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-rw-r--r--engines/dreamweb/stubs.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index 688ad82d92..3aebe02a43 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -26,6 +26,154 @@
namespace DreamGen {
+void DreamGenContext::dreamweb() {
+ STACK_CHECK;
+ seecommandtail();
+ checkbasemem();
+ soundstartup();
+ setkeyboardint();
+ setupemm();
+ allocatebuffers();
+ setmouse();
+ fadedos();
+ gettime();
+ clearbuffers();
+ clearpalette();
+ set16colpalette();
+ readsetdata();
+ data.byte(kWongame) = 0;
+
+ dx = 1909;
+ loadsample();
+ setsoundoff();
+
+ bool firstLoop = true;
+
+ while (true) {
+
+ scanfornames();
+
+ bool startNewGame = true;
+
+ if (al == 0 && firstLoop) {
+
+ // no savegames found, and we're not restarting.
+
+ setmode();
+ loadpalfromiff();
+
+ } else {
+ // "dodecisions"
+
+ // Savegames found, so ask if we should load one.
+ // (If we're restarting after game over, we also always show these
+ // options.)
+
+ cls();
+ setmode();
+ decide();
+ if (data.byte(kQuitrequested))
+ return; // exit game
+
+ if (data.byte(kGetback) == 4)
+ startNewGame = false; // savegame has been loaded
+
+ }
+
+ firstLoop = false;
+
+ if (startNewGame) {
+ // "playgame"
+
+ titles();
+ if (data.byte(kQuitrequested))
+ return; // exit game
+ credits();
+
+ if (data.byte(kQuitrequested))
+ return; // exit game
+
+ clearchanges();
+ setmode();
+ loadpalfromiff();
+ data.byte(kLocation) = 255;
+ data.byte(kRoomafterdream) = 1;
+ data.byte(kNewlocation) = 35;
+ data.byte(kVolume) = 7;
+ loadroom();
+ clearsprites();
+ initman();
+ entrytexts();
+ entryanims();
+ data.byte(kDestpos) = 3;
+ initialinv();
+ data.byte(kLastflag) = 32;
+ startup1();
+ data.byte(kVolumeto) = 0;
+ data.byte(kVolumedirection) = -1;
+ data.byte(kCommandtype) = 255;
+
+ }
+
+ // main loop
+ while (true) {
+
+ if (data.byte(kQuitrequested))
+ return; // exit game
+
+ screenupdate();
+
+ if (data.byte(kWongame) != 0) {
+ // "endofgame"
+ clearbeforeload();
+ fadescreendowns();
+ cx = 200;
+ hangon();
+ endgame();
+ quickquit2();
+ return;
+ }
+
+ if (data.byte(kMandead) == 1 || data.byte(kMandead) == 2)
+ break;
+
+ if (data.word(kWatchingtime) > 0) {
+ if (data.byte(kFinaldest) == data.byte(kManspath))
+ data.word(kWatchingtime)--;
+ }
+
+ if (data.word(kWatchingtime) == 0) {
+ // "notwatching"
+
+ if (data.byte(kMandead) == 4)
+ break;
+
+ if (data.byte(kNewlocation) != 255) {
+ // "loadnew"
+ clearbeforeload();
+ loadroom();
+ clearsprites();
+ initman();
+ entrytexts();
+ entryanims();
+ data.byte(kNewlocation) = 255;
+ startup();
+ data.byte(kCommandtype) = 255;
+ worktoscreenm();
+ }
+ }
+ }
+
+ // "gameover"
+ clearbeforeload();
+ showgun();
+ fadescreendown();
+ cx = 100;
+ hangon();
+
+ }
+}
+
Common::String getFilename(Context &context) {
uint16 name_ptr = context.dx;
Common::String name;