir_dibujo3, dir_zona_pantalla); + + if (flag_tv == 1) + copyBackground(114, 158, 8, 30, 8, 23, dir_dibujo3, dir_zona_pantalla); + + diferencia = vez() - conta_ciego_vez; + parpadeo = _rnd->getRandomNumber(7); + if (parpadeo == 5 && flag_tv == 0) + flag_tv = 1; + else if (parpadeo == 5 && flag_tv == 1) + flag_tv = 0; + if (diferencia > 6) { + frame_velas++; + if (frame_velas == 3) + frame_velas = 0; + conta_ciego_vez = vez(); + } +} + +void DrasculaEngine::update_60() { + if (hare_y - 10 < y_dr && flags[5] == 0) + pon_dr(); +} + +void DrasculaEngine::update_61() { + copyRect(1, 154, 83, 122, 131, 44, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_62_pre() { + int velas_y[] = { 158, 172, 186 }; + int cirio_x[] = { 14, 19, 24 }; + int pianista_x[] = {1, 91, 61, 31, 91, 31, 1, 61, 31 }; + int borracho_x[] = {1, 42, 83, 124, 165, 206, 247, 1 }; + int diferencia; + + copyBackground(123, velas_y[frame_velas], 142, 14, 39, 13, dir_dibujo3, dir_zona_pantalla); + copyBackground(cirio_x[frame_velas], 146, 311, 80, 4, 8, dir_dibujo3, dir_zona_pantalla); + + if (parpadeo == 5) + copyBackground(1, 149, 127, 52, 9, 5, dir_dibujo3, dir_zona_pantalla); + + if (hare_x > 101 && hare_x < 155) + copyBackground(31, 138, 178, 51, 18, 16, dir_dibujo3, dir_zona_pantalla); + + if (flags[11] == 0) + copyBackground(pianista_x[frame_piano], 157, 245, 130, 29, 42, dir_dibujo3, dir_zona_pantalla); + else if (flags[5] == 0) + copyBackground(145, 139, 228, 112, 47, 60, dir_hare_dch, dir_zona_pantalla); + else + copyBackground(165, 140, 229, 117, 43, 59, dir_dibujo3, dir_zona_pantalla); + + if (flags[12] == 1) + copyBackground(borracho_x[frame_borracho], 82, 170, 50, 40, 53, dir_dibujo3, dir_zona_pantalla); + + diferencia = vez() - conta_ciego_vez; + if (diferencia > 6) { + if (flags[12] == 1) { + frame_borracho++; + if (frame_borracho == 8) { + frame_borracho = 0; + flags[12] = 0; + } + } else if ((_rnd->getRandomNumber(94) == 15) && (flags[13] == 0)) + flags[12] = 1; + + frame_velas++; + if (frame_velas == 3) + frame_velas = 0; + frame_piano++; + if (frame_piano == 9) + frame_piano = 0; + parpadeo = _rnd->getRandomNumber(10); + conta_ciego_vez = vez(); + } +} + +void DrasculaEngine::update_62() { + int borracho_x[] = { 1, 42, 83, 124, 165, 206, 247, 1 }; + + copyRect(1, 1, 0, 0, 62, 142, dir_dibujo2, dir_zona_pantalla); + + if (hare_y + alto_hare < 89) { + copyRect(205, 1, 180, 9, 82, 80, dir_dibujo3, dir_zona_pantalla); + copyBackground(borracho_x[frame_borracho], 82, 170, 50, 40, 53, dir_dibujo3, dir_zona_pantalla); + } +} + +void DrasculaEngine::update_63() { + copyRect(1, 154, 83, 122, 131, 44, dir_dibujo3, dir_zona_pantalla); +} + +void DrasculaEngine::update_pendulo() { + int pendulo_x[] = {40, 96, 152, 208, 264, 40, 96, 152, 208, 208, 152, 264, 40, 96, 152, 208, 264}; + int diferencia; + + if (frame_pen <= 4) + dir_pendulo = dir_dibujo3; + else if (frame_pen <= 11) + dir_pendulo = dir_hare_dch; + else + dir_pendulo = dir_hare_frente; + + copyBackground(pendulo_x[frame_pen], 19, 152, 0, 55, 125, dir_pendulo, dir_zona_pantalla); + + if (flags[1] == 2) + copyRect(18, 145, 145, 105, 25, 29, dir_dibujo3, dir_zona_pantalla); + + if (flags[1] == 0) + copyRect(44, 145, 145, 105, 25, 29, dir_dibujo3, dir_zona_pantalla); + + diferencia = vez() - conta_ciego_vez; + if (diferencia > 8) { + frame_pen++; + if (frame_pen == 17) + frame_pen = 0; + conta_ciego_vez = vez(); + } +} + +} // End of namespace Drascula |