diff options
Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r-- | engines/dreamweb/stubs.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h index 79b2244e9c..c3d72a6d02 100644 --- a/engines/dreamweb/stubs.h +++ b/engines/dreamweb/stubs.h @@ -91,8 +91,6 @@ void commandWithOb(); void commandWithOb(uint8 command, uint8 type, uint8 index); void updatePeople(); - void madman(ReelRoutine &routine); - void madmanText(); bool addAlong(const uint8 *mapFlags); bool addLength(const uint8 *mapFlags); void getDimension(); @@ -274,53 +272,7 @@ void nextFolder(); void lastFolder(); void drawFloor(); - void sparkyDrip(ReelRoutine &routine); - void genericPerson(ReelRoutine &routine); - void gamer(ReelRoutine &routine); - void eden(ReelRoutine &routine); - void sparky(ReelRoutine &routine); - void rockstar(ReelRoutine &routine); - void madmansTelly(ReelRoutine &routine); - void smokeBloke(ReelRoutine &routine); - void manAsleep(ReelRoutine &routine); - void drunk(ReelRoutine &routine); - void introMagic1(ReelRoutine &routine); - void introMagic2(ReelRoutine &routine); - void introMagic3(ReelRoutine &routine); - void introMusic(ReelRoutine &routine); - void candles(ReelRoutine &routine); - void candles1(ReelRoutine &routine); - void candles2(ReelRoutine &routine); - void smallCandle(ReelRoutine &routine); - void gates(ReelRoutine &routine); - void security(ReelRoutine &routine); - void edenInBath(ReelRoutine &routine); - void louis(ReelRoutine &routine); - void handClap(ReelRoutine &routine); - void carParkDrip(ReelRoutine &routine); - void foghornSound(ReelRoutine &routine); - void train(ReelRoutine &routine); - void attendant(ReelRoutine &routine); - void keeper(ReelRoutine &routine); - void interviewer(ReelRoutine &routine); - void drinker(ReelRoutine &routine); - void alleyBarkSound(ReelRoutine &routine); - void louisChair(ReelRoutine &routine); - void bossMan(ReelRoutine &routine); - void priest(ReelRoutine &routine); - void monkAndRyan(ReelRoutine &routine); - void copper(ReelRoutine &routine); - void introMonks1(ReelRoutine &routine); - void introMonks2(ReelRoutine &routine); - void soldier1(ReelRoutine &routine); - void receptionist(ReelRoutine &routine); - void bartender(ReelRoutine &routine); - void heavy(ReelRoutine &routine); - void helicopter(ReelRoutine &routine); void mugger(ReelRoutine &routine); - void businessMan(ReelRoutine &routine); - void endGameSeq(ReelRoutine &routine); - void poolGuard(ReelRoutine &routine); void singleKey(uint8 key, uint16 x, uint16 y); void loadSaveBox(); uint8 nextSymbol(uint8 symbol); |