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Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r--engines/dreamweb/stubs.h131
1 files changed, 1 insertions, 130 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h
index b50b1bccd7..ddaa66fa47 100644
--- a/engines/dreamweb/stubs.h
+++ b/engines/dreamweb/stubs.h
@@ -25,8 +25,6 @@
void screenUpdate();
void startup();
void startup1();
- void switchRyanOn();
- void switchRyanOff();
void saveLoad();
void hangOnCurs(uint16 frameCount);
void hangOnCurs();
@@ -43,13 +41,11 @@
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiDump(x, y, width, height);
}
- void printSprites();
void quickQuit();
void readOneBlock();
void readCityPic();
void readDestIcon();
void seeCommandTail();
- void randomNumber();
void quickQuit2();
void printDirect();
uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
@@ -58,12 +54,6 @@
uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
return DreamBase::printDirect(string, x, y, maxWidth, centered);
}
- void useTimedText();
- void dumpTimedText();
- void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void getUnderTimed();
- void putUnderTimed();
- void dumpTextLine();
void startLoading(const Room &room);
void showFrame();
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
@@ -72,37 +62,10 @@
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag);
}
- void printASprite(const Sprite *sprite);
void width160();
- void clearSprites();
- Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
void spriteUpdate();
- void initMan();
void mainMan(Sprite *sprite);
- void mainMan();
- void walking(Sprite *sprite);
- void aboutTurn(Sprite *sprite);
- void backObject(Sprite *sprite);
- void backObject();
- void constant(Sprite *sprite, SetObject *objData);
- void steady(Sprite *sprite, SetObject *objData);
- void randomSprite(Sprite *sprite, SetObject *objData);
- void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
- void doorway(Sprite *sprite, SetObject *objData);
- void wideDoor(Sprite *sprite, SetObject *objData);
- void lockedDoorway(Sprite *sprite, SetObject *objData);
- void liftSprite(Sprite *sprite, SetObject *objData);
- void showGameReel(ReelRoutine *routine);
- void turnPathOn(uint8 param);
- void turnPathOff(uint8 param);
- void turnPathOn();
- void turnPathOff();
- void turnAnyPathOn(uint8 param, uint8 room);
- void turnAnyPathOff(uint8 param, uint8 room);
- void turnAnyPathOn();
- void turnAnyPathOff();
void makeBackOb(SetObject *objData);
- void dealWithSpecial(uint8 firstParam, uint8 secondParam);
void zoom();
void showRain();
void commandOnly();
@@ -117,15 +80,10 @@
void checkIfEx();
bool checkIfEx(uint8 x, uint8 y);
const uint8 *findObName(uint8 type, uint8 index);
- void copyName();
void copyName(uint8 type, uint8 index, uint8 *dst);
void commandWithOb();
void commandWithOb(uint8 command, uint8 type, uint8 index);
void updatePeople();
- void madman(ReelRoutine &routine);
- void madmanText();
- void madMode();
- void moveMap(uint8 param);
bool addAlong(const uint8 *mapFlags);
bool addLength(const uint8 *mapFlags);
void getDimension();
@@ -156,13 +114,7 @@
return DreamBase::getSetAd(index);
}
void setAllChanges();
- void doChange(uint8 index, uint8 value, uint8 type);
void deleteTaken();
- bool isCD();
- void placeSetObject();
- void placeSetObject(uint8 index);
- void removeSetObject();
- void removeSetObject(uint8 index);
void showAllFree();
void showAllEx();
bool finishedWalkingCPP();
@@ -175,7 +127,6 @@
void obName();
void obName(uint8 command, uint8 commandType);
void checkCoords(const RectWithCallback *rectWithCallbacks);
- void addToPeopleList(ReelRoutine *routine);
void getExPos();
void compare();
bool compare(uint8 index, uint8 flag, const char id[4]) {
@@ -184,8 +135,6 @@
bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
void checkIfSet();
bool checkIfSet(uint8 x, uint8 y);
- void checkIfPathIsOn();
- bool checkIfPathIsOn(uint8 index);
void isItWorn();
bool isItWorn(const DynObject *object) {
return DreamBase::isItWorn(object);
@@ -213,8 +162,6 @@
const uint8 *getObTextStartCPP();
void useText(const uint8 *string);
void useText();
- void getBlockOfPixel();
- uint8 getBlockOfPixel(uint8 x, uint8 y);
void examineObText();
void showCity();
uint16 getPersFrame(uint8 index);
@@ -222,23 +169,11 @@
void examineOb(bool examineAgain = true);
void dumpWatch();
void transferText();
- void initRain();
- Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);
void watchCount();
void loadRoom();
- void textForMonk();
- void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void textForEnd();
- void monks2text();
- void intro1Text();
- void intro2Text();
- void intro3Text();
void readSetData();
void fadeupYellows();
void fadeupMonFirst();
- void loadMenu();
- void showMenu();
- void dumpMenu();
void useMenu();
void useMon();
void makeCaps();
@@ -261,7 +196,6 @@
void playChannel1(uint8 index) {
DreamBase::playChannel1(index);
}
- void findRoomInLoc();
void reelsOnScreen();
void reconstruct();
void look();
@@ -329,61 +263,8 @@
void checkFolderCoords();
void nextFolder();
void lastFolder();
- void setLocation();
- void setLocation(uint8 index) {
- DreamBase::setLocation(index);
- }
void drawFloor();
- void allocateBuffers();
- bool checkSpeed(ReelRoutine &routine);
- void checkSpeed();
- void sparkyDrip(ReelRoutine &routine);
- void genericPerson(ReelRoutine &routine);
- void gamer(ReelRoutine &routine);
- void eden(ReelRoutine &routine);
- void sparky(ReelRoutine &routine);
- void rockstar(ReelRoutine &routine);
- void madmansTelly(ReelRoutine &routine);
- void smokeBloke(ReelRoutine &routine);
- void manAsleep(ReelRoutine &routine);
- void drunk(ReelRoutine &routine);
- void introMagic1(ReelRoutine &routine);
- void introMagic2(ReelRoutine &routine);
- void introMagic3(ReelRoutine &routine);
- void introMusic(ReelRoutine &routine);
- void candles(ReelRoutine &routine);
- void candles1(ReelRoutine &routine);
- void candles2(ReelRoutine &routine);
- void smallCandle(ReelRoutine &routine);
- void gates(ReelRoutine &routine);
- void security(ReelRoutine &routine);
- void edenInBath(ReelRoutine &routine);
- void louis(ReelRoutine &routine);
- void handClap(ReelRoutine &routine);
- void carParkDrip(ReelRoutine &routine);
- void foghornSound(ReelRoutine &routine);
- void train(ReelRoutine &routine);
- void attendant(ReelRoutine &routine);
- void keeper(ReelRoutine &routine);
- void interviewer(ReelRoutine &routine);
- void drinker(ReelRoutine &routine);
- void alleyBarkSound(ReelRoutine &routine);
- void louisChair(ReelRoutine &routine);
- void bossMan(ReelRoutine &routine);
- void priest(ReelRoutine &routine);
- void monkAndRyan(ReelRoutine &routine);
- void copper(ReelRoutine &routine);
- void introMonks1(ReelRoutine &routine);
- void introMonks2(ReelRoutine &routine);
- void soldier1(ReelRoutine &routine);
- void receptionist(ReelRoutine &routine);
- void bartender(ReelRoutine &routine);
- void heavy(ReelRoutine &routine);
- void helicopter(ReelRoutine &routine);
void mugger(ReelRoutine &routine);
- void businessMan(ReelRoutine &routine);
- void endGameSeq(ReelRoutine &routine);
- void poolGuard(ReelRoutine &routine);
void singleKey(uint8 key, uint16 x, uint16 y);
void loadSaveBox();
uint8 nextSymbol(uint8 symbol);
@@ -445,7 +326,6 @@
void obsThatDoThings();
void makeMainScreen();
void delEverything();
- void clearPalette();
void errorMessage1();
void errorMessage2();
void errorMessage3();
@@ -456,25 +336,17 @@
void putBackObStuff();
void moreTalk();
void redes();
- void isSetObOnMap();
- bool isSetObOnMap(uint8 index);
- void dumpZoom();
void selectLocation();
void showGroup();
void loadSpeech();
bool loadSpeech(byte type1, int idx1, byte type2, int idx2) {
return DreamBase::loadSpeech(type1, idx1, type2, idx2);
}
- void getTime();
void set16ColPalette();
void showSaveOps();
void showLoadOps();
void watchReel();
void showWatchReel();
- void plotReel(uint16 &reelPointer);
- void removeFreeObject(uint8 index) {
- DreamBase::removeFreeObject(index);
- }
void afterNewRoom();
void madmanRun();
void showDecisions();
@@ -486,8 +358,6 @@
void hangOnPQ();
void showGun();
void endGame();
- void diaryKeyP();
- void diaryKeyN();
void checkInput();
void dropError();
void cantDrop();
@@ -519,5 +389,6 @@
void openOb();
void withWhat();
void notHeldError();
+ void useGun();
#endif