diff options
Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r-- | engines/dreamweb/stubs.h | 131 |
1 files changed, 1 insertions, 130 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h index b50b1bccd7..ddaa66fa47 100644 --- a/engines/dreamweb/stubs.h +++ b/engines/dreamweb/stubs.h @@ -25,8 +25,6 @@ void screenUpdate(); void startup(); void startup1(); - void switchRyanOn(); - void switchRyanOff(); void saveLoad(); void hangOnCurs(uint16 frameCount); void hangOnCurs(); @@ -43,13 +41,11 @@ void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiDump(x, y, width, height); } - void printSprites(); void quickQuit(); void readOneBlock(); void readCityPic(); void readDestIcon(); void seeCommandTail(); - void randomNumber(); void quickQuit2(); void printDirect(); uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) { @@ -58,12 +54,6 @@ uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } - void useTimedText(); - void dumpTimedText(); - void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); - void getUnderTimed(); - void putUnderTimed(); - void dumpTextLine(); void startLoading(const Room &room); void showFrame(); void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) { @@ -72,37 +62,10 @@ void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag); } - void printASprite(const Sprite *sprite); void width160(); - void clearSprites(); - Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); void spriteUpdate(); - void initMan(); void mainMan(Sprite *sprite); - void mainMan(); - void walking(Sprite *sprite); - void aboutTurn(Sprite *sprite); - void backObject(Sprite *sprite); - void backObject(); - void constant(Sprite *sprite, SetObject *objData); - void steady(Sprite *sprite, SetObject *objData); - void randomSprite(Sprite *sprite, SetObject *objData); - void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check); - void doorway(Sprite *sprite, SetObject *objData); - void wideDoor(Sprite *sprite, SetObject *objData); - void lockedDoorway(Sprite *sprite, SetObject *objData); - void liftSprite(Sprite *sprite, SetObject *objData); - void showGameReel(ReelRoutine *routine); - void turnPathOn(uint8 param); - void turnPathOff(uint8 param); - void turnPathOn(); - void turnPathOff(); - void turnAnyPathOn(uint8 param, uint8 room); - void turnAnyPathOff(uint8 param, uint8 room); - void turnAnyPathOn(); - void turnAnyPathOff(); void makeBackOb(SetObject *objData); - void dealWithSpecial(uint8 firstParam, uint8 secondParam); void zoom(); void showRain(); void commandOnly(); @@ -117,15 +80,10 @@ void checkIfEx(); bool checkIfEx(uint8 x, uint8 y); const uint8 *findObName(uint8 type, uint8 index); - void copyName(); void copyName(uint8 type, uint8 index, uint8 *dst); void commandWithOb(); void commandWithOb(uint8 command, uint8 type, uint8 index); void updatePeople(); - void madman(ReelRoutine &routine); - void madmanText(); - void madMode(); - void moveMap(uint8 param); bool addAlong(const uint8 *mapFlags); bool addLength(const uint8 *mapFlags); void getDimension(); @@ -156,13 +114,7 @@ return DreamBase::getSetAd(index); } void setAllChanges(); - void doChange(uint8 index, uint8 value, uint8 type); void deleteTaken(); - bool isCD(); - void placeSetObject(); - void placeSetObject(uint8 index); - void removeSetObject(); - void removeSetObject(uint8 index); void showAllFree(); void showAllEx(); bool finishedWalkingCPP(); @@ -175,7 +127,6 @@ void obName(); void obName(uint8 command, uint8 commandType); void checkCoords(const RectWithCallback *rectWithCallbacks); - void addToPeopleList(ReelRoutine *routine); void getExPos(); void compare(); bool compare(uint8 index, uint8 flag, const char id[4]) { @@ -184,8 +135,6 @@ bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); void checkIfSet(); bool checkIfSet(uint8 x, uint8 y); - void checkIfPathIsOn(); - bool checkIfPathIsOn(uint8 index); void isItWorn(); bool isItWorn(const DynObject *object) { return DreamBase::isItWorn(object); @@ -213,8 +162,6 @@ const uint8 *getObTextStartCPP(); void useText(const uint8 *string); void useText(); - void getBlockOfPixel(); - uint8 getBlockOfPixel(uint8 x, uint8 y); void examineObText(); void showCity(); uint16 getPersFrame(uint8 index); @@ -222,23 +169,11 @@ void examineOb(bool examineAgain = true); void dumpWatch(); void transferText(); - void initRain(); - Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain); void watchCount(); void loadRoom(); - void textForMonk(); - void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); - void textForEnd(); - void monks2text(); - void intro1Text(); - void intro2Text(); - void intro3Text(); void readSetData(); void fadeupYellows(); void fadeupMonFirst(); - void loadMenu(); - void showMenu(); - void dumpMenu(); void useMenu(); void useMon(); void makeCaps(); @@ -261,7 +196,6 @@ void playChannel1(uint8 index) { DreamBase::playChannel1(index); } - void findRoomInLoc(); void reelsOnScreen(); void reconstruct(); void look(); @@ -329,61 +263,8 @@ void checkFolderCoords(); void nextFolder(); void lastFolder(); - void setLocation(); - void setLocation(uint8 index) { - DreamBase::setLocation(index); - } void drawFloor(); - void allocateBuffers(); - bool checkSpeed(ReelRoutine &routine); - void checkSpeed(); - void sparkyDrip(ReelRoutine &routine); - void genericPerson(ReelRoutine &routine); - void gamer(ReelRoutine &routine); - void eden(ReelRoutine &routine); - void sparky(ReelRoutine &routine); - void rockstar(ReelRoutine &routine); - void madmansTelly(ReelRoutine &routine); - void smokeBloke(ReelRoutine &routine); - void manAsleep(ReelRoutine &routine); - void drunk(ReelRoutine &routine); - void introMagic1(ReelRoutine &routine); - void introMagic2(ReelRoutine &routine); - void introMagic3(ReelRoutine &routine); - void introMusic(ReelRoutine &routine); - void candles(ReelRoutine &routine); - void candles1(ReelRoutine &routine); - void candles2(ReelRoutine &routine); - void smallCandle(ReelRoutine &routine); - void gates(ReelRoutine &routine); - void security(ReelRoutine &routine); - void edenInBath(ReelRoutine &routine); - void louis(ReelRoutine &routine); - void handClap(ReelRoutine &routine); - void carParkDrip(ReelRoutine &routine); - void foghornSound(ReelRoutine &routine); - void train(ReelRoutine &routine); - void attendant(ReelRoutine &routine); - void keeper(ReelRoutine &routine); - void interviewer(ReelRoutine &routine); - void drinker(ReelRoutine &routine); - void alleyBarkSound(ReelRoutine &routine); - void louisChair(ReelRoutine &routine); - void bossMan(ReelRoutine &routine); - void priest(ReelRoutine &routine); - void monkAndRyan(ReelRoutine &routine); - void copper(ReelRoutine &routine); - void introMonks1(ReelRoutine &routine); - void introMonks2(ReelRoutine &routine); - void soldier1(ReelRoutine &routine); - void receptionist(ReelRoutine &routine); - void bartender(ReelRoutine &routine); - void heavy(ReelRoutine &routine); - void helicopter(ReelRoutine &routine); void mugger(ReelRoutine &routine); - void businessMan(ReelRoutine &routine); - void endGameSeq(ReelRoutine &routine); - void poolGuard(ReelRoutine &routine); void singleKey(uint8 key, uint16 x, uint16 y); void loadSaveBox(); uint8 nextSymbol(uint8 symbol); @@ -445,7 +326,6 @@ void obsThatDoThings(); void makeMainScreen(); void delEverything(); - void clearPalette(); void errorMessage1(); void errorMessage2(); void errorMessage3(); @@ -456,25 +336,17 @@ void putBackObStuff(); void moreTalk(); void redes(); - void isSetObOnMap(); - bool isSetObOnMap(uint8 index); - void dumpZoom(); void selectLocation(); void showGroup(); void loadSpeech(); bool loadSpeech(byte type1, int idx1, byte type2, int idx2) { return DreamBase::loadSpeech(type1, idx1, type2, idx2); } - void getTime(); void set16ColPalette(); void showSaveOps(); void showLoadOps(); void watchReel(); void showWatchReel(); - void plotReel(uint16 &reelPointer); - void removeFreeObject(uint8 index) { - DreamBase::removeFreeObject(index); - } void afterNewRoom(); void madmanRun(); void showDecisions(); @@ -486,8 +358,6 @@ void hangOnPQ(); void showGun(); void endGame(); - void diaryKeyP(); - void diaryKeyN(); void checkInput(); void dropError(); void cantDrop(); @@ -519,5 +389,6 @@ void openOb(); void withWhat(); void notHeldError(); + void useGun(); #endif |