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-rw-r--r--engines/dreamweb/stubs.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h
index 79b2244e9c..c3d72a6d02 100644
--- a/engines/dreamweb/stubs.h
+++ b/engines/dreamweb/stubs.h
@@ -91,8 +91,6 @@
void commandWithOb();
void commandWithOb(uint8 command, uint8 type, uint8 index);
void updatePeople();
- void madman(ReelRoutine &routine);
- void madmanText();
bool addAlong(const uint8 *mapFlags);
bool addLength(const uint8 *mapFlags);
void getDimension();
@@ -274,53 +272,7 @@
void nextFolder();
void lastFolder();
void drawFloor();
- void sparkyDrip(ReelRoutine &routine);
- void genericPerson(ReelRoutine &routine);
- void gamer(ReelRoutine &routine);
- void eden(ReelRoutine &routine);
- void sparky(ReelRoutine &routine);
- void rockstar(ReelRoutine &routine);
- void madmansTelly(ReelRoutine &routine);
- void smokeBloke(ReelRoutine &routine);
- void manAsleep(ReelRoutine &routine);
- void drunk(ReelRoutine &routine);
- void introMagic1(ReelRoutine &routine);
- void introMagic2(ReelRoutine &routine);
- void introMagic3(ReelRoutine &routine);
- void introMusic(ReelRoutine &routine);
- void candles(ReelRoutine &routine);
- void candles1(ReelRoutine &routine);
- void candles2(ReelRoutine &routine);
- void smallCandle(ReelRoutine &routine);
- void gates(ReelRoutine &routine);
- void security(ReelRoutine &routine);
- void edenInBath(ReelRoutine &routine);
- void louis(ReelRoutine &routine);
- void handClap(ReelRoutine &routine);
- void carParkDrip(ReelRoutine &routine);
- void foghornSound(ReelRoutine &routine);
- void train(ReelRoutine &routine);
- void attendant(ReelRoutine &routine);
- void keeper(ReelRoutine &routine);
- void interviewer(ReelRoutine &routine);
- void drinker(ReelRoutine &routine);
- void alleyBarkSound(ReelRoutine &routine);
- void louisChair(ReelRoutine &routine);
- void bossMan(ReelRoutine &routine);
- void priest(ReelRoutine &routine);
- void monkAndRyan(ReelRoutine &routine);
- void copper(ReelRoutine &routine);
- void introMonks1(ReelRoutine &routine);
- void introMonks2(ReelRoutine &routine);
- void soldier1(ReelRoutine &routine);
- void receptionist(ReelRoutine &routine);
- void bartender(ReelRoutine &routine);
- void heavy(ReelRoutine &routine);
- void helicopter(ReelRoutine &routine);
void mugger(ReelRoutine &routine);
- void businessMan(ReelRoutine &routine);
- void endGameSeq(ReelRoutine &routine);
- void poolGuard(ReelRoutine &routine);
void singleKey(uint8 key, uint16 x, uint16 y);
void loadSaveBox();
uint8 nextSymbol(uint8 symbol);