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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://svn.scummvm.org:4444/svn/dreamweb/detection.cpp $
+ * $Id: detection.cpp 3 2010-09-16 19:32:18Z megath $
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "common/algorithm.h"
+#include "common/system.h"
+
+#include "dreamweb/dreamweb.h"
+
+static const PlainGameDescriptor dreamWebGames[] = {
+ { "dreamweb", "DreamWeb" },
+ { 0, 0 }
+};
+
+#include "dreamweb/detection_tables.h"
+
+class DreamWebMetaEngine : public AdvancedMetaEngine {
+public:
+ DreamWebMetaEngine():
+ AdvancedMetaEngine(DreamWeb::gameDescriptions,
+ sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames) {
+ _singleid = "dreamweb";
+ _guioptions = Common::GUIO_NOMIDI;
+ }
+
+ virtual const char *getName() const {
+ return "DreamWeb engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "DreamWeb (C) Creative Reality";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+};
+
+bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const {
+ switch(f) {
+ case kSupportsListSaves:
+ //case kSupportsLoadingDuringStartup:
+ //case kSupportsDeleteSave:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const {
+ switch(f) {
+ case kSupportsRTL:
+ return true;
+ case kSupportsSubtitleOptions:
+ return _gameDescription->desc.flags & ADGF_CD;
+ default:
+ return false;
+ }
+ return false;
+}
+
+bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc;
+ if (gd) {
+ *engine = new DreamWeb::DreamWebEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+SaveStateList DreamWebMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
+ Common::sort(files.begin(), files.end());
+
+ SaveStateList saveList;
+ for(uint i = 0; i < files.size(); ++i) {
+ const Common::String &file = files[i];
+ Common::InSaveFile *stream = saveFileMan->openForLoading(file);
+ if (!stream)
+ error("cannot open save file %s", file.c_str());
+ char name[17] = {};
+ stream->seek(0x61);
+ stream->read(name, sizeof(name) - 1);
+ delete stream;
+
+ SaveStateDescriptor sd(i, name);
+ saveList.push_back(sd);
+ }
+
+ return saveList;
+}
+
+int DreamWebMetaEngine::getMaximumSaveSlot() const { return 6; }
+
+void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const {
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB)
+ REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
+#endif
+
+namespace DreamWeb {
+
+Common::Error DreamWebEngine::loadGameState(int slot) {
+ return Common::kNoError;
+}
+
+Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc) {
+ return Common::kNoError;
+}
+
+bool DreamWebEngine::canLoadGameStateCurrently() {
+ return false;
+}
+
+bool DreamWebEngine::canSaveGameStateCurrently() {
+ return false;
+}
+
+} // End of namespace DreamWeb