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Diffstat (limited to 'engines/dreamweb/detection.cpp')
-rw-r--r-- | engines/dreamweb/detection.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/engines/dreamweb/detection.cpp b/engines/dreamweb/detection.cpp new file mode 100644 index 0000000000..d32be6a2b7 --- /dev/null +++ b/engines/dreamweb/detection.cpp @@ -0,0 +1,147 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://svn.scummvm.org:4444/svn/dreamweb/detection.cpp $ + * $Id: detection.cpp 3 2010-09-16 19:32:18Z megath $ + * + */ + +#include "base/plugins.h" + +#include "common/algorithm.h" +#include "common/system.h" + +#include "dreamweb/dreamweb.h" + +static const PlainGameDescriptor dreamWebGames[] = { + { "dreamweb", "DreamWeb" }, + { 0, 0 } +}; + +#include "dreamweb/detection_tables.h" + +class DreamWebMetaEngine : public AdvancedMetaEngine { +public: + DreamWebMetaEngine(): + AdvancedMetaEngine(DreamWeb::gameDescriptions, + sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames) { + _singleid = "dreamweb"; + _guioptions = Common::GUIO_NOMIDI; + } + + virtual const char *getName() const { + return "DreamWeb engine"; + } + + virtual const char *getOriginalCopyright() const { + return "DreamWeb (C) Creative Reality"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual bool hasFeature(MetaEngineFeature f) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; +}; + +bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const { + switch(f) { + case kSupportsListSaves: + //case kSupportsLoadingDuringStartup: + //case kSupportsDeleteSave: + return true; + default: + return false; + } +} + +bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const { + switch(f) { + case kSupportsRTL: + return true; + case kSupportsSubtitleOptions: + return _gameDescription->desc.flags & ADGF_CD; + default: + return false; + } + return false; +} + +bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc; + if (gd) { + *engine = new DreamWeb::DreamWebEngine(syst, gd); + } + return gd != 0; +} + +SaveStateList DreamWebMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??"); + Common::sort(files.begin(), files.end()); + + SaveStateList saveList; + for(uint i = 0; i < files.size(); ++i) { + const Common::String &file = files[i]; + Common::InSaveFile *stream = saveFileMan->openForLoading(file); + if (!stream) + error("cannot open save file %s", file.c_str()); + char name[17] = {}; + stream->seek(0x61); + stream->read(name, sizeof(name) - 1); + delete stream; + + SaveStateDescriptor sd(i, name); + saveList.push_back(sd); + } + + return saveList; +} + +int DreamWebMetaEngine::getMaximumSaveSlot() const { return 6; } + +void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const { +} + +#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB) + REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); +#else + REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); +#endif + +namespace DreamWeb { + +Common::Error DreamWebEngine::loadGameState(int slot) { + return Common::kNoError; +} + +Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc) { + return Common::kNoError; +} + +bool DreamWebEngine::canLoadGameStateCurrently() { + return false; +} + +bool DreamWebEngine::canSaveGameStateCurrently() { + return false; +} + +} // End of namespace DreamWeb |