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-rw-r--r--engines/drascula/saveload.cpp255
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diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "drascula/drascula.h"
+
+namespace Drascula {
+
+bool DrasculaEngine::saveLoadScreen() {
+ char names[10][23];
+ char file[50];
+ char fileEpa[50];
+ int n, n2, num_sav = 0, y = 27;
+ Common::InSaveFile *sav;
+
+ clearRoom();
+
+ snprintf(fileEpa, 50, "%s.epa", _targetName.c_str());
+ if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
+ Common::OutSaveFile *epa;
+ if (!(epa = _saveFileMan->openForSaving(fileEpa)))
+ error("Can't open %s file", fileEpa);
+ for (n = 0; n < NUM_SAVES; n++)
+ epa->writeString("*\n");
+ epa->finalize();
+ delete epa;
+ if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
+ error("Can't open %s file", fileEpa);
+ }
+ }
+ for (n = 0; n < NUM_SAVES; n++)
+ sav->readLine(names[n], 23);
+ delete sav;
+
+ loadPic("savescr.alg", bgSurface, HALF_PAL);
+
+ color_abc(kColorLightGreen);
+
+ select[0] = 0;
+
+ for (;;) {
+ y = 27;
+ copyBackground(0, 0, 0, 0, 320, 200, bgSurface, screenSurface);
+ for (n = 0; n < NUM_SAVES; n++) {
+ print_abc(names[n], 116, y);
+ y = y + 9;
+ }
+ print_abc(select, 117, 15);
+ setCursorTable();
+ updateScreen();
+ y = 27;
+
+ updateEvents();
+
+ if (leftMouseButton == 1) {
+ delay(50);
+ for (n = 0; n < NUM_SAVES; n++) {
+ if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) {
+ strcpy(select, names[n]);
+
+ if (strcmp(select, "*"))
+ selectionMade = 1;
+ else {
+ enterName();
+ strcpy(names[n], select);
+ if (selectionMade == 1) {
+ snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
+ saveGame(file);
+ Common::OutSaveFile *tsav;
+ if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
+ error("Can't open %s file", fileEpa);
+ }
+ for (n = 0; n < NUM_SAVES; n++) {
+ tsav->writeString(names[n]);
+ tsav->writeString("\n");
+ }
+ tsav->finalize();
+ delete tsav;
+ }
+ }
+
+ print_abc(select, 117, 15);
+ y = 27;
+ for (n2 = 0; n2 < NUM_SAVES; n2++) {
+ print_abc(names[n2], 116, y);
+ y = y + 9;
+ }
+ if (selectionMade == 1) {
+ snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
+ }
+ num_sav = n;
+ }
+ }
+
+ if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) {
+ enterName();
+ strcpy(names[num_sav], select);
+ print_abc(select, 117, 15);
+ y = 27;
+ for (n2 = 0; n2 < NUM_SAVES; n2++) {
+ print_abc(names[n2], 116, y);
+ y = y + 9;
+ }
+
+ if (selectionMade == 1) {
+ snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
+ saveGame(file);
+ Common::OutSaveFile *tsav;
+ if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
+ error("Can't open %s file", fileEpa);
+ }
+ for (n = 0; n < NUM_SAVES; n++) {
+ tsav->writeString(names[n]);
+ tsav->writeString("\n");
+ }
+ tsav->finalize();
+ delete tsav;
+ }
+ }
+
+ if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) {
+ if (!loadGame(file))
+ return false;
+ break;
+ } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) {
+ saveGame(file);
+ Common::OutSaveFile *tsav;
+ if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
+ error("Can't open %s file", fileEpa);
+ }
+ for (n = 0; n < NUM_SAVES; n++) {
+ tsav->writeString(names[n]);
+ tsav->writeString("\n");
+ }
+ tsav->finalize();
+ delete tsav;
+ } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180)
+ break;
+ else if (selectionMade == 0) {
+ print_abc("Please select a slot", 117, 15);
+ }
+ updateScreen();
+ delay(200);
+ }
+ y = 26;
+
+ delay(5);
+ }
+
+ clearRoom();
+ loadPic(roomNumber, bgSurface, HALF_PAL);
+ selectionMade = 0;
+
+ return true;
+}
+
+bool DrasculaEngine::loadGame(const char *gameName) {
+ int l, savedChapter, roomNum = 0;
+ Common::InSaveFile *sav;
+
+ previousMusic = roomMusic;
+ menuScreen = 0;
+ if (currentChapter != 1)
+ clearRoom();
+
+ if (!(sav = _saveFileMan->openForLoading(gameName))) {
+ error("missing savegame file");
+ }
+
+ savedChapter = sav->readSint32LE();
+ if (savedChapter != currentChapter) {
+ strcpy(saveName, gameName);
+ currentChapter = savedChapter - 1;
+ hay_que_load = 1;
+ return false;
+ }
+ sav->read(currentData, 20);
+ curX = sav->readSint32LE();
+ curY = sav->readSint32LE();
+ trackProtagonist = sav->readSint32LE();
+
+ for (l = 1; l < 43; l++) {
+ inventoryObjects[l] = sav->readSint32LE();
+ }
+
+ for (l = 0; l < NUM_FLAGS; l++) {
+ flags[l] = sav->readSint32LE();
+ }
+
+ takeObject = sav->readSint32LE();
+ pickedObject = sav->readSint32LE();
+ hay_que_load = 0;
+ sscanf(currentData, "%d.ald", &roomNum);
+ enterRoom(roomNum);
+ withoutVerb();
+
+ return true;
+}
+
+void DrasculaEngine::saveGame(char gameName[]) {
+ Common::OutSaveFile *out;
+ int l;
+
+ if (!(out = _saveFileMan->openForSaving(gameName))) {
+ error("Unable to open the file");
+ }
+ out->writeSint32LE(currentChapter);
+ out->write(currentData, 20);
+ out->writeSint32LE(curX);
+ out->writeSint32LE(curY);
+ out->writeSint32LE(trackProtagonist);
+
+ for (l = 1; l < 43; l++) {
+ out->writeSint32LE(inventoryObjects[l]);
+ }
+
+ for (l = 0; l < NUM_FLAGS; l++) {
+ out->writeSint32LE(flags[l]);
+ }
+
+ out->writeSint32LE(takeObject);
+ out->writeSint32LE(pickedObject);
+
+ out->finalize();
+ if (out->ioFailed())
+ warning("Can't write file '%s'. (Disk full?)", gameName);
+
+ delete out;
+
+ playSound(99);
+ finishSound();
+}
+
+} // End of namespace Drascula