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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+ void multidump();
+ void frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameoutnm(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameoutbh(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameoutfx(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void worktoscreen();
+ void multiget();
+ void convertkey();
+ void cls();
+ void printsprites();
+ void quickquit();
+ void readoneblock();
+ void printundermon();
+ void seecommandtail();
+ void randomnumber();
+ void quickquit2();
+ void getnextword();
+ uint8 getnextword(uint8 *totalWidth, uint8 *charCount);
+ void kernchars();
+ uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
+ Sprite* spritetable();
+ void showframe();
+ uint16 showframeCPP(uint16 dst, uint16 src, uint16 x, uint16 y, uint8 frameNumber, uint8 effectsFlag);
+ void printasprite(const Sprite* sprite);
+ void width160();
+ void multiput();
+ void eraseoldobs();
+ void clearsprites();
+ void makesprite();
+ Sprite* makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi);
+ void spriteupdate();
+ void initman();
+ void mainmanCPP(Sprite* sprite);
+ void walking();
+ void aboutturn(Sprite* sprite);
+ void backobject(Sprite* sprite);
+ void constant(Sprite* sprite, ObjData* objData);
+ void steady(Sprite* sprite, ObjData* objData);
+ void random(Sprite* sprite, ObjData* objData);
+ void dodoor();
+ void dodoor(Sprite* sprite, ObjData* objData);
+ void doorway(Sprite* sprite, ObjData* objData);
+ void widedoor(Sprite* sprite, ObjData* objData);
+ void liftsprite();
+ void liftsprite(Sprite* sprite, ObjData* objData);
+ void turnpathonCPP(uint8 param);
+ void turnpathoffCPP(uint8 param);
+ void modifychar();
+ void lockmon();
+ void cancelch0();
+ void cancelch1();